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[Shaman] [Enhancement] Leveling guide, 1 ’till 80.

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Nov
07

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Welcome,

Table of content:

1. Foreword
2. What’s the best leveling spec?
3. The spec
4. Abilities and Rotations.
5. Tips
6. Stats
7. Gear
8. Totem Quests
9. Glyphs
10. Addons



1. Foreword

This is a guide which will tell which talents are the best to choose while leveling, also what rotation you should do, what kind of stats you should be focusing on and some tips. This is based on my opinion, that’s why it’s an Enhancement leveling guide in the first place :). I have included alot of feedback, too, and I will change this guide when the class will change too.

Click on this arrow:

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To go to the top of the page.



2. What’s the best leveling spec?

The best (solo) leveling spec for the shaman is Enhancement. This is because it’s the most mana efficient tree there is, while it still maintains a lot of damage, in fact the shaman deals the most damage with minimum mana useage (with duel wield, that is). This only counts after level 40, though, and before that you might try Elemental. Elemental is our Casting spec, with it, we boost our Lightning Bolt, Chain Lightning, Shocks and Totems.

I could write an Elemental leveling guide, but thats not needed. Browsing at the Wowhead forums brought me a guide for elemental leveling. Read CanadianSnipers’ Elemental Leveling Guide if you choose to level as Elemental. That guide can take you to level 80.

If you want to level as Enhancement all the way, then read further. Otherwise, you could pick up the guide from level 40 and get some gear from the Auction House.



3. The spec:

10 – 14:
Ancestral Knowledge – 5/5.

15 – 19:
Thundering Strikes – 5/5

20:
Shamanistic Focus – 1/1

21 – 22:
Improved Ghost Wolf – 2/2

23 – 24:
Elemental Weapons – 2/3 (only 2)

25 – 29:
Flurry – 5/5

30:
Spirit Weapons – 1/1

31 – 33:
Mental Dexterity – 3/3

34:
Elemental Weapons – 3/3.

35 – 37:
Unleashed Rage – 3/3

38 – 39:
Weapon Mastery – 2/3 (only 2)

40:
Stormstrike – 1/1

41:
Dual Wield – 1/1

42 – 44:
Dual Wield Specialization – 3/3

45:
Lava Lash – 1/1

46 – 47:
Improved Stormstrike – 2/2

48 – 49:
Static Shock – 2/3 (only 2)

50:
Shamanistic Rage – 1/1

51:
Static Shock – 3/3

52 – 54:
Mental Quickness – 3/3

55 – 59:
Maelstrom Weapon – 5/5

60:
Feral Spirit – 1/1

We are now moving to the Elemental tree.

61 – 65:
Concussion – 5/5

66 – 68:
Elemental Devastation – 3/3

69 – 70:
Elemental Warding – 2/3

71 – 75:
Elemental Fury – 5/5

76:
Elemental Focus – 1/1

77 – 80:
Reverberation – 4/5

Click here for the build. This spec is made for solo gameplay, keep that in mind when your asked for an instance, group, or whatever.

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4. Abilities and Rotations

Always take weapons with the highest min/max. damage range. These are usually slow weapons.

1 – 9.

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    Apr 8, 2009 @ 11:50 am

    You’re wrong – The miss rateYou’re wrong – The miss rate with dual-wielding is alot higher than 2handers. And, if you’re fighting lower level mobs anyway, a good 2H will almost 1 shot ’em.

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    Apr 4, 2009 @ 0:44 am

    UsefulnessAnyone near 80, or gearing for raids should probably have a look at [url=http://ailisinhunterland.com/2009/03/raiding-horizons/]this series[/url]. Everything you need to know.

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    monolith
    Apr 3, 2009 @ 1:34 am

    Again, i’ve never encountered this problem.When i started Dual Wielding i was questing between Stranglethorn Vale and Dustwallow Marsh. The only real problem i encountered was being faced with the high leveled ogres in the Marsh(that, plus trying to work up my one-handed weapons skills). Other than that, i’ve been taking on mobs less than, equal to, and greater than my level (41 at best); and the miss rate was no different than that if i had a two-handed weapon with slow speed and high dps.

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    Mar 30, 2009 @ 17:44 pm

    Rogue = Ninja. ‘Huff saidRogue = Ninja. ‘Huff said 😛

    -Skumball

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    Mar 30, 2009 @ 17:38 pm

    You forgot rogues!

    They areYou forgot rogues!

    They are about like hunters.

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    Mar 30, 2009 @ 17:25 pm

    Personal preference, IPersonal preference, I guess. But it still depends on what you were fighting, for instance, if you were fighting mobs lower then you, the chance to miss is (very) low. But if you were fighting mobs the same level, or higher, than you, then the miss rate is pretty high.

    ~Trollvink

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    Mar 30, 2009 @ 16:57 pm

    Well, if you’re going toWell, if you’re going to this page in the first place, you probably are interested in the shaman class. But why not…

    [b]Classes[/b]:
    [list]
    [*] [b]Death Knight[/b]: This is a class that can either DPS, or Tank. Since it starts at level 55, it’s basicly a class anyone takes as an alt (or main), I too have a Death Knight, but it’s quite boring after a while.

    [*] [b]Druid[/b]: One of the more interesting classes, they can fulfil any role, and can do all of them very well, this is a good choice if you’re looking for alot different playstyles (but not as unique as their main-classes.

    [*] [b]Hunter[/b]: This is one of the so called ‘pure’ classes. Only capable of dealing damage, but in different kinds of ways, this and the shaman are my favorite classes.

    [*] [b]Mage[/b]: Also a pure class, but a caster this time. It’s a cool class, but there is alot of ‘micro-maneging’ involved.

    [*] [b]Paladin[/b]: Just like the Druid, a class that can do everything. They do alot with ‘the light’, and that’s kind of boring, in my opinion. But strong nevertheless.

    [*] [b]Priest[/b]: Usually seen as a healer, but can do damage as well. Provides good buffs. Overall a good class to take.

    [*] [b]Shaman[/b]: So, finally at this class. In my opinion, the shaman has alot of choices. Not as much as druids/paladins, but still very useful. They bring alot of buffs to a raid (in the form of totems), and are capable of very efficient leveling. They can also heal, while they bring buffs.

    [*] [b]Warlock[/b]: A casting class. See this as a ‘dark’ mage. This class also has pets, but not as strong as those of a hunter.

    [*] [b]Warrior[/b]: This isn’t a pure class, per se, because they can either DPS or Tank. They’re remarkable for their slow leveling though.
    [/list]

    Well, that’s my view on the classes, if you have any questions left, comment or send me a PM.

    ~Trollvink

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    Mar 30, 2009 @ 12:06 pm

    Super guideYour guide is awesome, it has everything in it i needed to know. My shaman is level 28 now, in less then 56 seconds. <- Just joking.

    Can you explain why i should choose a shaman instead of any other class? Because some other classes seem pretty interesting too.

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    Nerdmaster
    Mar 30, 2009 @ 5:31 am

    Those are incredibly goodThose are incredibly good points. I have always think of it in terms of “how can I maximize my DPS” rather than “how can I kill things as fast as possible”

    I stopped dropping totems except when up against particularly tough enemies, and now I definitely see why the windfury boost is unnecessary: (a) it’s faster to just rush in and attack than to drop the totems, and (b) dropping totems in the middle of the fight tends to cause more OOM situations, AND triggers the global cooldown. The global cooldown is a killer when you have so many different instants you need to use (stormstrike, lava lash, and shocks). As you suggest, the 4% boost provided by Improved Windfury just isn’t worth the two points. Time to respec 🙂

    As for UR, yeah, I definitely see it now. It’s not much of a boost, but it’s passive, so it’s a lot easier to keep up, costs no mana, takes no time away from other skills and spells, etc.

    And ghostwolf as an instant is more than just convenience, now that I think about it. Getting from mob to mob without the 3-second delay of mounting can be HUGE when trying to power through levels.

    Thanks for your response, definitely helps put things in perspective.

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    monolith
    Mar 29, 2009 @ 13:48 pm

    Well, actually……i’ve never had a problem. i started Dual Wielding at 40 and the miss rate really didn’t affect me at all. With Lightning Shield and Earth Shock backing me up, i’ve been knocking targets down with relative ease…

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    Maw
    Mar 26, 2009 @ 19:25 pm

    I actually agree 100% inI actually agree 100% in that! (except from the Shield Orb thing) 😛

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    Mar 26, 2009 @ 19:12 pm

    I don’t really have theI don’t really have the feeling I’m missing alot of time, to be honest. And Water Shields’ orbs don’t fade so fast, maybe every 2 – 3 sec. I think it’s a personal taste, in the end.

    Not to be an arse, but this guide [i]is[/i] made with my opinions, and this is a perfect example why you shouldn’t blindly follow a guide; since you may have other thoughts.

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    Maw
    Mar 26, 2009 @ 18:54 pm

    Sure you can clear mostSure you can clear most camps without Earth’s Grasp. But with Earth’s Grasp, you will clear the camp more easily, aswell as having less downtime afterwards.

    1. With Earth’s Grasp you can fight mobs longer 1v1, because the rest of the camp will focus on the Stoneclaw Totem longer.
    2. While fighting 1v1, you will lose almost no HP, and almost no mana. If you don’t have Earth’s Grasp, the rest of the camp will focus on you alot faster because the totem dies, and you then have to fight several vs. 1. This means you’ll have to almost constantly heal yourself to keep yourself alive = big mana drain. Your Water Shield’s orbs will also be used faster, and you have to re-cast it all the time, meaning a constant global cooldown, making the delay between offensive attacks bigger.

    But if you really prefer the extra +4% intellect, then go ahead 😛

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    Mar 26, 2009 @ 18:26 pm

    Well I guess so, but I neverWell I guess so, but I never have the need of killing 5 or 6 mobs, all at once… That’s why I haven’t included that in my talents, because I don’t see alot of camps which I can’t clear as a Shaman.

    Anyway, I don’t mind you changing talents, but this is my opinion.

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    Maw
    Mar 26, 2009 @ 17:23 pm

    I have troubles with thatI have troubles with that Stoneclaw totem gets destroyed way to fast, with Earth’s grasp, it will last 1/2 longer, and that helps alot imo. That’s practically the difference of clearing a 5-6 mob camp or not.

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    Mar 26, 2009 @ 16:41 pm

    Heya,

    I’ve added toHeya,

    I’ve added to stoneclaw tip to tips. But I don’t think speccing into Earth’s Grasp is needed.

    ~Trollvink

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    Mar 26, 2009 @ 15:49 pm

    Hmmmm, that talent looksHmmmm, that talent looks smexy, I may have to break away from Troll’s spec and take it.

    Thanks for the tip!

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    Maw
    Mar 26, 2009 @ 15:41 pm

    I find myself usingI find myself using Stoneclaw Totem all the time, since you will very often come across camps and such. Therefore, I usually (all 3 times I’ve leveled a shaman), taken specs in the following order:

    10 – Earth’s Grasp
    11 – Earth’s Grasp
    13 – Ancestral Knowledge
    14 – Ancestral Knowledge
    15 – Ancestral Knowledge

    And from there on I follow Trollwink’s spec until level 40, where I take Dual Wield instead of SS.

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    Mar 26, 2009 @ 12:04 pm

    Level 10-19Hey Troll! Just finished level 10-20 with Mokrana, my speed testing shaman! Let me tell you, I had some issues >< I tried to follow your guide and overall it worked pretty well, but I would pretty much drop dead if I pulled more than one thing. I was following the "no totem" rule, and when multiple mobs pulled I didn't know what totems to use to help me deal with it!

    I think, for noobs like me, it might be nice to add for those levels that, should you pull multiple mobs, Stoneclaw Totem totally saves your butt. I also found Searing Totem helpful sometimes, though at others it just pulled more stuff. At these levels, Fire Nova totem was WAY too expensive to be useful.

    Hope you add this, I think it would save some nooblets a few needless deaths! 😉

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    Mar 26, 2009 @ 12:04 pm

    I couldn’t resist :>I couldn’t resist :>

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    Mar 26, 2009 @ 12:04 pm

    I understand you want to DWI understand you want to DW at level 40, but it will only slow you down. That said, I think you can DW with maybe 1 or 2 points in the +hit talent, but directly at level 40? Nah, we take Stormstrike first, anyway.

    But I don’t mind my readers make little changes, I personally leveled as Elemental in Outland 😛

    ~Trollvink

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    Mar 26, 2009 @ 11:52 am

    Well in my opinion he’sWell in my opinion he’s right though 🙂 I also wait for level 44 and the +hit talents before I start dual wielding, the miss rate is just horrendous without it.

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    Maw
    Mar 26, 2009 @ 11:07 am

    I really appreciate thisI really appreciate this guide, it has helped me alot as I’m leveling my Shaman alt atm.

    Thanks alot! 🙂

    The only thing I strongly disagree with is: “no dual wielding at level 40 – w00t?”.

    With other words, I started dual wielding at level 40, instead of level 44 😛

    Also, you say that we should always take the slowest weapon available. Well, this is a general rule that often apply to weapons: slower – higher damage. However, this isn’t always true. You will often find weapons with more damage that other, slower weapons.

    So instead of saying that we should pick slow weapons, you should say that we should pick weapons with high damage.

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    Mar 26, 2009 @ 9:38 am

    P.I.T.AI lol’d, and lol’d and lol’d 😛

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    Mar 25, 2009 @ 14:08 pm

    When I get home, I’ll do anWhen I get home, I’ll do an overhaul of this guide, including that and finishing some URL’s and stuff.

    [b]Edit:[/b] Updated! And full of links 😛

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    Mar 23, 2009 @ 10:56 am

    PrioritiesAh, if you haven’t been able to raid with your shammy yet, that might explain why you’re still talking about rotations. That’s sooo TBC, daaahling 😛

    Basically, the priority list goes (if you can time it) 4/5MW, if not 5/5MW -> SS -> ES -> LL, then LS when you’ve got a gap.

    I see you sort of include this in the guide when you say ‘press what pops up’ but I think it’s important to note that the priority list needs to be stuck to.

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    Mar 22, 2009 @ 10:45 am

    Okay, fixes. I assumed theOkay, fixes. I assumed the rotation of raiding at level 70 would be the same at 80. You see, I haven’t been able to raid with my shaman.

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    Mar 21, 2009 @ 22:25 pm

    Hi troll, I’ve got a new axeHi troll, I’ve got a new axe to grind 😛

    What’s up with you saying to include FS in your boss rotation (and possibly others)?

    If (for the sake of an argument) we take the wowhead numbers at face value (i.e, ignore spell power) then the Flame Shock value is 1056.

    Now, the earth shock value is 849-895. If we take just the lowest number, and multiply it by 6 over 5, we get (roughly) 1020. If we do it to the top number, we get… 1074.

    Damn, lower average. Er… Let me think of another reason why flame shock is worse, then I’ll tell you, okay? 😛

    EDIT: Aha! Got it 😛

    The larger half of FS is DoT damage. That can’t crit. So to recover from the fact that ES does on average 8 damage less, the person casting needs to have a spell crit chance higher than 0.764 (3 DPs). That’s the majority of the shaman population, is it not? 😛

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    Mar 21, 2009 @ 22:01 pm

    I can sort of see whereI can sort of see where you’re coming from.

    But, if you’re interested at lower levels, this is how you do multiple mobs:

    Put on water shield (you don’t want to be running out of mana) drop your Magma totem. Chain lightning the mobs to death.

    Alternate:

    Drop a stoneclaw totem with the magma and swing at the highest health target (press ‘v’ to reveal name plates).

    Higher levels:

    6+ mobs: Drop your earth elemental, send out feral spirit, drop a magma. Chain lightning, keep using your wolves’ taunt.

    When you summon the earth elemental, click on it, and set it so you see the little frame with its health (there’s probably a way to macro this, actually…) when your wolves run out, let your earth ele gain aggro. YOU WILL HAVE TO HEAL IT. Make sure you keep magma up.

    For anything less than 6, you can probably make do with just feral spirit and magma, and perhaps if there are still some left after you’re done with wolves, go back to the old strategy, and drop a stoneclaw/chain lightning.

    If your mana gets below half, pop Shamanistic Rage.

    This is the only time when levelling when I say water shield is a must.

    You’ll get a taste of what being resto is like if you keep your water shield up, and occasionally throw heals on yourself.

    Hope that helps, ask if you want me to explain something more clearly 🙂

    EDIT: Oh, and obviously you should have other totems up too (WF, SoE when Stoneclaw is on CD, Mana Spring, and just keep up magma.)

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    monolith
    Mar 21, 2009 @ 10:54 am

    Elemental v EnhancementWhen i was first directed to this site this was the first guide i started using and have loved Shaman class ever since. i even went outside my budget to get Burning Crusade so i could play on Alliance. Now at level 38 and still going strong, i’m finding myself having doubts about my character’s build.

    i saw the link you left for the wow-head guide on Elemental build Shamans and read through it quite a bit. What continues to stick with me is the comment made about the main difference between Elemental and Enhancement:

    “…enhancement is not effective when pulling more than one mob at a time. All your powerful attacks as enhancement are focused on single targets.”

    In retrospect, i find this to be true. Someone in my guild mentioned to me about using totems, but i’ve been ignoring using any of the totems simply because i found no immediate need for them (with accordance to this guide). This is not to say i’m displeased with the path i’ve taken with this character. i’m the type of person who likes to explore any and all possibilities.

    Even though i feel like i’ve been spending years of my life with this game, i can still catch the sent of “new player” smell on me. So, following the guide for an Elemental build character from wow-head just feels to broad for my understanding.

    i know you said you wouldn’t, but since this guide really does help players like me who are still learning all the ropes of the game, think you’d be able to muster up some time and strain to write a guide for the Elemental build?

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    Mar 19, 2009 @ 20:28 pm

    You need to read the EJYou need to read the EJ forum more 😛

    but for the mainstreamers, here’s an article on [url=http://www.wowinsider.com/2009/03/19/totem-talk-when-things-go-off-the-rails/]Insider[/url].

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    Mar 19, 2009 @ 19:53 pm

    Changed to glyphes didn’tChanges to glyphes didn’t caught my mind yet, actually. Thanks for pointing out 😉 I will also add the Cold Forged Hammer.

    ~Trollvink

    [size=9]Since I’m quite busy with stuff in real-life, I tend to miss things for the guide.[/size]

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    Endd
    Mar 19, 2009 @ 2:33 am

    Hi, you might want to addHi, you might want to add Cold Forged Hammer (http://www.wowhead.com/?item=20648) to the weapons list, amazing damage for level 51 and the stats are ok too, and you just have to win an AV.
    One suggestion for after next patch hits, since it’s looking like water shield will never be needed ever anymore, you will want to revise the glyph section. You’ve probably thought of this already but just pointing it out.

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    Mar 18, 2009 @ 21:24 pm

    Oh, and it’s 3/6/9Oh, and it’s 3/6/9 Expertise, not percent. That’s better, by the way.

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    Mar 18, 2009 @ 21:07 pm

    I appreciate that, but howI appreciate that, but how can 5-10% more DPS while levelling, at a mana cost of zero, be a bad thing?

    The points are almost more worthwhile than lava lash.

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    Mar 18, 2009 @ 21:06 pm

    Yeah, sorry, I was on theYeah, sorry, I was on the same train of thoughts from the post below 😛

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    Mar 18, 2009 @ 15:28 pm

    /Sigh.

    Brune, Static Shock /Sigh.

    Brune, Static Shock is a personal preference. I think you forget that this is a [b]leveling[/b] guide – Not some guide to have the best dps in an instance.

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    Mar 18, 2009 @ 15:27 pm

    I think that you should getI think that you should get different weapons, for the different roles. We might be casting alot, but I _never_ read anything of taking caster weapons as Enhancement.

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    Mar 18, 2009 @ 15:22 pm

    Bonecrusher in theBonecrusher in the main-hand, it has a better damage range then the chopper.

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    Mar 18, 2009 @ 15:17 pm

    I don’t believe that SSI don’t believe that SS grants mana, [b]at the moment[/b], once next patch will hit – I’ll change it. And probably alot to the talents.

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    Mar 17, 2009 @ 21:49 pm

    And with Imp SS now grantingAnd with Imp SS now granting 900 mana or so per hit, will you finally remove the bit where you say ‘keep up water shield at all points’ between levels 45 and 75 or whatever? 😛

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    Mar 17, 2009 @ 21:45 pm

    Hopefully some long overdueHopefully some long overdue points in Static shock.

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    Khorrupt
    Mar 17, 2009 @ 16:08 pm

    Patch 3.1 changeIn patch 3.1,
    [url=http://www.wowhead.com/?spell=30809]Unleashed Rage[/url] – Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total Expertise by 3/6/9%.

    How will that affect the build?

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    Mar 16, 2009 @ 11:01 am

    Well, well, well. I ranWell, well, well.

    I ran some numbers through enhsim, and stalactite in OH gives me 10 more DPS than LPC in OH.

    Ah, by the way, this was done with the only buffs being the ones that an enhancement shaman would have, presuming only the buffs they can have.

    Very interesting.

    I’m considering writing a short guide for using Enhsim, btw, as it’s not the mots obvious thing, but it’s not too
    hard.

    EDIT: But guess freaking what…

    Guardian OH Stalactite MH, 50 DPS MORE! Incredible. Hooray for sims…

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    Mar 16, 2009 @ 7:58 am

    Well, if you were going toWell, if you were going to be DSing resto, then the guardian would be a good choice, if you wanted to save 1k or so. Or, get both.

    And I’m planning on Dual speccing resto too, when the patch hits.

    I’m somewhat nervous since Enh is the only spec I’ve ever been, though…

    The thing about Enh Shammies which, if you haven’t realised yet, you will soon, theorycrafting is literally impossible.

    So we use sims to give us our data. I recommend EnhSim, but I’ve already lost the damn link.

    Also, if you haven’t already, [url=http://elitistjerks.com/f47/t20765-shaman_enhancement/]Malan’s Enh Shammy[/url] guide blows my mind.

    Ah, found the [url=http://elitistjerks.com/f79/t31667-enhsim_dps_simulator/]EnhSim[/url] link.

    And sorry if I seem aggressive, weapon speeds (along with WF/FT) is the most contentious Enh Shammy issue 😛

    EDIT: And I need to stop posting in here, Trollvink is going to think I’m hijacking.

    Also, I hope Troll does respond to this, since in some respects him and I have different views on Enh shammies, so it’s good to hear both.

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    Gelon74
    Mar 16, 2009 @ 5:55 am

    Not sure??I am not sure if I should get defensive or not 😛

    Since shammy use alot of spells both seem like viable options. However DPS does make more sense.

    As for the weapons themselves I am just looking for something to grab when I hit 80.

    Since I am also thinking of Duel Spec’ing Resto the Guardian is another choice. 60 DPS to gain 453 SP is a hard choice but I could make both anyway…

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    Mar 15, 2009 @ 22:14 pm

    Meh, I’d go for a TitansteelMeh, I’d go for a Titansteel Bone Crusher over the guardian.

    The ‘caster MH’ idea is extremely radical, and not many people go for it.

    To give an idea of it’s sure radicalness, think… Resto DW build with Librarian’s Paper Cutter.

    Speaking of that, btw, next time I get into Wow (could be a while) I’m going to pick up a stalactite chopper, and compare it to LPC DPS over say 10 minutes at a fighting dummy. I think that will be very interesting, at least for me, as it will give me some confidence in the F/Slow OH debate (I like fast!).

    Note that this is WF/FT, Just As Blizz Intended.

    Of course, if you find, like many others, that spellpower does indeed give you a fair bit more DPS, then give the Paper Cutter a go.

    Oh, and at heroics, if you like slow/slow, go for Pride and Greed, great combo.

    Hope this is helpful 🙂

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    Mar 15, 2009 @ 22:04 pm

    In my opinion, go withIn my opinion, go with whatever is better. At 80, you can get Pride, but until then, just use whatever’s better, and use WF/FT.

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    Gelon74
    Mar 15, 2009 @ 16:46 pm

    Weapon Choices at 80!!Thanks for the guide. It was able to get me onto the path of understanding how to play a shaman. Now I am looking ahead to lvl 80 which I hope to accomplish within the next couple weeks and I am trying to decide which weapons to go with. Since I already have a lvl 80 priest and a great guild backing me, crafting will be easy and cost effective. Anyway I am looking at these combinations to begin with as they will be the easiest to acquire upon reaching 80. Of course there is better gear once I run Heroics… but that will come later.

    Main Hand: Titansteel Bone Crusher “http://www.wowhead.com/?item=41383”
    One Hand: Stalactite Chopper “http://www.wowhead.com/?item=44192”

    or

    Main Hand: Titansteel Guardian “http://www.wowhead.com/?item=41384”
    One Hand: Stalactite Chopper “http://www.wowhead.com/?item=44192”

    I am really unsure if I should go with more spell power or more outright DPS. I am sure there are other combinations out there and would be happy to hear your guys thoughts and opinions.

    Pushing for 80 as you read this 😛

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    Mar 8, 2009 @ 21:10 pm

    Okay, thanks.

    ~TrollvinkOkay, thanks.

    ~Trollvink

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