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Jame's Leveling Guide - TourGuide Style: How to Contribute

 

Editing Guidelines:
Wiki Information:
You are currently viewing a Wiki Page. It can be edited by anyone who is currently logged in. Before you change anything, please make sure to read our FAQ, the editing guidelines of this post as well as its comments.

Thanks for your interest in improving Jame's Leveling Guide: Addon Version [Beta] !

There are two ways to help out with the leveling guide: testing and revising.

Testing doesn't require anything but the newest addon files and a character of the appropriate level. Simply take detailed notes as you play through the guide and post any mistakes you find using our Bug Reporting page. An administrator will link it to the known mistakes, and it will be corrected next time that section is worked on.

Revising guide files requires a little knowledge of the syntax (language) the addon is written in. The language is actually pretty simple and easy to learn. This guide will provide that knowledge. Both testing and revising are needed to make this guide great, but most useful if you can edit the files yourself rather than just pointing out the mistakes.

Communication is key! Make sure you use the systems in place when helping us to test or revise the guides. This keeps people from editing the same guide at once and causing confusion! Post a comment on the works in progress page every time you start something or change something, to keep everyone in the loop!

Related links:

  • General Info Page
  • Bug Reporting
  • List of works in progress
  • Forum Discussion
  • Latest News



Table of Contents


  1. Glossary of Terms
  2. Getting Started
  3. Syntax
  4. Formatting Guidelines
  5. Common Mistakes
  6. Testing Your Guide
  7. Uploading Your Guide
  8. Nuzz's TourGuide Editor



I. Glossary of Terms


Syntax - In this context, it refers to the language the TG files are written in.

TG - TourGuide

Tag - An addition to the objective that adds detail, these range from the mandatory (for Accept/Turn-in/Complete) Quest ID (QID) to Quest Objective (|Q|...|QO|...|) for Note/Kill objectives. Surrounded by the "|" character.



II. Getting Started


1. Download the addon and it's dependencies.

    You can find the addon and supporting files, along with instructions on how to download and use theme, on the General Info Page. Familiarize yourself with the way the guide works in game before you start working on the code.

2. Decide on an editing program.

    I highly recommend Notepad ++ as an editing program. It organizes things very nicely and has some basic features that help with coding, and is free to download. However, you can use the basic notepad programs that come with your computer if you prefer.

3. Find a section to work on.

    Go to the List of works in progress and find a guide you want to work on, that no one is currently signed up for. Leave a comment that you would like to work on that guide, and a moderator or admin will add your name to the list. Make sure you check in at least once a week with your status, or we may give that section to someone else to work on.

4. Open up the file and get to work!

    First, you'll need to find the section you want to work on in the addon files. The naming format is as follows: "002_43_44_Jame_Dustwallow_Marsh", where the first number is just a placeholder (ignore it), the second is the starting level, the third is the ending level, and the last is the zone name.

    It is probably easiest to edit guides with WoW running in windowed mode. This is a mode for WoW that you can get to through your video options in game. I usually have one browser window open with a tab for the written guide and a tab or two for WoWhead, my Notepad ++ window, and WoW all running at once, and alt+tab between them.

Now you should be ready to start editing!



III. Syntax


As you write or revise a guide, the most important thing to realize is that Tour Guide works in steps rather than paragraphs. This can sometimes make it a little difficult to translate Jame's guides into Tour Guide form. Follow the formatting guidelines below if you get confused.

Most of the time you will be revising a guide already in place. However, if you want to create a new guide, you'll need to start off by inputting the following code:

TourGuide:RegisterGuide("Ashenvale (30-31)", "Thousand Needles (31-31)", "Horde", function()
return [[
]]
end)

All of your steps should be written between the two [[ ]].

Each step in Jame's guides must fall under one of the following types. Each step must also have it's own line in the guide. You can separate them with blank lines (this can really help readability for people revising the guide), but make sure that those lines have NOTHING on them. It will keep the guide from loading if they have anything other than the following types of steps.

For each step, I will also list possible tags and tell you whether or not they are required.

A - Quest Accept

    Example:
    A Squire Maltrake|QID|3462|N|He's next to Kalaran.|
    

    An "A" denotes a quest accept step. Use this every time you direct the player to accept a step. Usually coordinates are not needed for these steps, since Lightheaded is a required part of the addon package and should have almost every accept and turn in coordinate in it's database.

    Tags:

    • |QID|3462| - Quest ID - REQUIRED - This tag tells Lightheaded what quest to look up for NPC coordinates. There are only a few very special cases where this should be omitted: basically, if Lightheaded has the wrong coordinates due to NPC location being fluid or changing in a patch.
    • |N|...| - Note - Usually not required, but sometimes it's nice to have a word description of where to find an NPC. This is especially true in multi-level buildings or cities.
    • |O| - Optional - This tag will cause the quest not to show up in the guide unless certain criteria are met (usually a quest prerequisite or an inventory item).
    • |L|3462 8| - Loot - Use for optional quests, the quest will only be shown if the loot item(s) is in the player's inventory. Uses item ID, space, the number of items.
    • |U|3462| - Use - Provides a button to use a quest starting item. Requires an item ID.
    • |PRE|Quest Name| - Prerequisite - Use for optional quests, shows this accept quest only if a previous optional quest has been completed. Uses quest name, not ID.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Only useful for quest tags if manual coordinates are given. Specifies a zone for coordinates other than the normal guide's zone.

C - Quest Complete

    Example:
    C The Flame's Casing|QID|3452|N|Kill twilight mobs until one drops a Symbol.|
    

    A "C" denotes a quest complete step. Use this when the player is completing all of the steps of a quest at once. If you are planning to split up the quest complete steps, you'll need to use a note or kill step instead with quest objective tags on it. Please make sure to provide coordinates to the quest objective location, since these are not available from the Lightheaded database.

    Tags:

    • |QID|3462| - Quest ID - REQUIRED - This tag is what allows the objective to autocomplete.
    • |N|...| - Note - REQUIRED - Make sure to include the coordinates in the (##.#,##.#) format. A little description of what to do for the quest is also nice, but sometimes not necessary.
    • |O| - Optional - This will cause the complete objective to only show up if the player has the optional quest in their log.
    • |U|3462| - Use - Provides a button to use a quest item. Requires an item ID.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

T - Quest Turn-in

    Example:
    A Squire Maltrake|QID|3462|N|He's next to Kalaran.|
    

    A "T" denotes a quest turn-in step. Use this every time you direct the player to turn in a step. Usually coordinates are not needed for these steps, since Lightheaded is a required part of the addon package and should have almost every accept and turn in coordinate in it's database.

    Tags:

    • |QID|3462| - Quest ID - REQUIRED - This tag tells Lightheaded what quest to look up for NPC coordinates. There are only a few very special cases where this should be omitted: basically, if Lightheaded has the wrong coordinates due to NPC location being fluid or changing in a patch.
    • |N|...| - Note - Usually not required, but sometimes it's nice to have a word description of where to find an NPC. This is especially true in multi-level buildings or cities.
    • |O| - Optional - This will cause the complete objective to only show up if the player has the optional quest in their log.
    • |U|3462| - Use - Provides a button to use an item. Requires an item ID.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Only useful for quest tags if manual coordinates are given. Specifies a zone for coordinates other than the normal guide's zone.

R - Run
F - Fly
b - Boat/Zeppelin
H - Hearth

    Example:
    R Searing Gorge|N|Head southwest out of the Badlands (0.2,63.4)|Z|Badlands|
    

    These steps are all really variations on the same type - a location change. The step auto-completes when the subzone or zone name matches the specified one (in the example above, the step would complete when the character entered the Searing Gorge). Coordinates are useful for this step, so that players can see where to run, or where the flight master is if flying. Make sure to include the zone tag if needed.

    Tags:

    • |N|...| - Note - REQUIRED - Almost always necessary, except when hearthing. Even if it's just to direct the player to the nearest flight master, include coordinates. Remember to use a zone tag if you are not in the guide's normal zone.
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |U|3462| - Use - Provides a button to use an item. Requires an item ID, nice if you are asking the player to hearth (6948 is the HS's number).
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

B - Buy

    Example:
    B [Skinning Knife]|N|Buy a skinning knife from the trainer (35,68)|L|7005|
    

    A "B" denotes a buying (or any item-acquisition) step. You can list the item's name and have it complete that way, but you should always provide a loot tag to guarantee that it auto-completes properly. A description of what to do and directions to a nearby vendor are nice.

    Tags:

    • |N|...| - Note - It's very nice to show where the nearest vendor is for buy steps.
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |L|3462 8| - Loot - REQUIRED - Step will auto-complete when the specified number of the specified item are in the character's inventory.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

U - Use

    Example:
    U Hoard of the Black Dragonflight|N|Use the chest you received.|U|10569|
    

    A "U" denotes a use step. This will auto-complete when the item is used. It requires a use tag to function.

    Tags:

    • |N|...| - Note - It's nice to include a description, but not necessary unless the player is required to use the item at a special location.
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |U|3462| - Use - REQUIRED - Provides a button to use an item. Requires an item ID, nice if you are asking the player to hearth (6948 is the HS's number).
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

h - Set Hearth

    Example:
    h Orgrimmar
    

    An "h" denotes a set heart step. Make sure to spell the town's name exactly correctly, or it won't auto complete correctly. Auto-completes on the message " is now your home.".

    Tags:

    • |N|...| - Note - REQUIRED - It's nice to use coordinates and directions to show the player where the inkeeper is.|
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

f - Get Flight Point

    Example:
    f Thorium Point|N|(34.9,30.8)|
    

    An "f" denotes a get flight point step. Make sure to spell the town's name exactly correctly, or it won't auto complete correctly. Auto-completes on the message "Discovered flight point".

    Tags:

    • |N|...| - Note - REQUIRED - It's nice to use coordinates and directions to show the player where the flight point is.|
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

K - Kill

    Example:
    K Blazing Elementals|N|Kill elementals. (47.8,49.2)|Q|The Flawless Flame|QO|Heart of Flame: 4/4|
    

    A "K" denotes a kill step. This is one of the few steps that you might not have auto-complete, since there are times in Jame's guide when he has you kill everything of a certain type in an area but not necessarily stay there to complete the quest. However, whenever possible add a loot or quest objective tag so that this step will auto-complete.

    Tags:

    • |N|...| - Note - REQUIRED - Make sure to include directions and coordinates to tell the player where to go.|
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |L|3462 8| - Loot - Step will auto-complete when the specified number of the specified item are in the character's inventory. Use this or a quest objective tag whenever possible.
    • ||Q|Quest Name| |QO|Some Mob slain: 10/10| - Quest Objective- Step will auto-complete when the specified quest objective is complete in the character's quest log. Make sure to spell the quest name and objective exactly right. Use this or a loot tag whenever possible.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

N - Note

    Example:
    N Kill on sight|N|Any elemental, Heavy War Golem, and Dark Iron dwarves.|
    

    A "N" denotes a note step. Use these as little as possible. Main reasons to use a note step include:

    • Kill on sight - A step letting the player know to kill certain mobs while he or she completes other steps.
    • Train/repair/sell/restock - Used when in major cities or in towns in between circuits.
    • Check AH for *** - Use to remind players to check the AH for a certain quest item, used occasionally in Jame's guides.
    • Level Check: ## - Used to help players check their leveling progress against what Jame expects.
    • Things to do - Like "Kill on sight", reminds players of objectives to complete as they go.
    • READ THIS - A warning before starting the next step, something the player must read, such as a note about a difficult escort quest.
    • Other quest objectives not covered in the other type of notes. Often this might include looting something from a world object or talking to someone.

    Whenever possible, make these steps auto-complete. If applicable, supply coordinates and directions in a note tag.

    Tags:

    • |N|...| - Note - These steps will usually have a note tag. Make sure to include directions and coordinates to tell the player where to go if needed.|
    • |O| - Optional - If you on a small optional section, you can use this tag along withe a PRE or L tag to make the section only show if the player is doing that optional circuit.
    • |L|3462 8| - Loot - Step will auto-complete when the specified number of the specified item are in the character's inventory. Use this or a quest objective tag whenever possible.
    • ||Q|Quest Name| |QO|Some Mob slain: 10/10| - Quest Objective- Step will auto-complete when the specified quest objective is complete in the character's quest log. Make sure to spell the quest name and objective exactly right. Use this or a loot tag whenever possible.
    • |C|Priest,Mage,...| - Class - Only shows the objective if the player is of one of the specified classes.
    • |R|Orc,Trol,...| - Race - Only shows the objective if the player is of one of the specified races.
    • |Z|Zone Name| - Zone - Specifies a zone for coordinates other than the normal guide's zone.

More information about the TourGuide syntax can be found at Tekkub's TourGuide page.



IV. Formatting Guidelines


In a post on his blog, Jame clearly outlined the standards of quality he is looking for in the leveling addon. I'll go over what he said here and add a few other pointers as well.

1. Auto-complete whenever possible

    If it's at all possible to set a step to auto-complete, do so. Sometimes this means breaking something into multiple small steps. Try to put things in a logical order, and use the |N| note tag to remind players of other objectives.

2. Use an arrow whenever possible

    Anytime you can provide an arrow for the player to follow, it greatly improves the guide. Rather than making them read a huge block of text as directions, just have them "follow the arrows" and list a series of coordinates. Try to be as exact as possible, since you want the series to flow naturally, so put the steps in places the player would naturally run. Make sure you test these series, since sometimes TomTom will jump to the nearest coordinate rather than the next in the series.

    You can even use these arrows for steps you wouldn't initially think of, such as sell/repair, hearthstone setting, flight paths, or docks/zeppelin towers.

3. Be short and to the point

    Try to keep it to one sentence notes when possible. The less reading, the faster leveling! Remember, use arrows instead of wordy directions.

4. Include class quests

    Using the |C| class tag, you can incorporate class quests into the guide wherever they would best fit. The goal is to include all necessary class quests - please note that some are definitely NOT necessary, such as the druid poison quest or the paladin sense undead quest.

5. Include optional quests

    use the |O| optional tag to allow players the choice of small optional circuits. This is great for people leveling in a group who might be able to tackle mobs that are too hard for the normal leveling crowd.

6. Always provide a |U| use tag when applicable

    Use the |U| use tag to help players complete quests without digging through their bags to locate quest items.

7. Warn for accidentally selling quest items

    Using the |B| buy tag after a sell/repair step to check if the player still has the necessary item in his or her back, and provide text warning them to buy it back if the step does not auto-complete. The warning will automatically disappear once they buy it back.

8. Code in "paragraphs"

    Leave blank lines between steps when the location changes. This really helps when revising code.



V. Common Mistakes


1. Quests with the same name

    When you have a quest with several follow ups with the same name, you MUST add (Part 1) (Part 2) (Part 3) etc tags in the step description, or it won't work.

    For example, in the 1-12 Night Elf guide:

    A The Balance of Nature |QID|456|
    C The Balance of Nature |QID|456|
    T The Balance of Nature |QID|456|
    A The Balance of Nature |QID|457|
    

    Needs to be:

    A The Balance of Nature (Part 1) |QID|456|
    C The Balance of Nature (Part 1) |QID|456|
    T The Balance of Nature (Part 1) |QID|456|
    A The Balance of Nature (Part 2) |QID|457|
    

2. No need to put coords for Quest Accept and Quest Turn-in steps, as long as you input the QID

    In 99% of the cases, you don't need to add a note with coords for these two types of steps: Quest Accept and Quest Turn-in. (A and T)

    Why? Because Lightheaded already has a database of all the quest NPCs' locations linked to each Quest ID (QID). So it automatically creates a TomTom arrow pointing you to the quest NPC you need to talk to to accept or turn in a quest. Better than that, it also puts the name of the quest NPC you need to interract with under the TomTom arrow.

    So there's no need to add a note with coords int he step, as long as:

    • It's a Quest Accept or Quest Turn-in step
    • You added the QID in the step (which is done automatically if you use Nuzz's TourGuide Editor)

    Example:

    A The Balance of Nature (Part 1) |N| (58.70, 44.30)| |QID|456|
    C The Balance of Nature (Part 1) |N| (62.00, 38.00)| |QID|456|
    T The Balance of Nature (Part 1) |N| (58.70, 44.30)| |QID|456|
    A The Balance of Nature (Part 2) |N| (58.70, 44.30)| |QID|457|
    

    The coords here are only necessary for the C step. It's not needed for the other 3 steps. It should be like this instead:

    A The Balance of Nature (Part 1) |QID|456|
    C The Balance of Nature (Part 1) |N| (62.00, 38.00)| |QID|456|
    T The Balance of Nature (Part 1) |QID|456|
    A The Balance of Nature (Part 2) |QID|457|
    

3. You MUST include a |Z| zone tag for coordinates not in the zone listed in the guide's title.

    If you don't do this, the coordinates will point back to the title zone. Note that you do not have to provide this tag for quest turn ins or accepts, since Lightheaded tells TomTom/Cartographer the correct zone for those.



VI. Testing Your Guide


Okay, so you've written your guide, and now what? Playtest it.

If this is a new guide, first make sure it is inside the TourGuide_Horde/TourGuide_Alliance folder. Then, open up the Guides.xml file in that folder. This file is basically an index that tells the addon which guides to load. The syntax is:

<script file="(Beginning Level)_(Ending Level)_(Zone Name)_(Guide Author)_(Parent Guide).lua"/>

So, for example, the Ashenvale 30-31 section would be:

<script file="30_31_Ashenvale_Jame_2131.lua"/>

What you need to do is add your guide into this file. That's it, then you can fire up the game and it should load, ready for testing.

It's often very useful to revise the guide while playing. When you make a revision, you can reload the addon without logging out by using the following macro:

/script ReloadUI()



VII. Uploading Your Guide


Once you have your guide up to snuff, it's time to upload it and share it with the wow-pro community, so Jame can put it in the next release.

  1. First, make a zip or rar file and put all the guide files in your guide into this file (this is only applicable if there are multiple files for one guide, like for Jame's old world leveling guide chapters).
  2. Once you have you file ready, you need to upload it somewhere. Unfortunately you can't upload it directly to WoW-Pro due to file type constraints. Some sites that are commonly used include FileFront and Google Sites.
  3. When your guide is uploaded, leave a comment on the Works in Progress page with a link to the download for the file. A moderator will put this into the table, so that anyone wanting to work on that guide before the next addon version comes out will be able to use your updated file.



VIII. Nuzz's TourGuide Editor


Download Here - Updated for WotLK (January 22nd 2009)

Writeup from Nuzz:

Short version

    The good thing about this program: It provides an efficient way for creating TourGuide files quickly. Since you will be working quickly, you will be less likely to cut corners and leave out things such as coordinates or item/quest IDs.

    The bad thing about this program: It is not perfect, and you cannot currently edit TourGuide files that have already been made by other people. The compilation process is one-way.

Long version

    This is a program that will compile TourGuide LUA files on the fly. It was designed for the purpose of creating or tweaking TourGuide scripts, while playing the game at the same time. It was also designed to simplify the process of creating TourGuide scripts. Instead of learning the syntax for the code, and typing everything in by hand, you can use this program's form to fill in fields. A listbox displays all of the objective for the current 'guide', and there is a guides tab with another list box containing all of the 'guides' for the project. You can export your project to a folder, and the folder will have all of the LUA files you need, a text file to insert into the main list of guides, as well as a text-file with instructions for how to do this (and a pop-up with the same instructions will appear). When editing these objectives, you can copy and paste either the quest name, or the quest ID, and the quest ID will automatically be filled in if there is one match, otherwise you will get a list of quest IDs to choose from (I usually look it up on a site such as thottbot if I cannot find the quest).

The quick, non-detailed process for converting traditional "text-based guides" to addons is:

  1. Time Spent (editing the guide and testing it together in part two): roughly 50% gameplay, 50% guide editing, depending on your style and performance While not in-game, read through the guide and use the TourGuide editor to create as accurate of a TourGuide representation of it as possible, in the least amount of time possible.
    The items to focus on in this phase are (in order of importance):

    1. Quest Accept, Quest Do, Quest Complete Objectives (coords are only needed on Quest Do)

    2. Quick, simple instructions (note section) for what is needed to complete the quest

    3. Make sure that you use a run/fly/boat/hearth objective to make sure your character is in that current zone before the objectives for that zone will be executed. The author of the editor did not intend for the guides to use the Zone objective. A side effect of this is that sometimes when logging onto the game, the arrow direct will be given for the world map's coordinates and not the current zone's coordinates. To fix this in-game, open and close the world map, then check/uncheck the current objective as completed.
  2. Time Spent (during in-game only): roughly 80% gameplay, 20% tweaking the guide I usually do the above part several levels at a time, but not the entire thing. Just enough so that I can stay 'ahead' of where my character is. At this point, I will export the guide and install it as part of the addon, then go in-game and run through it with my character. I will make corrections as needed, and update each coordinate as needed with exact measurements (To the nearest 0.1).

  3. Time Spent: roughly 98% gameplay, 2% tweaking the guide When I make a pass a second time with another character, I will tweak the guide again, but this requires a minimum of adjustments. I usually am leveling very fast by then, and can even spend time doing other things, or play very little, and still manage to level up at a reasonable speed.

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Lycander's picture
Honored Member

The Use command in TG

Submitted by Lycander on Thu, 2009-08-13 04:46.

One other thing I've noticed is that the use command isn't really needed anymore. WoW now puts the items for a quest next to the quest tracking.

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Jiyambi's picture
Moderator

Sometimes it's useful if the

Submitted by Jiyambi on Thu, 2009-08-13 06:45.

Sometimes it's useful if the quest isn't being tracked for whatever reason, and it's more movable, so I still add it when it makes sense to do so.

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Lycander's picture
Honored Member

Alliance Blade's Edge Mountains

Submitted by Lycander on Thu, 2009-08-13 04:44.

I just ran through BEM on a character, and am trying to correct the bugs I found. THey are mainly waypoint arrows, either pointint to the wrong place or not there at all. However, the syntax is giving me some problems and I was hoping I could get some help.

If I'm putting coords in the note section, do I delete the QID section, as it's not correct? And will tht create a waypoint for TomTom?

Also, in the case of Baron Sablemane, Lightheaded pulls 2 different points for him, one of which is way off. The original guide tells you the right location in the "Notes" section, but still has the QID listed. Should that be removed to point ot the right location?

There's only about 25 steps to fix in the guide, but I don't want to really screw it up if that's not going to work. If anyone could give me some help, it's be appreciated.

Thanks

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Jiyambi's picture
Moderator

If the waypoint that is

Submitted by Jiyambi on Thu, 2009-08-13 06:46.

If the waypoint that is mapped from the WoWhead data is incorrect, then you want to put the correct coords in the note section and delete the QID section. Otherwise it will still use the incorrect data.

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Member

Someone is compass-challenged

Submitted by ihateblizzdev on Mon, 2009-07-27 00:24.

I've noticed instances in James Horde Leveling Guide (Terokkar - Aldor - Lvl 65-67) where NW is really NE, and all sorts of blowups on N-S-E-W orientation. Offhand, here are some:

* when leaving Stonebreaker Hold to go to 'Investigate Tuurem', you are heading towards the NorthEast, not NW.
* for the directions for quest turn-in on 'An Unwelcome Presence', the directions say 'Fight your way back to Stonebreaker Camp...'. Quester hasn't been there in the first place, and calling it Stonebreaker doesn't help - players often will run back to the main Stonebreaker Hold. Better wording would be 'head north-northwest along the river and look for a camp at 63,43.

Also, after doing the grind work for 'Rather be Fishin'', the guide then says fly to Stonebreaker, but the notes say 'head back to Shattrath'. Which is it? The follow-up directions are odd as a result. Figure out where to go first, then address those next directions.

Again, after the grind completion of 'Wanted: Bonelashers Dead!', the guide shows to fly to Shattrath City, but the directions say hoof it to Stonebreaker Hold. Again, which is it?

For 'It's Watching You' directions, it would be better to say 'head eastward on the path, then north (or take a left) at the next intersection'.

Corrections and observations, but I really enjoy the guide a lot. Thanks!

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Nilz's picture
Honored Member

im having some trouble

Submitted by Nilz on Sat, 2009-07-04 03:40.

im having some trouble testing my guide in game, whenever i go into the guides.xml file it seems that the save format is different then the one jame has put here, is that supposed to be like that?

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Jiyambi's picture
Moderator

Hmmm, I just looked at that

Submitted by Jiyambi on Sat, 2009-07-04 21:26.

Hmmm, I just looked at that section of this write-up, and I think this needs to be updated. Use the same format as the other guides listed in the guides.xml file, that's the correct format.

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Member

Testing guide Snowflake's Draenei Starting Guide (1-12)

Submitted by thapopsickle on Sun, 2009-06-28 00:06.

Ill be testing and revising (code editing) this guide. Hope to pst here tomorrow when im done editing ok?

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Nilz's picture
Honored Member

nvm this, figured it out

Submitted by Nilz on Wed, 2009-06-17 04:08.

nvm this, figured it out

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Member

Zones localization

Submitted by polluxtroy on Fri, 2009-04-10 19:42.

Hi Jame, I'm using your addon since 2 or 3 weeks, but I have a major problem. I'm french, so WoW is in french too. Notes in english are'nt a problen, but I have errors from TourGuide about zones. I'd like to know if I change the title of each guide (and of corse in the guide itself and in the .xml) for names in french will resolve that error.

Thank for your help, and live long and prosper Eye

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Trusted Member

This shouldn't be the

Submitted by Unbreakable on Fri, 2009-04-10 21:36.

This shouldn't be the problem, the coding for add-ons doesn't differ for other languages. Most likely, you've downloaded a corrupt file, just throw everything away and download it again.

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Jiyambi's picture
Moderator

The zone names would be a

Submitted by Jiyambi on Fri, 2009-04-10 21:52.

The zone names would be a problem though. I think Souricette is working on a French localization for the addon, but I'm not sure what the status is.

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Souricette's picture
Moderator

Yes, the zone names *are* a

Submitted by Souricette on Tue, 2009-04-14 16:53.

Yes, the zone names *are* a problem, but only for Tom-tom arrows, not for TourGuide itself. And the "default" behaviour is the correct one, taking the current zone as the target zone, most of the time. Sometimes it's not the case - but it's quite rare...

Note that there is a page dedicated to the french guides for the Addon there:

http://www.wow-pro.com/guides_other_languages/addon_tourguide_et_guides_de_wowprocom_l039addon_fran%C3%A7ais

It shows the evolution of the french localization of the different guides, and is kept synchronized (as often as possible) with the english guides.

Souricette

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Member

Alliance Searing Gorge 50-51

Submitted by saintchuck@drup... on Sat, 2009-03-21 17:22.

From end location from previous section (Ironforge) it says to run to Thelsamar instead of fly.

Next step then says to run to Badlands (though it points to Searing Gorge) then immediately tells you to run to Searing Gorge. Instruction to run to Badlands should be removed.

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Member

Typo

Submitted by Kahrn on Thu, 2009-03-19 06:55.

In the "Quest Turn-in" section of this guide, there is an A in the example instead of a T.

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Jiyambi's picture
Moderator

Addon How to Contrib Revamp

Submitted by Jiyambi on Thu, 2009-03-12 05:06.

I've revamped this page, can some folks please check it out and tell me if you think it looks better? The new version is located here. If the response is good, I'll replace this page with that.

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Gethe's picture
Honored Member

It's locked, I can't view it

Submitted by Gethe on Thu, 2009-03-12 09:58.

It's locked, I can't view it Sad

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Jiyambi's picture
Moderator

*facepalm* fixing....

Submitted by Jiyambi on Thu, 2009-03-12 10:05.

*facepalm* fixing....

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Shikamaru's picture
Exalted Member

/greet

Submitted by Shikamaru on Thu, 2009-03-12 10:12.

/greet

Just felt like saying hello to you again Smiling

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Jiyambi's picture
Moderator

Hah, I saw you had posted a

Submitted by Jiyambi on Thu, 2009-03-12 10:24.

Hah, I saw you had posted a few places and meant to do the same! Glad to see your lazy genius face around here again Eye

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Shikamaru's picture
Exalted Member

The lazy genius, you

Submitted by Shikamaru on Thu, 2009-03-12 10:40.

The lazy genius, you remembered me ^^

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Jiyambi's picture
Moderator

Of course >_

Submitted by Jiyambi on Thu, 2009-03-12 11:02.

Of course >_<

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Trusted Member

Jame's Horde Hinterlands 49-50

Submitted by Gwaendar on Mon, 2009-03-02 02:14.

At 67% completion now, plays fine, except for the following issue:
During the first third of the guide (after you are sent back up from Revantusk and killing turtles), there's a step sending you to Skulk Rock, followed by one asking you to kill more Vilebranch at the nearest bunker, then a third step sending you to Atol Wata to search crates. That latter is an error, the crates are actually inside Skulk Rock, so the step should be removed and the instructions to search the crates moved to the Skulk Rock step before.
Don't remember if the Skulk Rock step comes with precise coordinates, otherwise (57, 38.3) should be close to the cave entrance.

Also, renaming the guide "The Hinterlands" would probably remove the permanent "unknown zone, using current one" error.

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Trusted Member

Final Step, Oran's

Submitted by Gwaendar on Sun, 2009-03-08 02:41.

Final Step, Oran's Gratitude, is an exclamation mark Q in the game which immediately completes, not a question mark quest.

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Jiyambi's picture
Moderator

I believe both the things

Submitted by Jiyambi on Sun, 2009-03-08 03:40.

I believe both the things you pointed out have been fixed in the newest version of the guide, downloadable here. Though, at this point you are most of the way through that section so it doesn't really matter Eye

This updated section will be included in the next major release, which should be happening soon (as soon as Jame gets less busy! Eye )

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Trusted Member

Quest / Step Kidnapped Elder

Submitted by Gwaendar on Sun, 2009-03-08 02:16.

Quest / Step Kidnapped Elder Thorntusk: The explanation text probably belongs to Wanted: Vile Priestess Hexx and her minions, that step could / should probably be moved right before Kidnapped elder Thorntusk

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Jahwo's picture
Moderator

Thanks, but could you tell

Submitted by Jahwo on Sun, 2009-03-08 13:04.

Thanks, but could you tell us which guide and faction you talk about? Eye

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Trusted Member

Still Horde The Hinterlands

Submitted by Gwaendar on Sun, 2009-03-08 21:56.

Still Horde The Hinterlands 49-50

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Jiyambi's picture
Moderator

Check out my comment above

Submitted by Jiyambi on Sun, 2009-03-08 23:40.

Check out my comment above for an answer.

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Jiyambi's picture
Moderator

I dunno about the first part

Submitted by Jiyambi on Mon, 2009-03-02 06:37.

I dunno about the first part of your post, but the "unknown zone" problem was fixed with the most recent version of the parent addon Tour Guide. You may also have an older version of the WoW-Pro files as well. Try downloading the newest versions and see if this fixes the problem.

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Trusted Member

I have the latest versions

Submitted by Gwaendar on Mon, 2009-03-02 12:54.

I have the latest versions of both the addon and the files, I suspect the problem simply persists because the guide references "Hinterlands" whereas the zone is named "The Hinterlands" in the game.
The default guides shipping with TourGuide follow that naming convention.

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Jiyambi's picture
Moderator

Ah that makes sense. I'm

Submitted by Jiyambi on Mon, 2009-03-02 18:45.

Ah that makes sense. I'm sure Jahwo or Jame will fix this soon now that it's been pointed out, thanks!

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Trusted Member

Alliance lvl 52-53 Felwood Pro

Submitted by elvean on Sat, 2009-02-28 11:48.

Directions are to go to from IF to Menethil and take boat to Auberdine...
That boat is no more, but is going to Northrend.

Should be changed in boat from Stormwind to Auberdine.

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Member

hellecar's revenge (part 2)

Submitted by cdredder on Fri, 2009-02-20 23:36.

You have the coords for Tomtom pointing to 55,52 in Alterac Mountains. It should be near southshore. This is in the Alerac Mountains section of the guild.

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Member

missing step/info

Submitted by cdredder on Fri, 2009-02-20 22:32.

I'm using these guides to level up my shaman. Just posting some errors or things to consider fixing.

The first major thing is during the first time in Hammerfall, Arathi Highlands. Right after the step where you have to repair and sell junk, the next step is labeled "pick up quest: crystal in the mountains." It does not say anything about where the quest is located or any tomtom locations. Either would be very helpful.

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Brune's picture
Revered Member

Hi, This seems like a good

Submitted by Brune on Thu, 2009-02-19 09:27.

Hi,

This seems like a good opportunity to me to learn a new skill, so I thought I might give this a go.

Can anyone recommend a codable guide that, if it turned out not to be complete crap, would have some use? I don't want to place pressure on me to do a useful guide, but equally I don't want to waste my time doing what someone else is doing Sticking out tongue

Any ideas?

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Jiyambi's picture
Moderator

I don't think the DK guide

Submitted by Jiyambi on Thu, 2009-02-19 11:02.

I don't think the DK guide for horde has been coded yet. There was someone working on it, but they may have gotten side tracked or something. And even if it's mostly crap (which I'm sure it won't be!), it's still much easier to add coordinates and fix mistakes in a guide that to code it from scratch (imo) so you would still be helping!

If you don't want to start from scratch, testing any of the guides would be welcome. I'm testing them as I level my various toons and also more formally with a character starting from the beginning, but more testers can only be good Smiling

EDIT: Contact Gethe regarding that guide, he was the one originally planning on coding it. Also, if you do code it, the DK guide is a little special since Jame also explains where to put talent points. However this shouldn't be too hard to account for, just make extra "note" entries in the guide where Jame gives that kind of advice.

Sorry to write a novel!

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Brune's picture
Revered Member

Okay, thanks. I was just

Submitted by Brune on Thu, 2009-02-19 12:01.

Okay, thanks. I was just planning on levelling up a DK (gathering alts FTW!), so that's good Smiling

I'll send Gethe a PM, wait a few days then get cracking.

Horde side first, then ally, I think, although the differences shouldn't be monumental.

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Brune's picture
Revered Member

As it turns out, Gethe is in

Submitted by Brune on Fri, 2009-02-20 08:14.

As it turns out, Gethe is in fact still working on it, and hope to have the 'first part' finished soon, so he can post it Smiling

I'll look for something else, then Smiling

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Jiyambi's picture
Moderator

Check here for ideas on what

Submitted by Jiyambi on Fri, 2009-02-20 11:13.

Check here for ideas on what you can help with. Like I said, testing/revising is also very important at this stage.

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Lycander's picture
Honored Member

Alliance Terrokar Forest error

Submitted by Lycander on Wed, 2009-02-18 02:44.

When it says to set your hearth to the scryer in, it shows up as 2,218 yards from the actual location. I'm not sure, but I think it's pointing to Terrokar and not Shatt for the coords. (Coords listed appear to be right, but TomTom points waaayy off course.)

I've done the Hellfire and Zangarmarsh ones. A couple of instances where it skipped showing me I had to turn in a quest, but showed my brother who was doing it with me to turn them in, so I'm not sure what caused it.

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Trusted Member

Neat trick

Submitted by Inyurbak on Thu, 2009-02-05 01:52.

When testing your guide out you can modify it on the fly... Just have a .lua editor up and running with the guide you are working on loaded. Play the guide and anytime something isn't coded right, alt-tab to the editor, change it save it. alt-tab back to wow and type /reload and the guide reloads with the new changes!!

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Trusted Member

Creating guides

Submitted by choppas on Wed, 2009-02-04 15:42.

I started to create a tourguide and wanted to test out the first tiny portion of it. After I saw that it was working, I logged out of WOW to write more of the guide, but when I log back in, it just shows the OLD guide info.

I tried deleting the saved variables for tourguide but that didn't help...

edit...
I looked back at the file and my revisions are now gone... going to try to do it again...

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Lycander's picture
Honored Member

Open tags

Submitted by Lycander on Tue, 2009-02-03 01:27.

There are some open tags up in Section V, part 2 where you talk about quest accept and quest turn-in steps.

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Clearasil's picture
Revered Member

Hm, what about quests you

Submitted by Clearasil on Sun, 2009-02-01 14:18.

Hm, what about quests you only have to turn in? Like Cloth Donation quests and this one for example: http://www.wowhead.com/?quest=5421. If I'd just put it like this:


N Shellfish|N|From the pier... [snip] ...for Shellfish Traps.|U|5996|L||13545|10|
T Fish in a Bucket|QID|5421|N|When you have 10 Shellfish... [snip] ...don't eat them).|

It would probably not work like this, TourGuide would just skip the step, because the quest isn't in your quest log. Does anyone know a work-around?

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Jame's picture
Administrator

Hmm, good question. Only way

Submitted by Jame on Mon, 2009-02-02 16:20.

Hmm, good question. Only way to know is to try it in game. If it doesn't work, change the second step into a note and make the step autocomplete when it detects the quest reward you get: http://www.wowhead.com/?item=13546

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Clearasil's picture
Revered Member

Ah thanks! It wouldn't work

Submitted by Clearasil on Mon, 2009-02-02 18:15.

Ah thanks! Laughing out loud It wouldn't work for the cloth donation quest, because you don't get a reward. I'll just put it into a note.

I haven't tried my method in game tough, but I'm about 99% sure it doesn't work. I will test it sometime tough.

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Trusted Member

Nuzz editor

Submitted by Inyurbak on Sun, 2009-02-01 13:14.

Very nice work Nuzz...but, can you implement a field to make use of class specific quests tekkub has it available as |c|Mage| like, would save even more time editing the lua Thanx great time saver you made

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Jame's picture
Administrator

He's working on it AFAIK

Submitted by Jame on Mon, 2009-02-02 16:17.

He's working on it AFAIK Smiling

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Romgar's picture
Honored Member

I am experiencing a problem

Submitted by Romgar on Sun, 2009-01-18 17:22.

I am experiencing a problem with quests with the same name. A New Plague for example has three follow-ups with the same name. The first command A A New Plague |QID|367| works as intended, but the second one auto-completes and is never shown in the progress of playing through the scripted guide although it has got a different quest ID. Is there any way of fixing this?

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