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| Nilz' Profession Guide
4.8 Average: 4.8 (5 votes) Introduction This guide is focused towards player who are a little confused about what professions to take. In this guide I will explain what each profession is and how it works with th other professions. There are 14 total professions but there are 3 secondary which are professions that can be learned plus your 2 primary. WARNING, this IS NOT a profession leveling guide!!! Mining (Primary) Table of Contents
The Guide Mining
Mining fuels many professions, although it goes well with some more then others. The following is a list of comparisons between the other professions and mining. Alchemy: Mining and alchemy do not go along together very well. While alchemy can transmute metals and some potions may need metals, herbalism would always be better. Enchanting, Skinning, Tailoring: These three professions do not require mining nor interfere with it. Skinning is an exceptional choice to take with mining though, as with two gathering skills you can bring in the money fast. Jewelcrafting: You will need mining to take full advantage of jewelcrafting. Most items created with jewelcrafting will require rare gems which can be found easier with prospecting (a jewelcrafting skill). As a miner you spend a lot of time digging things out of the ground. This has the added advantage of toughening you up. This is a passive ability that was added in patch 3.0.2 that you automatically gain as a miner and adds health to your charater based on the level of your mining skill. The Stamina added is shown in the table below.
Skinning
Skinning is the source of materials for many professions, although it is primarly used for Leatherworking. Leather by itself sells really well do to how it's used in so many crafted items and is one of the cheaper routes to go for the Darkmoon Faire. Talioring: This profession goes well with skinning because in the higher lecels it will require some hides. Leatherworking: Leatherworking requires leather, hides, and scales to create things. These items are provided by Skinning. 'Nuff said.
Herbalism
Herbalism is the source of materials for mostly Alchemy, but can be combined with differnt professions depending on what your aim is! Alchemy: Herbalism and Alchemy are the perfect match. The herbs can be turned into potions which can even in some cases extend the value of certain combation of herbs. If you have Herbalism and you don't want to go with Skinning then for sure get Alchemy Blacksmithing: Blacksmits require metal, not herbs. It's a very bad combo with Herbalism. Enchanting, Talioring: These two do not require Herbalism but they also don't interfere with it. A fine choice should you not want to take up Alchemy or Skinning. Leatherworking: Leatherworking requires leather, hides, and scales to create things. Skinning provides these, not Herbalism. Inscription: This profession works very well with Herbalism because you need herb to make ink.
Tailoring
Tailoring works with all gathering professions. Enchanting, Mining, Skinning, and Herbalism are all perfect companions to Tailoring. Blacksmithing, Engineering, Leatherworking, and Jewelcrafting are often less desired due to their need of resources. However, many players who have a substantial flow of gold can often ignore their gathering professions and just purchase the necessary materials off of the AH. It’s all about your level, the time you have available, and how much money you can spend on a profession. Alchemy
Alchemy only goes along well with one other primary profession: Herbalism. Herbalism allows you to gather herbs which can then be used to make potions. You are not required to take Herbalism along with Alchemy, however, buying the herbs from the auction house to level up and brew certain potions is way more expensive and time consuming then gathering them yourself. If you’re level 80 and have lots of spare money and don’t mind the very expensive cost of leveling Alchemy up yourself then some would suggest taking Enchanting or Tailoring. Both of these professions are not dependant on another profession and give you access to more ways to make money. Blacksmithing
Mining is usually paired with blacksmithing, as you can find your own materials to use while blacksmithing, instead of having to buying them. While it is possible to go without mining, it would be extremely expensive to do. Leatherworking
Skinning is a must if you are a leatherworker, as you can then find your own materials to use instead of having to buying them. While it is possible to be a leatherworker without taking skinning, it would be extremely expensive to do. Engineering
Mining goes well with engineering as metal bars are a common ingredient in Engineering recipes. It's less expensive in the long run if you choose mining as your second primary trade skill. Inscription
Inscription works best with Herbalism however you can get another profession if you have enough money to buy all of the needed herbs. Enchanting
Enchanting works well with all other professions because you make you own reagents with disenchanting, however, in my opinion, I think the best mix would be with Tailoring because at around level 30 (tailoring) you can make Brown Linen Robe and then disenchant it for reagents. Another profession that it works well with is inscription because you can make vellums and ready made enchants as well to sell on the AH. Jewelcrafting
Like so many others, this craft relies heavily on Mining. You don't have to be a miner to craft Jewelry, but you will need large amounts of ores, bars, and gems. If you have another toon to provide you with materials, that works fine. If not I highly recommend taking mining as your second tradeskill. Otherwise the cost to you will be extremely high, considering the number of gems and ore required just to hit 300 skill. Cooking
Fishing
First Aid
Training Guides If you want training guides you can find them here. Herbalism 1- 450 That is all I have to say about each of the professions. Please comment on any mistakes if there are any
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Member
What Proffs for a tank?
Hey guys, I am end game raiding, Full TOC 10 gear, some TOC 25 (On my warrior, not mage) And i currently have Enchanting 440.
But I dont have any second proff. And I think its about time I level one. But I cant decide on what to do
Should I drop enchanting and pick up BS and Mining? Or Herb + Inscription? or should I just keep enchanting and level Inscription or BS or whatever as my 2nd proff.
What would be best for a Tank?
Thank you very much!
Moderator
It depends on what you want
It depends on what you want out of your professions. Do you want to make money? Or do you want the best possible stats for your tanking gear?
For the former, I think enchanting paired with any crafting profession is probably good.
For the latter, I know you can't go wrong with blacksmithing and jewelcrafting, but those are gonna be freaking expensive to level without mining (I know, there are several people in my guild who have done this). Another *awesome* tanking profession is engineering, not for the stats but because you have lots of surprisingly useful items such as smoke flares (for marking positions when explaining a fight) to exploding bunnies (best Auriya pull ever).
So my recommendation would be probably either Jewelcrafting/Blacksmithing or Jewelcrafting/Engineering if you want uber tanky goodness. But you'll get an okay use out of enchanting or inscription as well due to the extra finger or shoulder enchants, respectively.
I definitely recommend going with two crafting professions if you are serious about this character profs. You can actually make more money this way, if you play the AH, and it's *definitely* better for you stat-wise.
Great guide. Only thing is
Great guide. Only thing is they have increased all the bonuses after the latest patch 3.2.0.
Trusted Member
BS + JC
You might want to talk about the amazing synergy between Blacksmithing and Jewelcrafting or Alchemy and Inscription at lvl 80. With JC + BS you get 3 custom JC gems and an additional socket on one of your pieces. 3 Runed Dragon's Eye, 2 of which are in new sockets provided by blacksmithing so you only have to give up 1 Runed Scarlet Ruby, provides 77 extra SP
. With Alch + Inscrip., assuming you are using Flask of the Frost Wyrm and replace Greater Inscription of the Crag with Master's Inscription of the Crag, you gain 68 more spell power, 1 more Mp5, and 4 hour long flasks vs 2 hour long flasks
. Of course these bonuses are not GIGANTIC must have bonuses, but if you are very hardcore about the game and are trying to maximize your potential, these combos are the way to go.
Administrator
That's very very nice.
That's very very nice. Thumbs up!
Honored Member
In the Alchemy section you
In the Alchemy section you didn't mention Mixology, which is quite a nice thing to have. There are equal abilities, e.g. Socket Bracer and Socket Gloves for Blacksmithing and the other professions.
I think those should be in the guide.
Honored Member
Good points
Good points,
Added!
You might want to add some
You might want to add some words about the Enchanting/Inscription combo, when you discuss Enchanting.
This would allow you to make Vellums and sell ready-made enchants on the AH.
Honored Member
Added
Added
Thanks
Trusted Member
You can also add the special
You can also add the special thing each profession has to offer.
Like Leatherworking has for example Fur lining which is way better then Enchant Bracers - Greater Assault
Then 114 - 50 = 64
So you gain 64 attack power, and so for each proffession.
Exalted Member
Found a minor typo in the
Found a minor typo in the Mining section:
Enchanting, Skinning, Talioring: These three professions do not require mining nor interfere with it. Skinning is an exceptional choice to take with mining though, as with two gathering skills you can bring in the money fast.
Talioring should be Tailoring.
Honored Member
Fixed
Fixed thanks
Revered Member
Nice guide, you could add
Nice guide, you could add links to the profession guides already written on this site.
Also you might want to mention that fishing will take a metric age to level
Cheers
Honored Member
Added
Added
Moderator
Just glanced at it, looks
Just glanced at it, looks really nice. Under skinning you say tailoring doesn't need leatherworking, but there are a few recipes that do (at least in the pre-BC level range). I would say it goes better with tailoring than blacksmithing, especially since tailoring does not require any other profession like blacksmithing does.
EDIT: Also you missed inscription when talking about herbalism, like alchemy inscription is a perfect match, so don't neglect it!
EDIT (again): Under fishing/cooking you might wanna mention that it's best to level them together, since you can cook the things you fish up!
Honored Member
Added
Added
Honored Member
Looks like a nice guide for
Looks like a nice guide for people who just started playing WoW. The presentation is really good.
For your problem with tables, fear not, there is a solution!
Dark_fanboy wrote a guide about creating tables which you might want to consider. You can find it under Guides -> General Guides -> Guide Writing -> Creating Tables or simply use this link: http://www.wow-pro.com/general_guides/creating_tables.
Honored Member
Added Them
Added Them thanks
Nilz
Honored Member
Just to note in the tables,
Just to note in the tables, you can now get rid of the old table in the Herbalism section.
An oversight maybe but just thought I'd bring it to your attention.
On the whole though, this is a great guide and introduction to professions for anyone! Job well done
Honored Member
Thanks for the heads up!
Thanks for the heads up! Fixing
EDIT: Fixed