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| Jame's Blackrock Depths Guide (BRD)
0 Blackrock Depths guide
Introduction: Blackrock Depths is to this day the biggest instance you can find in Azeroth, it is a huge zone, and this guide will help you to find your way in it. This zone has also the biggest amount of quests ever seen in an instance. So I will try to keep everything to the minimum in the walkthrough. I highly recommend you read the quest gathering section carefully before anything, because many quests are linked to each other, many have pre-requisites, some start outside the instanced area even. Be aware that BRD (BlackRock Depths), has been designed for a solid 5-man group, and that it also has been designed to clear the instances a few times before you get to complete every quest (especially the most rewarding ones). You can be sure you will at the very least do 3 BRD runs before you have all the quests done. Anyways, when you will be feeling at home with this place, you will realize it is a goldmine, and you will probably want to go back to it a few more times. (You will have to one day or another anyways, because the portal to Molten Core is there :roll: ) Gathering the quests: Horde & Alliance: NOTE (Important): The quests marked in Orange are the ones you must have up (or already completed) before you enter the instance for the first time. Try doing the Disharmony of Flame (Horde) / Overmaster Pyron (Alliance) quest as soon as possible, so you can get access to all the Orange quests listed. If there is still a quest you can't access, don't worry, come back later after your first BRD run and check again, it should get unlocked at some point.
Horde:
Alliance:
Where: The entrance to the Blackrock Mountain can be accessed either from Searing Gorge or Burning Steppes. It doesn't matter what side you come from. You will appear in a large cave, with a floating rock over the lava pit, bound by huge iron chains to the inner walls of the moutain. This area appears on the map, this is where Franclorn Forgewright is marked. You aren't in the Instance part yet, but the guide will start here... Walkthrough: I am assuming you followed my directions so far and have all the Orange quests up (or completed). Starting from that, let's move to the first step: Group composition: Note: I strongly recommend NOT going there unless your group average is 55+ at least.
1. The Jail Area: If you don't have a rogue with a high enough Lockpicking skill, you will have to hunt for the Prison Cell key. It's dropped by High Interrogator Gerstahn, 50% drop rate. You can find Gerstahn in the middle of the jail area. Once that is done, you can open the cells and talk to NPCs trapped in there. Alliance: Go talk to Kharan Mighthammer and Marshal Windsor. (Both marked on the map) You will normally get the follow-up quests: [54]Abandoned Hope and The Bearer of Bad News. Don't forget to turn those quests in before your next BRD run. Or, if your group is ok with it, warp to Ironforge, turn in The Bearer of Bad News and get the follow up, then fly to Morgan's Vigil and turn in [54]Abandoned Hope, get the follow up, also turn in [52]Overmaster Pyron (Elite) and get the follow up [56]Incendius! (Elite). Horde: Go to Commander Gor'Shak, and clear the camps of mobs around his cell before talking to him. When you will talk to Commander Gor'Shak and activate the rescue quest, a huge bunch of mobs will storm the cell and try to kill Gor'Shak. You must protect him at all cost. This fight is surprisingly one of the hardest to accomplish in the zone, there is a lot of Elite mobs in the pack, you are fighting them in a very small area, so targeting is a bitch, and on top of that, Commander Gor'Shak doesn't have much Hit points. If you suceed, congratulations, go talk to Kharan Mighthammer in the opposite cell, listen to his story, and then you can get the follow-up quest from Thrall ([59]The Royal Rescue), after turning that quest in Kargath. Don't forget to do it before your next BRD run. 2. The Ring of Law Get out of the jail area, head to the next tunnel to the east, and enter the Arena where you will have to defeat the Ring of Law (Check map). The ring of Law is a script, it is started when someone steps on the circle in the middle of the arena. There is 3 waves, which consist of a few Elite mobs for the first two, and a Boss mob for the last wave. Once you have completed sucessfully the Ring of Law script, the gates on each side will open, the one that interest you is the West gate, take it and go up a small corridor, you will end up in a room which we will named the ''Shadowforge Lock'' room, you will see later why. After clearing a few mobs in this room, take a Hairpin turn on the right, and up the stairs. You will then be on the Upper part of the arena, where the spectators are. Go all around it to the opposite side, then start clearing your way North, toward the Vault room area, through the Domicile. Pulls can be tricky here, so pull with caution. Once you reach the Vault room, skip it, you most likely don't have 12 Vault coffer keys yet, so no need to bother with that room for now. Keep going forward and go down the slopes toward Fineous Darkvire, the Architect. Pull the golems carefully until you can get Fineous Darkvire solo. (he roams up the slopes at some point, just wait until he does). After you kill Fineous, look the hammer from him, Ironfel. Now go back the way you came from until you reach the entrance of the arena, but this time go further south, to the Shrine of Franclorn Forgewright, and get your Shadowforge Key done.
Note: (Horde) I would now recommend that you finish your first KILL ON SIGHT quest and then go turn it in and get the follow up KILL ON SIGHT quest from Kargath. Because on the way to bael gar you will find all the Dwarves you need to kill to finish this quest. 3. Bael'Gar Use the map to find your way to Bael'Gar, you can easily access him now that you have the Shadowforge Key. He is a LVL 57 Elite magma-giant looking monster, is pretty straight forward battle, he hits hard and has a lot of HP, every once in a while he summons a mini bael'gar and does a 1500DMG area effect attack at the same time. So when you see him starting to summon, go out of range (unless you are the warrior). The adds he summons can be killed very quickly, they have low hit points. 4. Lord Incendius Follow the Dark Iron highway east until you reach the lair of Lord Incendius. Lord Incendius is an easy fight, he is a level 56 Elite fire elemental boss, hits reasonably hard, nothing too hard about him. Kill him and don't forget to loot the Tablet of Kurniya from his remains. Congratulations, you just finished [56] Disharmony of Fire (Horde) / Incendius! (Alliance). 5. General Angerforge To get access to General Angerforge, you must first go to the ''Shadowforge Lock'' Room, it is now easily accessable to you because you have the key, and the door to this room is actually quite close to the entrance.
This huge lock is located downstairs in the room, and it requires the Shadowforge Key to be activated. Now that you unlocked the gate to shadowforge city, go upstairs and take the little passage toward General Angerforge. General Angerforge is your first 'real' fight in BRD. So prepare it well and clear everything in his room before you engage him. Getting adds while fighting him would probably mean total wipeout. How to: The General has 4 guards, but they are non elite and have about 1000 Hit points. They die extremely fast, so take them out while your Warrior tanks the general. The General himself has a lot of HP and hits reasonably hard, but the real difficulty in this fight is that when he gets low on health, he will call for help. About a dozen of dwarves will come to his aid, don't panic though, most of them are the wuss type (1000 HP). Finish the General as fast as possible first, then use your AE attacks to kill the weak mobs quickly. Some of them are Elite AND Healer types though, make sure your tank taunts those well. Once the 1K HP adds are dead, stop AEing, just Assist each other on the same targets, and interupt their heals. Congratulations on winning your first big fight in BRD! Note: (Horde) Try to complete the WANTED quests as fast as possible and the [58]Grark Lorkrub (Elite) quest so you get [58]Operation: Death to Angerforge (Elite). Don't hesitate to go out of your way and kill the remaining Dwarves you miss to complete the WANTED quests. If you do it well, you should have the last quest up for your 3rd BRD run. And the quest reward for killing Angerforge is then very interesting:
Note: (Alliance) "Loot Marshal Windsor's Lost information". 6. Golem Lord Angelmach After killing the General, go back up the stairs and then across the room down a few stairs. You will enter a large room, full of little engineers (non elite) and a few Golems (Elites). Pull very carefully in this room, and don't charge, PULL, way back to somewhere safe. You need to clear the whole room, because Lord Argelmach will call for help and the whole golems + little engineers will aggro. Once you have the whole room clear, prepare for Argelmach, which is not an easy fight. How to: Golem Lord Argelmach himself hits fairly hard. He procs quite often a 500dmg DD. He has good amount of Hit points, and on top of that, has 2 Golem guards, which both hit quite hard. It's gonna be hard fight. So prepare beforehand. The warrior will be focusing on Argelmach himself and one of the two golems if needed (if lacking offtanks), and make sure to have solid aggro. The rest of the group will be taking out the adds one by one. Decide before hand who will be offtanking one of the adds. A hunter pet, a warlock pet, a druid in bear form, a paladin or a shaman, you have multiple choices... You decide who will be offtanking what before engaging. And you also decide in what order you will kill the golems. Stick to the plan, focus, and you should make it. Note: (Horde) "Loot Argelmach's Head". 7. The Grim Guzzler There is one thing preventing you to reach the next room, the grim guzzler: 2 pulls of 3 Fire Elementals. They are maybe harder than many boss fights in BRD, so don't take them lightly. They hit for 400+ on average, and have some nasty damage hield. Whoever stands close to them gets damaged. Basically you have to face 3 of those fire elementals at a time. Use every ability you have to win. You can't have a warrior tank all 3 at the same time, he will most likely die too fast, or the healer will get jumped after the first heal. So have the warrior tank just one, and kill that one first. About the 2 remaining elementals, you have several options: Hunter freeze trap (even if it's only a 20 second duration, it buys you time, its a big help), sacrifice a hunter or warlock pet on one of the elementals, it has a high chance to die but it will buy your group enough time to finish the first elemental. Have a mage kite one of the elementals around (lots of space in this big room) while you deal with the others. You must try at all cost to take the first elemental down fast, then the warrior will be free to tank the 2nd one. Also, try to space those elementals, so you don't get hit by the 3 damage shield auras they have at the same time. Set up a plan depending on what classes you have in your group, and stick to it. It WILL be a hard fight. You have been warned After those 2 hard pulls are behind you, you can enter the Grim Guzzler. Get the quest [54]The Love Potion (Elite) from Mistress Nagmara. Lost Thunderbrew Reciepe: Move your group to the side room (filled up with kegs), and start destroying the kegs there. A bunch of elite mobs will come for you, pretty standard fight, once they are dead, loot them, one of them has the item you need to complete [55] Lost thunderbrew recipe (Horde) / [55] Hurley Blackbreath (Alliance). Stay in this room for the next fight: Ribbly Screwspigot: Phalanx: Set up your group right next to where Phalanx stands, up the stairs in the corner. Have one person of your group (preferably not the warrior or the priest) go talk to the barkeeper and buy the beer he has (6 should normally be enough).
(Note: He sells alchemy Recipe: Transmute Fire to Earth) Then look around for Private Rocknot, he will be ASKING for beer. So give him beer a few times, until he gets into a drunken rage and starts to mess around in the tavern. Note: If you have completed the Love Potion quest, in your further BRD runs you won't have to activate Phalanx to break the door anymore, you will just have to talk to Mistress Nagmara and ask her to go get a room with Private Rocknot. And she will do that, and open the backdoor in the process
8. Ambassador Flamelash Check the map and start working your way to Ambassador Flamelash, once you get to him, pull him. He is a DPS fight, the faster you kill him the better it is. As long as he is alive he spawns little fire elemental adds, which can become quite dangerous if they live too long. 9. The Seven Dwarves Work your way towards the chamber of the Seven. The script consists of 7 Boss mobs, they will come one by one on a set timer. So the faster you kill them, the better it is. If you are too slow in killing one, you will end up having two of them on you at once, etc. They are all different classes (Priest, warlock, warrior, rogue, etc) with all the abilities it implies. Note: They can be Stunned and Interrupted. And also Shackled! If you are quick enough, you will overcome this tough battle, and the chest of the seven will appear on the floor. (Good items) and the door to the lyceum will open. Also, if you are a miner, you can learn Smelt: Dark Iron from Gloom'Rel in this room, talk to him before you start the script. He asks 10 Truesilver Bars, 20 Gold bars and 2 star rubies just to teach you the skill.
Straight ahead will be a big gate, to the Lyceum, to the right though is a path guarded by two groups of fire elementals, if you want to complete your quest [60] Attunement to the Core, that's where you must go. Right next to the green instance portal (to the raid instance: The Molten Core), the core fragment can be obtained from a stalagmite that is to the left of the entrance. Loot the core fragment to complete the quest. 10. The Lyceum Goal: Light up the two braziers in two corner of the Lyceum. It will open up the door to the Emperor area. How to: Scattered around the room are Shadowforge Flame Keepers, they have a 75% chance to dorp the Torch you need to light up a Brazier. So you will have to kill those twice AT LEAST if you are lucky. Now the problem is that room is FULL of bunches of mobs (packs of 20 mobs or so). And the second problem is that they are on a 2min or so respawn timer. The good news is that they are those weak 1K hp mobs, and die in about four Arcane Explosions from a mage. Or Hellfire from a warlock. Now all you have to do is charge those bunches of mobs, AE them quickly, drink, move on to next bunch, while hugging the wall as much as possible. Be careful about the patrols, and try to find the Torch keepers. Once you got a torch, work your way toward a brazier and light it. This is where having no mage or no warlock becomes a real pain. It is NOT impossible, but it is really a lot harder. Key to win in this area is to be fast, to all move as one, and to beat the respawn rate. Once you manage to light both brazier, the door to the Emperor area will open. Work your way there, congratulations if you manage it! 11. Magmus The last guardian before the Emperor stands before you. Magmus isn't hard once you know the only surprise feature of this battle. The statues on each side of the corridor actually are Flamethrowing devices, they activate when you engage Magmus. So the key to this fight is to position your group at a spot with no statue on the side. Magmus hits hard and has a lot of HP, but besides this, he isn't hard. 11. Emperor Dagran Thaurissan: Finally the big boss! Step 1: Clear the whole room (including the side floors) Note: If you have the final quest up [59]The Royal Rescue (Elite) (Horde) / [59]The Fate of the Kingdom (Elite) (Alliance), you must NOT kill the princess. If you do the quest fails. You must kill Emperor Thaurissan and then the princess will be non-agressive. You can then talk to her and finish the quest. Emperor Thaurissan has a large loot list, and some of them are great. On top of that, finishing the princess rescue quest nets you 8000 XP and one of the following rewards:
Note: (Alliance) There is still one quest we haven't done: [58] Jail Break! (Elite). You actually don't have to do it during this BRD run, you can come back later and do it. That's what most people do, they shout "LFG Jail Break" in the LFG channel. People see it as a very difficult quest, but it's actually quite easy if you do the following before accepting the quest:
Now that those preparations are made, go to Marshall Windsor, have everyone turn in [58] A Shred of Hope (Elite). Once everyone has done that, one person should start Jail Break! and everyone will get the quest. Marshall Windsor can't be healed, so just watch out for his health and taunt things off him asap, that's the only risk. Good luck! I hope you enjoyed this guide into the Blackrock Depths. I tried to keep it as short as possible due to the size of the content of this zone. So if you lack information on any part of the zone, or think I should give more details somewhere. Please say so, and I'll complete it asap. Thanks for reading! -Jame Copyrights WoW-Pro All rights reserved.
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The Lyceum
The packs in these rooms don't actually respawn, it seems. What happens is they're replaced as soon as you kill them from a 'reserve' on the west side of the room, and it only takes approx 30 secs for them to get to the same spot. So if you try to advance west through the middle of the room, you'll quickly find you can't get anywhere because you keep encountering replacement groups before you can move very far. Couple that with the groups coming quicker and quicker the closer you get to their origin point, and it becomes overwhelming. Several groups also pat around the room, so find some way to keep track of them, or you'll be dead. My group never completed this part, for that very reason.
Administrator
Interesting, so they must
Interesting, so they must have changed it. It used to be respawns, 100% positive. I cleared that place (and wiped there) more than I can count back in the days
Ribly Screwspigot.
This quest actually does not have a pre-quest (anymore). I sure as hell have not done the pre-q but have got the quest now.
Marshal Windsor quest
The Marshal Windsor quest has many prerequisites that are not listed in this guide. More info: http://www.thottbot.com/q4241 Also, it seems the Ring of the Law script has been changed to be easier. It's now just 3 waves of beasts (non-humaniods). The first two waves come from the first door and have 4-5 mobs each. There is a delay before the third wave and it's only a single easy boss mob.
Marshall Windsor quest
I'm having a really difficult time getting this quest. I've looked on thottbot, the wiki, wowhead, etc. and I'm getting conflicting information on how to start this quest. Apparently it was part of a longer chain that got deleted, but I'm not sure if this part of the chain can still be used and where it starts now. If anyone can set me straight on this I'd really appreciate it.
6. Golem Lord Angelmach
How to: Golem Lord Argelmach himself hits fairly hard. But hes a complete coward at the start, so focus ONLY on the 2 adds, do NOT hit the G'Lord with anything and he will run back into the rooms you just cleared, yelling for help. If you are fast enough you will be able to drop the two adds by the time the G'Lord runs back, the tank can then sunder/taunt etc to gain aggro, after that its a straight fight. After loot the quest info, and hopefully he drop one of the nice trinkets. Nearby is a nice engineer Repair Bot recipe on the ground.
Coffer Room
You mentioned the coffer room (the vault) briefly, but didn' explain what it involves. There is a boss in there that you can kill. I don't remember if he drops anything good. However, after you kill him, you can go into the vault and loot the coffers. To open them, you have to have coffer keys. These keys drop of trash mobs all throughout the instance and stack on your key ring. Be careful though, because there is two golems in the room as well. I haven't quite figured out what triggers them, but I have had to fight them a few times before. The first time I did BRD, my group was extremely worried about them, but they didn't agro when we pulled the boss. Then we though they would agro if we looted one or all of the coffers...that didn't happen either. So, we figured they were just there for display purposes. However, next time I ran BRD, they agro'd with the boss. And I've been on another BRD run where they agro'd while we were in the middle of looting the coffers. If someone could clear this up, it would be great. The coffers can be quite worth the effort, not so much for the drops (usually pretty crappy greens), but for the sacks of gems, which can sometimes contain pristine black diamonds or other rare gems. As well, there is one safe is the middle of the room which I have not been able to open. I've clicked on the portrait outside the room, but haven't been able to find the mob who carries the key.
Thanks again for the great guide!
Twitcher
70 Pally
Aggramar
The Vault
The Golems standing in the center of the Vault room activate when you open AND loot ALL of the 12 surrounding coffers (not the center one). I have done this several times, so I'll explain in detail my current knowledge of the script (and the order I do it).
Kill everything in the vault room, do not open the portrait. After you open all of the coffers and loot each box in succession, the last one triggers a mob to appear saying something along the lines of "You shall not live that you've stolen from us" (since I solo this instance it's more like "I'm an idiot for running in here"...but whatever). He also awakens the golems. After the battle has ended, another box appears underneath the last lock (secret panel). I then open the portrait and read the plaque (I believe reading the plaque is the script starter). The guy (can't recall his name) appears with 3 or so henchmen and drops the key to the last coffer.
The guy (who's name I can't remember) sometimes has a broken spawn script, so you may have to back track to the last domicile (possibly the pantry area) to find him (probably stuck in a line-of-sight or pathfinding pause).
I have tried reading the plaque prior to the golems and he has not appeared, so I believe the golems must die first.
Coffer Room Last Box
To open that last box you'll need the key. The key is on one of the spectators in the Ring of the Law. Don't worry, he and his cohorts will agro once they realize you've looted the vault. Then head back with the key and open it.
Lord Incendius
Incendius can be a problem for your tanks (and subsequently for your group) if you don't realize the following:
He is surrounded by a pit of lava, and has a knockback/throw ability.
If you want to take him down without risk to the tanks being thrown unexpectedly into lava, first pull incendius out of his chamber into the hall (we used the entrance opposite the entry from the domicile), where the warrior (or our secondary tank druid) could play safely.
Hope this helps.