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| Jame's Uldaman Instance Guide
5 Average: 5 (2 votes) Jame's Uldaman Instance Guide Introduction: Uldaman is one of the not so popular instances, mostly because it's highly misunderstood. The dwarves at the entrance of Uldaman are level 36 Elites mostly, that's the reason why everyone thinks it should be easy to go there at level 40 or so. It's not. Well, you can do the first half of Uldaman with a group of 40s but not the other half (which is at the same time the most interesting one). The quest line is also rather complicated so most people get confused and give up. Well with this guide, you will know all the secrets and will even be able to complete all the good Uldaman quests in one instance run. And these quests are a huge XP boost, namely 3 of them give more than 5000 XP each. Level range:
Group composition:
Quest gathering: Alliance:
Horde:
Both:
Mage only:
Preparation: Alliance:
Horde:
Walkthrough 1. The Non-Instanced Part of Uldaman
Alliance: For the quest [38] Agmond's Fate you need to find urns which look like this:
I found most of them in the non-instanced part of Uldaman. Let's get down to business: I am assuming that the rest of your group didn't do the preparation step so they will probably want to get the Hammertoe Amulet.
Horde:
2. The Dead Paladin
So you are inside the Instance now, from now on I'm not gonna say that things get serious, cause it's still gonna be a cakewalk if your group is composed of 43+. But there is still one risk: Runners. Make sure stuff doesn't run, work this out with your group. Go to the area named "Remains of a Paladin" on the map, get the follow up quest. Horde: You get a journal from the Paladin and you will have to go to Jarkal mossmeld in Kargath to get the follow up. If your group is ok with it, warp to Kargath, get the follow up [44] Find the Gems and Power Source (Dungeon) then suicide run back to Uldaman. If your group isn't ok with it, it's not a problem, you will do that on your next Uldaman run. Honestly, Uldaman is one of those instances you should do at least twice anyway. 3. Baelog and the Shattered Necklace Topaz Go to the area named Baelog on the map. Alliance: Talk to him and get the follow up quest [40] The Hidden Chamber, then look on the table next to him for Baelog's Chest and get the Gni'Kiv medaillon inside. One person in your group must loot it, doesn't matter who. Horde: Kill Baelog and his buddies. With luck (10% chance) Baelog can drop the following weapon:
Then look on the table there and get the Gni'Kiv medaillon from Baelog's Chest, one person in your group must loot it, doesn't matter who. Both: Further down in one of the corners of the room you will find the Shattered Necklace Topaz in a tall urn. 4. Revelosh and the Indiana Jones scene: Go to the area marked "Revelosh" on the map, kill Revelosh and have someone loot the Shaft of Tsol from him. That person should give the Shaft to the person who looted the Gni'Kiv medaillon or the other way around. (Both are tradeable) Then that person should attach the Medaillon to the Shaft of Tsol (simply right click on it) to forge the Staff of Prehistoria. Now warn that person to NOT use the shaft on the pedestal that is inside the miniature town you will find in the next room. Clear the WHOLE room before doing that, and check every corner, there are stealthers troggs. Once the room is clear, tell the staff holder to put it on the Pedestal and enjoy the cool scene. Ironaya, a level 45 Elite named giant, will come out and play. Easy fight and she can drop one of 3 decent blue loots:
The 3rd one is a mail bracer with random stats. Alliance: Go explore the room where Ironaya was before she charged you, and get the quest [40] The Hidden Chamber completed. 5. Optional: Annora This is optional, you don't have to go to this area unless:
Note: the gauntlets have random stats besides the 300 Armor +7 Defense. Please also note that this area is good for Earthen Pack practice, more on that later. If you do go to this area, then you will face a couple of swarms of scorpids, there is two ways to deal with them:
6. Optional: Obsidian sentinel Only go there if someone from your group is a mage and needs the quest [40] Power in Uldaman (Dungeon) done. If you go there, you must know a couple of things about the Obsidian sentinel:
Go to the area named Galgann Firehammer on the Map. You should notice that now the mobs are getting higher level and of course tougher, so be more carefull with the pulls, try to not get too many at the same time and of course, the real danger here is to have runners, so once again, make sure your group handles that well. Galgann Firehammer is with two other elite dwarves, which can be sapped / Polymorphed / etc.
The real reason you killed him though is that there is two other things of importance in his room:
8. Grimlok and the Shattered Necklace Sapphire Go to the area marked Grimlokk on the Map. Here is the deal about Grimlok: He is a shaman NPC, he has one basilisk elite pet and two trogg elite guards. Sap a trogg / Polymorph the basilisk if you can and kill Grimlok first, he doesn't have that much Hit points and he is the most annoying. Then his basilisk pet is the 2nd most annoying, so if you don't have any way to keep it under control (Polymorph / Hibernate), kill it 2nd. Then deal with the troggs. Easy fight for a lvl 43+ group. Don't forget to loot the Shattered Necklace Sapphire from Grimlok. He also drops interesting stuff:
Too bad spirit isn't so great anymore, but the weapon is very good for this level. Alliance: Now that you have all the parts of the necklace, search your bags for Talvash's Vial of Scrying, click it and summon it next to you on the floor. A bowl will appear, right click it and get the follow up quest: [44] Restoring the Necklace. 9. The Temple and Archaedas Go to the area named Archaedas on the map, the pulls will get tough here. You will have to deal with Earthen Packs (to know more about Earthen packs, check the section 5. Ancient Stone Keeper) + A Stone Steward. These earthen packs are also higher level than the previous ones. But it's still the same deal. 4 Black dwarves 1 White Dwarf. Kill the white one first. Here is how every earthen pull should go:
There is 3 Earthen Packs to deal with in this room, once it is clear, get full mana/health and have 3 people click the Altar of the Keepers at the same time. The 4 big golem statues will start animating themselves one by one. Killing those level 46 golems shouldn't be a problem, as soon as one dies it does 800 DMG to anyone close (stay away from them if you are no melee) and the next golem becomes animated. When done with that the opposite door will open, go there and clear the corridor, there's about 4 more of those painful Earthen pulls, the last one has an additional white dwarf, it's the hardest. After those last pulls you will reach a big room where Archaedas is. Don't worry though, he's not animated yet
When you are inside Archaedas, before click the Altar of the Keepers you should brief your group:
It sounds complicated like that but when you will have done the fight once it will be very clear. Follow this strategy and you shouldn't have any problem. It's a fun fight. Loot the Shattered Necklace Power Source from Archaedas. He can drop some really nice items. 60% of the time he will drop a good ring with random stats, for exemple:
And those great weapons, 20% chance to drop each:
Defeating Archaedas will open the last door, to the treasure room. Get inside there and click the Platinum Discs. Get the quest [47] The Platinum Discs, go talk to Lore Keeper of Norgannon to the left, go through his dialogue and then go get the follow up quest from the Platinum Discs which you will have to turn in Ironforge (Alliance) or Thunder Bluff (Horde). There is also a chest named "Ancient Treasure". Inside it are generally 3 green quality items, sometimes a 14 Slot backpack. What I usually do with my group is ask everyone to roll 1-100, the Highest roll gets first pick in the chest, the 2nd highest roll gets 2nd pick, etc. Congratulations on your successful Uldaman run! Don't hesitate to go back there if you didn't finish some of the important quests, Uldaman is really one of the Instances you can do 2 or 3 times without wasting your time I hope you enjoyed this guide! -Jame © Copyrights www.wow-pro.com All Rights Reserved [/][/][/][/][/][/][/][/][/][/]
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Thanks for the Guide
Thank you very much for making this guide, i used it today, when running uldaman with a group of friends, and I was able to get all the quest done in a single run. We do instances only to finish quests because we have very limited time to play together. I tried tracking down all the quests myself but i was rather confused on where some started. there steps, and when to do them. Well thanks again, now on to ZF.
Angor Fortress no longer that tough
In your part about preparation you mention you might need help to kill Ambassador Infernus. I was able to clear most of the Fortress with my lvl41 Rogue (was doing it for the lockpicking skillups, actually, not for the Ulda quests). He only has one bodyguard now, and he can be pulled separately. I believe he is still elite, but I was able to solo him by using all my long cooldowns.
Not as high level since 2.3.
Having just run through the instance on a 65 hunter, I can say it's fairly easy to run with a good group of level 40s. I can't speak on the parts past the door you need 3 people to open, but the only level 40s I encountered up until that point were Grimlok and Firehammer. All strategies are still more or less applicable, but the instance is now a uniform level.
Administrator
Well actually, it's past
Well actually, it's past those doors where things start to be level 45 and higher. Unless they've changed that, it's still not good to go with level 40s if you really want to do the whole instance.
No, it's not.
Having gotten a group to get past the door and check it out, there is nothing in Uldaman over level 40. Even Archades is only level 40.
Administrator
So they've changed it, good
So they've changed it, good decision. I'll edit it, thanks
I think your guide is wrong
I think your guide is wrong about the group composition. A shaman could be a decnt healer and as A shaman i've even tanked at lvel 45 (with a good shield of course, and a priest healing). I've also done this as DPS when dual wielding. And as a side note, due to the fact that adds are usually very close in some parts, hunters and warlocks shouldn't use there pets to melee until the mobs have benn pulled back to the group. Charge shouldn't be used here.
Administrator
You're very right about
You're very right about that. A shaman could be the healer. Keep in mind I wrote this in 2004
Back then things were quite different.
Anyway, adding shaman to the healer list!
Sup james
I really like all your guides, since ive been using theses, i find wow really not that complicated and even more fun (saving time on /played is great =D) im playing atm with my sibler n my nephew, we wanna do uldaman tommorow at night but im short on time, im wondering if we can actually enter by the back entrance? doubt u can get a key for it but heres my idea, get in uldaman, go suicide, enter by backdoor? right now i cant test it cuz wow is down but reply to me ASAP so i can =)
Administrator
Aww I'm sorry I couldn't
Aww I'm sorry I couldn't reply sooner, it must be too late now. Anyway, about Uldaman. Unless they've changed it, it's possible to start from the back entrance, without any sort of key. It's too bad though for your nephew, cause you'd be skipping a cool little event, the opening of the secret room with the staff, indiana jones style
Very Helpful for Us Enchanters
I discovered this guide after going through all of Uldaman with a group and never finding the enchanter Annora, whom I desperately needed to see to up my enchanting skills. After reading the guide, I not only found Annora, but also was able to find a bunch of new quests that made the trip worthwhile. Clearly written, with very helpful maps. I'm not sure how long it took to put the guide together, but I owe its author a beer!
Wonderful ;)
Thanx a lot Jame! As your leveling guides, this one was very useful
Soon 60-70 *love*