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[15-21] Jame’s The Deadmines Guide

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Aug
13

The Deadmines Guide

Introduction:

The Deadmines is your first instance if you play on Alliance. It is a simple instance but very nicely designed, with a single path to take and some nifty rewards for that level (your first blue items). It is great to get started with group mechanics and how to handle mutiple elite mobs pulls.

Level range:

Even though the Meeting stone says lvl range 17-26, I’d recommend having your group level average being 18-23.
If your whole group is composed of lvl 17s, you will probably not be able to finish the instance (clear the pirate ship, including the boss mobs), and to be honest there’s not much interest in going to the deadmines if you can’t do that. The only exception to the rule might be your main healer, who can live being lvl 17 without problems, since he just needs to heal you and doesn’t care about the NPCs being orange to him.
If you are 26… well most of the stuff will be grey to you, the point of a sucessful low level instance run is to get items AND good exp at the same time.
So ideally: lvl 18-23 is what your group must aim for. Personally I’ve done this instance with a group of 5 lvl 19s and it went smooth. We had Mage Rogue Druid Druid Paladin, not the best group composition out there but it was still more than enough. If you follow this guide carefully you won’t have any problems.

Quest gathering:

  • [22] The Defias Brotherhood (elite) !Main Quest! and [Not shareable]. To get this quest you have to complete a serie of 6 quest (including escorting the defias traitor who will show you the entrance to the deadmines). The starting quest for this chain, [18] The defias brotherhood is given by Gryan Stoutmantle in Sentinel Hill (Westfall) and can be obtained at 14. Get this quest, the final rewards are worth it!
  • [18] Collecting Memories (elite) [Shareable] Given by Wilder Thistlenettle, a dwarf NPC inside a house in the Dwarven district of Stormwind.
  • [20] Oh, Brother… (elite) [Shareable] Given by Wilder Thistlenettle, a dwarf NPC inside a house in the Dwarven district of Stormwind.Those last two quests are actually done outside of the instance, in the mines leading to it. They are both completed in the same area and are easy to do, this is a decent exp reward. I will show later in the guide where to go to complete them.
  • [20] Underground Assault (elite) [Shareable] Given by Shoni the Shilent, a little gnome in the middle of the dwarven district in Stormwind. You should take this quest, it doesn’t slow you down at all to complete it, you finish it along the way to the last bosses of the instance.
  • [17] Red Silk Bandanas (elite)[Not Shareable] This quest is given by Scout Riell on top of the tower in Sentinel Hill (Westfall). This quest is available only after you complete the Defias traitor escort quest.

Group composition:

You need at least one dedicated healer. Any class with heals (Priest Druid Shaman Paladin) will do, as long as the person knows he is supposed to heal and to save his mana for this purpose, your group will be ok.
Other than that, it’s nice to have a mix of all classes. A tank (Warrior, Paladin, Druid bearform), and the rest is up to you, try to have some versatility in the group if possible.

The Walkthrough:

You should know where the entrance is, since you probably did the Defias Traitor escort quest. If you didn’t, it’s your loss 🙄 . Anyway, the entrance is in a house in the village of Moonbrook, in the Southwestern area of Westfall. Loc 42,73 (if you use a UI that shows locs).

1. The first 2 quests:

If your group doesn’t feel like doing the first 2 quests (Oh brother… and Collecting memories), then go straight to chapter 2.

When you enter the house in Moonbrook which leads you into a mine, your minimap will look like this:

dmmap1.jpg

Go towards the area where “Foreman Thistlenettle” is and kill him, loot the badge off his corpse to complete the quest Oh, Brother… and keep killing the skeletons / zombies in the area until everyone has 4 Miner’s union card to complete the second quest: Collecting memories. They drop fairly often.

When you are done with these 2 quests, you can head towards the Instance Portal and zone in.

2. To Rhakh’Zor:

dmmap2.jpg

From the entrance to Rhakh’Zor, you will have to kill a bunch of miners, they aren’t elite and they die easily. There will also be a few Defias Overseer, which are elite, but not so tough. There is also one patrol, a single Defias Wizard most of the time.

The only danger here (and actually this is valid throughout the dungeon) are runners. Try to always pull mobs back to your group, don’t rush into them, so that if they run, you have room to finish them off before they bring friends. Best is to have a class with some kind of snare though. (Rogue with Crippling Poison, Shaman with Frost shock, Warrior Hamstring, etc). So try to work something out with someone in your group.

You will then meet Rhakh’Zor, your first miniboss. There’s not much to say about him, besides he can be pulled solo if you wait for him to be away from his 2 guards (2x Defias Watchman).

He hits reasonably hard but slow, has a lot of HPs, as any boss should have. This fight should be easy.

Rhakh’Zor almost always drops a non-magical 2hander, and rarely a green Axe instead. Nothing to write home about, so on to the next boss! 🙂

Note: Everytime you kill a boss, the door he was guarding opens up, and a patrol respawns and heads down towards you. After every boss fight this will happen, and the further you go down in the Deadmines, the bigger the patrols will be. So be on your guard and look behind you every now and then.


3. To Sneed:

When Rhakh’Zor dies, the big door behind him opens, kill the 2 defias watchmen and go through the now opened door, you’ll see the path ahead fork off to the left and right. To the left is where Miner Johnson spawns, but only once every 5 instance runs or so. It just takes 2 minutes to check if he’s up, and he most of the time drop a blue item:

goldbuckler.jpg

To the right are goblins and further down the big goblin, aka Sneed on a shredder.
I suggest clearing the room where Sneed roams about as much as possible before you pull sneed, you don’t want to get adds during this fight.
Sneed is slighty harder than the ogre, because you actually have to kill him twice, kinda. Destroy his shredder and then destroy him.

Don’t forget to loot the Gnoam Specklesprocket from the Shredder’s corpse.
[20] Underground Assault (elite) completed!
Sneed has two frequent drops, a blue one (25% chance):

taskmasteraxe.jpg

and a green one (75% chance). Cloth gloves +4INT +3SPI.

So he’s definitly worth killing, not like you had a choice anyway 🙄 .

4. Gilnid:

Clear up to Gilnid‘s room, once there, clear his room and save him for last. Gilnid isn’t hard either, the only difference with previous bosses is that there is one goblin that always stays too close to him to be pulled solo. So you have several options: Kill the little goblin fast and then Glinid (only your tank goes on Glinid from the start). Or polymorph the goblin during the whole fight, provided you have a mage.

If you are lucky, Gilnid will drop this ring (35% chance):

lavishjewelring.jpg

Good luck 😉

Now things are about to get funnier but also more serious.

5. The Cannon and Mr.Smite:

Clear up to the Defias Gunpowder as shown on the map above, have someone loot it, then clear up to the next gate. The person who looted the gunpowder will have to activate the cannon in this room, which will blow up the gate.
As the gate explodes, Mr.Smite starts shouting orders, and mobs will rush for you, deal with them. Then start clearing up on the wooden deck.

Warning: This is where things get serious, so make sure your group is sticking together and that nobody rushes toward the board going up to the ship.

Your group must be aware that as soon as you get close to that board, 2 Assassins appear and attack your group, and as soon as they do so, Mr.Smite rushes down from the ship and engages you as well.

The trick to this fight is that Mr.Smite actually doesn’t hurt that much as long as his hit points are high. So it’s best to deal with the 2 assassins while your tank keeps Mr.Smite busy. Once both Assassins are either dead or under control (polymorphed), focus on Mr.Smite. Also, try to carry the fight away from the ramp, that way everytime Mr.Smite stuns your group and goes to his chest to find a new weapon, you have some time to recover while he runs back to you.
I suggest to save up some mana/rage for the end of the fight, because he increases in damage output twice during the fight, and hits really hard when he is low on HP. So save some gaz for the last 40% of the fight.

It’s probably the hardest fight of this instance but it’s cake if you follow these instructions and your healer is on the ball.

With luck, Mr.Smith can drop the best 2H weapon you can get at this level (20% chance):

smitemightyhammer.jpg

The other drops aren’t worth mentioning. 🙁
But now you got access to the Pirate ship, and the last 3 bosses!

6. The Pirate Ship and Cookie:

Go up the ramp, kill a few pirates and go to the left first, you’ll find Cookie, he’s easy. Can drop a blue wand with 22.7 DPS (30% chance), and the oh so desired Siamese cat pet (15% chance). After cookie has been taken care of, go backwards and this time go right, to the other side of the ship.

Before we proceed I must warn you that on the ship there is not much room and it’s quite packed. I suggest you have your puller always pull way back to your group. Tell him to do it carefully, especially when reaching the 2nd floor of wooden boards, on the right-hand side of the ship, because Captain Greenskin roams right above it. It happened several times that my group just got too close to the top deck and aggroed Captain Greenskin and friends from the 2nd floor, which generated a nice train and a full party wipe.

So if you want to save time, let ONE puller carefully take mobs down to your group. Once the path is clear and that the only thing left on the top deck is Captain greenskin and his guards, your group can move up and engage him.


7. Captain Greenskin and Edwin VanCleef:

Captain Greenskin isn’t that hard himself, the problem is that he has 2 guards, but that shoudln’t be a problem for your group now that you managed Mr.Smite, you know how to deal with such encounters.

So I’m gonna assume you wiped the floor with Captain Greenskin and hope that you are lucky and get this very nice staff (35% chance):

emberstonestaff.jpg

And now there is only one mob of importance left on your kill list, Edwin VanCleef himself, your main target!

He is waiting for you in his cabin, looking all by himself, but actually as soon as you aggro him, 2 guards will spawn and attack you. There is a trick to this fight: Kill him first, don’t try to kill the guards, just polymorph them if you can.

The thing is, if you kill VanCleef‘s guards, he respawns them. If you take too long to kill VanCleef, he spawns additional guards.

One word of advice: Kill him fast. And he will be an easy fight. After vancleef is dead, deal with the guards and you are safe.

Don’t forget to loot his head, which is needed to finish the main quest of the Deadmines. Also loot an Unsent Letter, which begins a quest line for your next instance: The Stockade.

Being the big boss of the pirates, Edwin VanCleef has a large loot pool, and can drop one of the following 4 blue items:

capeofbro.jpg blackdefiasarmor.jpg cruelbarb.jpg

And actually the 4th blue item is so lame we’ll just act as if I forgot to link it.

If you think that was your last blue item of the day, well that’s incorrect, because now is the time to go and turn in your quests! Your group can either use hearthstone or clear the path towards the exit (see map).

The main quest offers you to choose one of the following rewards:

deadminesrewards.jpg

I hope you enjoyed this guide to the Deadmines!

-Jame

© Copyrights www.wow-pro.com All rights reserved

  • img
    Oct 21, 2010 @ 2:31 am

    Needs an updateWe are recently working on improving the quality of content here on WoW-Pro.com, both by limiting low ranked guides and by moving out of date guides into archives. For more information, see [url=https://www.wow-pro.com/node/3016]the full news post detailing this process[/url].

    This guide needs an update to make sure it is current with patch 4.0. However it still has enough useful information that it will be left in it’s proper section as-is.

    Deadmines is being removed as a normal instance in Cataclysm, and will only exist in heroic mode. It’s a completely different instance, so this guide will be moved to the archive section at that time.

    If someone else would like to adopt the guide, or if you have any questions about this process, feel free to comment here.

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    Shadowspown
    Jul 13, 2009 @ 18:08 pm

    Downing VC without him getting out of the hutI’ve run VC a bunch of times with a mid-40’s hunter (clearing for lower levels) and I’ve found the safest way to drop VC is to take the angle from one side of the hut or the other so you can spot just the guard. Send the tank (in my case, the cat with mend pet prior to attack command) and drop guard one with tank and DPS standing at the edge of the boat. Then switch tank to guard 2, and swing DPS/healing around to the otherside, in a circle so as not to agro VC, and drop the other guard. When he’s down, swing back to center to target VC. I usally switch to Aspect of the Hawk from Aspect of the Viper to down VC, so I can unload with every bit of DPS I can generate. When he’s down, taking the other two guards out is simple. In a lower level group, I expect a healer keeping the tank healed, while DPS just unloads would work as well. Just keep the angle and distance so VC or the guard don’t get agro’d. I’ve had to evade him a couple of times when the cat missed his first melee shots and the guards came after me when my DPS hit first.

    The main thing is to not ever get into a 5-on-group situation, which is what can happen if you target VC first, and you can’t drop the guards while someone is hitting VC and he goes below ~50% HP.

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    chwgm
    Jun 23, 2009 @ 5:06 am

    thanks manThanks man I can solo it in 2 levels! 🙂

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    Jun 21, 2009 @ 21:19 pm

    Not sure, but I rememberedNot sure, but I remembered when I solo’ed it at level 41 with my first char ever. Was alos warrior 🙂

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    chwgm
    Jun 10, 2009 @ 5:03 am

    Deadmines questionWhat level do you think is the minimum to solo the deadmines. I have a fury warrior level 35 with above average gear

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    Jan 2, 2009 @ 10:10 am

    Nice guide but a littleNice guide but a little outdated and missing some information.

    -Rhank’Zor will drop [url=http://www.wowhead.com/?item=5187][Rhahk’Zor’s Hammer][/url] 85% of the time. Rhank’Zor also drops the Axe [url=http://www.wowhead.com/?item=872][Rockslicer][/url] 3% of the time. Both quite good for Feral Druids, Paladins and Warriors.

    -Miner Johnson drops [url=http://www.wowhead.com/?item=5444][Miner’s Cape][/url] 56% of the time.

    -Sneed’s Shredder will drop [url=http://www.wowhead.com/?item=1937][Buzz Saw][/url] 9% of the time. The shredder will aslo drop [url=http://www.wowhead.com/?item=2169][Buzzer Blade][/url]79% of the time. Good for Rogues.

    -Sneed will drop [url=http://www.wowhead.com/?item=5195][Gold-flecked Gloves][/url] 66% of the time. Very nice for casters.

    -Gilnid’s Ring drop is actually 37%. He will also drop [url=http://www.wowhead.com/?item=5199][Smelting Pants][/url] 55% of the time.

    -I’m not sure if you left the following out on purpose but just in case, Smite drops [url=http://www.wowhead.com/?item=5196][Smite’s Reaver][/url] 38% of the time. And [url=http://www.wowhead.com/?item=5192][Thief’s Blade][/url] 37% of the time. I believe those are quite good for melee classes and the blade for Rogues.

    -Cookie will drop [url=http://www.wowhead.com/?item=5197][Cookie’s Tenderizer][/url] 53% of the time.

    -Captain Greenskin has some very nice drops for Hunters and Rogues. [url=http://www.wowhead.com/?item=10403][Blackened Defias Belt[/url] 26% of the time and [url=http://www.wowhead.com/?item=5200][Impaling Harpoon][/url] 28% of the time.

    -Also, The Deadmines is also home to one of the few Pre 60 sets. The Blackened Defias Set.
    [url=http://www.wowhead.com/?item=10399][Blackened Defias Armor][/url] from Edwin VanCleef, 16% drop.
    [url=http://www.wowhead.com/?item=10403][Blackened Defias Belt[/url] from Captain Greenskin, 26% drop.
    [url=http://www.wowhead.com/?item=10402][Blackened Defias Boots][/url] from the many Defias Strip Miners with a low 1.2% drop chance.
    [url=http://www.wowhead.com/?item=10401][Blackened Defias Gloves][/url] from Defias Overseers and Defias Taskmasters, both at a low 1.8% drop chance
    [url=http://www.wowhead.com/?item=10400][Blackened Defias Leggings][/url] from again Defias Overseers and Defias Taskmasters, both at a low 1.8% drop chance

    That is all the drop changes as of 3.0.2, maybe you can squeeze them in somewhere =P

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    ickotot
    Nov 11, 2008 @ 6:20 am

    thanksnice guide 🙂 🙂

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    Sempra
    Jun 29, 2008 @ 18:00 pm

    Pretty good Guide.I liked the Guide, very well-done, and professional. There were a few mistakes here and there, like Rhahk’Zor’s name, but one thing, in the end I believe you were referring to the Corsair’s Overshirt, which is actually a very good caster shirt for the Deadmines level range. I wouldn’t refer to it as lame, but Shadowfang Keep starts soon after, where casters get stocked up with the Arugal set, including the Robes of Arugal. Otherwise, I think it was an excellent guide.

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    Bobofuhsho
    May 31, 2008 @ 13:47 pm

    Nice guide to the deadminesNice guide to the deadmines 😀

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    Anonymous
    Jan 22, 2008 @ 18:30 pm

    Cookie’s DropCookie actually has a Blue Drop that is kinda worth something. its called Cookie’s Tenderizer. its kinda weird since it looks like a rolling pin. 🙂

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    Jan 18, 2008 @ 23:16 pm

    Just click on the banner atJust click on the banner at the top of the page 😛

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    Anonymous
    Jan 17, 2008 @ 23:14 pm

    Really nice guide :)Hey Jame 🙂 2 things from me.
    1: I can’t find the news page 😕
    2: Really nice guide You have done there 8) I will be looking forward to use Your guide allt the way to level 70 😛
    About the news: It’s because i wanna follow the 20-30 guide which i think i saw that u would make 😉
    Good Job
    -Ânïmâlïtô (Weird name I know it 😛 )

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    qillerdaemon
    Dec 22, 2007 @ 4:51 am

    It’s pretty easy, easierIt’s pretty easy, easier still if you’re a Druid. Just swim out along the northwest from Grom’gol, past Vile Reef, past Yojamba Isle (friendly trolls there), into Westfall. On the coast at that point there’s a small range of mountains, then you’ll see a pier. Just before getting to the pier (careful, there’s an Alliance fishing trainer), go out from water, then east with a slight northerly bent. After a moment, you’ll open the area on your map for Moonbrook. The mountain range on the map is much smaller than it’s made to look from, I just crawled over it right into Moonbrook. Look for summoning stone, the Deadmines (DM, often called VC for VanCleef) is in the old building right by it.

    I went just for fun (46 Druid), stayed in Prowl thru most of it. Didn’t really get any great loot, nothing usable of course, in total about 2g after selling it to a vendor. Did get the Siamese cat from Cookie (a Murloc, not clear from the guide), so it was worth it, having never played an Ally char. 😀

    There’s a friendly vendor inside the inn at Moonbrook who’ll fix your gear and buy your loot.

    By the way, VanCleef has two hidden guards beside him, and spawns two more when he’s at 50% health. That was about the only point I might have wiped, wasn’t expecting the other spawned guards.

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    quad82
    Sep 26, 2007 @ 9:53 am

    I see a mistake on theI see a mistake on the vancleef-fight. He has two guards from the start, and he will spawn another two when he reaches 50%, regardless of killing speed. I havent tested this extensively, but i’ve both had really fast and really slow VC-kills. Total number of guards was always 4. *2 real, 2 summoned*.
    I also note that Cookies Stirring Rod, Corsairs Overshirt, and Impaling Harpoon are not included in the drop list, even tho these are very good for low levels and are quite significant drops in DM as a whole.

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    Caelestis
    Feb 15, 2007 @ 18:29 pm

    A way that might not be asA way that might not be as fast, but definitely safer, is to swim northwest from Grom’gol, keeping your distance to the shore. Keep swimming and you’ll eventually end up in Westfall

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    vigfus
    Feb 15, 2007 @ 17:09 pm

    The closest path for hordiesThe closest path for hordies (though it might be tough to run there without high levels helping you) will be to take a Zep to GromGol, head north out of StV and then west through Darkshire. When you come out in Westfall just keep heading west over to the entrance/meeting stone for Deadmines around Moonbrook or whatever the village is called. I can’t believe I’m doing this. I can hear my friends shout “What? You helped a belf? :jawdrop: ” 😛

    Really nice selection of guides all of you have created here at wow-pro 8)

    /The lumberjack in the belf forest
    I know, if I were you I’d like to nerf me as well…

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    Horyzon.Dunemaul
    Feb 5, 2007 @ 13:32 pm

    I play Horde :(Hi Jame!

    Can u write a small paragraph to guide horde players on how to best get to the Deadmines, cause I really want that Defias Armor set. I can team up with a 45 warrior and a 43 warlock. I’m a Blood Elf Hunter.

    Thanks and keep up the GREAT work … all of it!

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