WKJ Blog Spring 2011: Patch 4.1.X - Coming Soon to PTR

wkjezz's picture

Patch 4.1 Public Test Realms Coming Soon 

Check out the latest information about the 4.1 Public Test Realms on the official World of Warcraft site. 

Click this blog to read the 1st set of patch notes, some interesting class and guild rep changes

That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you! 


The Gurubashi Tribe Persists 

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346. 



The Return of Zul'Aman 

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting. 

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future. 






Class Design 

While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes. 

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process. 

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry. 

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks. 

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing. 



More To Come 

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes. 



World of Warcraft PTR Patch 4.1 

The latest retail patch notes can be found here. 

Table of Contents 

Classes 
Dungeons & Raids 
Guilds 
Items 
Professions 
PvP 
Races 
User Interface 
Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process. 

Classes: General 

All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
Death Knights 

Dark Simulacrum now works on numerous additional spells in dungeon encounters. 
Talent Specializations 
Blood 
Death Strike self-healing no longer generates threat. 
Frost 
Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes. 
Druids 

Efflorescence has a new spell effect. 
Talent Specializations 
Balance 
Solar Beam is now more responsive when enemies move into or out of it. 
Hunters 

Explosive Trap now has a new spell effect. 
Master's Call now has a new spell effect. 
Tame Beast now tames pets to match the hunter's level, rather than 5 levels below. 
Mages 

Talent Specializations 
Fire 
Ignite is no longer triggered from periodic critical effects. 
Paladins 

Word of Glory now has a 20-second cooldown. 
Talent Specializations 
Holy 
Walk in the Light (passive) removes the cooldown of Word of Glory. 
Protection 
Divine Guardian cooldown is now 3 minutes, up from 2. 
Retribution 
Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets. 
Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30. 
Priests 

Divine Aegis duration has been increased to 15 seconds, up from 12. 
Dispel Magic can only be used on the casting priest as a baseline effect. 
Holy Word: Sanctuary has a new spell effect. 
Power Word: Shield duration has been reduced to 15 seconds, down from 30. 
Talent Specializations 
Discipline 
Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets. 
Holy 
Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets. 
Rogues 

Recuperate base effect now heals 3% per tick, up from 2%. 
Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed. 
Tricks of the Trade now has a 100-yard range, up from 20. 
Talent Specializations 
Combat 
Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%. 
Subtlety 
Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed. 
Shaman 

Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10. 
Magma Totem now lasts for 60 seconds, up from 21. 
Stoneclaw Totem's area-of-effect threat pulse no longer affects critters. 
Talent Specializations 
Elemental Combat 
Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version. 
Enhancement 
Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds. 
Warriors 

Charge and Intercept no longer have diminishing returns on their stun effects. 
Colossus Smash now ignores 70% of an opponent's armor, down from 100%. 
Inner Rage is now available at level 56. 
Intercept now has a 1.5-second stun, down from 3 seconds. 
Overpower damage has been increased to 140% weapon damage, up from 125%. 
Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand. 
Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged. 
Talent Specializations 
Arms 
Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects. 
Improved Slam increases Slam damage by 20/40%, up from 10/20%. 
Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total). 
Mortal Strike damage has been increased to 175% weapon damage, up from 150%. 
Fury 
Raging Blow damage has been increased back up to 120% weapon damage (up from 100%). 
Dungeons & Raids 

New dungeons available for partial testing. 
Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot! 
Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot! 
Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot. 
These dungeons may only partially be available for testing at this time. Stay tuned for additional updates. 
Blackwing Descent 
Flash Bomb (Golem Sentry ability) now has a more clear warning visual. 
Magmaw now triggers a raid emote when summoning Lava Parasites. 
Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks. 
Guilds 

The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log. 
We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation. 
Items 

The PvP Horde and Alliance trinkets have a new spell effect. 
Professions 

All major cities will now have every type of profession trainer and their associated trade supply vendors. 
PvP 

Battlegrounds 
Twin Peaks 
Graveyard Changes 
Players will now only spawn at their base graveyard when they die in the enemy base. 
Defending players will respawn at the middle graveyard. 
Midfield players will respawn at the middle graveyard. 
Attacking players will respawn at their base graveyard. 
Races 

The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities. 
The human racial ability, Every Man for Himself, has a new spell effect. 
User Interface 

Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback. 
Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Comments

Jiyambi's picture

I like the image you

I like the image you developed for the blog, very eye catching Smiling

The formatting of how it lays on the page is very wonky for me, though. Seems like there should be more padding between the image and the text. Msg me if you want me to try and troubleshoot that with ya this weekend sometime (email, not here, as I am very fail at responding to PMs here).

I know the rest is copy paste from the patch notes but it's wall of text-y - a few bolds and indents here and there would help a ton! It also isn't 100% clear initially that you are re-posting something rather than providing original content, maybe noting that at the top would be nice. Sorry to be nit-picky!

Regardless, love seeing new content from you even if it's just patch notes Smiling

Also, you owe me some SC2 battles or other silly games! Laughing out loud