Another issue I ran into while running two quests that transition between Lost Isles and Kaja'mite Cavern, is that because Kaja'mite Cavern is a map with a different set of coordinates, it throws any set waypoints out several thousand miles. I started Miner Troubles and Capturing the Unknown and once I had completed the first objective on Capturing the Unknown, TomTom's waypoint readout updated and changed drastically causing my next waypoint to be outside of the map. I ran a test on the MapID to see if it had it's own ID and it still registers the same as Lost Isles (544).
I reminded me of Orgrimmar with the sub-maps (Orgrimmar@Orgrimmar and Cleft of Shadows@Orgrimmar)...
I was testing the current Lost Isles guide and I found some issues when dealing with Tom Tom and the waypoints within the Kaja'mite Cavern. Upon completing part of the objectives for quests Miner Troubles and Capturing the Unknown, my waypoint arrow updated and then established the waypoint several thousand feet away. It appears that Kaja'mite Cavern has it's own map even though it still registers as MapID 544 (Lost Isles). Before you start completing any of the quests inside of the cavern, the coordinates will remain unchanged, but once you complete one of the multiple objectives, the coordinates go out of synch with the map and things get wonky.
Is there a fix for using TomTom in conjunction with WoW-Pro? This is kind of frustrating when writing and using guides.
Caverns are troublesome spots in World of Warcraft. Some of the have their own maps, some of them have no maps and share coordinates with their parent terrain, others are super-secret floors in the terrain.
Worse yet, they change things. I just discovered that many of the unphased starting zones map IDs are now returning junk as of 6.1.2 when they were just fine in 6.1.1!
Now, If memory serves, Kajamite Cavern is a floor in map 544 that is normally hidden. The problem I used to see was that when you were in the cavern, the waypoint was always 0 yards away. If it is way off, then someone looked up the zone and mapped it to the wrong place.
First thing you need to do is get the update to the addon with the new Astrolabe library.
I've been working with the author of TomTom on a fork of the Astrolabe library to try to address some of the new mapping issues.
If I am lucky, Kaja'mite Cavern might just be fixed. If not, we will get it working. TomTom relies on the map data gathered by Astrolabe, which is why we are both trying to get the code fixed!
PS: The latest addon can always be downloaded from https://github.com/Jiyambi/WoW-Pro-Guides/archive/master.zip
Last night I had a couple of messages show up in my chat box, prompting me to notify WowPro...
You discovered new map info for The Lost Isles: Kaja'mite Cavern. Please report this on the WoWPro.com website.
[544/1] w=274.000000, h=182.666626, xO=-2815.000000, yO=-514.166687
Does this help with the issue I am experiencing at all?
What I have noticed so far is that like you said, Kaja'mite Cavern is a "floor" of The Lost Isles map. The problem is that upon entering the cavern, TomTom and the arrow do not update to the coordinates, so if you use The Lost Isles coordinates, you're fine until you complete the first objective inside the cavern. After that, the coordinates update and change to the Kaja'mite Cavern map and then it throws your waypoint(s) off.
This tells me that the Astrolabe library was unable to pre-compute the map information for Kaja'mite Cavern, which leads to the arrow being wonky.
We are actively working on the problem, but it is a nasty Blizzard bug that we are trying to find a work-around for.
While I was testing something and logged in, the chat box displayed the following:
WoWPro: Enabled: Version 6.1.1A
WoWPro: You discovered new map info for The Lost Isles:Kaja'mite Cavern. Please report this on the WoWPro.com website.
WowPro: [544/1] w=274.000000, h=182.666626, xO=-2815.000000, yO=-514.166687
Does this mean anything to you?
among other things it means that kaja'mite cavern is map id 544 floor one :)
This message was put in so Ludo could manually add some of the problematic areas. But they are now working on a solution to make that obsolete. Pray they succeed :)
I downloaded the update and can report that this particular map is still not loading. I am playing around with it to see if I can get it to transition from Kezan to Kaja'mite Cavern. Out of curiosity, I noticed on Wowhead that they list Kaza'mite Cavern as zone=4778. I tried using this with the Z tag and my TomTom arrow disappeared. Does this have anything to do with the problem I am experiencing, or are the zones in WoW-Pro not even tied in with Wowhead info?
I only ask because usually if the zone name or # errors out, there will be a readout of it in the chatbox. With this number I don't get any error log, just the disappearance of the arrow.
The zone numbers that WoWHead uses are the map ids 99% of the time. Howver, I know of no valid map ids above 1500 or so, so 4778 is right out.
I have recently returned to WoW-Pro guide making and I was testing a personal test guide in the Blood Elf starter zone, Sunstrider Isle. My guide has been testing well so far with the exception of some wonkiness concerning the class quests. When I include the waypoints to the any of the NPCs inside of the Sunspire, TomTom creates the waypoints in a different location which don't match up. I have tried it with the zone set as Eversong Woods and 893 (Sunstrider Isle) and it seems that the guide will work sometimes but not consistently. I have even tried removing the zone tag altogether, but this doesn't work either. Has anybody else experienced this issue? Is there a solve for it?
Uggh. Blizzard may have shifted the maps for the starter zones.
I can check for that as I have a Belf at level 2.
It might require an adjustment to out mapping code or an adjustment to the Astrolabe library in TomTom.
I'm working on a pet leveling guide and I'd like to include exact tactics for each pet battle. Currently however when a pet battle starts WoWPro guide window automagically gets hidden. Current workaround I have is simply disabling and re-enabling the addon, which allows me to have the guide viewable during the pet battle. Is there a way however to somehow prevent automatic hiding of the guide window during a pet battle? I saw an option in the addon settings window that controls the visibility of the guides in instances, arenas, etc, but it seems to have no effect on pet battles.
I can add something to allow you to turn off the behaviour for a specific guide or step in the guide.
But since I was thinking of adding pet battle handling for the garrissons, can you tell me more about what kind of guide you were planning?
Perhaps a snippet of a guide to peek at?
That would be awesome, if there would be a specific option to not hide the guide during pet battles added to the addon.
See here my completed guide:
Also I'm currently working on a similar pet battle guide for all the pet tamers of Draenor, however I run into this same bug, described here in this comment:
Same thing happens, the Fly steps are not shown, the guide display just jumps to the next quest accept step and skips the Fly step. You can see the code here. (Hopefully, I'm kinda new to github, so I hope it's public :D).
EDIT: One more addition... while testing my new Draenor pet battle guide, I noticed that when you accept the daily quest from the tamer, then the guide inexplicably shows the previous Fly step which it refused to show before :-) sooo I'm a bit baffled here as to what might be the problem...
I have not forgotten you!
I will check in your starter guide into GitHub and make the necessary corrections by trying it out this week.
I apologize if this isn't the right place to post. I used your guide in the past and think it's great. Is it going to be updated for Warlords? I didn't see anything on the main page and the leveling guides tab lists 1-80. I realize it's a huge amount of work.
The Horde ones are all completed (perhaps not perfectly, I know especially nagrand but really all the spots on other than map layer zero have issues for those steps.) If you are alliance you should see the tanaan intro zone, shadowmoon valley and spires of arak currently in the guide list (with 6.0.2 version of guide currently available to download). The other alliance guides should at least in rough form be available thursday.
EDIT: I made the assumption you were referring to the addon in my original answer. It occurs to me perhaps you meant the ones that are pictures and text hosted here on the website (as opposed to the addon). Alas, our focus has shifted over the years to the addon development. If you havent tried it, I think you should. To me it is much easier.
You can see the available WoD guides at http://wow-pro.com/node/3597
For Alliance, all but Nagrand has a guide ready to go. If you download the latest version (see http://wow-pro.com/addon), you'll find The Dark Portal, Shadowmoon Valley and Spires of Arak there (the rest will follow soon).
Love the guides, and used them for years.
But - I am not sure all the guides are published through the addon - I have no guides for Gorgrond.Are you sure all but Nagrands is all done?
Thanks all the same.
---ooo---- Questing is the meaning of life ---ooo---
Well, we are a bit behind on the Alliance guides. For Pandaria, we were behind on the Horde guides, so I guess this is payback.
Anyways, we have draft guides to Nagrad now in 6.0.3B, but Talador is being fleshed out and Nagrand is untested.
The guides are there, but I should have put big warning signs on them.
Once I finish the Talador guide (on the Arsenal path) tomorow, the Spires should be fast, as it is a neutral guide and has been tested.
Nagrand should be in usable shape Monday/Tuesday/Wednesday, depending on how bad my draft is.
I did both horde and alliance for pandaria. and the last 3 zones were neutral guides, so I'm sure they were ready at the same time. (Kun Lai, Townlong, and Dread Wastes)
I don't remember if I let you guys know about this or no, I don't think I did. The beginning steps of Twilight Highlands has been changed by Blizzard. We no longer give Weapons of Mass Dysfunction to Garrosh Hellscream, we give it to Vol'jin. Same location, however, for some reason the waypoint is pointing 4,652 yards west as I stand in front of Vol'jin in Grommash Hold. Also, bliz lets us pick up Unfamiliar Waters from Sauranok the Mystic at the same time now so we no longer have to get weapons of mass dysfunction, complete it, then pick up unfamiliar waters. Sauranok will point the way seems to be taken out as it wasn't available when unfamiliar waters was. I believe it was the pre quest for unfamiliar waters. Not sure why Unfamiliar waters was offered and not sauranok will point the way unless blizz simply removed the quest. The last two characters I ran though same thing. I didn't try running weapoons of mass dysfunction before talking to Sauranok as he had the gold ? over his head. Might be there if I ignored him when I did weapons of mass dysfunction. Also, Where Is My Warfleet? is given by Vol'jin as well and no longer Garrosh Hellscream.
Looks like any coordinates with |Z|Orgrimmar| is sending you way out of the area.
There are a few different Orgrimmar's:
Most people need Orgrimmar@Orgrimmar or Cleft of Shadow@Orgrimmar to select the right floors.
I think you're asking me where I was when I was getting the wrong waypoint. If I understand you correctly, I was in Orgrimmar@Orgrimmar in the Valley of strength. What is a floor, and the City. Are these things internal programming or something I should be able to see? I know where the instance is, I don't raid so I'm unfamiliar with that, though I'm sure it's the same (as in getting to the map) as the instance. Is the city just the map that you get when you're in Orgrimmar in any of the valleys and pull up the map so that you can see all of the valleys? Is it possible for me to select a floor? Or does that come with where I'm standing and it is an automatic thing?
Just to add on to what Emmaleah said:
Our addon struggles to hide the complexities of the Blizzard mapping system.
You see yourself just riding and flying about, poking your head into a cave, going into a dungeon, raid, or scenario.
We see a hodpodge of different systems for mapping worlds, continents, zones, instances, subszones, caves, floors and even microdungeons.
Our system for naming places is simple. If the name is unique, name it what the uses sees in the enUS cllent.
If the name is not unique, name is foo@bar. Thus Orgrimmar@Orgrimmar, Dalaran City@Dalaran, or Frostmourne@IcecrownCitadel are needed.
The map settings for plain Orgrimmar are some silly leftover that the Blizzard people left in and will probbaly never fix because you will never run into it in regular play. But for us programmers, the Blizzard API coyly offers us something called Orgrimmar that is only used in some phased quests where you get to go to Orgrimmar as an alliance character and not get killed.
As time has progressed the bliz programmers have done things that were not thought of originally... like reuse orgrimar maps. Some of the other map layers(floors) you can see, some you cant. Suffice it to say if you are going about normal life doing normal stuff (i.e. not raiding, not in a scenario, etc) Normally that means you are on map layer zero. For some reason the oh so wise programmers at Blizzard made Orgrimar differant and the normal layer is layer 1. Of course this wasnt figured out until very recently (I think it happened with siege or orgrimar raid or maybe 6.0.2) so all the guides are written as tho the normal level is level zero when in actuallity this one is level 1. Ludovicus is (I think) writing a script that will fix the guides so that wont be a problem. We just recently (as in in the last month) worked out how to handle this, and now the job of updating /sigh
If you for want to know what map layer you are on you can type /way list and tomtom will list where you are standing and any map points set in the current zone. However you can't move from one layer toanother without walking to whereever the new layer is. Cleft of shadows is a differant layer from the main city, but all of the main city is the same layer (including the very top where the flight master/zep towers are).
I hope that answers your question :)
It did, thank you very much. From my understanding, it is similar to one of the photo editing programs I used to use that used layers for the pictures. So that the background was layer zero, then you could add text on layer one, and crop in an object that wasn't in the original picture to layer two, etc. The difference here being, in the photo editing program you saw all layers (as long as you didn't turn a layer off, that is.) and in these maps, the layers you're not standing in are turned off and as you change layers, the one you were on is turned off and the new on is turned on. Very good. That must be how they work their phasing as well. But, instead of a map being sent to layer zero, one, etc, the entire scene is layered and as you enter that layer you disapear from the old one and apear in the new one. Sometimes with other players doing the same phase, sometimes set to only you in the phase. Like what happens with instances and raids (I'm told.)
Again, thanks, that was very helpful.
Phasing and instances are different. In phasing, your map layer is the same as it was before, but you can only interact with players on the same quest as you. In instances, you get sent to a different server on a different map (you can tell because you see the transition screen) and you are totally isolated from players not in yours group. Dungeons, raids, scenarios are all instances. Though to confuse things, some quests are instances and not phases. The difference being quest instances are usually solo scenarios.
So what it boils down to is: group with you or not or help you without being grouped.
I've noticed lately that every guide so far (started running a lvl 66 up to 90 two days ago, got up to 72 presently), Blade's Edge Mountains, Netherstorm, Howling Fjord and Dragonblight, has asked me to fly using the Bat Handle, flight point, to a location I've never been before. I seem to remember it saying to run or fly to the destination point. The waypoint keeps pointing to the location I've left, wanting me to go back to the flight point at my last location instead of toward the location I'm suppose to be going.
Are you perchance doing the Horde guides and refering to the "Bat Handler"?
Only the "Howling Fjord" refers to the Bat Handler at that level. Was it the [Test at Sea] or the [The Windrunner Fleet] quest?
Yes, I play Horde almost exclusivly. I remember those areas specifically because I got the characters up to level 66 before any major changes were made. Before, Warlords of Dranor prelaunch went live. Since then is when it's been happening. Prior to that, the guild would have me go to a place first before directing me to take a flight path to it. For example, "Run to Wyrmrest Temple." "Get the flight path." Then, the next time the guide directed me there it would have me take a flight path from Agmar's Hammer to Wyrmrest Temple. Today, when I was to go there from Agmar's Hammer the way point dircted me to the flightmaster in Agmar's Hammer to fly to Wrymrest Temple and I'd never been to Wrymrest Temple with that character. I flew my own mount there, but the entire time the way point arrow kept pointing back to Agmar's Hammer. Once I reached Wrymrest Temple the way point arrow disapeared and the guide moved on to the next step.
Edit: I guess it's not just flight points. I didn't notice this before, or don't remember anyway, but I'm doing the quest "A Certain Prisoner" in the Forlorn Mine in The Storm Peaks guide. The way point keeps pointing to Mildred the Cruel, the quest giver, even though I'm suppose to be giving the key to Lok'lira the Crone. As I'm standing facing Lok'lira the waypoint is pointing behind me at Mildred. I think I was wrong about the verbosity thing as well. Both the ! part of the step and the ? part of the step only say, "A Certain Prisoner (44.4, 68.9)" There isn't a description for either one. Must be that "0/10: gotten" and "get: 0/10 thing" you were talking about.
I went looked at the Storm Peaks guide and it is an error in the file. This appears to be one of the earlier guides written and perhaps we werent as good at documenting things then. There is no comments on the [A Certain Prisoner Step] and the coords are listed the same the ! (A) step as the ? (T) step. It would be a great help if you could write down coordinates and errors like this when you find them and we will get them fixed.
This addon was made early 2010 and there was a rush to get all the guides done and it looks like some could have been done better.
In the Jade Forest guide, you can add Ancient Pandaren tea Pot worth 100G on a table in Serenity Falls loc (26.25, 32.32). I don't know if it was added in since Draenor. I've run four characters through here and don't remember seeing it before.
it used to be in the guide? Because for the longest time there was a phasing problem and the note said run up and do this BEFORE you do the airfield quests. Ill go check and see what happened.
OK, checked, are you playing with notes on mouseover or always visable. If you don't have notes always visable, you may want to consider changing that setting. (Interface>Addons>WoW-Pro>Guide Display)
The teapot is mentioned in the Notes for the step that sends you to that spot. (Quest [Lay of the land]) We could not get the step to auto complete (not require you to manually check it off) for pick up treasure steps, so most of them are listed in the note of the quest done in the area.
Ok, this is wierd. I know there used to be a lot more notes given. I always play with mouseover notes unchecked. And, even now, it's unchecked so the notes are visible all the time. However, like in my post about verbosity, they're very short notes. For example, in Kun-Lai Summit, the step ! The Shado-Pan, the note under it simply says "From General Nazgrim. (2.28,80.29)." I'm sure when I ran another character though, it told me what I was suppose to do with General Nazgrim. I didn't see the not for the teapot. I think something is turned off on my computer that I can't see what I need to switch to get the full notes. The only think I can see is what you were talking about, either mouseover for the notes or always on. Maybe what I need to do is delete wow-pro addon, redownload it and reinstall it. I might have missed something somewhere. I don't know. I love looking at the notes as I'm doing the quests so I don't have to keep opening up my quest log. If you can think of something I'm doing wrong, please let me know.
Edit: That may have done it. Although, the note for General Nazgrim is still short, I went back to look at the Jade Forest and the Lay of the Land that talks about the tea pot is there now. Also, for the Jade Witch, when I ran that yesterday it didn't talk about the Jade Warrior Statue so I missed it. However, since the new download, it's there as well. I think when I downloaded it the last time, I must have gotten a file missing because it looks like the notes are as they were before. The verbosity is back, it seems. :D
Yay. One thing did occur to me. But it seems you have fixed it so it's all good. Blizz changed the format of quest objectives, they used to be 'collect whatever: 0/10' and now they are '0/10: whatever collected' any step that counted on that format needs to be corrected. If you were looking at a quest that had that format it's possible the objective wouldn't show at all. (And if it does show it won't update properly as you collect) these kinds of steps were used when 2 objectives were done in differant areas.
I'm not sure if it's just me, if I've got a button in the
wrong place, but it seems the older versions was a little more verbose when it
comes to what we're suppose to do. For instance, Dragonblight at a step towards
the beginning (I'm showing (51/436) not sure if that helps or not) under As you
go: is a step Flesh-Bound Tome with a description "Until you get a
Flesh-Bound Tome." Then it has -Flesh-Bound Tome: 0/1. What am I suppose
to do until I get a flesh-bound tome? I have no idea who I'm suppose to kill,
or what item I'm suppose to click on or what action I'm suppose to do that
yields this item.
Is there an option that I'm not finding that makes the
descriptions more verbose? I've run multiple characters though using this guide
and this is the first time I'm unsure what to do. If I had a better memory, I'd
probably just remember, unfortunately, I don't.
Thanks for pointing this out. Things are always changing in WoW and we try to stay on top of it, but alas, stuff happens. As I recall the only option to make it more verbose is the option to have comments show all the time or only when mousing over the step.
I went back to look at revision history and such to see if on this quest, there was a logical reason for what you were seeing. It looks like the guide was heavily revised around WoW 4.3 and the description was changed. You have undoubtedly looked on wowhead by now and found the answer, but in case you havent it should read "kill anub'ar cultists until you have a flesh bound tome". (The tome opens up some other quests) Also the tome won't drop unless you have done Marked for Death. I have revised the guide and the change will be part of the next version that is released. You can manually copy it from Dragonblight page if you want the changes now.
Thanks, I did look at wowhead.com and completed it. I was hoping there was a no comment, short comment and long one and that I just had a switch or feature turned to the wrong one. Ah well, it helps to know what quest the step is talking about. But, it's still an awesome guide. Simple enough to type in the name of the step, usually wowhead can get me close enough to get the quest title so I can look in my log or onto wowhead's comments on the quest. :) I, in no way, want to cause extra work for anyone. Especially when they've done so much work on these guides. I remember working on these quests without them. It is 1,000 times easier with them than without.
I'm finding a lot of instances where if I skip a quest (Aldar or Scryar specific and I'm neither - which btw, it still wants me to do those quests if I'm not with their faction) but it's not removing the instructions on how to do the quests. For example, I had to skip Measuring Warp Energies because it is given from Exarch Orelis and you have to be with the Aldar sec in order for him to give it to you. So, I skipped it since I haven't alligned myself with either. However, just spend the better part of 10 minutes trying to do step 44/954 "Use teh Warp-Attuned Orb to measure the Northern Pipeline." I couldn't get it to do anything. I finally went to wowhead.com and found out who gave the quest. Looked in my quest log and sure enough, I don't have the quest, because I skipped it. But that's just one example and I'm only on step 44. I think something might have gotten out of allignment with this one as I ran my other 4 toons though it prior to this patch (Warlords) coming out and it didn't do that for any of them. The quests I skipped, every part was automarked skipped. I didn't have to remember I skipped that one and click off each individual steps. As with this one, I have to click off Northern Pipeline as well as Western Pipeline step 45/954 and Southern Pipeline step 48/954.
Well, C steps for quests not in your log is new (and unwelcome) behavior. :( Were these proplematic steps immediately following steps that had autocompleted or ones you had manually checked off?
I'm not sure what you mean by proplematic steps, but some of them were immediately following the step to get the quest, some were several steps down after picking up different quests, turning in quests, then come to the part to to the first quest, when I skipped the quest, the step to do the quest was unchecked and had me fly to an area I didn't need to go since I didn't have the quest. Or, as in the example about the pipes, clicking on every portion of the pipe I could think of before going to wowhead.com to find out what I was trying to do was from a quest I skipped.
Just found one in Howling Fjord as well. When I logged on today, I have a quest to turn in, "? Trail of Fire To Apothecary Lysandeer. (78.6,29.0) Step (83/360). I had actually taken that quest, however, abandoned it when the guy I was rescuing ran off while I was fighting and got himself killed at the next leg of his escape. Rather than going back and retaking it, I just abandoned it. (The guy just loves to die, every character I've run through Howling Fjord he does this to. I don't know why I help him anymore. Anyway...) I had made it all the way to Winterhoof yesterday (? The Frozen Glade Step (84/360 (ok, those numbers don't appear to be the steps as Trail of fire is way before The Frozen Glade and is not just one step away. guess that's not a good reference for you guys. It appears to be the number of steps I've checked off instead of the step I'm actually on at the moment. Sorry.) And when I logged in, was sitting at the Trail of Fire step as being unchecked and needing to be turned in. That's kind of like what was happening in netherstorm, it's not recognizing stpes are being manually clicked off or it recognizes it at first but then uncheckes it at some point later. When I abandoned Trail of Fire, the turn in step autochecked off. But, obviously, didn't stay checked.
Sorry to come up with so many problems for you. :(
Ive also noticed that stuff checked off does not STAY checked off. Alas, thats not something I can help with (other than to say its not just you...) As I understand it, it should stay checked off unless you reset the guide (a menu option off of the WoWPro configuration, or right click in the title bar)
By all means keep telling us about errors you find and we will fix them as we are able.
First, thank you all for the amazing amount of work you have put into these guides. I've leveled numerous characters during the past 6 years.
I am running into a problem when I attempt to download the latest addon. I receive an error stating "The website declined to show this webpage" Most likely causes: The website requires you to log in.
I login to the site and receive the same error. Any and all help is appreciated.
Its all fixed now, download away.
I'm not sure I have a good handle of how this site works - I found an error on the WPL page and posted a fix to it in a comment (since I don't seem to be able to edit it) and I'm just wondering how to get that in.
I'm having a problem where all of my guides are always forgetting my skipped steps every time I log in or reload. Just installed version 2.6.4 and still happens. I tried deleting the saved variables for wowpro and it's still happening. If there's somewhere better to post this, let me know :)
The same with me. Also, when I try to skip a step the guide isn't advancing. I.E. When I go into Valley of the Four Winds with my DK, who has done most of it already, it's stuck at the opening step "Valley of the Four Winds, Make your way to Valley of the Four Winds." Even though I'm on step (290/298) it won't go past the first step unless I manually scroll down. When I left click, it clicks then immediately removes the click and makes it the top displayed step. When I right click, the check mark stays, but it stays at that point rather than jumping down to the 292nd step, where I should be.
As a side note, I'm a little confused as to what the record, stop, add, etc buttons are for. Am I able to add a step for future characters to follow if I want? If so, will those added steps follow when and if I install an upgraded version of wow-pro? Is the subtract enabling me to remove a step that I don't want to do on any future characters so that it won't show up for them? What exactly am I recording? If I click on that will I record video on how I'm doing the steps that I can upload to YouTube later? If I delete a guide, will I be able to get it back later? Or is that permanent? What reason would I ever need to use that? Is there a manual that explains all these things that I just haven't found yet?
Another side note (these side notes are because I am having so much trouble with that captcha thing and really don't want to try it with three posts which typically I have to "save" 15 to 20 times before it takes.) Anyway, do you guys have a suggestion we can use about TomTom or Carbonite? Each addon hasn't been updated since (TomTom September 11, 2013 and Carbonite March 11, 2013) so they're loading out of date. I've not tried Carbonite, but TomTom doesn't show it's waypoint since WoD prelaunch came out. I have left a message there, but so far it's not been answered. Could it be possible you guys can write your own waypoint addon for wow-pro?
Downloaded the new Ace3-Release-r1122 and Ludo_TomTom_for_WoD_2014_1018 and everything (so far haven't run it though it's paces yet) is working like a champ. Thanks. :)
If you have the recorder active, you have got to get rid of it, as it makes the base addon act a little weird.
The recorder is for guide writers only.
OK. I have replaced most of the starting zones guides with versions that are in their original zones. I'll post an update tomorrow.
Have just written a program to translate coordinates for the starter zones. Will be updating them today!
@Aldavor Yup! The maps are not correct, but I am hoping they are close enough. If not, then I will have to patch for them all.
@Ludovicus I'll give it a shot over the weekend; is it the starter zones you need checking?
Anyone want to test the latest addon? https://github.com/Jiyambi/WoW-Pro-Guides/archive/master.zip It has serious mapping fixes.