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Home » Guides » Instance Guides » Raid Instances » Karazhan

Karazhan Tactics guide from Attumen to the Maiden Of Virtue

Submitted by bendoc91 on Thu, 2007-07-19 14:23.

 

0

Hello, I am Kaliora from Dragonmaw server, I'm in Ace Of Hearts (Guild) and we are preparing ourselves for a big clear of Karazhan.
I took the responsibility of writing the tactics for our raid and I would love to get soem input about it, so, there it is:-)

Ace Of Hearts "Elite Team Project" Tactics

Group Composition:

Tanks:
Feral druid, Prot warr or Prot pally
DPS:
Warlock:
Rogue/Boomkin (I'd rather have a rogue)
Shadow Priest
Hunter
Mage

Healers:
Holy Paladin/Resto shaman
Holy Paladin
Holy Priest

------------------------------

Written by Kaliora, 70 Druid, Dragonmaw EU realm
Thanks to WoWhead, Wikidot.com, Lemmings of the Light
Boss Tactics by encounter order:

Attumen the Huntsman:

-Kaliora will affront Midnight (The horse), build up sufficient aggro at which point the DPS will start (Not too much, keep your strengths up for Attumen!)
-At around 95% Attumen will spawn at which point Beanz will charge him, disarm him and build up agro. You can also spell reflect his disarm move. Let the DPS roll on MIDNIGHT!
There is NO DPS on Attumen whatsoever!

At about 25% (Midnight's HP) Attumen will mount up and wipe his agro list. Beanz will charge and tank him; and Kaliora will just switch to DPS (in tanking gear obviously). Midnight will be tanked a bit far away from the raid group. Everybody must stand EXACLY behind him in order to avoid charges.

Congratz! That was the gear check and u just passed

Moroes :

Moroes is a little more tricky than Attumen as he has 4 undead adds and does substantially higher DPS. We have only 3 undead CCs (I do not consider chain fear to be one since it is much too risky) so 1 add will have to be killed before we start pounding on Moroes.

He has 6 possible adds: Baron Rafe Dreuger (a Retribution Pally) Baroness Dorothea Listipe (Shadow priest) Lady Catriona Von'lndi (Holy Priest) Lady Keyra Berrybuck (a Holy Paladin) Lord Crispin Ference (Prot war) Lord Robin Daris (Mortal Strike Warr).

In every fight, a random combination of 4 from the 6 of them is chosen.
Here is the way we will deal with each add, by the order of threat, from the least feared to the most horrible bastard of an add!

Baroness Dorothea Milstipe – A gift from heaven... Soloable by a mage with some skills! If she appears she will be burnt down before the fight, piece of cake.

Lady Cathriona Von'Indo – Holy Priest, if we need to burn this one down before the fight we'll need at least 1 rogue and 1 mage in order to interrupt, kick, stun and counterspell her. She can dispel the shackles so it's important to interrupt this.

Lady Keira Berrybuck – Holy Paladin. In the worst case scenario, (4 hardest adds) she will be burnt down first. She dispels CC so interrupt, stun, counterspell, even fear! in order to kill her before she ruin our CC.

Baron Rafe Dreuger – Will dispell, shackle him. Refresh the shackle a lot since if the shackles won't overlapse he could just stun and kill the shackling priest.

Lord Crispin Ference – He does low DPS but has very very high armor and HP. Our good old drood is going to tank him (always OT if this one spawns) not worth a CC.

Lord Robin Daris – SHACKLE! Will 2 shoot any cloth, leather and even the occasional mail wearer.

After the adds have been taken care of we will make place for Moroes. It's basically a Tank & Spank fight with a few extra abilities. There will be 2 tanks on Moroes at ALL times since he can just stun one and move on to the next in his agro list (We don't want a Pheebs or Baenez rug up there). DPS MUST NOT EXCEED THE TANK SECOND ON THE THREAT METER beacause of the stun.

Moroes abilities are the following:
- Garrote, horrible bleed, will have you take 1K damage every 2.5 seconds! Let the healers know! Dwarves can use stoneform to neutralise the effect. otherwise, a paladin's Blessing of Protection (BoP) can rmove the effect. Tanks should NEVER EVER get a BoP as it resets aggro of the target.

- Blind: A simple poison can and will be dispelled, will only be cast on main tank.

- Gouge: He will gouge, stunning the MT and moving on to the next person in the agro list (Hence the importance of constantly having 2 tanks on him).

- Once Moroes will get to 30% he will be "enraged" which will increase his damage, there's nothing we can do about it.

In short:
Take care of adds, kill Moroes. Once Moroes is dead kill the CCed adds by their threat position, from highest to lowest unless Lord Crispin Ference is there in which case just make your favorite droods life easier.

The Maiden of Virtue:

Essentially a simple fight, not too much monkey business. The key to her heart of stone (we will dissect it once it will stop beating) is positioning. She has a chain lightning ability. If we let this one bounce across the raid we will wipe so we need to keep our distance.

Maiden is in a circular room, here is a diagram of how it should look:
*Bugger! I can't put the picture up here so just follow the link me harties'!
http://www.nrilinks.com/ph/frame1.asp?albumid=2022&uid=bendoc91&phid=18106

Our main tank here will be Beanz (Prot Warr) since Kaliora (Druid) can do more DPS than Beanz (Prot specced Warrior). Our DPS on Maiden is going to be a rogue. The 2 meleeers on Maiden are going to have to be exactly opposed to each other, as far away as possible from the other. Rogue, don't expect any healing! Once you are low on HP just run back (Out of Consecration) and bandage yourself! We do not have mana to waste on you. Once you're low just run out (Check Lightening timer so you won't wipe us) to a place where you'll be in the middle of nowhere, we will designate this place before the beginning of the fight.

Maiden has a "Holy Ground" around her during the whole encounter. She will be tanked where she stands.

There are 2 hard spots in this fight: The 12 second stun and the holy fire.

The Holy fire will be dispelled immediately or it will slay whoever it's cast on in no time!

The stun (called Repentance) is another story… It lasts 12 seconds and is broken if you take damage. There is at least an interval of 25 seconds between each stun. There are 3 tactics to keep the tank alive during this: -

A) A paladin put blassing of sacrifice on the tank before the stun so that the shared damage brings them out of repentance and they can continue to heal
The others, run just to the limit of the holy ground and tell beanz when is it on so he'll move her around (one step for each part since you will be just on the limit.)
For weither of these tactics to work, a boss mod is required as it has aa repentance timer. THIS IS AN ESSENTIL ADDON FOR HEALERS AT THIS FIGHT. Bigwigs is good. And we will also try Deadly Boss Mods, plaese DL both evreyone so we will decide which one works best for us.
Heals (ONLY HEALERS) get into the holy ground just a few seconds before repeatence and move back just after it's gone. Others, stand on the limit so we will move her alittle.
C) The tank can pull the maiden towards a healer so that they get hit by holy ground and come out of the stun. this is the least ideal tactic. (We will use it only for the ranged DPS the healers will use one of the tactics above) The paladin with the highest +Healing will cast BOSac.

The hunter should NOT use his pet to DPS as it might bounce the lightening but he should put it in one of the empty corners of the room so it will take a holy fire instead of the raid. A shaman's grounding totem can also steal a holy fire spell. The warlock should use an imp in phase shift (extremely important to keep him or he'll bounce the lightning, die and maybe kill another raid member in the process) we only need the imp for the blood pact.

NUKE HER! Show no mercy and she will succumb! Eventually…

If all goes well, we should have all this done in one day, if not, I will spank every single one of you lovies
All Praise Ace Of Hearts!!!

P.S: If anybody has something to say please do NOT edit this post but respond with a new one so I will be able to see and respond more easily to the changes you think should be made. If you have any big problem please speak to Xxxx (I'm not sure he would like his name here) or me In-Game.

Thx a lot for reading and I hope that maybe it will help you! I'm sure it's not perfection but in theory it should work..

‹ KarazhanupObsidian Sanctum ›
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Seems pretty accurate for

Submitted by SlowWalkere on Wed, 2007-08-22 00:43.

Seems pretty accurate for me. Here are some observations from my time in Kara...

On Moroes, we generally kite and kill two of the adds. Two get permanently shackled. This keeps the DPS occupied for a few extra seconds so that the OT has plenty of time to establish aggro.

Also, an Ice Mage can Ice Block out of the Garrotte. We've found that the make it or break it part of the fight is how you deal with Garrotte. If your healers aren't well geared and they are running out of mana, or if you don't have enough ways to clear it (BoP, Ice Block, Stoneform), you need to step up the DPS and take Moroes out quicker. If your healers have gobs of mana regen, though, you can take your sweet time.

As for the Maiden, note that the Blessing of Sacrifice trick won't work as effectively after the next patch (there will be a one minute cooldown on the spell). One option is to take two Paladins and alternate which one does a BoS. You could also, with three healers, have one person step forward into the consecrate shortly before the Repentance hits. They can use instant casts to dispel and help heal, then step out once Repentance hits to avoid the silence.

Good luck. And once you've got the fights down, it's all definitely do-able in one night. We've got a full clear down to about 5-6 hours now, and we can clear to the Opera in 2-3.

Writer's Desk - Guides, Articles, and Tips for World of Warcraft

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Comment

Submitted by bendoc91 on Sun, 2007-07-29 00:56.

Hi,

I have absolutly nothing against shamans or any other class taht I haven't mentioned here.. In my guild we have exacly 0 level 70 shamans which is why I haven't written it here and I haven practicly no experience with shamans...
Second, this is just a plan for my guild, I have built the best group I could think of with what I have. Maybe one of the pallys could be replaced by a shammy (I'd rather they sound IMBA;-).
My last point is good for all guides and things that you generally comment: Read before badmouthing... I have mentioned somewhere that this is a plan for MY guild, MY case. Shamans are a very nice class and I haven't meant to offend you in any way but please read the guide before commenting it.

Edit: I have edited the guide so it will fit all classes. Since the rogue CC is useless in this part of Kara it doesen't matter weather it's a rogue or a boomkin. Shaman is in as you see but I don't think it has a place as DPS so evrey time that I say Kaliora I mean the druid and Beanz is the warrior. At attumen the MT needs to have the boss and the OT should be on the horsie, at the rest, use ur judgment.

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critical mistake

Submitted by scarr09 on Thu, 2007-07-26 21:38.

I havent read past the group assortment and i already dont like this guide and that is becuase you failed to include all the classes in this guide i have a shaman and according to your guide i have no place in kara

in order to make a good guide you need to make it so that it can work for all players otherwise its only useful to some people.

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What I got from this was

Submitted by walo on Fri, 2007-07-27 03:16.

What I got from this was that it is not a guide, rather a plan for (by the sound of the name) her guild (sorry if you're a guy), therefore it doesnt matter, maybe they dont have many shamans, point is, it is stated that this was made as a plan for her guild

oh yea, feedback hmm....looks great, sounds like you are very educated on what needs to be done, and how, GL you guys

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