The revisions let you track differences between multiple versions of a post.

  • strict warning: Non-static method view::load() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/views/views.module on line 879.
  • strict warning: Declaration of views_handler_argument::init() should be compatible with views_handler::init(&$view, $options) in /home/www/wowpro/public_html/sites/all/modules/views/handlers/views_handler_argument.inc on line 745.
  • strict warning: Declaration of views_handler_filter::options_validate() should be compatible with views_handler::options_validate($form, &$form_state) in /home/www/wowpro/public_html/sites/all/modules/views/handlers/views_handler_filter.inc on line 589.
  • strict warning: Declaration of views_handler_filter::options_submit() should be compatible with views_handler::options_submit($form, &$form_state) in /home/www/wowpro/public_html/sites/all/modules/views/handlers/views_handler_filter.inc on line 589.
  • strict warning: Declaration of views_handler_filter_boolean_operator::value_validate() should be compatible with views_handler_filter::value_validate($form, &$form_state) in /home/www/wowpro/public_html/sites/all/modules/views/handlers/views_handler_filter_boolean_operator.inc on line 149.
  • strict warning: Non-static method view::load() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/views/views.module on line 879.
  • strict warning: Non-static method view::load() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/views/views.module on line 879.
  • strict warning: Declaration of flag_handler_relationship_content::ui_name() should be compatible with views_handler::ui_name($short = false) in /home/www/wowpro/public_html/sites/all/modules/flag/includes/flag_handler_relationships.inc on line 87.
  • strict warning: Declaration of flag_handler_relationship_counts::ui_name() should be compatible with views_handler::ui_name($short = false) in /home/www/wowpro/public_html/sites/all/modules/flag/includes/flag_handler_relationships.inc on line 149.
  • strict warning: Non-static method flag_flag::factory_by_row() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 890.
  • strict warning: Non-static method flag_flag::factory_by_row() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 890.
  • strict warning: Non-static method flag_flag::factory_by_row() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 890.
  • strict warning: Non-static method flag_flag::factory_by_row() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 890.
  • strict warning: Non-static method flag_flag::factory_by_array() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 961.
  • strict warning: Non-static method flag_flag::factory_by_array() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 961.
  • strict warning: Non-static method flag_flag::factory_by_array() should not be called statically in /home/www/wowpro/public_html/sites/all/modules/flag/flag.module on line 961.
  • strict warning: Only variables should be passed by reference in /home/www/wowpro/public_html/sites/all/modules/flag/includes/flag.views.inc on line 241.

Revision of Newb-No-More Guide from Thu, 2009-04-09 23:23

Lycander's picture

Hello, everyone. My name is Lycander, and welcome to the Newb-No-More guide. This guide was originally written by Bladetooth and with Jame's permission, I've taken it over. Bladetooth originally designed this to be a compilation of various new player guides he'd written to help people new to MMOs in general as well as World of Warcraft. With that in mind I'll be covering a lot of different topics as we go. Any feedback or suggestions would be appreciated!

Important Note: For the most part, I'm not going to be repeating Blizzard's information. This applies to such topics as class abilities, racial benefits, etc. I don't want this to be a re-write of the user manual.





Introduction



This guide was originally designed to help people new to World of Warcraft, and to MMOs in general. I'll try to cover everything that you'll need to get started and hopefully have fun playing. Please note that this is NOT a leveling guide. If you want one of those, there are plenty of excellent ones right here. What this guide is for is to help you get in and understand the game, and hopefully allow you to enjoy it.
Throughout this guide, I use a few color codes. They are as follows:
  • When talking about zones, names in RED are Horde zones, BLUE are Alliance zones and ORANGE are Neutral/Contested zones. (Please see Realms below for further explanation)
  • When discussing races, names in red are Horde and names in blue are Alliance.
So, how does one go about starting to play this game? Well, there are a few things you have to do before you can take your first steps out into the World of Warcraft. They are:
  1. Choose the realm you'll create your character on.
  2. Create your first character on that realm.
    • Select your race (which will also select your faction). You will also select your gender at this time, but since is has absolutely no effect on gameplay this is the last time I'll mention it.
    • Select your Class
    • Give your character a name. Blizzard has a pretty extensive naming policy which you'll need to abide by.
  3. Enter the game
What does all this stuff mean? See below for explanation of the different parts.





Realms



The first major decision to make is the Realm on which you'll be playing. If you have friends that play and you want to join them, you MUST create a character on the same realm as they are if you want to play with them. You'll also need to be the same Faction. There are three factors which should influence your choice of realm. They are Type, Population and Location, each of which are covered below.
    Type - Realm type defines your interaction between your character, the environment and other players.
    • Normal - This type of world is closest to that of your typical console or PC-based game. It's you versus the game's AI. You only become killable by other players if you enter an opposing faction's Capital City, enter a battleground, attack or buff another flagged player, or by turning on your own flag manually. You are also allowed to have characters of both factions. This is generally considered the easiest type of realm to play on.
    • PvP - This type of realm is almost identical to a Normal realm, except you will become flagged for PvP if you enter OPPOSING or CONTESTED territory. This is most of the game world.
    • RP - Role-Playing realm. Similar to a Normal realm, except you are also agreeing to abide by Blizzard's Roleplaying Policy. You should definitely read this policy before joining this type of realm.
    • RPPvP - This is a PvP realm with the Roleplaying Policy in effect.

    Population - This is pretty straightforward; it's the amount of people who play on the realm.
    • Higher population realms will have more people to help you out, but the extra people can cause higher amounts of lag. High population realms may have a login queue, meaning you have to wait before you can play, or may even become Locked, meaning you can't log in at all.
    • Low population realms mean less lag and no login queue, but it may be hard or impossible to find help.
    • Recommended realms are usually newer realms, with a small population and may not have any high level characters, depending on the server's age.

    Location - This is a general idea of where the game server is physically located. The closer you are, the less lag you generally have. You should usually choose one in the appropriate region for you. However, you may choose other areas. If you work a night shift, for instance, a realm that's 8 hours ahead of you might have more people on, since it's afternoon there. The choice is yours.





Your Character



There are 3 major choices that you will need to make when creating your character. They are Faction, Race and Class. Faction determines what race you can be, and race determines what classes you can be. There are 2 playable factions, 5 races per faction and 10 classes. Not every race can be every class, and some classes are restricted to only 1 race per faction. I will be presenting Classes first, since this is what you'll be playing.


Classes

Classes are what really define how you will play the game. They will determine how frequently you will be needed in a group, how you will survive when battling, how you will be dealing your damage, etc. Make sure you pick a class you will have fun with.

In some of the cases below, I've listed the most common nicknames given to each class, at least the non-derogatory ones. I haven't included ones that are merely stating the talent tree, such as "ret pally", since those should be explanatory. Most of these names come from what is usually considered the "defining" talent from a tree, such as Tree of Life is why resto druids are called "Trees".


Please remember that these are guidelines - there are exceptions to every rule. An arms warrior might be able to tank an instance, and a balance druid may be able to heal it. These are just guidelines to help you choose something to fit your playstyle. The classes are detailed out below.


Death Knight (DK)

Death Knights are WoW's first Hero Class. You can only create a DK if you have at least one character level 55+ and have Wrath of the Lich King installed, and you are only allowed one DK per realm. DKs start at level 55, and are an incredibly powerful class. They are a melee class that can be either a Tank or DPS. A DK's abilities either generate or consume Runic Power.
  • Allowable Races - All
  • Talent Trees - Blood, Frost, Unholy
  • Roles - Melee DPS; Tank
  • Pros - Incredibly powerful; wears plate; has some ranged abilities; has some AoE abilities; can summon pets; can enchant their own weapons
  • Cons - Runic Power can be tough to manage; very little crowd control



Druid (Kitty; Bear; Tree; Boomkin)

Druids are the most versatile hybrid class. As they rise in level, they gain access to various forms that grant them access to a wide variety of abilities. This also works against them, as the gear for one form may be useless in another and most druids tend to have multiple sets of gear which leaves less bag space. Depending on what form a druid is in, abilities either use rage, energy or mana. Druids can wear up to leather armor, but certain talents and forms increase this amount to the equivalent of plate. Druids are also the only class that can bring a dead player back to life in the middle of combat.

  • Allowable Races - Night Elf; Tauren
  • Talent Trees -
  • Roles - Tank; Healer; Melee DPS; Ranged DPS; Crowd Control
  • Pros - Can fill nearly any role; can be adjusted to suit almost any play style; can heal self and others; can resurrect others in-combat
  • Cons - Need very different gear depending on spec; each form requires a different play style



Hunter

Hunters are the only class whose primary source of damage comes from ranged weapons. Adding to that is the wide variety of pets a hunter can control, and these are part of their damage potential. Hunters have some melee capabilities, but those are usually focused around letting them get farther away from their opponent so they can start shooting again. Hunters are also one of the primary crowd control classes. And if things go horribly wrong, hunters can Feign Death to get out of a lot of situations.

  • Allowable Races - Draenei, Dwarf, Night Elf; Blood Elf, Orc, Tauren, Troll
  • Talent Trees - Beast Mastery, Marksmanship, Survival
  • Roles - Ranged DPS; Crowd Control
  • Pros - High ranged damage output; good crowd control; wide variety of pets; Can wear Mail armor or less, depending on level; can heal their pet
  • Cons - Very little melee capability; has to carry a lot of ammo; Can't heal self



Mage

Mages are generally considered the best AoE class, and are exquisite ranged DPS. Their ability to Polymorph opponents can often mean the difference when things go wrong.

  • Allowable Races - Draenei; Gnome; Human; Blood Elf; Troll; Undead
  • Talent Trees - Arcane, Fire, Frost
  • Roles - Ranged DPS; Crowd Control; AoE
  • Pros - Can create their own food and drink, saving money; can teleport to all major cities; Excellent crowd control vs. humanoids and beasts
  • Cons - Can only wear cloth armor; no real melee capability; no healing ability; focusing entirely on one damage type can leave them vulnerable



Paladin (Pally; Healadin; Tankadin)

Paladins are another hybrid class, similar to Druids. Warriors of the Light, paladins are capable of doing melee damage, tanking and healing. Using Repentance, paladins can provide back-up crowd control as needed. With the ability to wear plate armor, paladins are also hard to kill.

  • Allowable Races - Draenei; Dwarf, Human; Blood Elf
  • Talent Trees - Holy, Protection, Retribution
  • Roles - Tank; Melee DPS; Healer
  • Pros - Can wear plate armor; can heal self and others; can deal Holy damage, which is hard to resist
  • Cons - Virtually no ranged abilities; different gear sets are required depending on role



Priest (Spriest)

Priests are the class that most people think of when they think "healer", but are a very good DPS class as well. They can deal Holy damage, which is a type very few things can resist. They have the ability to reduce the damage they take significantly, and can return health and even mana to their entire party with spells.

  • Allowable Races - Draenei; Dwarf; Human; Night Elf; Blood Elf; Troll; Undead
  • Talent Trees - Discipline, Holy, Shadow
  • Roles - Healer; Ranged DPS
  • Pros - Excellent single-target and group heals; some damage spells heal the whole group or return mana; can deal Holy damage, which is hard to resist
  • Cons - Can only wear cloth armor; no melee capability; limited AoE damage; Unreliable crowd control except vs. undead (Please note that Undead players are considered humanoids.)



Rogue

Rogues are one of the primary melee DPS classes in the game. They can use poisons on their weapons to provide extra damage or weaken their opponents. Their Stealth ability allows them to get a lot of places alone that others can't, and their ability to Vanish can get them out of almost any situation. Their Sap ability is an excellent piece of crowd control. Finally, rogues are the only class that can open locked chests and items without the need for a separate profession.

  • Allowable Races - Dwarf; Gnome; Human; Night Elf; Blood Elf; Orc; Troll; Undead
  • Talent Trees - Assassination, Combat, Subtlety
  • Roles - Melee DPS; Crowd Control
  • Pros - Extremely high melee damage potential; ability to open locks; can stealth; can use poisons to provide status effects
  • Cons - No healing ability; almost no ranged ability; can only wear up to leather armor



Shaman

This is another hybrid class. A shaman is capable of enchanting their own weapons with various effects for limited periods of time, and can use various totems to provide several benefits to their group. They also have excellent melee and ranged capacity. They can also Reincarnate. However, totems are usually easily destroyed if attacked directly, and their major crowd control ability is only available at level 80.

  • Allowable Races - Draenei; Orc; Tauren; Troll
  • Talent Trees - Elemental, Enhancement, Restoration
  • Roles - Melee DPS; Ranged DPS; Healer
  • Pros - Ability to enchant their own weapons; can self-resurrect; many short-term self and party buffs; can wear up to mail armor
  • Cons - Reliant on mana pool for all roles; totems are easily destroyed if attacked directly



Warlock

Warlocks are WoW's second pet class, along with hunters. However, where a hunter's pet is designed to contribute to his damage output directly, a Warlock's pet is used more for support. Warlocks specialize in spells that do damage over time, but also have an arsenal of spells that can deal massive direct and area damage. Warlocks are capable of creating items that can be used to heal others, or even allow someone to ressurect themselves after dying. They are also the only class that can summon other players to their location without needing to leave the area they're in. However, most of their sought-after abilities require a Soul Shard, and carrying around several requires inventory space.

  • Allowable Races - Gnome; Human; Blood Elf; Orc; Undead
  • Talent Trees - Affliction, Demonology, Destruction
  • Roles - Ranged DPS; Minor crowd control with pet
  • Pros - Vary high damage output; can summon various pets for different effects; can create Soulstones to allow themselves or others to return to life; can summon others
  • Cons - Can only wear cloth armor; most pets and various abilities require Soul Shards which take up bag space



Warrior

A warrior has 2 choices of play style - Tank or DPS. One of only 3 classes capable of wearing the heaviest armor in the game, they excel at taking punishment as well as dishing it out. Warriors have Stances that they switch between, giving bonuses and penalties while providing access to different abilities in each stance. Warrior abilities cost Rage, which is generated when you deal or take damage.

  • Allowable Races - Draenei; Dwarf; Gnome; Human; Night Elf; Orc; Tauren; Troll; Undead
  • Talent Trees - Arms, Fury, Protection
  • Roles - Melee DPS; Tank
  • Pros - High armor and health; able to use shields; Titan's Grip allows for massive damage.
  • Cons - Very few ranged abilities; no long-term crowd control; Relies on others for healing; very little AoE
When discussing classes, anytime there is something in brackets beside the name, such as Druid (Balance), It refers to the area that person should have spent their talents in. I'll usually only use this when there's a massive difference between the various talent trees. For instance, Whether a mage has specialized in Arcane, Frost or Fire trees, they are still a ranged damage dealer. However, a shaman that's spent thier points in the Enchancement tree is melee dps while one that's spent their points in Elemental is ranged dps.





Factions

In the World of Warcraft, there are but two playable factions: The Horde and the Alliance. Neither side is considered good or bad, so don't let that affect your decision. The Horde has Blood Elves, Orcs, Taurens, Trolls and Undead. The Alliance has Draenei, Dwarves, Gnomes, Humans and Night Elves. Remember that if you are flagged for PvP, any member of the opposite faction can kill you. The same goes for NPCs, but they can attack you even you aren't flagged.

When you are a faction, either Horde or Alliance, you are unable to talk, mail, or in any other way communicate with the other side. The only means of communicating is by the use of emotes and killing. Make sure that if your friends play WoW, you pick the same faction as them if you want to talk to them. Also note that if you have alts in different factions, you can't mail items or money to them, so be careful.

Note: The term Faction also applies to any group you can gain reputation with. There are quite a number of them, and gaining reputation with some may cause you to lose reputation with others. As there are plenty of guides talking about factions, I'll leave the details out of here.





Races

You should have chosen the class you want to play, or at least narrowed it down. Since each race can only be certain classes, you'll need to choose one that can be the class you want. Each race offeres certain abilities, but the difference at the higher levels is miniscule so choose a race you think you'd have fun playing as opposed to strictly for the benefits. Some races grant benefit to professions. While this provides a jump at the start, there is no difference between a 450 and a 455 jewelcrafting or herbalism, for instance, so you don't necessarily need to pick a race with a bump to whatever profession you choose.


I am working on a racial size comparison chart, but right now it's WAY to big to display here.





ALLIANCE



Draenei
  • Available Classes - Death Knight, Hunter, Mage, Priest, Paladin, Shaman, Warrior
  • Racial Mount - Elekk (Elephant}
  • Home City - Exodar

Dwarf
  • Available Classes - Death Knight, Hunter, Paladin, Priest, Rogue, Warrior
  • Racial Mount - Ram
  • Home City - Ironfogre (IF)

Gnome
  • Available Classes - Death Knight, Mage, Rogue, Warlock, Warrior
  • Racial Mount - Mechanostrider (Robotic ostrich)
  • Home City - Ironforge (IF)

Human
  • Available Classes - Death Knight, Mage, Paladin, Priest, Rogue, Warlock, Warrior
  • Racial Mount - Horse
  • Home City - Stormwind City (SW)

Night Elf
  • Available Classes - Death Knight, Druid, Hunter, Priest, Rogue, Warrior
  • Racial Mount - Nightsaber (Large sabre-toothed cat)
  • Home City - Darnassus (Darn)



HORDE



Blood Elf
  • Available Classes - Death Knight, Mage, Paladin, Priest, Rogue, Warlock
  • Racial Mount - Hawkstrider (Large, flightless birds)
  • Home City - Silvermoon City (SC)

Orc
  • Available Classes - Death Knight, Hunter, Rogue, Shaman, Warlock, Warrior
  • Racial Mount - Wolf
  • Home City - Orgrimmar (Org)

Tauren
  • Available Classes - Death Knight, Druid, Hunter, Shaman, Warrior
  • Racial Mount - Kodo (Large horned lizard)
  • Home City - Thunder Bluff (TB)

Troll
  • Available Classes - Death Knight, Hunter, Mage, Priest, Rogue, Shaman, Warrior
  • Racial Mount - Raptor
  • Home City - Orgrimmar (Org)

Undead
  • Available Classes - Death Knight, Mage, Priest, Rogue, Warlock, Warrior
  • Racial Mount - Skeletal Horse
  • Home City - Undercity (UC)





Stats


First, know what the stats are and mean. There are 5 stats: Strength, Agility, Stamina, Intelligence and Spirit. Here's a list of the stats, as well as the base effect. of each one. Please note that some classes can receive additional benefit from certain stats. Druids, for instance, may receive part of their intellect or spirit as spell power. Also note that most player stats affect the stats of your pets, if you have any.

    Strength: Strength affects your attack power (AP) with melee weapons, as well as the amount of damage you can block with a shield.

    Agility: Agility increases your AP with ranged weapons, your armor, dodge rating and your weapon critical hit chance.

    Stamina: Determines how much Health you have. Also determines pet health. While Stamina is important to all classes, Ranged classes will generally have less because they can kill the mob before it gets to them. More Hit Points are always a good thing, however. Remember, The Number 1 cause of death among players is loss of health!

    Intellect: This determines your maximum mana, as well as your critical strike chance for spells.

    Spirit: Determines your Health regeneration (Out of combat) and Mana regeneration (When not casting).

From these stats, you have a set of derived stats that will be affected. For instance, Attack Power increases the damage you do with your weapon. Each class, and even the different specs for a specific class, usually require that you concentrate on different stats. Please refer to a class guide to figure out what's best to build for.

For any of the other stats, such as mana regen, crit chance, haste rating, etc., you can hover over that stat on your character sheet and it will tell you what it does.

Talents

What are talents? The short answer is they are the area you specialize in on yoru character. Now, for the long answer. You get 1 talent point whenever you gain a new level, starting at level 10. You won't even be able to access your talent screen until then. Each talent point can be spent to get increases to existing abilities, or even entirely new ones only available through the talent tree. Ones farther down the tree require that you have spent X number of points earlier in the tree. You are not required to spend your points only in one tree, but the best stuff in a tree is usually extremely deep into that tree. You will have 71 points when you hit 80, and to get to the last talent in any specific tree you'll have to spend 51, leaving only 20 for other trees, or to finish spending in that tree. Please refer to the various Class Guides available here for suggestions on how to spend your points.

IMPORTANT: Once you spend a talent point, it's locked into place. You can reset your talent points, known as a respec, by visiting your class trainer. However, it costs 1 GOLD the first time. After that, it goes up to 5, then increases by 5 every time after that until it hits the max of 50 GOLD. Every month that goes by and you haven't respecced, the cost drops by 5 gold, to a minimum of 10 gold. Do some research before you spend them and save yourself some money.


Professions and Secondary Skills

Professions and Secondary Skills are available to every race and class. They area each described below.

Professions
Your character is allowed to learn up to two (2) professions. Professions fall into two categories - Gathering and Crafting. Gathering professions are used to get materials from the environment, and the crafting skills allow the player to create various items, some that only they can use.
  • Herbalism - This ability allows you to gather herbs from the environment. Grants the player the ability to cast a HoT on themselves.
  • Mining - Allows you to gather metals, stones and gems from the environment. Grants the player extra hit points.
  • Skinning - Allows you to gather leather and hides from the corpses of some creatures. Grants the player an increased chance to critically strike.
  • Alchemy - Creates potions and transmute substances
  • Blacksmithing - Create weapons, as well as mail and plate armor
  • Enchanting - Add stat increases or abilities to weapons and armor; disenchant magic tiems for components
  • Engineering - Create various items and gizmos, as well as explosives Smiling. Most items created by engineering can only be used by engineers.
  • Jewelcrafting - Create rings and trinkets, as well as cut raw gems to give stat bonuses.
  • Leatherworking - Create leather and mail armor, as well as some enhancment items.
  • Tailoring - Create cloth armor, as well as create speciality cloth.
  • Inscription - Create glyphs, which can be used to enhance the effect of certain player abilities. Can also create some equippable items.
Giving your character two gathering professions is a great way to make money. If you want to take a crafting skill, it's highly recommended that you take the appropriate gathering skill to keep yourself supplied with materials. The exception to this is tailoring, which uses the cloth that drops off mobs. Enchanting goes well with this, as the items you craft with tailoring can be disenchated to give you mats for enchanting. Otherwise, any gathering profession is a good pairing.

Secondary Skills
Players can learn all of the following secondary skills in addition to their two professions.
  • First Aid - This is the ability to make bandages out of various pieces of cloth. The higher your skill in First Aid, the better bandages you can use or make.
  • Fishing - This ability allows you to gather fish and other stuff from the various watery locations in the game.
  • Cooking - Allows you to create various foods, many of which provide stat increases.
  • Riding - This skill allows you to ride a mount. Mounts are faster than walking or running, but you cannont attack while mounted, nor can you mount up in combat. What type of mounts depends on your level and the skill you've purchased, listed below:
    • Level 30 (Skill Level 75; basic riding) - Allows you to ride land mounts that increase your speed by 60%. Training is 35g, and mounts are 10g.
    • Level 60 (Skill level 150; epic land) - Allows access to 100% speed mounts. Training is 600g, and mounts are 100g.
    • Level 70 (Skill Level 225; basic flight) - this allows acces to flying mounts. These are only a 60% increase in speed, but you don't have to go around stuff and are much less likely to be attacked (by mobs). Can only be summoned and ridden in Outland and Northrend. Cost for training is 800g, and mounts are 100g.
    • Level 70 (Skill level 300; epic flight) - Two riding skills avbailable at 70? Yep, but this one costs 5000 gold! Mounts are a measly 200g. Why so much? Epic flight speed is 280% of normal speed. You are faster than the flight paths now. As with basic flight, you can only use a flying mount in Outland and Northrend.
    • Level 77 (Skill Level 375; Cold Weather Flying) - This skill allows you to use your flying mount in Northrend. Cost is 1100g. Unlike the other riding skills, you can purchase this even if you've only got basic flight. It will NOT give you epic flight.





Equipment



Now that we've covered the stats, it's time to figure out what to do with them. While you get a small bump to your skills every time you level, the main way you'll become more powerful is through gear.
Gear comes in six levels, listed below:
  • Grey (Useless): called vendor trash as its only real use is being sold. However, early on when you have empty gear slots, put on gray gear if you can because something is better than nothing.
  • White (Common): usually has some kind of use, such as a crafting ingredient or quest item. White gear has NO stat bonuses, and is the "baseline" for all other items to compare to. You will have this type of gear when you start out, but by your 30s you should be in all greens or better.
  • Green (Uncommon): many enemies drop these, always have some kind of stat boost. These are the first items with stat boosts.
  • Blue (Rare): Blues are found more often as quest rewards and in instances, but do occasionally drop on the world. Blues are significantly more powerful than greens of the same level.
  • Purple (Epic): Epics are mostly end-game content. They represent the most pinnacle of gear for their appropriate levels (usually, see below).
  • Orange (Legendary/Artifact): The most powerful equipment the game has to offer for that level. Legendary items are reserved for end-game content, and usually require multiple people working together to create one for one person.
To give you an idea, compare the following:
As you can see, there is a marked power difference between the items. Now, for the exceptions:

The gear from each new expansion is much more powerful than the items from the previous ones, even though the item's required level may be the same, or even less. For instance, take Stoneblade Slicer and Vindicator's Brand. There's not a huge difference, yet the epic costs over 200 gold, while the green requires that you do a quest and get gold!





Chatspeak



It's important you know what all the lingo that comes out of a lazy player's keyboard means. Chatspeak is a mean of communication which abbreviates common phrases or words for a means for faster chat. I won't cover it here, but Wow-Pro has a comprehensive chatspeak page here. You should check it out and familiarize yourself with the basics.





Welcome to the World (of Warcraft)



You should now be logged in. You're looking around the area you've started in. There are some creatures wandering around, and someone near you has a large gold exclamation point over their head. Now what?

Well, first off, spend a few moments getting to know the controls. You'll be using a combination of your keyboard and mouse, along with any other input device(s) you may have. I can't cove reverything, but the default basic commands (for a PC, at least) are:
  • The W, A, S and D keys can control basic movement.
  • Leftclicking causes you to select something
  • Right-clicking will interact (harvest, talk, attack, loot, etc.) with that. The exact interaction is dependant on the target. The 1-0, "-" and "=" keys along the top of your keyboard will activate the ability in the respective slot on your action bar.
Now, about the stuff you see around you. The names of any creatures or players are color-coded, as listed below.

Creatures
  • Yellow - This is the most common color you'll when you first start. This color means the targets are neutral, but not actively hostile. In most cases, you can still attack them. You can walk right past one of these guys without worrying. They may come to the aid of their friends if attacked.
  • Red - Actively hostile. They will attack you if you get to close, and may get help from other mobs close by.
  • Green - These mobs are friendly. They (usually) won't attack you, and will generally come to your aid if you are attacked near them. You can't attack them.


Players
The colors for players are a little more extensive.
  • Blue - Same faction as you, NOT flagged for PvP.
  • Green - Same faction as you, flagged for PvP. (Using any ability on a flagged player will flag you as well.)
  • Yellow - Opposite faction as you, flagged for PvP if you are not.
  • Red - Opposite faction as you, flagged for PvP if you are.
  • Light Blue - Person in your party.
There are some exceptions to these. For instance, some of the guards in neutral towns may be green to you, but will still attack you if you attack another player. When you enter some areas of the world, everyone that is not in your party becomes red and is attackable.






Groups and Instances


If you get tired of questing or want a change of pace, you can try running an instance. Instances are areas that you and your party have to yourselves, (instanced, hence the name). They contain "elite" mobs, which are more powerful than normal mobs, as well as bosses which are even tougher. There are four types of instances; Normal, Heroic, Raid and Heroic Raid. When you enter an instance, you are actually going into something like a copy. Every party gets their own copy, so they have everything in it to themselves. In some cases, the instance can be "reset" and run again. Others will only reset once a day or even once a week, limiting how often you can run them. Also, when you kill a boss in an instance, you become "saved" to it. That means that you will always enter the same version you were in, even if you are in a party with people who haven't done it yet. Most instances below level 60 can be reset, as can a lot of the ones higher than that. The only instances not resettable are Heroics and Raids.

    Normal: These instances are designed for 5-man groups. They are the majority of the instances available, and require a normal party (see below).
    Heroic: Heroic instances are versions of the regular instances, but everything in them is tuned for a higher level of character. Currently, Heroics are either for level 70 (Outland/Burning Crusade) or level 80 (Northrend/Wrath of the Lich King). Not all instances have a heroic version. Heroics are also designed for 5-man groups. Heroics reset at 4am server time each day. Killing any boss or starting any event will usually save you to a heroic.
    Raid: Raids are instances requiring 10 or 25 people to complete. The creatures are tougher than normal instance mobs, but the loot is usually better as well. Also, the necessary party make-up for each raid is different. Some may require more tanks or less melee than others. Most raids reset once a week, usually on Tuesday mornings. Some may reset sooner. Killing any boss or starting any event will usually save you to a raid.
    Heroic Raid: Heroic raids are usually meant for 25 people, and of course the mobs in them are harder than those in a normal raid. The loot is usualy better as well. As with a normal raid, party make-up is dependant on the raid being run, and even the boss(es) being faced. Heroic Raids reset the same time as normal raids, and the same things will get you saved.





Party Roles

(Please note that the following information applies to doing groups for INSTANCES and RAIDS. Until you hit the higher levels, you'll only be dealing with 5-man groups, so that's all I'll cover here.)

To sucessfully run an instance, your party needs to have the right balance of characters. The exact class make-up of your party isn't as important as making sure that the necessary roles are filled.

Your party should have the following:
  • Tank x1
  • Healer x1
  • Damage x3
  • Crowd Control (Optional - see below)

OK, you need a tank. What's a tank? Below are explanations for each of the roles, as well as what classes can fill those roles.

    Tank - Tanks are characters who specialize in keeping an opponent's attention while others kill it. Tanks generally (but not always) have a low damage output, but tend to have a lot of armor and hit points and are hard to kill. Classes that can tank are: Warrior (Protection), Paladin (Protection), Druid (Feral) and Death Knight (Frost).

    Healer - Exactly what they sound like, healers keep others (and themselves) alive longer. Another necessity for any instance or raid, healers concentrate on keeping everyone else alive. As with tanks, healers are generally less effective when playing by themselves but are still viable. Classes that can heal are: Priest (Holy), Paladin (Holy), Druid (Restoration) and Shaman (Restoration).

    Damage - Damage classes are usually referred to as DPS, or Damage per Second. These are classes that specialize in killing stuff fast. DPS can be melee or ranged, and you should choose whatever suits your play style.
      Melee - Melee are characters who get up-close and personal with whatever they're fighting. They generally have little to no ranged abilities, attacking with weapons and special attacks. The classes that are melee are: Warrior, Rogue, Paladin (Retribution or Protection), Death Knight, Druid (Feral) and Shaman (Enhancement).
      Ranged - Exactly what it sounds like, ranged attackers hit from a distance, usually preferring that their enemies get nowhere close to them. They may have some melee capabilities but these are usually only a last resort. Damage ranged classes are: Priest, Warlock, Mage, Shaman (Elemental), Druid (Balance) and Hunter.

    Crowd Control - Crowd Control, or CC, refers to keeping an enemy of group of enemies under control. Why is this important? Well, temprarily incapacitating 2 of 5 people means that the tank is only getting hit by 3 and therefore taking less damage, and the healer has to heal less. Examples of CC are:
    • Fear: The selected target runs away in fear for a set amount of time. They cannot attack, but they can call for help.
    • Sap: The Rogue saps the target, incapacitating it for a decent amount of time.
    • Polymorph: Turns the target into a harmless animal for a period of time. However, they heal at a phenomenal rate while polymorphed, so don't use this on stuff that almost dead unless absolutely necessary.
    Be careful, as many CC spells/abilities will be negated by any damage the target takes. Make sure the party knows which target will be CCed before starting an attack. Classes that can CC include Mages, Rogues, Druids, Warlocks, Priest, Paladins and Hunters.


Party Etiquette
First, let's go over communication. It's important that EVERYONE in the party communicate with each other, otherwise the whole concept of groups is pointless. Remember that you are playing with humans, not NPCs.
When you join a party for a dungeon, make sure you get across the things you need to do, whether it's to kill the last boss, or free a prisoner. People aren't psychic, so make it clear what you are there for. Also, know your role in the party. Priests aren't made to tank. Luckily, there are many people out there on their alts who know theirs, and even other people's roles in the party. Just please, don't try to tell everyone what they're doing wrong and why you're so much better at it on your other character. You'll soon find yourself having a hard time finding groups.
When you're in the instance, listen to each other. Be modest. Don't try to be a leader if you have no idea what to do. Usually the leader is the person with the most experience or the highest level. The leader (the person with a crown on their portrait) gets to decide Loot Type, Instance Difficulty and the ability to reset the instance.
Loot type is basically how the loot is distributed. Loot types are:
  • Group Loot: The default, and most likely best loot type around. Party members take turns looting corpses. If an item better than the threshold* pops up, people roll for it.
  • Round Robin: Much like Group Loot, only when an item thats better than the threshold comes up, whoever's turn it is to loot that corpse gets to loot that item as well without having to roll for it.
  • Master Looter: The Master Looter (ML) is assigned by the leader. When an item better than the threshold is dropped, the ML gets to decide who gets it.
  • Free for All: Any party member can loot anything from any corpse.
  • Need Before Greed: This is almost the same as group loot, except those that can't even use the item automatically pass.
*The loot threshold is the type of item that you start to roll at. For example, if the threshold is at rare, then you roll for any item rare or higher, but not for uncommons. When an item that's better than the threshold is dropped, a box will come up when it's looted. It will show the item and stats, along with a die, coin and and X.
  • The die is Need, and is usually only clicked when you can use that item and it is an upgrade to what you have.
  • The coin is Greed, and is generally used when you don't Need it, but you could still use it (even if it's just for the money)
  • The X is pass, if you feel no Need (or Greed) for it. If anyone Need rolls something, anyone who chose Greed doesn't even get to roll against them.
Due to the fact that the a Need roll trumps all Greed rolls, you should ask your party before rolling Need. There are cases where an item drops that nobody can use, such as a piece of plate with nobody that can wear it in the party. In cases like this, everyone usually rolls Greed or if you're lucky enough to have an enchanter in the party, the item can be given to them to disenchant, and then everyone can roll on the result.


There is an unspoken loot etiquette you should follow when grouped with anyone, whether it's for an instance or just out questing.
  1. Only roll need on items that are an upgrade for you, and are BoP.
  2. If a BoE item drops and would ben an upgrade for you, ask before you need it. BoE items can be auctioned, and everyone "Needs" money.
  3. If you do get the go-ahead to need a BoE item, equip it immediately. This lets everyone know that you weren't lying and aren't going to go sell it when you're done.
  4. ASK before rolling NEED on anything, even if you are the only one in the party that can use it.
  5. Find out if there's an enchanter in your group. If there is, when a BoP item drops that nobody wants or can use, see if they're willing to disenchant it and have everyone /roll on the results. If you're an enchanter, make sure to let the party know. The resulting enchanting mats are usually worth more than the item would vendor for.
  6. Ask before needing items for your off-spec. What this means is that if you're a shaman healing the instance and a nice melee weapon drops, don't need it for your enhancement set if there's another player there that can use it for their main spec.
  7. If you are a miner, skinner or herbalist, make sure nobody else in the group is one before you run around and mine/skin/herb all the resources. If you aren't the only one with that specific profession, /roll to see who gets the first node and cycle through. Also, if you don't have auto-loot turned on, you can attempt to harvest the resource but not thake it, letting others in the group do the same so everyone gets the skill bump from it. The last person will usually take the resource.
If someone is not following the above rules, don't fly off the handle and accuse them of ninja looting or stealing. Ask them first, point out what they did if they ask and watch them to see if they do it again. If you notice a trend, it's usually a good idea to go ahead and pull out of that group and find another. In the cases where you can't, say you're already saved to that heroic, make the choice to stay and deal with it or wait until it resets. Either way, make sure you let your friends and guildmates know to watch out.

Don't be petty and try to call someone out in general or trade chat. It will cause you more problems than you'll probably want to deal with. If someone did something really bad, such as a druid rolling need on your tanking sword then disenchanting it, use www.wowarmory.com to find out the head of their guild and contact them. Many guilds try and cultivate a reputation, and they REALLY don't like it when stuff like this happens. Just keep in mind that you'll probably get flamed by the offending party if some sort of punitive action is taken by their guild.




Here is a list of the dungeons in the World of Warcraft (in order of Blizzard's "suggested" level). I've listed every dungeon so that when you should be able to tell if one you can do when someone's asking about it.

Azeroth Instances (Vanilla)
The dungeons of original WoW (known as "vanilla") are usually long affair, usually containing 5 or more bosses and being very large in scope. They are not run much anymore, except for nostalgia, achievements, or to gear people's alts. Some ARE Still run with the appropriate group, and getting into one for the practice (and experience) is always a good idea. Just make sure you know the proper role in a party for your class and spec.

None of the vanilla instances have a heroic mode


LevelDungeon (5-10 man instances)ZoneAbbrevNotes
13-20Ragefire ChasmOrgrimmarRFC
16-24The DeadminesWestfallVC
16-24Wailing CavernsThe BarrensWC
17-25Shadowfang KeepSilverpine ForestSFK
20-28Blackfathom DeepsAshenvaleBFD
21-29The StockadesStormwind CityStocks
24-40GnomereganDun MoroghGnomer
23-31Razorfen KraulThe BarrensRFK
28-44Scarlet MonasteryTirisfal GladesSMThere are 4 wings: Library, Armory, Cathedral and Graveyard
33-41Razorfen DownsThe BarrensRFD
36-44UldamanBadlandsUlda
40-52MaraudonDesolaceMara
42-50Zul'FarrakTanarisZF
45-54Sunken TempleSwamp of SorrowsST
48-60Blackrock DepthsBlackrock MountainBRD
53-61Blackrock SpireBlackrock MountainBRSThis instance has an upper and lower part.
54-61Dire MaulFeralasDMThis instance has 3 wings: North, East and West
56-61StratholmeEastern PlaguelandsStrat
56-61ScholomanceWestern PlaguelandsScholo


LevelDungeon (20-40 man Raids)ZoneAbbrevNotes
60+Blackwing LairBlackrock MountainBWLNext to Blackrock Spire
60+Molten CoreBlackrock MountainMCNext to Blackrock Depths
60+Onyxia's LairDustwallow MarshOny
60+Ruins of Ahn'QirajSilithusAQ20
60+Temple of Ahn'QirajSilithusAQ40
60+Zul'GurubStranglethorn ValeZG




Outland Instances (Burning Crusade)
The release of The Burning Crusade (BC) brought a lot of new dungeons. These dungeons are much shorter than the original ones, and can usually be run in an hour or less. The gear form these are far superior than those from the original dungeons and instances. The section for "Heroic Faction" is what faction you'll have to become honored with in order to access the heroic version of that instance. The heroic version of all outland dungeons are meant for level 70s.


LevelDungeon (5-10 man instances)ZoneAbbrevHeroic FactionNotes
60-62Hellfire RampartsHellfire PeninsulaRampsHonor Hold/Thrallmar
61-63Blood FurnaceHellfire Peninsula BFHonor Hold/Thrallmar
62-64The Slave PensZangarmarsh SPCenarion Expedition
63-65The UnderbogZangarmarsh UBCenarion Expedition
64-66Mana TombsTerrokkar ForestMTLower City
65-67Auchenai CryptsTerrokkar ForestCryptsLower City
66-68Old Hillsbrad FoothillsTanaris (In Azeroth)DurnholdeKeepers of TimeRequired to access Black Morass
67-69Sethekk HallsTerrokkar ForestSHLower City
69-72Black MorassTanaris (In Azeroth)BMKeepers of Time
69-72The MechanarNetherstormMechThe Shat'tar
70-72Shattered HallsHellfire PeninsulaShat HallsHonor Hold/Thrallmar
70-72The Steam VaultsZangarmarshSVCenarion Expedition
70-72Shadow LabyrinthTerrokkar ForestSLLower City
70-72The BotanicaNetherstormBotThe Shat'tar
70-72The ArcatrazNetherstormArcThe Shat'tar
70-72Magister's TerraceThe Isle of Quel'DanasMgTShattered Sun OffensiveTo unlock the heroic version of this instance, you must run it on normal and complete a quest.


LevelDungeon (10-25 man instances)ZoneAbbrevNotes
70+KarazhanDeadwind Pass (In Azeroth)Kara10-man instance
70+Magtheridon's LairHellfire PeninsulaMag
70+Serpentshrine CavernZangarmarshSSC
70+Gruul's LairBlade's Edge MountainsGruul
70+Battle for Mount HyjalTanaris (In Azeroth)Hyjal
70+The EyeNetherstormTK
70+The Black TempleShadowmoon ValleyBT
70+The SunwellThe Isle of Quel'DanasSunwell




Northrend Instances (Wrath of the Lich King)
Wrath of the Lich King (WotLK) again brought more dungeons, with gear surpassing the BC dungeons. They kept the parts of the instance that worked - smaller settings for faster runs, multiple instances at the same location, etc. They did away with the need to get a key to do heroic versions, which means you can jump straight into the heroics when you hit 80 if your gear is good enough. They also added Heroic Raids. These are beefed-up versions of the 10-man raids. They are designed for a 25-man team. The mobs are tougher, but the loot is better.


LevelDungeon (5-10 man instances)ZoneAbbrevNotes
70-72Utgarde KeepHowling FjordUK
71-73The NexusBorean TundraNexHas an extra boss on heroic
72-74Azjol-NerubDragonglightAN
73-75Ahn'kahet: The Old KingdomDragonblightOK
74-76Drak'Tharon KeepGrizzly HillsDTKHas an extra boss on heroic
76-78Gun'DrakZul'DrakGunHas an extra boss on heroic
75-77Violet HoldDalaranVHLocated IN The city of Dalaran
77-79Halls of StoneStorm PeaksHoSNeed a flying mount to get there
80Halls of LightningStorm PeaksHoLNeed a flying mount to get there
80The Culling of StratholmeTanaris (In Azeroth)CoS; CullingHas a 25-minute timed heroic run for an epic flying mount.
80The OculusBorean TundraOCRequires riding of drakes within the instance to complete
80Utgarde PinnacleHowling FjordUP


LevelDungeon (10-25 man instances)ZoneAbbrevNotes
80+NaxxramasDragonglightNaxx4 wings must be cleared to reach the last 2 bosses. Next to last boss drops Key to the Focusing Iris, needed for The Eye of Eternity.
80+The Eye of EternityBorean TundraMalyRequires the Key to the Focusing Iris to access.
80+Ulduar(Pending)Storm PeaksUlduarAs of this guide, this instance has not been released but is in testing.


I will be adding other topics in the near future, so stay tuned. Planned additions are:
  • Battlegrounds and World PvP
  • Anything else people can suggest that belongs in a newbie guide
Any comments or suggestions you have would be appreaciated. Thanks for taking the time, and have fun playing the game!

Comments

kayeich's picture

Keep in mind that a lot of

Keep in mind that a lot of the old world dungeons were revamped. Scholomance, for example, is not a 56-61 instance anymore, it's 38-43 now.

kayeich's picture

Some more comments

1) It's a little hard to differentiate between some of the colors, some because you reuse them for different purposes, some just because they look similar. An example is the orange color of links and the neutral/contested color (which you also use for 'allowable races').

2) For population, it's worth noting that another disadvantage of low/recommended servers is that the AH economy fluctuates very wildly and you're more likely to see price gouging, due to lack of people selling things.

3) You mention repentance for paladins, which could be a little misleading since that's retribution only -and- has to be talented into. Hammer of Justice and Turn Undead are more classic CC abilities, even if they're not as versatile.

4) Your size chart for races is incredibly small. It's small enough you could have it in the body of the guide, with a link to a bigger image, but at that size, size chart doesn't really help someone tell what race is which.

5) I would recommend against linking to wowwiki for racial abilities or other such things. Wowwiki lost a great chunk of its main editor pool to wowpedia before the shattering, so wowpedia tends to be more up to date.

6) Should add something about being able to dual specialize at level 30 for 10g in the stats/talent section.

7) Cold Weather Flying is available at 68.

8) Should probably add a small section on guilds. One of the first things some people face when starting out is the spam of guild invites.

9) Also a section on trade chat and auction houses and the difference with goblin/neutral AH. I know the neutral AH confused the crap out of me when I was starting out.

Lycander's picture

Thanks for the feedback

Thanks for the input, kayeich.  I'll go over the guide and see where I can put stuff in.


 


I'm not sure why the race size chart is showing up small.  You may have auto-image sizing turned on, and it's shrinking the image to fit your browser.  I know that it's using the same size images as I have for the races up there.  I'll look into it, though.


I'll add a blurb about guilds, but I'm trying not to make this guide to technical.  Things like Dual Talents and Racial abilities are probably a little too deep for someone deciding if they want to play.  An advanced new player guide might not be a bad idea, however.  Once I get through my Balance guide and make sure it's working ok I may start one.


All that being said, I'll definately give the guide a once-over again and see how many of your suggestions I can add in.

Lycander's picture

Newb guide updated!

The first pass at updating the Newb-No-More guide has been completed.  There are still some pieces of info missing, but overall I think it's in good shape.  Any comments or suggestions would be appreciated!

Lycander's picture

Thanks to you both

I appreciate the compliments.  I'll be updating this as I can, including Worgen and Goblin racial pics and an update to the racial size chart.  Please rest assured that any suggestions that you or anyone leaves will be reviewed and incorporated if possible.


Thanks again.

Great Guide!

I really like the guide.  You guys always do such a wonderful job.  My only suggestion is, even though you already have a section for stats, maybe it wouldn't hurt to include in the class section what stats are beneficial for that particular class in order of importance. 

Jiyambi's picture

Looks excellent, Lycander,

Looks excellent, Lycander, thanks so much for the update! I'm promoting this to the front page!

heirloom items

Hi,

Normally I'm kinda in the shadows just trying to soak in the helpful info.

Great guide, but I noticed when discussing heirloom items that it mentions the following restrictions:

The characters belong to the same faction.
The characters are on the same server.

But I know I've sent heirloom items across faction (on the same server), from my level 80 Horde to a level 1 Alliance. I've done it with heirloom items from the Argent Tournament as well as the Cold Weather flying Book (when the ally hit 68).

So unless Blizzard changed something in the last couple of weeks (since I sent the book over), you should be able to send, atleast some, heirloom items across faction.

Just thought I'd mention.

--
lhawkwing

Lycander's picture

Thanks!

I didn't know that they allowed the heirloom cross-faction. I haven't been able to try that (all my character slots are full on the server with my 80s) and relied on other people's info. I'll update. Thanks!

nukestorm's picture

Where it says "When the

Where it says "When the instance in over, you'll re-appear wherever you were when you entered." there is a small typo.

It should say, "When the instance is over, you'll re-appear wherever you were when you entered."

nukestorm's picture

also

"be aware of your PvP flag. I've taken out a level 70 with a 23 because the two that were camping me got bored waiting for me to res a dueled. Once one lost, I rezzed and one-shotted. Of course, I was camped for even longer but still..."

"a" should be "and".

Lycander's picture

Thanks!

I appreciate the catches. I'll get them fixed!

Lycander's picture

Ooohhh - nice catch!

That's a nice catch, Urdui. I'll make some adjustments. Thanks!

Shikamaru's picture

Now this is a guide, top

Now this is a guide, top notch =)

You did a great job Lycander, I'm impressed!
Hehe, this actually makes me long to start back up again.. it was a good read (yes, I do read the guides where I comment on).
The lay-out is perfect, can't think of anything to add.

Lycander's picture

Thank you

Thank you, Shikamaru. I've used your Inscription guide and feel flattered that you like this one.

Do start back up again. I commented on your "Passing by" post, but you (and anyone else) are welcome to swing by my server and say "Hi". You can check my profile for a list of my alts.

Benhir's picture

Very good updates.

This guide makes me want to fly back in time and be a newcomer! =) Excelent work though, surely a very nice reading for newcomers.

Lycander's picture

Thank you

Thanks for the compliment. I was trying to make something that people would enjoy reading and help then decide if they'd like the game.

Jame's picture

Bumped to the front page for

Bumped to the front page for good measure!

Lycander's picture

Guide updated for 3.3.3

Well, I think I've covered all the updated content that applies here. As usual, any feedback, comments or suggestions are welcome, as I'm trying to keep this useful. Thanks!

Jame's picture

Amazing work Lycander! It's

Amazing work Lycander! It's really great that we got another direct link from the official wow site, and it's thanks to you!

Lycander's picture

Guide is being updated

I'm updating the guide for 3.3.3. SHould be done in a day or two.

Lycander's picture

Mount updates pending

I need to go check the costs for mounts and training, so that part's not up to date. However, the levels are.

Also, does anyone think including a section on heirloom items is too much info? Feedback is appreciated. Thanks.

Jiyambi's picture

Mount info needs to be

Mount info needs to be updated, to new mounts at level 20 and 40, and flying mounts at 60, plus new costs.

Lycander's picture

I've been away

Sorry about the lack of updates, but I've been working odd shifts and moving so I haven't been able to play WoW, and in turn haven't had the info to update. I should be able to keep up with the new patches now, though. Thanks again for all the input I've received from everyone, it's really helped this guide grow.

Just a typo

At the proffesions area, it says 'tiems' instead of 'items' just under enchanting.

Lycander's picture

Fixed, thanks

Thanks for catching it.

CoT CoS

I lied earlier, it is 25 minutes, not 30. I apoligize for not double-checking myself. If someone could fix it so people do not get confused.

"Like sands through an hourglass, so are the the days of our lives." Yet, you can't flip life upside-down and restart.

A few updates to suggest

Great job, wish I had known about this when I started playing. I have a few gramatical/logical fixes though... just trying to help Smiling

First (as I read down the page/guide):
You make the statement that in order to play Draenei (and Blood Elf), you "must have BC or Wrath installed". Since you can't have Wrath installed CORRECTLY without having an installed version of BC, you can take out that last part. It should read: "Only playable if you have Burning Crusade installed"

Next:
You posted this (which is NOT correct any longer):
"IMPORTANT: Once you spend a talent point, it's locked into place. You can reset your talent points, known as a respec, by visiting your class trainer. However, it costs 1 GOLD the first time. After that, it goes up to 5, then increases by 5 every time after that until it hits the max of 50 GOLD. Every month that goes by and you haven't respecced, the cost drops by 5 gold, to a minimum of 10 gold. Do some research before you spend them and save yourself some money."

You can now turn on the option to preview your talent points in the game-menu. I can't remember where it is off-the-top-of-my-head, but iirc, it is [Esc]->Interface->??? (it is an option on the lower right side). With this check-box set, you can put your points wherever you want, and they will not be permanent until you select "apply" and then confirm that you are done.

Those were the only two that I have found so far... I will post again if I notice any other corrections/mistypes.

For an instant fix to ALL your problems, please press [ALT] + [F4] now.

For an instant fix to ALL your problems, please press [ALT] + [F4] now.

Lycander's picture

Good Points

I've updated the talents with the preview info. As for the distinction between needed Wrath and BC, as I've tried to write this guide for new people, it's possible that they were given an account with Wrath access, and they may not know that it includes BC. I don't feel that the extra info could cause any harm, but thanks for pointing it out.

Great guide overall. There

Great guide overall. There is a lot of very very useful information here. Just my two cents on a couple things inside.

I'd say that one of the most valuable traits of Shamans for leveling is the 15 min Astral Recall + your hearthstone. 7.5 minutes if glyphed. Saves huge time when leveling.

Strat has two sides, living and undead. The undead side has a 45 minute timer attached to it which rewards additional rep and required for t0.5 armor quests.

For completeness I would add preBC Naxx40 and just note that it was removed from the game. A lot of the early questlines still refer to it, especially those in EPL.

To train to be Grand Master in professions you need level 65 not 68. Some professions it can be done from earlier, i.e gathering professions are 55 I believe.

http//www.procrastination-central.com

Lycander's picture

Thanks, I've included most of it.

Thanks for the info. I'm still leaving out the preBC Naxx 40, as it doesn't exist any more. I don't want this to confuse new players.

Two mistakes

Two mistakes that caught my attention:

>Level 77 (Skill Level 375; Cold Weather Flying)
Cold Weather Flying does not increase the riding skill level (which is still 300 at the maximum). It simply gives the ability to ride flying mounts in Northrend.

>Grand Master 350 68 450
Grand Master level can be obtained at level 55, 60 or 65, depending on the profession, not at level 68. See http://www.wowwiki.com/Profession for more detailed info.

Lycander's picture

Thanks

Thanks for the info. I wasn't aware of the change in professions, it's been so long since I've leveled them.

Tag's picture

Roles

When i started playing it took me ages to work out what these 'roles' people talked about actually were. My biggest problem was the term Tank. Years down the line I take it for granted but one of the first sections in this guide is class breakdowns, a brief explanation at the very beginning of what the roles actually refer to and the basic mechanics of group play would help clarify. As a complete beginner guide you assume a little too much knowledge imo, its the basic stuff that always used to confuse me, the complex stuff just builds on the essential knowledge. And also I couldn't find a definition of the term 'tank' anywhere , no matter how much i googled.

Great guide!

Tag. Smiling

Lycander's picture

There actually is a section defining those terms,

There actually is a section defining those terms, it's just down under "Groups". I've added it to the ToC, so that may help. Thanks.

esredarksun's picture

Re: Roles

If you look at the Chatspeak section, there is a link to a page of common terms and definitions. Tanks is included.

Not to sound harsh, but if this is your best attempt at communication the true "pwnage" is going to occur when you apply for a job that doesn't require you to wear a paper hat. - Doomplague

-Esre


Not to sound harsh, but if this is your best attempt at communication the true "pwnage" is going to occur when you apply for a job that doesn't require you to wear a paper hat. - Doomplague
esredarksun's picture

Just a nit-pik!

You forgot Zul'Aman.

-Esre


Not to sound harsh, but if this is your best attempt at communication the true "pwnage" is going to occur when you apply for a job that doesn't require you to wear a paper hat. - Doomplague
Lycander's picture

Holy Crap!

How could I forget that? I've thrown it in. Thanks for the catch!

CoT Strat and Shammy

"Culling Has a 25-minute timed heroic run for an epic flying mount" It is a 30-minute timer. Also Shamans can be abbreviated Shammy.

"Like sands through an hourglass, so are the the days of our lives." Yet, you can't flip life upside-down and restart.

"Like sands through an hourglass, so are the the days of our lives." Yet, you can't flip life upside-down and restart.

Lycander's picture

Don't know why I was thinking it was 25

I've fixed it. Thanks!

I lied. You were correct.

I lied. You were correct.

"Like sands through an hourglass, so are the the days of our lives." Yet, you can't flip life upside-down and restart.

Under Races >> Alliance >>

Under Races >> Alliance >> Dwarves, you spell Ironforge as Ironfogre.

Lycander's picture

Fixed, Thanks!

Fixed, Thanks. I appreciate the catch.

Hey again "Players The

Hey again Smiling

"Players
The colors for players are a little more extensive...."

You don't mention the opposite faction NOT flagged for PvP (this is blue too, right?)

"Level 77 (Skill Level 375; Cold Weather Flying) - This skill allows you to use your flying mount in Northrend. Cost is 1100g" I'm 95% sure it's 1000g.

I'll look more in to it later, still, awesome guide, mate Eye

Lycander's picture

Oohh - missed that one

Oohh - missed that one. I'll add the flag color. I could be wrong about the cost. I'll change the cost as well.
Thanks!

Hairbo's picture

You might want to

You might want to explain the racial abilitys each race has, and stress the importance of them. Here are the racial abilitys:

Alliance

Dwarf

Stoneform : Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% Armor; Lasts 8 seconds. 3 minute cooldown.

Gun Specialization : increases chance to critically hit with Guns by 1% as of Patch 2.3 (was increase Gun Skill by 5).

Frost Resistance : Reduces the chance you will be hit by Frost spells by 2%.

Find Treasure : Activate to see treasure chests on mini map - lasts until canceled - no cooldown.

Treasure finding also marks many "node-type" quest items on the mini map.

Gnome

Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown as of Patch 2.3 (was 1 min).

Expansive Mind : Increase Intellect by 5%.

Arcane Resistance : Reduces the chance you will be hit by Arcane spells by 2%.

Engineering Specialist : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).

Human

Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 2 minute cooldown.

Perception : Increases your Stealth detection, passive.

Diplomacy : Reputation gains increased by 10%.

The Human Spirit : Increase spirit by 3%.

Mace Specialization : Increases expertise with maces and two-handed maces by 3.

Sword Specialization : Increases expertise with swords and two-handed swords by 3.

Night elf

Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.

Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%.

Wisp Spirit : Transform into a wisp upon death, increasing speed by 75%.

Elusivesness: Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.

Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.

Draenei

Gift of the Naaru : Heals the target of 170 damage over 15sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage. 3 minute cooldown.

Heroic Presence : Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.

Gemcutting : 5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).

Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.

Horde

Orc

Blood Fury : Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds. 2 minute cooldown.

Hardiness : Reduces duration of stun effects by 15%.

Command : Damage done by Death Knight, Hunter and Warlock pets increased by 5%.

Axe Specialization : Expertise with One- and Two-handed Axes increased by 5.

Tauren

War Stomp : Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.

Endurance : Hitpoints increased by 5%.

Cultivation : 15 point skill bonus to Herbalism (note, this also raises the cap by 15 at each level of herbalism).

Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.

Troll

Berserking : Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.

Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.

Beast Slaying : 5% damage bonus when fighting against Beasts.

Throwing Specialization : Increases chance to critically hit with Throwing Weapon by 1%.

Bow Specialization : Increase Bow critical strike chance by 1%.

Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

Forsaken

Will of the Forsaken : Removes any Charm, Fear and Sleep effect. 2 minute cooldown.

Cannibalize : When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Underwater Breathing : Underwater breath lasts 233% longer than normal.

Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.

Blood elf

Arcane Torrent : Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Energy, 15 Runic Power or 6% Mana. 2 min. cooldown.

Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).

Magic Resistance : Reduces the chance you will be hit by spells by 2%

This information was found at, http://www.wowwiki.com/Racial_trait

Lycander's picture

I thought about that

I thought about that, but as I said at the beginning I don't want to re-print the manual. Most new players won't understand the benefit of those abilities, anyways. However, this does point out to me an idea that should have been obvious to me in the first place, which is a link to an in-depth description. Thanks for the idea.

Quote:Type - Realm type

Quote:
Type - Realm type defines your interaction between your character, the environment and other players.

* Normal - This type of world is closest to that of your typical console or PC-based game. It's you versus the game's AI. You only become killable by other players if you enter an opposing faction's Capital City, enter a battleground, attack or buff another flagged player, or by turning on your own flag manually. You are also allowed to have characters of both factions. This is generally considered the easiest type of realm to play on.
* PvP - This type of realm is almost identical to a Normal realm, except you will become flagged for PvP

I don't think this section is very clear for new players. Maybe you should explain what flagged means, and that you can only be killed by members of the opposing faction.

Lycander's picture

Good point, thanks

Good point, thanks. I'll throw the explanation in there.

Hey there, awesome guide!

Hey there, awesome guide! Smiling

Found some mistakes though:

Typos:
Secondary Skills, "Two riding skills avbailable at 70?"
Welcome to the World..., "I can't cove reverything"
Talents, "...the area you specialize in on yoru character."
Equipment, "Blue (Rare): Blues are found more often as quest rewards and in instances, but do occasionally drop on the world.", that doesn't sound right ..
Party Roles, "Well, temprarily incapacitating 2 of 5 people..."

Classes:
Death Knight, "DK's abilities either generate or consume Runic Power." ...And runes Smiling
Party roles: You say, "Death Knight tank = Frost". I disagree, Unholy is too a great spec for tanking and I've even seen blood specced tanks tanking well to. Every DK spec should be able to tank well if good enough geared and if specced correctly in that spec.

Corrections:
It's called The Sunwell Plateau, and the abbrev. is SP.
Abbrev for Mount Hyjal is MH (afaik).
Isn't The Stockades refered too as ST?
I've known Auchenai Crypts as AC.
Gun'Drak is known as GD.
I've also known Eye of Eternity as EoE.

Other:
In my personal opinion, I think the pictures for the races should have their specific background for the race.
Location: Is this only an option in the US? I think it is. I think you should mention that Smiling