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| Karazhan
3.5 Average: 3.5 (2 votes) Karazhan is located in the Deadwind Pass of Eastern Kingdoms, it is a 10 man raid dungeon which contains new unique challenges for your guild. To enter Karazhan you must do a chain of quests, eventually giving you the Master's Key, which will allow you to enter. If you want to know what and where you need to do/go please check out this wonderful guide by Limolia Karazhan contains 12 different bosses. Before engagin the trash infront of Midnight/Attumen you want every person in the raid informed of the tactic, so that you won´t have to waste time infront of Midnight, as what make Midnight hard is accually the trash. It is on a 25minutes timer so at most you will have 2 tries before trash spawns. Abilities: Midnight only hits for about 2k damage on a tank, and is very easy to heal through. Attumen is the first boss fight you will encounter in Karazhan. At first only his steed is seen, but after bringing it down a few %, Attumen will rush in and join the fight. Moroes Moroes will have different adds in every instance, much like Chromaggus' breaths. Each add will be based off a class and spec. Baron Rafe Dreuger Baroness Dorothea Milstipe Lady Catriona Von'Indi Holy Priest Lady Keira Berrybuck Lord Crispin Ference Lord Robin Daris You should crowd control as many adds as you can. It is recommended that you bring 2 priest, tho not nessesary. Kiting the adds with a mage and a rogue is very well working. The mage can shoot his spells from a distance while the rogue slows him down with crippling poison. After crowd controlling and disposing of adds, you face Moroes himself. Moroes got a few nasty abilities who all can really annoy you. You will need 2 tanks for him as he will gouge the primary tank and then he should face the other one until it goes off. If you are really unlucky he wll gouge one tank and blind teh other, going a rampart though your group. Abilities: Meele: around 2000 on plate. Other then his adds this fight is very simple if you manage to live trough his adds. When you got the adds crowd controlled and some killed it´s simply just about healing the tank and the garrote targets. Maiden of Virtue The trash infront of Maiden is not hard at all, some has aura taht reduces meele or spell damage done by 50%, they should be taken care of first. Have the tank pull all the trash except the 2 mobs gurading the entrance to Maidens chamber out of the room and kill them there. Stay to the right wall when entering or you may aggro mobs in the rooms. Abilities: The fight with Maiden herself is quite easy once you got the hang of it. Shamans should keep grounding totem up as much as possible as it will soak up the damage from Holy Fire, reducing the amounts of dispell the dispellers have to do. If you get the hang of repentance, she´s dead. Opera Event The first trash towards the opera event after Maiden has gone down, was pre-patch the hardest trash in the whole instance, now they´re a cake. Simply have 2 tanks building aggro on one while they otehr is crowdcontrolled. Having 2 tanks mean that the other one get hit instead of the group when one is put in a iceblock. After reaching the opera, you talk the the stagemen to start the accual opera event. Which one of the events you get in randomly, and it´s reset by a soft reset, meaning if you get one one day and fail you can get another the next day. The opera event consists of either one of 3 random encounters, The Big Bad Wolf, Wizard of Oz and Romulo and Julianne. Ths Big Bad Wolf This is probably the easiest one of the encounters, aslong the raid know what to do, this even you can take your time to explain tactics, trash respawn ain´t that fast, and you start it by talking to the grandmother, and you don´t have to do that in the start. The Big Bad Wolf (I´ll call him The Wolf from now on) has 2 main abilities.
Terryfing Howl; Instant, fears, can be countered by all usuall fear counters What makes The Wolf an encounter that´s accually more then free loots is Little Red Riding Hood. You want The Wolf to be tanked in one of the corners while the rest of the raid stands on the other side. As soon one member of the raid beomce Red Riding Hood, he/she will wait until The Wolf comes closer and then start running around the wall, kiting him. While someone is running, healers want to spam lesser heals on the person, as he hits for about 4000 damage on everyone. It is recommended that heal over time spells and power word shield are used. Rogues can vanish to make him stop chase you, tho the debuff remains and if you leave stealth he will come after you again. Hunters can also feaign death but the debuff will still stay up, so do not jump up again until it´s gone. Druids do not want to be in tree of life form, as this will slow them. Paladins can aswell use blessing of protecting to prevent damage on the chased person but he will chase longer then the buff lasts, so be careful in timing it. Priests can also slow him with mind flay and as there is no magic damage mage's can boost the healing by using amplify magic. Romulo and Julianne First off, you face Julianne alone, she has a couple of spells, including a heal (Eternal Affection),which needs to be interupted, and a selfbuff (Devotion), that decreases casting time and holy damage done by 50%, this needs to be dispelled. Here´s a list of all her spells.
* Powerful Attraction: Shadow. Stun 6 seconds. Range 45 yards. Cast Time 1.5 seconds. * Blinding Passion: Holy. 6000 Holy damage inflicted over 4 sec (1500 initially, then 4 ticks of 750 each). Range 45 yards, Cast Time 2 seconds. * Devotion: Holy. Holy damage dealt is increased by 50%. Spell casting speed is increased by 50%. for 10 sec. After killing Julianne, you will face Romulo. He is a warrior type mob with high armor. Has four diffrent abilitys, namely Daring, which also has to be dispelled from him. Here´s a list.
* Deadly Swathe: Physical. Strikes at nearby enemies in front of the caster, inflicting weapon damage plus 300 (Affects up to 3 targets). * Poisoned Thrust: Physical. All statistics reduced by 10% (Stacks up to 8 times), the debuff can be depoisoned. * Daring: Holy. Increases the Physical damage dealt by the caster by 50% and the caster's attack speed by 50% for 8 sec. When Romulo dies, they will both spawn and attack you, so make sure the tanks can pick them up fast, also it´s preferred to stop dots at 10% on Romulo, as they will continue to build aggro when he´s "dead". Loots can be found here
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The Big Bad Wolf tac
Thnx really i didn't know that ''Priests can also slow him with mind flay '' Always nice to know xD
thnx again!!!
Trivas
Member
great
great guide! i like how you explain everything:)
Daelas - 70 Warlock
Ime promise that it´ll come
Ime promise that it´ll come more soonish, I know im slow but I have to work my pace, and when it fits me
Only one word for this: awesome
Dusi
Keep up the good work, this is an amazing guide and really clear about everything
I hope to see the rest soon
Error in Maiden Fight
Hey,
Noticed a small error in your description of the Maiden fight. You suggested that Priests and Mages should be focussed on dispelling the Holy Fire. However, Mages can't dispel Magic - only Curses. Perhaps you meant Priests/Paladins?
Just a heads up, otherwise a good job.
- Walkere
Writer's Desk - Guides, Articles, and Tips for World of Warcraft
The following is mostly tips
The following is mostly tips to help the raid from wiping
1) It might be good idea to mention the methods to get rid of Garrote, as I've found this to be the main reason behind most of my guilds Moroes wipes
Some of those are Mages ice block, Dwarfs stoneform etc.
One thing I've found, though not confirmed, is that Moroes's garrote target is somewhat chosen between the players closest to him. I've been able to avoid Garrote numerous times by standing a bit away from the rest of the raid while dps'ing. I might just have been lucky, but who knows? This, of course, does only apply to ranged dps
2) Priests should use shackle on their designated target every 20 sec just to be safe.
3) A mage and rogue works wonders on the adds, as the mage gets the initial aggro, while the Rogue uses Crippling poison, that way slowing the add, leaving the mage with enough time to maintain the aggro. Though locks should be able to pull this off as well, i prefer a mage as they got a lot of escaping abilities (Blink, Cone of Cold, etc. Just be sure not to use frost nova as the add will attack the closest target within range, being the rogue).
That is all I remember for now, though there might be more
Thanks for your feedback
Thanks for your feedback Cael. Added the thing about adds and Garrote, please tell me if I missed any way of removing it and I´ll add it.
I´ll try out the range thing tonight
Keep up your comments =)
Maiden coming laters in the week, prob thursday or friday
Added Maiden. I know there
Added Maiden. I know there are typos but I´m to tired right now. Please point them out if you see any and I will correct them later. Right now I just wanna sleep =)
I know I haven´t added any
I know I haven´t added any boss latly, been busy doing schoolwork, will add the next by tomorrow probably, expect atleast one boss coming during the weekend.
Administrator
Great work Dusi!
Great work Dusi!
Thank you very much Snowie.
Thank you very much Snowie. I have added The Big Bad Wolf now, if I can get so time over I will add another one either today or tomorrow, otherwise expect more during this next week.
And, I would really love some help with BBCode to make this look better if you got time.
I know I havn´t updates
I know I havn´t updates this in awhile, but I´ve been busy. Hopefully I´ve got everything sorted out soon and can continue.
You might want to add that
You might want to add that what makes the Attumen encounter hard is actually the trash mobs before the boss, due to the 25 minute respawn timer.
As for Attumens charge, it seems that if you move closer to him, he'll be less likely to charge you, which can be quite useful for non-melee players.
Not much else to say than: Keep up the good work
Caelestis
.-.
Added the information. Thank you very much
Moroes will be added tonight if we manage Nightbane, otherwise at wednesday or thursday.
Moroes have been added.
Moroes have been added. Please give me feedback on what you think I should change and if some of the information is incorrect. Aswell as pointing out the typos you can find.
Thank you
Added a link to Limolia's
Added a link to Limolia's attunement guide.
._.
I´m back after along time :3
More will come. Would love some help with the coding Snow