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| Jame's Guide to the Sunken Temple (aka the Temple of Atal`Hakkar)
5 Average: 5 (1 vote) Sunken Temple Walkthrough Introduction: The Sunken Temple is located in the Swamp of Sorrows, it is an instance designed for a 5-man party. It is definitly a place worth visiting when you are in the lvl 51-55 range, it is a really fun instance and the rewards are very good for this level. Make sure to check out the class quests at the bottom of the page (http://www.wow-pro.com/node/803). Quests: The quests marked in Orange are the ones you must have BEFORE you enter the Instance for the first time. The rest are follow ups or quests you get inside the instance. Both:
Alliance:
Walkthrough Group composition:
Where: The entrance to the Temple of Atal'Hakkar is located in Swamp of Sorrows, in the southeast part of it. To reach the instance portal, follow the directions on the map below:
1. Secret of the Circle: After entering the instance, go right. Go down the spiral stairs, then you will have a few pulls to deal with, and you will reach the Altar. Complete the quest [51] Into the Depths , you will get the follow up [51] Secret of the Circle. If you activate the altar, a serie of green lights will appear at different spots in the room, you have to memorize the order in which the lights appear, and reproduce it later on by activating statues on the upper floor of this room. If you have troubles with this part, check the following map, the order in which the Statues must be activated is shown:
Before activating the statues, you must first clear the pool down the stairs past the Altar. A boss mob will spawn there after you sucessfully click all the statues, so clear the pool.
After clicking a statue, a green light should appear. Once you have activated all 6 statues in the right order, an Idol will appear in the Pool, and also a mini-boss guarding it. Jump down at the Altar and prepare for the fight. The boss is pretty easy and straight forward. After defeating it, you will have access to the Idol, go click it and you will be rewarded with 3 good items. Go back up to the entrance and take the way ''To the 6 Guardians of the force field''. This time, take the stairs going UP. 2. The 6 guardians of the force field: This area is kinda similar as the Hall of Serpents. You have to clear your way through a circle corridor, and the 6 guardians can be found in the side rooms. The pulls will be a mix of Humanoids and Undeads, so use Shackle Undead, Polymorph and Sap if you have that. Sometimes you will have to go down a flight of stairs to reach the named's rooms. You can kill them in any order you like.
They are all quite easy to defeat but pay attention, some of them have annoying abilities. One of them especially, casts a totem, that spawns Skeletons every 2 seconds or so. Destroy that totem fast or you will end up swarmed. Besides this, they are really easy. Their names are: Zolo, Mijan, Hukku, Loro, Zul`Lor and Gasher. They mostly drop nothing, but very rarely drop green or blue items (5% chance) of low quality. So why kill them? You have to, for the simple reason that if you don't kill the 6 of them, there will be a force field preventing you from reaching Jammal`an the Prophet. Take also note that the Shade of Eranikus isn't targetable as long as Jammal`an is alive. So that's two very good reasons to kill them, no matter how worthless they are. 3. Jammal`an the Prophet: At the end of the stairs, you will find dragonkins. Pulls will consist mostly of 1 or 2 Elite dragonkins and a bunch of non-elite whelps. If you have a mage with instant arcane explosion, AE them. If you don't, assist one person and kill them one by one. Have the warrior spam Demorilizing shout a few times and try to keep aggro on most dragons. Thorns or Imp pet fire shield helps a lot. Note: Druids, don't even bother casting Hibernate on those dragons; for some obscure reasons, they got extremely high resistance to it. It's not worth it. (unless they changed resist rates on those since last time I went, which was a long time ago) After a couple of pulls you will reach a large circle room, full of dragonkins. Look on the map above for Jammal`an the prophet and start clearing your way towards his chamber. Once you reach his chamber, and before you start pulling, there are a few things you should know:
Once the room is clear, you will be left with two mobs: Jammal`an the Prophet and his buddy, Ogom the Wretched. Ogom is just an annoyance, have someone offtank it (a shaman, a paladin or a bearform druid, or even a warlock pet). The real threat is Jammal`an, who is a caster and hurts a lot, also, jammalan casts a curse which charms the target and makes him attack his group members. You cannot dispell this curse. So basically, kill Jammal`an first and kill him fast, and be ready for a difficult fight. Jammal`an can drop very good cloth pants, decent cloth vest, or crappy cloth gloves. Each have about 30% chance to drop, so pray you don't get the gloves at least :roll: Also, don't forget to loot his head, and you will complete the quest [53] Jammal`an the Prophet. Killing Jammal`an triggers the spawn of two Dragons: Dreamscythe and Weaver. You will find them flying around in the big circle room. You can pull them one by one. They are rather easy and have a 30% chance to drop really good blue items. Now before we start heading to the last big boss, Eranikus, let's first finish your last important quest: [53] The God Hakkar. 5. The God Hakkar: Clear your way through the dragonkins, and go to the room marked as 'The God Hakkar' on the map. You will enter a room with a summoning circle in the middle. Before you do anything, explain your group what is this script about:
Also the avatar can drop quite good items, 6 different blue items, such as:
Now on to your last epic battle, the Shade of Eranikus! 6. Shade of Eranikus: Eranikus has the best loot table in the zone, and he is also the hardest mob to defeat in the zone. Don't bother if the average level of your group isn't around lvl 53, because Eranikus is himself lvl 55. So anyone below lvl 53 will see him Orange, and it will be hard for anyone in this case to deal sufficient damage to him. This doesn't apply to the healer of your group though, who can heal just fine no matter what level Eranikus is. Anyway, there are a few tricks to this fight that I will reveal, so even if you feel your group is a bit low level, you can go and try. First of all, you must kill EVERY single Dragonkin in the whole area. They come to the aid of Eranikus when you engage him. Once you have the whole circle room and the corridors cleared, go toward the chamber of Eranikus, on the way you will find two other dragons: Hazzas and Morphaz. They share the same loot table as Dreamscythe and Weaver, and are about as hard. The only difference is that you have to fight those two at the same time, so this isn't an easy fight. But if you managed Jammal`an and the Script of Hakkar, you should be fine. After those two last dragons bite the dust, you will be left with only one challenge to accomplish: defeat the Shade of Eranikus.
How to:
Normally if you did it right, he will not Deep Slumber your tank again, and will pick the other person meleeing him. Once you have the Deep Slumber under control, the fight is pretty stable, but still mana intensive, because he hits hard. If you die it's not an issue, you can quickly run back to the temple, take the leftmost path, and be back to his lair in 5 min for another attempt. He is worth the trouble, drops at least 1-2 blue items, here are some of them:
And if you are really lucky (0.1% chance :roll: ):
Also, you will find Essence of Eranikus on the corpse. Loot it and click it to start the quest. To finish the quest, just go to the brazier in the left corner of the room, and you will get experience and a trinket as reward. (keep this trinket in bank if you don't use it, because it's currently part of a greater chain of quest, but not completed yet) This was all you needed to know about the Temple of Atal`Hakkar instance, and I hope you enjoyed this guide. If I forgot anything, if you want me to add something, or if you find any mistakes please say it Thanks for reading! -Jame Copyrights WoW-Pro All rights reserved
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Unauthorized use?
Your guides are the best. Thanks also for the re-dos you are making. Awesome!
I'm writing because I googled for your site and found another site with your material. It's
http://crazyarcher.com/node/225
If you have authorized this that's fine of course but if not I wanted you to know.
Administrator
Nope, never authorized it.
Nope, never authorized it. Thanks for the heads up, we'll take the necessary steps.
What would these steps be?
What would these steps be? You can ask them nicely to delete any copied material but if they don't agree with that what else can you do?
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Samuel Stanislas, part of the Traduceri autorizate team.
Trolls of a Feather - Warlock
Just like to add that the if you are a warlock then go to felwood and Talk to Impsy (41,44) to get the quest Trolls of a Feather.
Bring a total of 6 Voodoo Feathers from the trolls in sunken temple
Amber Voodoo Feather (2)
Blue Voodoo Feather (2)
Green Voodoo Feather (2)
Each one of the guardians (Zolo, Mijan, Hukku, Loro, Zul`Lor and Gasher) drop these feathers to complete the quest.
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Rewards
You will be able to choose one of these rewards:
Soul Harvester
Binds when picked up
Two-Hand Staff
118 - 178 Damage Speed 3.30
(44.8 damage per second)
+16 Stamina
Durability 100 / 100
Equip: Increases your spell hit rating by 8 (1.24% @ L50).
Equip: Increases damage done by Shadow spells and effects by up to 24.
Abyss Shard
Binds when picked up
Trinket
Use: Casts your Summon Voidwalker spell with no mana or Soul Shard requirements. (30 Min Cooldown)
"Dark rituals are trapped in dark gems."
Robes of Servitude
Binds when picked up
Chest Cloth
75 Armor
+15 Stamina
+10 Intellect
Durability 80 / 80
Equip: Increases damage done by Fire spells and effects by up to 23.
Equip: Increases damage done by Shadow spells and effects by up to 23.
You will also receive: 1G 55S
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So if you gonna do Sunken Temple as a Warlock dont forget this quest...
Small error regarding the quests to collect
Quote:
[51] Secret of the Circle (Dungeon), you get this quest inside the instance, right after you complete [51] Into the Depths
When you complete The Stone Circle (brings back the stone from Ratchet), Marvon gives offers these quests:
- Into the Depths
- Secret of the Circle
As you see, you don't even have to enter ST to get the Secret of the Circle quest.
Rogue quest
There is another quest in the temple. It's a rogue quest and the only thing you have to do is killing Morphaz and looting the Azure key from its corpse.
P.S.
All your guides are fantastic!!
James'
You must have no life or you really love the game James'.. But I cannot thank you enough for your guides. They have helped me so many times, Especially this one.. ST was impossible to complete for me and I couldn't find anyone that knew how to do the whole thing, We would always end up getting wiped. Thanks to this guide I have Conqured and made ST my bitch.
Thanks James' and keep up the good work.
Shortinstat
Dwarf, Pali
Draenor
Administrator
Hehe, I wish I had no life!
Hehe, I wish I had no life! If it were the case I could release guides so much faster
lol
lol
Jinth'alor
As of patch 2.3 the mobs in Jinth'alor are no longer elites, so it's far easier to get the ancient egg quest.
Forgot a quest
Witch Doctor Uzer'i in Camp Mjache, Feralas has [51+] The Sunken Temple. This takes you to Tanaris to get the follow up at Marvon Rivetseeker.
Member
Mage Quest
There's also a mage quest line that ends here with the quest Destroy Morphaz (http://www.thottbot.com/q8253); the quest line begins with the quest Magecraft (http://www.thottbot.com/q8250). Great job with all your guides, Jame - I picked up the alliance leveling guides at level 33 and they have been an invaluable aid to me, as have all of your instance guides.
Atal'ai Haze
I noticed that the Atal'ai Haze quests are missing from the walkthrough:
Alliance: http://thottbot.com/q4143
Horde: http://thottbot.com/q4146
Most people will pick these quests up in the course of Un'Goro Crater questing, and if you're doing the Secret of the Circle, you have to kill the mobs that drop the Haze anyway.
Hunter quest
There's a hunter chain that ends here as well, with a great trinket reward at this level. Starts with http://www.wowhead.com/?quest=8151 and ends in ST with http://www.wowhead.com/?quest=8232. Great guides!
There is another class q
There is another class q chain for this instance - for shamans now - it's worth doing it, because trinket is quite interesting
:
http://wow.allakhazam.com/db/quest.html?wquest=8410 (obtainable from any trainer, for Alliance in SW and Exodar)
http://wow.allakhazam.com/db/quest.html?wquest=8411
http://wow.allakhazam.com/db/quest.html?wquest=8412
http://wow.allakhazam.com/db/quest.html?wquest=8413
Some good items from the guardians
Thanks for another great guide guys!!
The Atal'ai Spaulders of... are really nice for (care)bear druids with 193 armor and if you're lucky enough to get them with fire resistance you should keep them if you're a rogue or druid (well, even shaman/hunter might be interested) since it'll be hard to find better fire resistance for shoulders even inside Molten Core (Major Domo's chest)...
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I know, if I were you I'd like to nerf me as well...
The last quest in the druid
The last quest in the druid chain is: A Better Ingredient which you can get from Torwa Pathfinder in the entrance of Un'Goro crater (at the bottom), the chain starts at you're druid trainer.
The mage questseries starts with Archmage Xylem in azshara, the first is called Magic Dust, followed by The Siren's Coral and ending in Destroy Morphaz.
Administrator
Thanks a ton Broc, adding
Thanks a ton Broc, adding
Rogue Quest
The rogue quest "The Azure Key" could be added to your list. This quest is attained at Level 50 from Archmage Xylem in Azshara. It is the last leg of a 4 part chain quest. The final chain quest is to kill Morphaz. Some very nice blue rogue gear and xp is well worth completion of this chain series.
Thanks - Very nice guide.
Administrator
Thanks a lot Shaulinn,
Thanks a lot Shaulinn, adding
Paladin Quest
Paladins should get the quest "Forging the Mightstone" from Commander Ashlam Valorfist at chillwind camp in the Western Plaguelands. This quest involves defeating the six guardians and collecting their feathers (Amber voodoo, Blue voodoo and Green voodoo - 2x of each) and returning to Commander Ashlam Valorfist to recieve some pretty good rewards including a great paladin ring 'Chivalrous Signet'. Thanks alot for the guides Jame, you're a champion.
Pally Qest
All classes have a quest that sends them to ST. Horde pallys will get there's from the pally trainer in UC.
Administrator
Thanks a lot Barett, adding
Thanks a lot Barrett, adding this
Priest Quest
Make sure you pick the Quest "Cenarion Aid" if you are a priest. You can pick it up at the priest trainer in either Orgrimmar (Horde) or Ironforge (Alliance). It is a chain of quests, the first three are easy to solo but the last requires you to kill Morphaz in Sunken Temple.
Reward is good: Blessed Prayer Beads (http://www.wowhead.com/?item=19990). There are not too many good healing trinkets in the game so make sure you got this quest.
Warrior Quest
Warriors should get the quest "Voodoo Feathers"; You'll have to research the quest chain. Work towards this quest before going into the temple. The rewards are also pretty nice, especially for slow swinging warriors who depend on high crit%.
Administrator
Thanks to both of you for
Thanks to both of you for the additions, I've added them as a child page to this guide.