[80] The Forge of Souls (Heroic)

wkjezz's picture


Forge of Souls is a beautiful linear dungeon that provides players the opportunity to see the beginnings of the deranged Icecrown Citadel stronghold. Players entering this dungeon have to be level 80 to use the dungeon finder tool and have obtained a decent set of gear. Players level 75+ can enter the normal mode dungeon with a premade group; however; unless being carried by strong team mates, level 79 is the suggested minimum.

Quests

?Inside the Frozen Citadel(Alliance)
?Inside the Frozen Citadel (Horde)
The above quests are obtained from the North/South (H/A) bank in Dalaran and are turned in to your faction's hero character at the start of the instance. Upon turning in this quest you will then be able to pick up:

!?Echoes of Tortured Souls (Alliance)
!?Echoes of Tortured Souls (Horde)
The above quests are turned in to your faction's hero character upon completing the instance. You will then be able to obtain;

!The Pit of Saron (Alliance)
!The Pit of Saron (Horde)

Group
Optimal

TANK: Warrior, Paladin or DK with good mitigation an about 30000+ hp

DPS: 1 or 2 Ranged, 1 or 2 Melee I213 gear+

HEALER: Competent healer in I213 gear+

The Forge of Souls

Mobs

Soulguard Watchman (packs of 2)
Abilities:
Shroud of Runes
Unholy Rage > Unholy Frenzy

These guys pack a modest 132,300hp in heroic. With a good tank and vigilant healer these are straight forward tank and spank style mobs. Casters will want to pay close attention to Shroud of Runes as they can easily blow themselves up if not paying attention.

These mobs will appear twice before the first boss and once after.

The following mobs will appear in groups of five about a handful of times before the first boss.

Soulguard Adept

Abilities:
Drain Life
Raise Dead
Shadow Bolt
Shadow Mend

This mob should be your targe's first to kill. They have a very strong heal and can dish out some modest damage as well as summon additional help. At 105840hp this mob should attract your team's focused fire.

Soulguard Animator

Abilities:
Raise Dead
Shadow Bolt
Soul Sickness
Soul Siphon
These guys pack a healthy 132300hp. Although not as bothersome as the Adept, this mob should be one of the higher priorities to kill. I would suggest killing this mob after the adept, as they can inhibit a spell caster for 5seconds (including healers) as well as apply debuffs on the tank (reduced aggro generation) and of course DPS. This mob can also summon a minion into the mix.


Soulguard Bonecaster


Abilities:
Bone Volley
Raise Dead
Shield of Bones
This mob also has 132300hp. In a heavy melee group, this mob is potentially tricky, though nothing an observant healer can't easily handle. This mob does summon, but should be killed after the Animator.

Soulguard Reaper

Abilites:
Frost Nova
Shadow Lance
Like his friends, this guy has 132300hp. He is a spell caster and can cause noteable damage, but nothing beyond what an average healer can cope with. This mob can not heal or summon so kill this guy next.


Soul Horror


Abilities:
Soul Strike

These guys are slippery and will randomly select a party member to sneak up on and perform Soul Strike. They have 94,500hp and provided you have atleast an average healer, are low on the list of priorities to kill as once they have applied their strike, they return to the top of it's aggro table.

Every once in a while you may receive a visit from a Spireful Apparition. These mobs are very sneaky and similar in their behavior to the mobs in Crypts (Burning Crusade) They do make explodies near a party member for about 7000-9000 damage. Most groups will ignore these mobs, but can be seen using Detect Invisibility spells or Elixirs. At 15,000 hp, it's common just to let these mobs do their business and heal the victim.

Now onto the good stuff, BOSS FIGHT!!

Bronjahm 16 Justice Points

Abilities:
Corrupt Soul
Fear
Magic's Bane
Shadow Bolt
Soulstorm

Achievement - Soul Power

Bronjahm is well worth fighting with game music and sounds activated, even if only for your first time. This is one of the less subtle salutes to pop cuture that WoW has done, including items in his loot table which are a hats off to legend James Brown, Godfather of Soul.

Bronjahm is a 2 phase encounter which should be relatively easy for your group to kill. Your biggest obligation as a group is firstly positioning, and secondly, switching targets. For the first 80% of Bronjahm's 903,227hp, your tank and mdps is going to want to pull the boss to the back of the room, rdps and heals will position close to max distance the other side of the room. You will then begin the burn process. The boss will occasionally cast his Corrupt Soul. "Bronjahm emotes "I will sever the soul from your body!" before he casts Corrupt Soul, so if you can't see a beam going towards ranged, melee can and should move away for a second' - kayeich This beam will spawn a Corrupted Soul Fragment with 56,700hp at the position of any player. Should this be a melee or poorly positioned range player, the tank will then want to kite the boss away from this fragment. DPS will then want to kill this fragment (if not doing the achievement) before it reached the boss, or he will heal for a considerable amount. Repeat this process as needed until phase two.

At 20% health, Bronjahm will Teleport to the center of the room and cast Soulstorm occasionally targeting someone with a Fear. Bronjahm will no longer cast Corrupt Soul, so everyone needs to clump in the middle; should you be feared it is your priority to return to 10yards of the boss as soon as you can.. Simply burn the boss to 0hp at this point and collect his loot!

Loot
Eyes of Bewilderment
Love's Prisoner
Nighttime
Papa's Brand New Bag
Papa's Brand New Knife
Papa's New Bag
Very Fashionable Shoulders
Weeping Gauntlets

More Mobs
After defeating the boss you will run into a pair of Watchmen, go ahead and kill these as you did the others.

The final mob before the last boss you will see are single pulls of
Spectral Warden

Abilities:
Veil of Shadow
Wail of Souls

This mobs have 264600hp and are pretty simple to kill when pulled by themselves. The healer has the biggest responsibility here as the mob causes AOE damage and reduces healing. So, focus fire them down, and try to avoid multiple pulls. "Spectral Warden's healing debuff -can- be interrupted. My DK regularly mind freezes the "veil of shadow" spell, so it's not all on the healer. Every bit helps!" - Kayeich

Boss Fight!!

Devourer of Souls - 16 Justice Points

Abilities:

Mirrored Soul
Phantom Blast
Unleashed Souls
Wailing Souls
Well of Souls

Achievement - Three Faced

"For Devourer of Souls, nothing causes a wipe like people continuing to DPS through Mirrored Soul. If it looks like a wipe and you have someone that can rez still alive, you -can- reset DoS by running down the corridor. He'll despawn after a while, think he goes as far as the turn of the corridor, although he'll usually despawn at the foot of the stairs" - Kayeich

In stark contrast to the last boss, turn your game sounds down, unless you like greatly over acted dialogue.

The boss has 903227hp. It regularly casts Phantom Blast on the tank, this cast can and should be broken where possible. Occasionally the boss will use Mirrored Soul; when active, any damage dealt to the boss will be transfer damage to the player who shares the mirror. If this happens, stop attacking, or your team will likely reduce in numbers. Usually after this it will cas Well of Souls, and that is a purple "voidzone" and the one golden rule of wow is... "Voidzones don't give buffs". Then there is Unleash Souls. The boss will occasionally summon a fair number of spirits. They don't hit very hard but there are many, and cannot be killed. A good healer will heal though this, but ideally you want to run away. The last ability is called Wailing Souls. The boss will unleash a wail of souls. She does a 90 degree rotation of the room starting from the position of a random player. Many people do not realize, but this player has a debuff on them. After 3 seconds the boss will start to wail, and will continue to do so for 15 seconds. Anyone caught in front of her white beam (wail) will take a large amount of damage that ticks every 0.4 seconds, and will most likely die. Otherwise this is a fun fight, has a lot of raid awareness style abilities, and will reward you with

Loot
Blood Weeper
Seethe
Frayed Scoundrel's Cap
Arcane Loops of Anger
Black Spire Sabatons
Essence of Desire
Essence of Suffering
Helm of the Spirit Shock
Mord'rethar Robes
Pauldrons of the Souleater
Needle-Encrusted Scorpion
Recovered Reliquary Boots

Should at any point you need to runback to the dungeon, I found this short video explaining how to resume your dungeon in a timely manner

In closing I would like to thank Eric, whose instance guides provided me with the the template I adapted into this guide.

Comments

kayeich's picture

Where's the kamikaze ghost?

I don't see a mention of the Spiteful Apparition! And it's so memorable! =p

Other things worth noting: Spectral Warden's healing debuff -can- be interrupted. My DK regularly mind freezes the "veil of shadow" spell, so it's not all on the healer. Every bit helps!

Bronjahm emotes "I will sever the soul from your body!" before he casts Corrupt Soul, so if you can't see a beam going towards ranged, melee can and should move away for a second, see if there's a beam going into their body, and then continue moving farther away if it's on them.

For Devourer of Souls, nothing causes a wipe like people continuing to DPS through Mirrored Soul. If it looks like a wipe and you have someone that can rez still alive, you -can- reset DoS by running down the corridor. He'll despawn after a while, think he goes as far as the turn of the corridor, although he'll usually despawn at the foot of the stairs. Considering the run and how many people just don't know how to fly to the instance as a ghost...

Actually, there's a thought, show a visual guide of how to get there in case of a wipe as part of this guide? Or it might be worth seeign a comprehensive ghost instancing guide...I might do this if I get bored one of these days.

EDIT: One other thing possibly worth mentioning in the guide - While you can skip two packs (I think it's only two?) and one of the Spectral Wardens (the first), they all have a chance of dropping the Battered Hilt, so might be worth killing everything.

wkjezz's picture

The spiteful apparition was

The spiteful apparition was always there, I just hadn't perhaps highlighted it's presence as well as I should have. However I did quote your input into the guide and appreciate the comment.

As for a runback guide to the instance, I like the idea, but I am also lazy... so I borrowed someone's youtube video and slotted into the end of the guide.

-WKJezz
Moderator

Jiyambi's picture

I very much like the

I very much like the suggestion of showing how to get back as a ghost. I'm not sure that having it as a separate guide would be as useful, though. I mean, it would be better than not having it at all, surely, but it would be a bit harder to find I think.

Thanks for the detailed feedback!

kayeich's picture

Well, for a separate guide,

Well, for a separate guide, assuming I ever did it, I figured I'd cover -all- instances and raids, and how to get them, from level 15-80 (and then to 85), not just one or two specific instances.

It really bugs me when there's a wipe and then we have to waste 10+ minutes just trying to guide someone back into the instance, particularly when we don't have anyone else that can rez them. Being able to point people to such guides would be great.

Examples of instances that get people lost (just off the top of my head): Sunken Temple, Blackrock Depths, Blood Furnace (this one somehow just does -not- fail in confusing people), Trial of the Champion (people keep trying to get into the raid, don't know the side entrance), and the ICC instances.

The problem of course, besides scope of such a thing, is how to make a guide not be -huge- with all the images and/or videos. Not only that, but a few instances have different graveyards depending on your faction (I've actually been in a Stockades wipe as horde. The run back...it is not pretty).

It's probably easier to just ask that instance/raid guides individually have a ghosting section themselves, at the very least those that tend to get people lost.

Jiyambi's picture

Very very nice! I'm going

Very very nice!

I'm going to combine this and a few other guides into a nice template for people to use when making guides in Cataclysm, if that's all right with you! I want to do the same for several types of guides.

Thanks again for all the hard work!