Death Knight Level 58-60 Speed Leveling Guide

Dhannek's picture


Dhannek's Death Knight Level 58-60 Speed Leveling Guide:

Table of Contents:

  • I. Intro.
  • II. Required Materials
  • III. Optional Materials/Equipment
  • IV. Speed Leveling Guide - Horde
  • V. Speed leveling Guide - Alliance

I. Intro:

This is a guide to help Death Knights speed through levels 58 to 60 as quickly as possible, using quests consisting of items that are un-soulbound that may be gathered beforehand and simply mailed to the Death Knight. The counterpart to this guide is the Death Knight Levels 60-70 Shopping List Guide, which includes more items to collect beforehand for turn in quests that reward experience at level 60 through 68 and recommended Bind-on-Equip weapons and armor for Death Knights.

To begin with, in leveling a Death Knight past their specific instanced starting zone, I’ve found that at Light’s Hope Chapel (right next to where all Death Knights can Death Gate to,) there are quite a few very quests that reward a great amount of XP for just turning in non-soulbound quest items. Additionally, these items could be either farmed or bought off the auction house beforehand and simply mailed to the Death Knight soon after character creation, thus making these quests very efficient in gaining XP quickly.

However, the only down side to these quests is that a player must have a friendly reputation with the Argent Dawn, a faction that Death Knights start at neutral with. To circumvent this, a Death Knight can simply do some of the Western Plaguelands quests to quickly gain reputation for the later turn ins. While most Death Knights will simply finish the initial Death Knight start zone at level 58 and go to straight Outland and its Hellfire Peninsula, this a guide for future Death Knights who want to gain as much early experience as quickly as possible, to be able to get to Hellfire Peninsula at level 60 instead of 58. Being at level 60 before entering Outland has certain advantages, such as having access to both Death & Decay and the ability for the Death Knight to have a full 51 points to spend on upper-tier talents. Also, with the Death Knight’s amazing quest gear that they receive right out of their initial zone, leveling to 60 using Western Plaguelands’ quests allows for very amazingly quick experience gain. This is due to the fact that the Plaguelands were tuned for much lower levels of quality in gear than the Death Knight's gear, allowing a Death Knight to simply mow through the enemies with ease that used to give any other class trouble.

Death Knights who follow this guide and have all of the prerequisite required materials beforehand should be easily able to get to level 60 within just over an hour of completing the initial Death Knight zone. This is about the same amount of time that it would take to grind 58-60 on the much tougher Hellfire Peninsula enemies alone.

Note: Obviously this guide was written for those of us who are waiting for the Wrath of the Lich King expansion to be released, and thus have the ‘free time' to gather things like the Light's Hope Chapel's turn ins and three hundred Wool/Silk/Mageweave/Runecloth. After the expansion has been released for a while, this guide will most likely be depreciated a bit, at least on the turn ins portion. However, the Western Plaguelands' quests will still be a very easy way to get pre-60 XP, especially due to the fact that Death Knights have both the amazing skills and gear to simply mow through the Plaguelands versus the enemies in Outland that are generally much tougher and thus take longer to grind.

II. Required Materials:

III. Optional Materials/Equipment:

IV. Speed Leveling Guide - Horde:



V. Speed Leveling Guide - Alliance:

Last Updated 10/27/2008 - Dhannek.

Comments

Jiyambi's picture

Cataclysm Update Needed

This will shortly be outdated, since most of these quests will be gone when Cataclysm is released. If anyone would like to adopt this guide and update it, let me know. Otherwise, when Cataclysm comes out, it will be moved to the archive section.

Shikamaru's picture

I recommend going to 'File

I recommend going to 'File Attachments' and un-check all images that are 'listed'.

This way you won't have a long list of images at the end of your guide Smiling.

A little extra exp

If you do decide to use the Argent Dawn commission to collect stones, keep your first Valor Token, and turn it in to the Dispatch Commander left of the Chapel, for an extra ~5k exp and a bigger rep boost than using the token straight up.

3DKs from 55-70

Hi there

The guide looks awesome.

2 of my friends + myself are going to follow this and then head straight to outland. We're wondering how fast the 3 of us can power level to 70 to catch up with the rest of the guild. Our prepartions can be found at http://dkhavok.wordpress.com/

And I've linked to your guide from there if that is ok?

We'll be updating our progress with screenshots and times.

Hopefully the Unholy/Blood/Frost combo with the 3 of us will work? Any recommendations on instances?

Jame's picture

Of course it's ok to link to

Of course it's ok to link to my guides Smiling

I wish you luck on the leveling. Seems like a fun idea, the Frost/Blood/Unholy combo. With all 3 auras it should be interesting Smiling

I'd skip instances if I were you and just go through my whole outland guide up until the very last Netherstorm circuit. That should get you all 3 level 70 for sure.

Amazing guide

Thank you very very much for this guide, undoubtedly it will be amazingly fast but ez as well.
Secondly it was a horrible idea to post it on mmo-champion lol. All the people there are ignorant noobs ><

Jame's picture

Wow, I read the first 10

Wow, I read the first 10 replies in that thread and facepalmed myself

I can't believe people still think going to Hellfire at 58 is a super cool idea, when you get just as much XP/hour in Plaguelands and then when you go to Hellfire with a higher level you just blaze through the quests with much more ease.

Anyway, good for people who will follow our guides, they won't have to fight for spawns against those bright individuals Sticking out tongue

I guess you should stick to posting your guides here Dhannek, people will do them justice.

This has allready posted

This has allready posted somewhere else, but I cant find the post atm, so I will just repeat his words. He included going to Ungore and deliver the 7 of each crystals + going to the towers. Then heading to silithus and delivering 2x 10 twilight texts and 1x abyssal crest. Im heading of to lecture, so no time to find his post now.

Flippin flawless

Flipplin flawless guide, Dhannek!!

The added pics, intro etc since last I read it over really makes it astounding ^^. Since you're getting a lotta praise already; I'll just cut to the question: you mention "The Death Knight Level 60-70 Ultimate Shopping List" -- is that the same list that Jame has, the "DK Shopping list (55-70), or is it some more juicy info you're gonna share with us?

Thanks!

Zethrin's picture

I just bought a Blade of

I just bought a Blade of Misfortune for my future Deathknight and i was wondering if it was worth putting a high-end enchant on it, such as Executioner. Will it be worth the additional killing power or should i juct rune it?

Jame's picture

Hmm well, it depends on your

Hmm well, it depends on your finances I guess. Executioner most definitely is a better enchant than what you can get with runeforging at this level. However, you won't keep that blade of misfortune for long, you'll already replace it somewhere in Nagrand, and believe me you get there real quick when following my guides with the new exp curve change for 60-70.

But if you got plenty of cash to spend, go for it Sticking out tongue

Gnordil's picture

The best of the best?

Was also thinking about enchanting it beforehand. So speaking of that, which enchant would you say is THE best weapon enchant for a Death Knight? Executioner? Moongoose? Something else?

--- For Gnomeregan, Pony and Cookies!! ---

--- For Gnomeregan, Pony and Cookies!! ---

Jame's picture

I'd need to do some tests

I'd need to do some tests for that, but I'd bet executioner would be best.

Very well done!

I'm looking forward to use this for my Death knight, seems like it will go pretty damn fast to get to 60 following this guide...
Only thing that bugs me is that the prices on cloth on my server have gone through the roof (many who check out this site perhaps...?) and I'm too lazy to farm it all - but I got all the LHC turn in items at least, so even though I'll most likely skip the cloth turn ins, I'll be pretty close to 60 once I'm finished with the rest of the guide Smiling
I'm a bit curious of what build you would use for leveling though, but judging by Jame's work it seems Unholy is the way to go - unless the trees get some changes before launch.

Very well done both of you, Jame and Dhannek, now it seeems like the biggest problem I will have when leveling my NE Death knight will be coming up with a name for her!

Gnordil's picture

Lots of pre-farmed experience to gain.

As Shikamaru said above, giving up on 83500 experience sounds a bit sad when you can prepare it. If I got it right, all the hand-ins that you can prepare will give around 128000 experience in total. That's about half a level that you've prepared before starting your character. (Sure, you still have to do the travelling, but it'll still be a fast level.)

--- For Gnomeregan, Pony and Cookies!! ---

--- For Gnomeregan, Pony and Cookies!! ---

Shikamaru's picture

Same on my server What I

Same on my server Eye

What I did was just farm all the cloth.

I've completed the farming now, and my bags are full with all sorts of cloth, hehe.

I would really recommend this, it's not that much work, and it would be a pity to throw that XP away, wouldn't it! Eye

I think you got something mixed up?

Hey Dran, I think there's a typo in your guide.

Under the XP turn ins for Aldor and Scryer you have "Dampscale Basilisk Eye" under Aldor, and "Dreadfang Venom Sac" under Scryer -- I think they should be swapped, based off the reputation they give. However, it would be possible for players to turn in four quests that give +Scryer rep, then do a turn in of Dreadfang Venom Sacs to give the 11000 XP gain with a -250 Scryer rep penalty.

Otherwise, I'm in awe of the detail and wealth of knowledge contained in this short post, eagerly anticipating the Alliance version Laughing out loud

Dhannek's picture

That's the point.

That's the point.

My mistake ><

Lol, I got mixed up -- didn't realize that the faction swapping turn ins are unavalible if you are that faction already. You're correct, sir.

Dhannek's picture

If you are Scryer, you can

If you are Scryer, you can turn in the +aldor quest for a one shot bonus of 10000xp. It's only -250 rep or something, which is worth the quick xp.

Zethrin's picture

Crazy

Jawdropping! This guide was very detailed and will help me much with my deathknight, i already started farming the materials for all of those turn-ins; I never even THOUGHT of them before, haha. Thank you much Sticking out tongue

alliance guide!

Cool work Dhannek.

You better finish up the alliance part, or I'll have to roll a horde deathknight!

Dhannek's picture

Don't tempt me to not finish

Don't tempt me to not finish it then by saying it would make one less person out there be on alliance!

Also I'll have it done tonight. I redid and cleaned up the whole guide, so I have to redo my numbered maps.

To tell you the truth,

To tell you the truth, rerrolling horde with my Deathknight was my first intention. But all my other toons are alliance, and I would not be able to do any preparation for the new char if I choose to pick up an orc or a tauren, or give him any money... I've ended up with the more confortable choice.

On a side note, really nice banner dude!

Madinauzi's picture

Doh!

I seen that you hadnt done the alliance version of the guide and did one myself! And now you've done it! Oh well atleast i wont have to finish it now, thanks Dhannek(?) this will come in handy as i have never gone to outlands before 60 and dont want to start now!

Dhannek's picture

Heavy Runecloth Bandages!

They fixed it so all new DKs start with the ability to make Heavy Runecloth bandages, thus avoiding having to fly to Arathi/Theramore to learn it from the level 35 quest! Score!

I edited those parts out now!

Jame's picture

Nice, now I won't have to

Nice, now I won't have to bother adding that to my guide ^^

Jame's picture

That's quite good! I'm

That's quite good! I'm impressed Smiling

A little suggestion if I may:

Remove Necklace of Trophies from the list, because around level 67 you can already get Natasha's Choker from a quest in BEM.

Also a typo I noticed:

Ardent Dawn, should be Argent Dawn.

Anyway, please keep it up, it looks amazingly useful so far!

I'm a little confused about

I'm a little confused about the Required Materials like runecloth etc. Do I only need 300 total or should I collect as much of the turn-ins as possible now?

Shikamaru's picture

300 is enough

300 is enough, since you are turning them in at the Major Cities.

Take a look at these:

A Donation of Wool

A Donation of Silk

etcetra.

Example:

60 Wool Cloth x 5 Major Cities = 300 Wool Cloth