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| [Resto] Jiyambi's Guide to Tree Healing
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Author's Note:
I try to keep this guide up to date, but I'm pretty busy with school and other commitments. So if you see something that is incorrect or you have a suggestion for a better way to do things, please leave a comment! Table of Contents
Common Tree-Related TermsHoT - Heal over Time MP5 - Mana Regen per 5 seconds, usually referring to regen during combat GCD - Global Cooldown (1.5 seconds normally, can be shortened through talents and haste rating) Res or Rez - Resurrection Spell Spec - Specialization (talent, gear, and glyph choices) Crit - Critical heal (x1.5 healing) Resto - Restoration, a healing druid Roll - To "roll" a buff means keeping it up constantly, usually without ever letting it's time run out before refreshing it. Fall off - A buff "falls off" when it's time runs out. HpM - A spell's total healing divided by it's mana cost HpS - A spell's total healing divided by it's cast time or it's HoT duration. WotLK - The current expansion for WoW, Wrath of the Lich King. Buff - Can refer either: (1) an in-game, helpful effect applied to a character, or (2) an improvement to a class' performance intended to improve game balance. Nerf - A reduction in a class' overall performance, meant to improve game balance. Color Code
SpellsIn this section I will discuss each of the key restoration spells in a druid's arsenal. We will, for the sake of simplicity, assume level 80 and the top rank of each spell. However, most of the discussion should hold true for lower levels as well. We will discuss the following characteristics of each spell:
We won't be using specific numbers, since they will change depending on your level, gear, and talents. I will talk about each spell in general terms, and how it might be improved based on itemization and spec. Note that talents which improve all healing spells, such as Gift of Nature, will not be mentioned as affecting each spell. Mouse over the spell's picture to see a pop-up description of the spell, courtesy of WoWhead.
Patch 3.1.0: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form. This makes Tree of Life a nice advantage due to increased armor, but if you are battle rezzed and forget to shift back into Tree form, you won't really be penalized. Glyphs and Talents which affect this spell:
Healing Touch was in the past considered too slow to put to much use. It is, however, extremely powerful in a Nature’s Swiftness + Healing Touch combo (this macro will be described in the Useful Macros section). In addition, this spell can now be modified through talents and glyphs to be an extremely fast, small heal. While the applications of this are less useful in PvE (though the ability to cast such a fast heal is nice in tank-saving situations), this fast heal has more use in PvP. Keep in mind that using this spell in that way will likely drain your mana very quickly. Usage notes: Those not specifically specced into this spell should use it only in a Nature’s Swiftness + Healing Touch combo. Glyphs and Talents which affect this spell:
Innervate is a spell which druids essentially use to get a second mana bar. This spell increases your mana regen dramatically for a short time, in most cases mostly refilling your mana bar. For well geared trees, it may not be enough to completely refill you, as the new changes to the spell means it does not scale with gear. If you have mana issues, consider getting Glyph of Innervate. Usage notes: In most cases, as a healer you will be using this on yourself. However if you pick up Glyph of Innervate, you can use it on someone else and still benefit. Note that with the recent changes to Innervate, it is now useful for any class that has mana - it is no longer dependent on spirit. Glyphs and Talents which affect this spell:
Lifebloom is the staple of druid healing, and in particular tank healing. It is a very powerful HoT that ticks every second instead of every three seconds, then goes out with a bang, "blooming" for a large heal. Lifebloom also can be stacked up to three times per druid per target. Rolling Lifebloom is a method commonly used for tank healing, where a druid keeps three stacks of Lifebloom up at all times and refreshes the stack just before it runs out. This keeps up very high constant healing, ticking every second, requires little mana, and allows for a quick emergency heal if needed (the bloom). Properly glyphed, this spell is both more mana efficient and healing efficient than Rejuvenation (when rolling 3), and also ticks more often. Patch 3.1.0: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications. Note that it is still more mana and healing efficient to roll Lifebloom, as long as you are good at refreshing it just before it falls off. Usage notes: This should not be used to spot heal - use Rejuvenation for that purpose. If you are main tank healing, roll this on the tank at all times. If you are raid healing, you may want to still roll this on the tank, if it seems he needs a bit more healing. Glyphs and Talents which affect this spell:
Nourish is a new healing spell only available at level 80. It is a direct heal which is significantly cheaper and faster than Healing Touch, and which becomes more effective when a Regrowth, Rejuvenation, or Lifebloom effect is on the target - which there usually will be. With the 3.1 changes, Nourish has become a major direct heal for druids, since it is very fast and can be glyphed to improve its effect with each HoT effect on a target. Usage notes: Use Nourish to spot raid healing. If possible, try to make sure a Rejuvenation is on the target first (this also allows for a quick Swiftmend if needed). Nourish should also be used to direct heal the tank if you picked up Glyph of Nourish, since when tank healing you should have as many HoTs as possible on the tank. Glyphs and Talents which affect this spell:
Glyphs and Talents which affect this spell:
Glyphs and Talents which affect this spell:
Regrowth has mostly fallen out of use for most druids, in favor of Nourish. You still want to keep this HoT up on the tank if you are main tank healing, but otherwise I would not recommend using it. Glyphs and Talents which affect this spell:
Rejuvenation is often rolled along with Lifebloom on a tank, or used to spot heal. Unlike Lifebloom, it only ticks once every 3 seconds. Usage notes: Use this as a raid heal and roll it on the tank. I roll this on the tanks even when I'm raid healing, since it has a long duration and allows for a quick Swiftmend in an emergency. Glyphs and Talents which affect this spell:
Usage Notes: Use this spell liberally, especially if you have Glyph of Swiftmend (which you should). Glyphs and Talents which affect this spell:
This is a channeled cast spell which heals everyone in the area over the duration of the channeling. It is extremely powerful for AoE healing, but has a long cooldown, prevents the druid from taking any other action, and can draw a LOT of aggro (unless you have the talent which reduces threat). While it was once the only multi-target healing spell available to druids, we now also have Wild Growth to draw on. Usage Notes: Save this for emergency situations, unless you take the talent to lower the cooldown. Make sure to pop Barkskin before using, since you may draw aggro and as a channeled spell, taking damage will reduce the effect (this macro will be described in the Useful Macros section). This powerful spell can really save you if your group gets in over your heads. Glyphs and Talents which affect this spell:
This is the new multi-target healing spell for druids, and it uses smart targeting to heal those with the lowest health first in a group. Most druids agree that this spell is extremely powerful for healing even as few as two targets. Some even complain that it leads to lazy healing. Usage Notes: Use this spell if three or more people are hurt or taking damage. Above three, it's the most mana and time efficient spell in your arsenal, aside from Tranquility. It's especially nice since the healing comes quite fast at the beginning of the duration. It can also be nice as yet another HoT to roll on the tank for heavy damage fights, and it keeps the melee topped off. With Revitalize now effecting this spell, and considering that it ticks every second, it's better than ever to keep up at all times. Glyphs and Talents which affect this spell: Talents, Glyphs and BuildsTrees can use talents and glyphs to significantly specialize their style of healing. For example, while normally Healing Touch is not a spell commonly used by trees, a druid might choose talents and glyphs which make this spell fast and extremely powerful. Talents and glyphs will be discussed together here since they serve a virtually identical purpose: to augment and specialize a druid's healing powers. First I will discuss the talents and glyphs which may be of use to a tree, and summarize how useful each is. Then I will provide a few sample builds, for both PvE and PvP. TalentsI will discuss all talents in the restoration tree and their relative usefulness, in addition to a few key talents from the balance tree. Feral will not be covered, as these talents are useless to healers. Mouse over the talent's picture to see a pop-up description of the talent, courtesy of Wowhead. Restoration - Tier 1
Patch 3.1.0: Now also increases all of your total attributes by 1/2%.
Restoration - Tier 2
Restoration - Tier 3
Patch 3.1.0: Now grants 17/33/50% of mana regeneration while casting.
Restoration - Tier 4
Restoration - Tier 5
Restoration - Tier 6
Patch 3.1.0: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. Restoration - Tier 7
Restoration - Tier 8
Patch 3.1.0: This talent now accounts for total healing including overhealing. Restoration - Tier 9
Patch 3.1.0: This talent is now re-named "Revitalize" and now also works with Wild Growth.
Restoration - Tier 10
Restoration - Tier 11
Balance - Tier 1
Balance - Tier 2
Balance - Tier 3
Balance - Tier 4
GlyphsI will cover glyphs pertinent to tree healers. Feral and balance glyphs will not be covered. Major GlyphsMouse over the glyph's picture to see a pop-up description of the glyph, courtesy of Wowhead. For a list of non-resto glyphs, see this page.
Minor GlyphsMinor glyphs are much less important for gameplay and are more a matter of personal preference. However, I highly recommend Glyph of Unburdened Rebirth for both PvP and PvE druids - forgetting this reagent will definitely get you yelled at by your team members, and having one less thing to worry about (and one more bag space) is always nice. For a list of other minor glyphs, see this page, courtesy of WoWhead. PvE BuildsThese example builds are intended for raid or instance settings. Some may be more suitable to one or the other, or specialized for certain types of encounters such as heavy AoE.
This build specializes in spamming Nourish once all HoTs are rolling on the tank. If you find yourself tank healing more often then raid healing, this is a great build to use. If you have plenty of mana regen, grab the Glyph of Lifebloom to make HoT rolling easier and trade out 3 points from Tranquil Spirit to Natural Perfection. If you need the mana, keep the build as is and pick up Glyph of Innervate instead. Technique with this build: Keep as many HoTs on the tank as you can (including Wild Growth - more HoTs means more powerful Nourish. Once the tank is HoTted up, spam Nourish as needed.
In this build, we use Glyph of Wild Growth to make our Wild Growth (and Revitalize ) effect as many people as possible. If you feel like you have plenty of mana regen, take your points out of Tranquil Spirit and use them elsewhere, perhaps picking up Celestial Focus to lower your GCD even further. Technique with this build: Use Wild Growth liberally. Even when group healing, I usually roll a stack of Lifebloom on the main tank. Use Rejuvenation, Nourish, and Swiftmend when group members need more healing. PvP BuildsThese example builds are intended for battleground or arena settings.
The ability to spam cast Healing Touch at a fast rate is an advantage in PvP. Often, HoTs can be purged and depending on them can be an issue. With this build, you have access to the absolute fastest direct heal in the game (when Nature’s Grace procs) - 0.5 seconds. GearIn this section I will discuss the stats best for druids, and provide recommendations on enchants and gems. Druid gearing requires a balance between two things: healing effectiveness and healing efficiency. Throw into the mix the benefits druids receive from spirit, and the complication of haste and crit, and you have some complicated decisions to make. Because of this, I'm not going to make specific recommendations for gear. Instead, I will point you to several useful tools to help you choose the gear that's best for your tree. When gearing, keep a few things in mind:
StatsDruid healing generally calls for gear with "enough" stamina, mana, and mana regen to get the job done, and as much spell power as possible. Spell haste and spell crit have limited uses. Keep in mind that the amount of mana regen needed has increased in WotLK, since fights are more mana intensive. Generally:
However, this can be greatly dependent upon your specialization and current gear. For example, a druid specializing in Healing Touch would certainly value crit rating more highly than one casting primarily HoTs. Let's look at each of these stats in depth:
Patch 3.3: The upcoming patch will bring a big change to our most important haste talent, Gift of the Earthmother. In the current PTR build, the talent will no longer effect only the GCD for instant healing spells - instead, it will decrease haste across the board. This amounts to an overall nerf to druid healing. However there is still indication from the blue posts that this may be changed before the patch goes live - the possibility of making the GCD reduction still apply to Lifebloom was mentioned. Regardless, keep in mind that Haste may become more important shortly!
Choosing haste rating vs. crit rating is largely dependent on your specialization and personal preference. If you are unsure, go with haste, since it buffs both types of spells.
GemsIn general, red gems are the best choice for a druid when not geming for socket bonuses or metas. However, as usual this depends on your current gear and playstyle. If you need more mana regen, gem for mana regen. Likewise if you don't, gem for as much spellpower as possible. Always take Spirit over MP5 in gems - in general it will give you nearly as much regen but also add to your spell power, and also scales with stat-increasing spells and talents.
Enchants
Gearing Your TreeIn this section, I'm going to discuss three tools that you can use to help you find the best gear for your tree: WoWhead, MaxDPS, and RAWR. These three tools essentially do the same thing, but at different levels.
WoWhead is probably the simplest and easiest of the tools you can find - it requires no download and can be used immediately. However, while you can adjust the weighting of the rankings for your gear, you have to know exactly what you are looking for. Because of this, for the most customized results, I would suggest using one of the other two tools - but keep WoWhead in mind for quick comparisons and look-ups!
MaxDPS is the most personalized tool you can get without a download. While not perfect, it allows busy druids to quickly and easily see what gear might be an upgrade. However, for the best and most accurate advice, just download Rawr.
If you want the best and most accurate recommendations for gear, Rawr is definitely the way to go. If you can deal with the minor inconvenience of having to download and update the program, this is definitely the best tool to use. One other useful tool is the in-game equipment comparison addon, Ratingsbuster. This is not a database, but instead a very quick way to tell if an item that dropped is an upgrade for you. ConsumablesPrimarily you want to use spellpower consumables, since regen consumables don't give much bang for your buck. However, if you really need a little boost to regen, then go for it. Please note that oils for weapons have been discontinued in WotLK, so no need to worry about them.
PvE Healing StrategiesIn this section I'll talk about healing strategies for PvE situations. Unless otherwise stated, I will be assuming you are using the Regrowth Spam Build discussed above - however most of this will apply to any PvE build. Main Tank HealingIn a typical group in which you are healing a tank, you'll want to:
For trash pulls, I suggest you wait until the tank has given the mobs a smack before starting. For bosses, I highly recommend getting all your HoTs rolling before the fight starts (called pre-HoTing). Your HoTs don't actually heal until after the tank is hurt, and by then he'll have enough aggro to keep the boss from coming after you. Unless you have stacked extra haste gear (which you should!), with this build you should generally be able to easily use around five to six global cooldowns between lifebloom refreshes (this depends on your latency). A single Regrowth takes up about two global cooldown's worth of time. Keep in mind that Swiftmend is not affected by Gift of the Earthmother and it's GCD will take a little longer than your other spells - you should still have enough breathing room to manage. With all the extensions to Lifebloom's duration now available, you hardly need a tight rotation anymore - this is especially true if you have a good timer addon to watch your lifeblooms. See the addon section below for a suggested timer. In tough fights, you'll want to keep Lifebloom, Rejuvenation, Wild Growth, and Regrowth up at all times, spamming Nourish as necessary. In a raid situation, you may be called on to roll Lifebloom on multiple tanks. With the extended duration of lifebloom and GCD reduction available from talents and glyphs, this is easier than ever. In the past, it was possible to roll Lifebloom on at most four tanks. Now, theoretically you could roll them on as many as seven or eight (or even more with haste gear)! However, it is unlikely you will have more than four tanks at once - this means you can roll Rejuvenation or Wild Growth, use other spells, or conserve mana between refreshes. Raid/Group HealingMost instance group healing in WotLK will be done with Wild Growth. It's exceptionally powerful and mana efficient for healing many people at once, and it's also very easy to use since it smart targets those with the lowest hit points. For single target heals, use Rejuvenation and, if needed, Swiftmend or Nourish. In emergency situations, you always have Tranquility to fall back on - just be sure to hit Bark Skin before using it! For raid healing, trees are called on more and more to simply roll Rejuvenation on everyone in the raid. In 10 person raids, one tree can easily keep Rejuvenation up on all raid members while also using Wild Growth on cooldown and the occasional Swiftmend or Nourish. For heavy raid damage fights, this is the most effective way to raid heal, though it does get a bit boring. Tips and TricksAside from specific healing strategies for PvE, PvP, and leveling, there are a few simple tricks that will help improve your performance as a tree. If you have a good tip or trick, please leave a comment!
To set your focus, type /focus CHARACTER in your chat window, replacing CHARACTER with the person's name you want to have as your focus. Their portrait should appear on your screen (it's position will vary depending on your UI modifications). Typing /target focus will cause you to target your focus - you can make use of this in macros. I'm not going to go in depth here, but you can write macros or use addons to cast spells on your focus without ever breaking target. Useful MacrosThese are macros that I or other WoW-Pro trees use to make our healing lives easier. Some of these are duplicated by functionality in the addon section below. If you have other awesome macros that you use, please leave a comment!
A macro to trigger the trinket every time you use lifebloom, so it will be up all the time. The 13 stands for the upper trinket-slot. 14 would be the lower trinket-slot. You can also exchange Lifebloom with anything else you might find better. #showtooltip Lifebloom /use 13 /cast Lifebloom
Whispers the player that you give Innervate to.
#showtooltip Innervate
/script SendChatMessage("You got INNERVATED.", "WHISPER",
GetDefaultLanguage("player"), Unitname("target"))
/cast Innervate
Yells who you are going to rebirth. You could do the same thing for Revive. This can be duplicated by Healbot. #showtooltip Rebirth /y Rebirth: %T /cast Rebirth
Uses barkskin and then Tranquility or Hurricane (make a separate macro for each). #showtooltip Tranquility/Hurricane /cast Barkskin /cast Tranquility/Hurricane
Gives you an instant cast Healing Touch with one button! Note that you need to be in range for this to work, otherwise it will only cast Nature's Swiftness. If this happens, just get in range and hit the button again. #showtooltip Nature's Swiftness /cast Nature's Swiftness /cast Healing Touch Useful AddonsIn this section, I provide a list of addons useful to tree healers specifically. We won't cover general addons, though WoW Insider has an excellent list of great addons, descriptions, and links to their download pages here.
While not necessary for 5-man dungeons or PvP, healbot is an essential tool for a raiding tree. With 10 to 25 people to monitor, it's nearly impossible to effectively heal by pointing, clicking to target, then pressing your hotkeys. Healbot eliminates the middle step and also provides lots of useful information to help you heal more effectively. I even use it while soloing, so I don't have to have my healing spells on my soloing action bar. When healing a main tank, I generally have him or her targeted at all times and use my hotkeys to do tank healing, while using healbot clicks for raid/group healing.
Clique is essentially a Healbot alternative that allows you to use unit frames of your choice as opposed the specific Healbot unit frames. It's been recommended by several wow-pro users, and is what I'm currently using as my healing tool. Note that Clique can also be used by non-healers - my paladin tank makes great use of it for her many tanking abilities that target party members.
For druid healers, these timers are essential for rolling Lifebloom and other HoTs on the main tank or your particular healing focus. When healing, I use only the focus timers to keep my screen clear, and set my focus on my main healing target (usually the main tank). You can choose exactly which buffs to show and not show. When healing, I show only Lifebloom, Rejuvenation, and Regrowth. Note: The bug that this addon was suffering from has been fixed! It now only displays your HoT timers, rather than every druid's.
Grid replaces the default party or raid frame with a very lightweight and simplified version. It can be somewhat daunting due to it's flexibility. Grid can be combined with Clique to obtain a very flexible healing interface that is even more customizable than Healbot. However I recommend this only to the more advanced players who are used to using addons and are prepared to invest some time setting their interface up.
This addon is certainly not required, but it is a great way to see how you are doing as a healer. You can watch your healing per second, your total healing compared to other healers in your group, and your percent overhealing. In addition, you can get useful information about your effective playstyle that can help you choose gear: for example, you can see how much of your healing was from spells that can crit, how much was from GCD dependant spells, etc. Druid Healing Without Tree FormWhile this guide is specifically about tree healing, it's worth mentioning that in the past (and probably still somewhat today), there have been druids which elected to take Dreamstate instead of going all the way down the resto tree to Tree of Life. These druids would rely on big heals such as Healing Touch , since they didn't have the mana cost reduction from tree form. However, with the additions of deeper talents to the restoration tree and the ability to cast Healing Touch in tree form, it's very seldom you see a druid doing serious healing outside of tree form. It is, however, quite possible for Moonkin druids to heal most normal instances up until the level cap, if no healing-specialized player is available. Moonkin gear has lots of spell power and spell crit, so try to use direct heals when possible to take advantage of this. Leveling as a TreeFirst off, let me say that solo questing as a tree is NOT efficient. If you plan to do most of your leveling from solo quests, you would be much better off speccing Moonkin for the duration of your leveling - most of the gear is the same. However, if you plan to do a lot of instances or group questing as you leveling, speccing as a tree can still be rewarding. Luckily with the dual spec feature (and enough money), you don't usually have to choose anymore. If you do end up soloing as a tree: There are essentially two schools of thought on killing things when resto specced. One is to root and nuke single pulls. This tends to be very slow but is quite safe and mana efficient. The other option is to HoT yourself and pull many mobs at once (3-5), Barkskin, and Hurricane. This can drain your mana quickly and is a bit more risky, but in all is probably faster. What you choose is up to your playstyle.
Keeping Up to DateThis guide will be updated with each major patch. However, to get the news on exactly what is changing for resto druids, you can subscribe to my blog, Diary of a Fian. I provide a running commentary on the world of resto druids, in addition to observations about running guilds, raiding, and my work here at WoW-Pro.com. Special ThanksI felt the need to add a section to acknowledge and thank all the people who contributed knowledge to this guide. First, the wonderful folks at Wowhead. I could NEVER have made this guide without you. The database, comparison, comments, and tooltips are simply the absolute best available on the internet. A big thanks to the Elitist Jerks forums. These folks really know their theorycrafting. A lot of the questions I had about specific numbers and how spells were calculated were answered here. In particular, I want to thank some WoW-Pro users who have been a huge help. murphyslaw, thank you for being so understanding and helpful when our guides collided! You rock. honj93, your many comments were so useful, I really appreciate your help in making this guide the best it can be. Also a big thanks to Tag for the excellent correction to the listed MT healing strategy. Thanks Logos for some great recommendations for addons and external gear sites. And thanks to all the others who have commented here that I forgot to mention!
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Moderator
Another guide on the official wow site!
Hi trees!
Just announcing that this guide is now listed on the OFFICIAL WOW WEBSITE. Granted some of the company there is less than amazing (out of date level 60 guides anyone?) but it's still pretty cool.
Revered Member
Congrats. Last time I
Congrats. Last time I checked that page they hadn't even added a section for death knights. I was pretty disappointed. But now I see they've added it, no guides listed though!
Anyhow, congrats!
Moderator
Useful List of Haste Items!
Sylly over at Rolling Hots: A View from the Trees has an awesome post up about haste items druids might pick up to deal with the incoming GotEM nerf. Check it out here!
Honored Member
While you're changing
While you're changing things, I noticed one very minor error. Under Talents, the image for Celestial Focus is linked to Nature's Grace. The text is linked correctly.
Moderator
Tree guide change on the way!
Hello fellow trees.
I know I have been letting this guide languish a bit lately. First of all, I've decided to remove the gear section entirely and instead direct people to three very useful possible gear resources - WoWhead, MaxDPS, and the best (in my opinion) - Rawr. Instead of a gear list that is unwieldy, non-specidic to your personal healing needs, and in constant need of updates, I will give a useful overview of how to use each of the three gearing tools I recommend.
I hope this will be a change that helps keep the guide up to date and useful through each patch. I will still be updating information on healing strategies, new glyphs, and so on as time goes by.
Speaking of which, what do you trees think of the upcoming Rapid Rejuvination glyph? Since I only heal 10 mans, I am looking forward to picking on up and trying it out! However, I think trees that heal in 25 man raids and like to blanket rejuv on as many people as possible may not like the glyph as much.
Edit: I will probably be doing this update this weekend.
Moderator
Tree guide update!
So, I didn't get things completely done this weekend, and I may not have time next weekend either. However, I did replace the gear section with a more streamlined, and MUCH shorter, discussion of useful gearing tools. Hope you enjoy!
Moderator
Updating Tree Guide
Hi trees!
I will be slowly updating this guide, when I have time and as new gear information for ToC comes out. In the mean time, WoWhead is a good resource for quick item comparison, as is the addon RatingsBuster.
One more wow-head linking mistake
Hey there, I love the guide. A lot of good work has gone into this. One little thing I found that in the Glyphs section;
The glyph of Wild Growth links to the Glyph of Swifmend. (links to item 40906, instead of item 45602)
Hope that helps.
Moderator
Thanks very much! I think I
Thanks very much! I think I still need to make some of the changes Souricette pointed out. I'll get to this soon.
Moderator
Little bugs
Hello Jiyambi.
I started the localization of your guide in french, and noticed a few little "bugs".
In the "Shoulders" area, the "Conqueror's Nightsong Spaulders" has the "Shoulderpads of Dormant Energies" tooltip - it points on the "45136" item id instead of "46187".
In the "Shoulders" area, the "Valorous Dreamwalker Spaulders" has the "Mantle of Dissemination" tooltip - it points on the "40555" item id instead of "40465".
In the "Shoulders" area, "Svala Sorrowgrave" has the "Ley-Guardian Eregos" tooltip - it points on the "27656" NPC id instead of "26668".
You also refer some "ptr.wowhead.com" items, you may want to let thme point on www.wowhead.com instead
Anyways, big big thank for your guide, the bible of my main character!
Moderator
OMG thank you so much for
OMG thank you so much for including the correct item ID along with the mistakes. Makes fixing it very much easier!
I knew there were going to be a few bugs like this in that massive list, it was a copy+paste nightmare
Thanks a ton, I'll fix it tomorrow, boyfriend is yelling at me to go to sleep >_<
Moderator
No problem, I can continue
No problem, I can continue founding them then
In the Chest area, the "Ymirjar Physician's Robe" points on item id "36991" - it should be "37587".
(I'll update that message as I find more)
In the Ring area, the "Inscribed Loop of the Kirin Tor" points on item id "36975" - it should be "45689".
In the Ring area, the "Ring of the Vacant Eye" points on item id "45438" - it should be "45515".
An alternative for Class Timer
Hey there,
Really awesome guide! I've found it very useful especially the gear section is something I've never seen on any other class guide. Thank you.
You state on addon section to leave a comment for an alternative addon for Class Timer. I use ForteXorcist and it does the job very nicely. It has support for every class now and after a bit of tuning you'll get excatly what is needed for droods. It tracks Lifebloom stacks and HoTs even on multiple targets as easily-read-bars which you can place wherever you like on your screen.
Moderator
Thanks very much for the
Thanks very much for the tip, I'll have to try that out! I'm glad it was useful, that gearing section took quite a long time to get set up so I'm glad you like it
Gear Selection Questions
Viewing this on 7/13/09 and the Chest portion of the gear section shows Blanketing Robes of Snow appears as the Best in Slot and it appears again in same list three lines below. It's difficult to compare some items where one is better for throughput and the other for mana regen, so in clarifying where you feel Robes should go in the list could you elaborate on how you came up with the gear list ordering. FWIW, I saw similar info on LOOTRANK.COM when viewing with their default Resto Druid template which placed a high weight on on MP5 as an item stat.
Moderator
The double listing was just
The double listing was just a typo, the higher listing should not be there, I'll fix it.
As for how the rankings are determined, this list is basically just compiled using WoWhead's default resto druid weighting. It's a very rough guideline - you should always look at your own gear and play style to make gear choices. And honestly I have two sets of gear (though of course some pieces overlap) - one for long fights that require more regen, one for heavy hitting fights where I can't afford to loose the throughput.
gear list
Great guide. i use it frequently. Thanks for taking the time to develop. Would like to know if you plan on adding gear from arenas/battlegrounds to your list. I've use some pieces to complement my gear where i had holes. Just wondering how they would rank.
Thanks
Moderator
Thanks for the nice
Thanks for the nice comment!
I probably won't add battleground gear, simply because I have no experience with how it measures up to typical PvE gear, and because the focus of the guide is on PvE. However, if you want to compare gear, WoWhead has a great tool for that. What's best for you still depends on your stats and playstyle, but their gear comparison is a good start. I think it's linked in the gear section of the guide.
Honored Member
Back again
Hey there, I haven't played WoW for nearly 1.5 months and now I'm back again it's nice to see such an updated guide for patch 3.1.0 (especially the new format on the gear section is great). I didn't really have much time, only to mention a few things I've noticed :
-You may want to update healing strategies about the effectiveness of lifebloom rolling (especially on multiple tanks) after the nerf.
- You should change intensity to 50% instead of 30%
- I'm not sure if you have included it anywhere, but a short discussion of the different idols on different raid situations may be useful.
- On MT healing in the 2nd point lifebloom has no link, probably because it is in plural.
Oh, and the link for inscibed loop of the kirin tor seems wrong.
Moderator
Thanks much! As for rolling
Thanks much!
As for rolling Lifebloom, from the calculations I've done I think it's still more mana and healing efficient to roll it as long as you are good at refreshing it just before it falls off. I'm not sure if other people still do this or if it's just me, though. I'll at least mention it up there.
The rest of the stuff, thanks and I will fix it, and add a blurb about idols like I did for trinkets.
Moderator
Epic tree update again!
Hey folks, I was reading through the guide after doing the gear update and realized that while the spells and gear had mostly been updated, there was quite a bit of out of date advice in here.
I've re-read and revised the entire guide, it should all be pretty up to date. It's mostly based on my experience, so, as usual, please leave a comment if you have any other ideas or tips!
Moderator
EPIC TREE GUIDE UPDATE! Gear finally updated for 3.1!
Hey trees! I've finally finished the gear section revamp and added the 3.1 gear. Just in time for 3.2 to be announced and for me to get to work on that section >_<
Anyway, hope you trees like the new layout! I'm looking for feedback, please let me know if there's anything you'd like to see changed.
Moderator
Glyph Update 3.1
I updated the guide to include the new glyphs, and modified some useage notes to reflect the class changes with 3.1. More healing strategy updates on the way, as well as the gear section revamp. Busy with school, may be done this weekend.
Honored Member
A couple of weapons to add
I thought you might like a couple of one-handers to add for the 25-man bracket:
- Wraith Strike - I know it's more effective for balance than resto, but it's still a nice upgrade if you didn't get any of the drops from the 10-man set.
- The Impossible Dream - Another good one from 25-man, with spirit instead of spell haste.
I know you said it that section was added by murphyslaw, but since you said you were gonna try and update I thought I'd throw them out. I can add more if you'd like, such as off-hands and the like. And, as I've said before, awesome guide.Moderator
Both of these will be added
Both of these will be added in the new update, they were already on my list
I think you folks are really gonna like the new format, it should be a lot less confusing and stuff won't be scattered around so much. I know *I* am gonna like it!
I am going to be very firm on confining it to 3 pieces of gear per tier, with possible exceptions for hard mode gear.
Honored Member
That's good to know
That's good to know because having too many choices to pick from is one of my pet peeves. That's just me, however.
Honored Member
Glitched up guide?
War I'm not sure if this appears this way for anyone else, but the text in this guide seems to be too big for wow-pro's frame. Normally I only see this when someone smacks a freakinhumungobig picture somewhere in their guide, but I see none here. I am using Firefox, and this does not appear to happen to many other guides. Has anyone else observed this?
Moderator
Yeah something is breaking
Yeah something is breaking it, I think it's the picture conflicting with the add at the stop. I'll futz with it and see if I can fix it.
EDIT: Unbroken! It was one of the macros, the code style doesn't automatically line break when it normally would to fit things to the window. Woops! Anyway, it should be fixed now.
Honored Member
Yay!
Yay! I'm glad you fixed it! This guide is perfecto now.
Honored Member
Chrome
I'm using Chrome and it looks fine. Not sure....
James
Moderator
Patch 3.1
Hi druids!
I just wanted you all to know that with everything else I've been working on, I haven't had a chance to really look over the 3.1 changes yet or what they might mean to us trees. I will do it eventually, but if someone else sees anything here that desperately needs an update, please leave a comment. I'll put it in and give you credit
Moderator
COMING SOON
Full revamp of gear section coming soon (hopefully this weekend)!
I want to redo the gear section, since the addition of Ulduar is going to make it even longer than it already is.
Look forward to it, trees!
Moderator
I've made my sandbox where I
I've made my sandbox where I am working on these changes viewable temporarily. I was hoping to get some feedback on whether or not to include the item's source. I'm thinking it's useful information, but does it clutter the table too much? People can always go to WoWhead via the link to get it if they want to.
Let me know what you think, you can compare the first table (two handed weapons) to the second (one handers) to see the difference.
Honored Member
Re: I've mademy sandbox where I
Oh my god that's totally beautiful. That table looks sooo nice! As for including the item's source, I think the way you have made the table invites it. If it's not there, the table seems sort of blank.
Oh, and I think mademy isn't a word. Perhaps you meant "made my"?
Moderator
Hush, you! Fixed the typo,
Hush, you!
Fixed the typo, and thanks for the input 
I'll also make the source notes link to any guides we have on the subject, for example rep guides or instance guides. And perhaps to the WoWhead link for the specific boss.
Honored Member
I have a tree
I have a tree!
So, how do you plan on revamping that section? Making a huge table or something? Care to share, or make it a surprise?
Moderator
My current concept is a
My current concept is a table for each slot, with columns for the relative difficulty level of obtaining the gear (Normal/heroic/Tier 7/7.5/8/8.5). Each gear piece will be listed, from best to worst, and a bar will stretch from the more difficult content down to the easiest content where that gear piece will be possible to obtain. So someone who only has access to heroic content will simply look at that column and any bars that intersect it, they will be able to get.
The only special cases are crafted and BoE items, which can be gotten before their normal content but at high cost. I think I'll use a lighter colored bar for the "easier" portions of those types of gear, noting that it *can* be purchased but may be prohibitively expensive for some players.
It looks pretty in my brain, hopefully it will translate well to the actual page!
EDIT: Oh, I am also limiting it to 3 pieces per content level. There are some sections that would just get too large otherwise, and this isn't meant to be an item database, just guidelines for what to shoot for!
Moderator
I added in some notes for
I added in some notes for spells and talents that will be changing with Patch 3.1.0.
Glyphs next, then items!
Member
This guide is coming along wonderfully
Holy information overload, Jiyambi.
I just wanted to thank you again for all the time and work you put into this. I linked it on my guild's website for any of our aspiring trees.
Moderator
Wow, thanks! I'm glad it is
Wow, thanks!
I'm glad it is helpful 
Honored Member
Bands of the Great Tree
I had lots to do, so I didn't have time to say this, but here it is now :
Bands of the Great Tree (the bracers purchased for 60 emblems of valor) is BoE.
Except a good way of getting rid of you're extra emblems if you are a hardcore raider (as a druid I don't think I'll ever have this problem, first I'm not raiding very often and secondly think of gearing up 3 specs and then gettin PvP gear too
), it can be really useful to buy it from another player to save the 60 emblems for something other. As there is a limit to how many emblems of valor you can earn per week due to raid instance reset, it could save you some time (I think around 2 1/2 weeks of clearing all 25 man raids) and spend your emblems on something more useful. On my server (very high population server) the price is I think around 2-3k g, you see some people from time spamming in trade or you could also ask if someone from your guild wants to sell it. Unfurtunately there aren't many chances of finding exactly the bracer you're looking for in the Auction House.
And lol, one more thing, in the tranquility/hurricane macro I remarked you've written barkskin, but Tranquility and Hurricane (uff, I hate formatting without a text editor
) How unfair... Barkskin is an ability too, with equal rights 
Btw, on the paladin tank guide if you remember, his guide has more images included in his explanations but the amount of information you've rassembled... I think I couldn't ever do the same thing
(and I was mostly joking anyway...
)
Moderator
Hah, thanks Honj. You're
Hah, thanks Honj. You're always a big help
Moderator
BIG UPDATE!
Sorry I have been so lax with updating the guide. Hopefully this will make up for it!
In this update:
Things not included:
I will be very busy with school for the next couple of weeks, so if you leave me comments I may not get to them right away. I'll do my best, and if I don't fix any other things before then, I'll definitely do another update once finals are over.
Hope you enjoy it!
Honored Member
Another set of bracers
For the 25-man gear, you only list the [Bands of the Great Tree] for bracers. However, [Swarm Bindings] drop from Anub'Rekhan and Gluth in 25-man Naxx, and is another real nice one. Thought I'd pass it along.
Moderator
Those are indeed quite nice,
Those are indeed quite nice, the 25-man gear was prepared by another user who for the most part only selected the absolute best in slot items, so not as many options were included. However I think the Swarm Bindings are a great item and I will add them in the big update I'm preparing. Thanks!
Great guide IMO, but you
Great guide IMO, but you messed up with a talent. Subtelty, the 5 Point in resto Tree. 30% chance for that shaman to not purge your hots, or that spell steal not working? Thats freaking godlike, and will cause the opposing dispellers to focus on removing hots while you and your team mate(s) can just destroy them.
Moderator
Thanks very much for the
Thanks very much for the comment. I don't have much experience with PvP, so this is really a big help
I will definitely edit that in the next update, which should come this week or coming weekend. Thanks again!
This is a really nice
This is a really nice guide!
One thing - I think you need to revisit the softcap you give for haste. 3.0.8 brought in an unsignalled and pretty significant nerf to Gift of the Earthmother. Have a look at:
http://elitistjerks.com/1079250-post270.html
http://elitistjerks.com/1079687-post272.html
http://elitistjerks.com/1080740-post276.html
http://www.resto4life.com/2009/02/06/gift-of-the-nerfmother/
For the same reason, you might now want to include a discussion of Celestial Focus in the Balance tree (as a way of hitting the softcap).
Great job though, love your work.
Moderator
I'll have to look into this,
I'll have to look into this, thanks for the info and sorry I didn't respond right away, this got buried somehow and I missed it.
Honored Member
Can't edit
For some strange reason I can't edit my last post
(maybe because it was from another computer?) so I'm continuing here by adding some new info aswell.
I've tried this macro and except some minor spelling mistakes (barkskin instead of barskin and hurricane instead of huricane) I had made in my last post it seems to work fine for me.
About the barkskin cooldown I don't really need it as I have it on a 2nd action bar to be able to use it in all forms. Also you probably want tranquility to show it's own cooldown, so it's only use would be for hurricane which anyway is just a sub-topic for soloing/leveling as resto in this guide.
In any case, I think I had solved this problem in my Nature's Swiftness+Healing Touch macro. I can't log right now (patching
), but this is how I remember it :
Choose the Healing Touch icon from the macro icon+name selection menu (the first thing that it asks you to do when you create a new macro, and yes I know lots of searching to do, there's probably a command for this job, but I don't know it
)
Then macro text is something like this :
#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/cast Healing Touch
The only problem with this macro is that if you mouse over it it will show Nature's Swiftness tooltip, but it isn't that important for me. The same can be done I suppose with Barkskin+Hurricane.
Also, a small tip you could add in your guide together with the HT macro (you probably know that yourself
) is about being out of range. It has happened quite often that if I were for some reason out of range and the tank's (or anybody other's health) health drops low I want to use this macro, but if you click to fast at it (before getting in range) it casts Nature's Swiftness, but not Healing Touch. So in these cases don't panik, just get nearer and click the macro again, it will still work.
Oh, and about not updating so much who cares, you've made an awesome job with this guide, nobody can require you to give assistance 24/7