[Death Knight] Gearing for Raids [Unholy DPS]
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Getting your death knight close to 80 but can't figure out where to begin collecting gear? Worry no more! Below is a list of gear for each slot that you will have the option of choosing from. This includes reputation, instance, and crafted items. Along with gear I have also added what enchants you will need to get and what gems you should look into. Last but not least there is a section for builds and rotations for an Unholy dps death knight!
Don't forget to rate this guide!
Table of Contents
Gear
2H Weapons
- Reputation Vendor - [Runeblade of Demonstrable Power] Obtained from Knights of the Ebon Blade at revered.
- Drop - [Dreadlord's Blade] Obtained from normal The Culling of Stratholme.
- Drop - [Sword of Justice] Obtained from heroic Halls of Stone.
- Drop - [Colossal Skull-Clad Cleaver] Obtained from heroic Halls of Lightning.
- Drop - [Marrowstrike] Obtained from heroic Trial of the Champion.
- Drop - [Edge of Ruin] Obtained from heroic Trial of the Champion.
- Crafted - [Saronite Mindcrusher] Obtained from Blacksmithing(415).
- Crafted - [Titansteel Destroyer] Obtained from Blacksmithing(440).
Helm
- Quest - [Faceguard of Punishment] Obtained from [Vengeance Be Mine!], completed in normal Utgarde Pinnacle.
- Drop - [Chitin Shell Greathelm] Obtained from heroic Azjol-Nerub.
- Drop - [Helm of the Violent Fray] Obtained from normal Trial of the Champion.
- Crafted - [Helm of Command] Obtained from Blacksmithing(425).
- Crafted - [Spiked Titansteel Helm] Obtained from Blacksmithing(440).
Neck
- Drop - [Necklace of the Chrono-Lord] Obtained from normal The Culling of Stratholme.
- Drop - [Gold Amulet of Kings] Obtained from heroic Utgarde Pinnacle.
- Drop - [Ancient Pendant of Arathor] Obtained from heroic [Trial of the Champion].
- Crafted - [Titanium Impact Choker] Obtained from Jewelcrafting(440).
Shoulders
- Reputation Vendor - [Spaulders of the Giant Lords] Obtained from The Sons of Hodir at revered.
- Drop - [Pauldrons of the Lightning Revenant] Obtained from normal Halls of Lightning.
- Drop - [Majestic Silversmith Shoulderplates] Obtained from heroic Trial of the Champion.
- Crafted - [Savage Saronite Pauldrons] Obtained from Blacksmithing(420).
Chest
- Quest - [Breastplate of Jagged Stone] Obtained from [Whatever it Takes!], completed in normal Halls of Lightning.
- Drop - [Engraved Chestplate of Eck] Obtained from heroic Gundrak.
- Drop - [Breastplate of Undeath] Obtained from heroic Drak'Tharon Keep.
- Drop - [Breastplate of the Imperial Joust] Obtained from normal Trial of the Champion.
- Crafted - [Chestplate of Conquest] Obtained from Blacksmithing(415).
- Crafted - [Horde/Alliance] Obtained from Blacksmithing(450).
Cloak
- Drop - [Centrifuge Core Cloak] Obtained from normal The Oculus.
- BoE Drop - [Cloak of Bloodied Waters] Obtained from heroic Gundrak.
- Drop - [Drape of the Undefeated] Obtained from normal Trial of the Champion.
- Crafted - [Ice Striker's Cloak] Obtained from Leatherworking(440).
Belt
- Drop - [Spiked Metal Cilice] Obtained from normal The Culling of Stratholme.
- Drop - [The General's Steel Girdle] Obtained from heroic Halls of Lightning.
- Drop - [Girdle of Arrogant Downfall] Obtained from normal Trial of the Champion.
- Drop - [Flame-Bathed Steel Girdle] Obtained from heroic The Nexus
- Crafted - [Savage Saronite Waistguard] Obtained from Blacksmithing(420).
- Crafted - [Belt of the Titans] Obtained from Blacksmithing(450).
Bracers
- BoE Drop - [Cast Iron Shackles] Obtained from heroic The Violet Hold.
- Drop - [Bands of the Stoneforge] Obtained from heroic Halls of Stone.
- Drop - [Vambraces of Unholy Command] Obtained from heroic Trail of the Champion.
- Crafted - [Vengeance Bindings] Obtained from Blacksmithing(420).
- Crafted - [Horde/Alliance] Obtained from Blacksmithing(450).
Gloves
- Quest - [Gauntlets of The Culling] Obtained from [A Royal Escort], completed in normal The Culling of Stratholme.
- Drop - [Gaunlets of the Stouthearted Crusader] Obtained from normal Trial of the Champion.
- Drop - [Gauntlets of Dragon Wrath] Obtained from heroic The Oculus.
- Crafted - [Savage Saronite Gauntlets] Obtained from Blacksmithing(420).
Leggings
- Drop - [Ancient Royal Legguards] Obtained from normal Utgarde Pinnacle.
- Drop - [Legplates of the Oculus Guardian] Obtained from heroic The Oculus.
- Drop - [Staggering Legplates] Obtained from heroic Utgarde Keep
- Drop - [Legplates of Relentless Onslaught] Obtained from heroic Trial of the Champion.
- Crafted - [Legplates of Conquest] Obtained from Blacksmithing(415).
Boots
- BoE Drop - [Berserker's Sabatons] Obtained from normal Utgarde Pinnacle.
- Drop - [Rift Striders] Obtained from heroic The Nexus.
- Drop - [Plated Greaves of Providence] Obtained from heroic Trial of the Champion.
- Crafted - [Savage Saronite Walkers] Obtained from Blacksmithing(420).
- Crafted - [Battlelord's Plate Boots] Obtained from Blacksmithing(450).
Rings
- Drop - [Mobius Band] Obtained from heroic The Culling of Stratholme.
- Drop - [Band of Frosted Thorns] Obtained from heroic The Nexus.
- Drop - [Uruka's Band of Zeal] Obtained from normal Trial of the Champion.
- Drop - [Hemorrhaging Circle] Obtained from heroic Gundrak.
- Crafted - [Windfire Band] Obtained from Jewelcrafting(420).
- Crafted - [Titanium Impact Band] Obtained from Jewelcrafting(430).
Trinkets
- Drop - [Vestige of Haldor] Obtained from normal Utgarde Pinnacle.
- Drop - [Sphere of Red Dragon's Blood] Obtained from heroic The Nexus.
- Drop - [Meteorite Whetstone] Obtained from heroic Utgarde Pinnacle.
- Drop - [Incisor Fragment] Obtained from heroic Drak'Tharon Keep.
- Drop - [Banner of Victory] Obtained from normal Trial of the Champion.
Sigil
Unfortunately, unlike the rest of the gear mentioned, these sigils can only be obtained from emblem vendors. I may add an emblem section later on.
The best Sigil for Unholy DKs is [Sigil of Virulence]. This is true regardless of which spec variation you go with. With an 80% proc rate, a 10 second internal cooldown, and a 20 second duration, it will easily have a 90%+ uptime. [Sigil of the Vengeful Heart] comes in a somewhat moderate second place.
If you have access to neither of those, [Sigil of Awareness] is your next best bet, although it’s a somewhat distant third.
Back to TopEnchants
Runeforges
There is currently only one viable Runeforge for PvE DPS: [Rune of the Fallen Crusader]. If you are dual wielding, you want RotFC on both your main hand and your off hand - even though the buffs won't stack, it will significantly increase the overall uptime.
The alternative enchants/runes do not even come close.
- Weapon - [Rune of the Fallen Crusader] Obtained from Runeforging at level 70.
- Helm - [Arcanum of Torment] Obtained from Knights of the Ebon Blade at revered.
- Shoulders - [Greater Inscription of the Axe] Obtained from The Sons of Hodir at exalted.
- Chest - [Enchant Chest - Powerful Stats] Obtained from Enchanting(440).
- Cloak - [Enchant Cloak - Greater Speed] Obtained from Enchanting(430).
- Belt - [Eternal Belt Buckle] Obtained from Blacksmithing(415).
- Bracers - [Enchant Bracer - Greater Assault] Obtained from Enchanting(425).
- Gloves - [Enchant Gloves - Crusher] Obtained from Enchanting(425). / [Enchant Gloves - Precision] Obtained from Enchanting(410).
- Legs - [Icescale Leg Armor] Obtained from Leatherworking(425).
- Boots - [Enchant Boots - Greater Assault] Obtained from Enchanting(440). / [Enchant Boots - Icewalker] Obtained from Enchanting(385).
The enchants listed below are only available to certain professions.
Requires Inscription(400)
- Shoulders - [Master's Inscription of the Axe]
- Bracers - [Fur Lining - Attack Power]
- Bracers - [Socket Bracer]
- Gloves - [Socket Gloves]
- Rings - [Enchant Ring - Assault]
Back to TopGems
Here are some gems you can look into buying.
Red
Blue
Meta
Requires Jewelcrafting(350)
The only time you should ever worry about matching the gem with the socket's color is when you are meeting the meta gem requirement.
Back to TopGlyphs
The major glyphs are set in stone for two hand Unholy. No matter which of the four builds you are, no matter which of the “optional” talents you take, no matter what gear level you are currently at, you’ll use these same three glyphs.
None of the minor glyphs will have any large impact on your dps, so which you choose is largely up to you. Glyph of Pestilence is the one exception – although it won’t increase your dps in theory or in a simulator, a 50% range increases on Pestilence is generally considered a godsend for AoEing, and to go without it would be rather silly.
Major Glyphs
Minor Glyphs
Back to TopTalents
1.Why Unholy for Dps?
Why do it?
Why spec Unholy when you could go Blood for superior sustained single target dps, superior single target burst, Hysteria, Abomination's Might, and simpler gearing options?
Why spec Unholy when you could go Frost for superior sustained single target dps, superior AoE burst, Improved Icy Talons, and a more dynamic rotation?
Why?
This question is vital to this understanding anything in this section. After all, if there were no reason to spec Unholy over the alternatives, why would Unholy even exist?
Fortunately, Unholy has more than it's fair share of upsides, thus it's an easy argument to make. The more notable upsides of Unholy:
- Superior Sustained AoE Dps
Unholy is, unarguably, the strongest spec in the game at this role. No one - caster or melee - can top an Unholy DK on any fight with significant AoE, not if the DK knows his stuff. The lead in this area isn't a matter of a couple percent (as is Blood's/Frost's single target dps lead on Unholy. That difference is smaller than ever before); it's quite significant (varying on the exact number of mobs - the more, the larger the gap becomes). - Superior Raid Utility
Abomination's Might and Improved Icy Talons, although obviously excellent, can be provided by other classes and other specs with the exact same result. Ebon Plague, on the other hand, cannot. Warlocks and Moonkin cannot provide their magic damage debuffs on multiple targets at the same time - not without incredible hardship and the sacrifice of their entire personal dps. What more is that Ebon Plague does something no other class or spec in the game can do: It increases disease damage by 30% - a significant amount. With diseases becoming increasingly important for all DKs, regardless of spec, thanks to the 15% damage boost they received in patch 3.2.0 and the 4p t9 set bonus, EP becomes increasingly valuable. If your raid contains at least two DKs, one being you, it is almost always worth it for one to go Unholy. Not only that, but with Devouring Plague being 10-15% of a shadow priest's damage, it's 3-5% more additional dps for them, with is essentially ~210-350 dps per spriest in your raid. EP is just huge. It cannot be stated enough. - Superior Survivability
Bone Shield provides a near-passive 20% damage reduction. That's 20% less damage from every single AoE, every single nuke, every single add meleeing you - everything. It's highly underrated, but can be the difference between life and death in a million and one situations. Vampiric Blood and Unbreakable Armor, although excellent from a tank point of view, don't compare for dpsers.
The fact of the matter is, speccing Unholy makes you unique. It provides you with tools which no other class or spec can bring. It provides you with dps in an area (AoE) which no other spec can hope to reach. Everything Blood* and Frost bring to the table, on the other hand - be it their raid buffs, their single target dps, their survivability, their playstyles, whatever - can be matched or, in several cases, surpassed by others in a raid.
In the world of increasing homogenization, this fact makes Unholy one of the most "different" specs around today and, as such, it becomes one of the most valuable. The same cannot be said about Blood or Frost.
Whether you choose to spec it or not, is completely up to you. Blood and Frost are obviously not worthless and, depending on your typical raid composition and current level of progression, may in fact be ideal. It all depends on your personal circumstances, and there honestly is no right or wrong answer - at least not one which can be provided by others, only by yourself.
The point is: Unholy is more than worthy of its raid spot. Anything to the contrary is utterly incorrect, be it coming from some random forum troll, a fellow guildmate, or a meter-obsessed Blood/Frost DK.
*Hysteria aside.
2.Specs
Cookie Cutter builds as of 3.2.2
Currently there are a variety of viable specs; standard Blood Presence 2H, Blood Presence Dual Wield, Imp Unholy Presence 2H, and Imp Unholy Presence Dual Wield. Which you choose is largely a matter of personal preference and current gear level. All four use almost identical rotations and, as such, have incredibly similar play styles. Blood Presence Dual Wield does do the most dps in best in slot gear, however the difference between it and Blood Presence 2H is almost nominal.
Blood Presence 2H
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16/0/55 – If you don't yet have 4p t9, you'll want to shift a point from Dark Conviction into Bladed Armor, but otherwise this is your base 2H build. This spec is drastically different than all of its Unholy predecessors in the sense that it drops two previously considered mandatory and vastly valuable talents - Reaping and Epidemic. Reaping will, at most, gain you about 600 damage every 20 seconds (which comes out to 30 dps, or 10 dps a talent point - a horrible investment) and, at worst, it's actually a dps loss. Epidemic, on the other hand, is still a dps gain; it's just not large enough of one to be worth taking over the alternatives (Desolation/Necrosis). The only fault of this build is in the AoE department - the lack of Epidemic, while worth it on single targets, does cause you to perform one less Blood Boil per 20 seconds. This loss is shared with the other three 'viable' 3.2.2 specs, however, and as such is considered quite acceptable, as it is relatively minor anyways. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus it's subsequent UB will be your hardest hitting individual ability, followed closely by Scourge Strike.
Blood Presence Dual Wield
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3/13/55 - The new standard Unholy DW build. Which you choose - 2H or DW - is a matter of choice, more so now then ever before due to the fact that their performance is near identical (with the DW spec just barely pulling ahead in BiS gear - by about 20 dps). Glyphs and stat weights are near identical. The rotation differs slightly from the 2H one, with one Blood Boil outdamaging one Blood Strike (although you still need to Blood Strike once per 20 seconds for Desolation). Once again, your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus its subsequent UB will be your hardest hitting individual ability, followed not-so-closely by Scourge Strike.
Imp Unholy Presence 2H
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14/0/57 - If you do not yet have 4p t9, you'll want to shift two points in Dark Conviction to Bladed Armor. Played in Unholy Presence, this build works the same way as its brethren. If your haste falls below a certain threshold (the exact number has yet to be identified, but it's somewhere in the 200-300 range), this spec pulls ahead of Blood Presence due to the GCD reduction - once you surpass that specific haste, as one does easily in CC gear, it becomes inferior and not worth speccing. The downside to using UP, even when you are undergeared and its worth the single target bump, is the AoE loss; yes, you can always just switch to Blood Presence for AoE fights, however what about fights where you AoE about half the time and single target the other half (which many AoE fights are actually like)? Switching presences in combat is going to lose you dps, but if you don't switch you are either stuck in blood (losing half the reason to be this spec) or stuck in Unholy (losing a ton of AoE damage for little gain). Regardless, some find it worth the change. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus it's subsequent UB will be your hardest hitting individual ability, followed closely by Scourge Strike.
Imp Unholy Presence Dual Wield
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1/13/57 - The DW version of the Unholy Presence spec. It has the same upsides and downsides when compared to the standard Blood Presence DW build as the Unholy Presence 2H build has to the Blood Presence 2H build - more dps when you are below a certain amount of haste (~200ish), and a somewhat annoying interaction with AoE situations which can lead to a loss of damage depending on presence swapping. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your off-hand attack. Death Coil plus its subsequent UB will be your hardest hitting individual ability, followed not-so-closely by Scourge Strike.
Optional Talents
Although none of the specs (with the exception of Blood Presence DW) have free floating points to spend on whatever you choose, one can take points from either Bladed Armor or Dark Conviction at a relatively minor dps loss in favor of the utility provided by other talents:
- Ghoul Frenzy – This talent should only be taken if you have trouble keeping your Ghoul alive. If you do, it becomes invaluable, as a dead Ghoul is a large portion of your dps down the drain (due to 30 seconds of absolutely zero Ghoul damage, followed by your Ghoul doing reduced damage for the remainder of the fight from missing buffs). If you don’t have issues with your Ghoul going down, then skip this talent. In nearly every case it will be a dps loss.
- Improved Unholy Presence – Already taken in the Unholy Presence builds, Improved Unholy Presence is occasionally taken in Blood Presence builds solely for the runspeed increase, which some consider worth the sacrifice. How much of a dps boost the run speed increase itself is is very difficult to calculate. The value varies drastically from fight to fight. The best option to determine its worth is to try it out yourself, see if you notice a difference and, if you do, decide whether or not it is worth the two talent point. There is no right and wrong answer as to whether or not you should spec into IUP.
- Epidemic - As already discussed,this talent is no longer worth the points from a single target point of view. From an AoE perspective, you do lose out however, and as such some still consider it a must have, even if the AoE loss is ever so slight.
Weapon Speed
When using a two hander, slower is better, of course. Generally speaking, however, you don't have many options - it's either 3.5 or 3.6, so the decision is made for you.
For dual wielding, you want your main hand weapon to be as slow as possible, which typically means 2.6s. A slow main hand from Ulduar is going to be better than a fast main hand from normal CC, despite the dps gap. Weapon speed is very important here.
Your off hand weapon, on the other hand, doesn't matter. The speed is irrelevant, essentially - just go with the highest dps one you can find. If you are contemplating ever going Frost DW, then you'll want to make your off hand slow, just in case, but for Unholy, it couldn't matter less.
3.Generalized Rotations
Single Target
Two Hand Builds
IT – PS – SS – BS – BS – DC – (HoW) – DC
IT – PS – SS – BS – BS – DC – DC
Dual Wield Builds
IT – PS – SS – BS – BB – DC – (HoW) – DC
IT – PS – SS – BB – BB – DC – DC
Without Reaping or Epidemic, your build essentially becomes ten seconds, which may seem strange at first and quite different to play. Priority wise, however, it is the same as ever: Apply diseases (PS - IT), dump your RP if its capped (DC), burn your blood runes (BS - BS), use your FU strike (SS), dump your RP (DC), use Horn if you have an extra gcd and are unable to do anything else (HoW).
You do end up clipping diseases, but it is acceptable to do so since the damage of Plague Strike + Icy Touch is almost the same as that of Scourge Strike, except for the fact that the former generates near double the runic power of the latter. You can't drop SS from your rotation completely, however, due to GCD constraints, SoV proccing, and the fact that disease clippinng, although acceptable to an extent, goes too far and becomes too large a loss.
In situations where you have additional RP thanks to Anti-Magic Shell, Revitalize, or Rapture, simply toss in the extra Death Coil(s) at the very end of your rotation. You have a solid 5 second window in which to use them, as diseases won't have dropped yet. DC is your hardest hitting ability when you factor in Unholy Blight, so it's fine to hold on to runes (so long as diseases remain up) to DC instead, provided you are RP capped.
Multi-Target / AoE
IT – PS – Pestilence – DnD – DC – HoW
IT – PS – Pestilence – BS – SS – DC – DC
Due to the shorter disease duration, you will have to Pest twice as often and, as such, lose out on being able to Blood Boil once per 20 seconds. You do end up losing a couple hundred dps in sustained AoE scenarios, but nothing too significant, and Bladed Armor along with Dark Conviction nearly cover the hole.
One common mistake players make is to Death and Decay before spreading their diseases. Doing so is a bad move (from a dps point of view. Tanking is another matter). Although it might seem like a dps gain to use Death and Decay initially so it is off cooldown sooner, it loses a lot of damage if your diseases aren’t on the target (15% from Rage of Rivendare, 13% from Ebon Plague, so on). As well, spreading your diseases sooner means more raid dps thanks to Ebon Plague.
Blood Striking to proc Desolation is a larger net dps gain than Blood Boiling, for those who are curious. If Desolation is already up, then Blood Boiling becomes the clear winner, but such a situation will never happen without Epidemic.
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Exalted Member
The last part is directly
The last part is directly copyed from Elitejerks.... at this post.
You should mention it clearly, or remove it right away.
Im sorry if you've already meentioned it in the guide..
Trusted Member
Yeah
haha I thought someone would mention this. Luckily I already had a little answer prepared.
It is a direct copy but I wasn't trying to hide that and if someone assumes anything in this guide was created by me that's not my fault as I don't state anywhere that it is. I put the guide together using various pieces of information from the internet. But if there is some rule or something about copy & paste I guess I can add somewhere that I got it from elitistjerks.
Long as I don't claim its mine I don't think anyone really cares though. lol
Moderator
Technically you still can't
Technically you still can't use that unless the author gave you permission. Please re-word it - the information is fine but direct copy-paste is not okay without the original author's say-so. Really, it takes hardly any effort to paraphrase something.
Member
Blood DPS?
Hi! Love this guide and the fact that you also include crafted items! I was wondering if these are also viable options for a Blood spec DPS? I decided to try Blood after the latest point refund and am enjoying it, but now that I've hit 80 I've kind of stalled out. Not a lot of time for grouping, but want to get geared up for when I can tackle some endgame stuff! Thanks for the great info!
Trusted Member
Not sure
I'm glad you like the guide!
Now to the question...
From 55 to 80 I have only ever been unholy dps so I don't have any first hand experience on blood dps, but what I can tell you from what I've read and heard is blood makes much more use of armor penetration. I'm going to assume that's because the primary attacks in blood are physical attacks unlike the unholy tree filled with magic attacks. So it seems to me while the gear may not differ much, you would need much more armor penetration gems in order to get the most out of blood. Hope this helps at least a little.
Revered Member
I've been both blood and
I've been both blood and unholy, and no, the gear doesn't differ at all. The only thing to change, as curlyqu said, would be adding some Fractured Cardinal Rubies, and some Fractured Scarlet Rubies. (Don't have the links handy, wowhead is blocked at the local library.)
Member
Thanks for the quick responses!
Thank you both very much for the quick responses. I really appreciate the help. Never thought hitting 80 would make me feel like a newb again. lol. Will definitely be following the great advice of both of you. Working on rep with Knights of Ebon Hold atm for the head enchant as I hit 80 before touching Icecrown with the amazing guide addon. Love this site and the helpful people so much! Thanks again.
Trusted Member
Patch 3.2
Most recent release has been updated for patch 3.2. Enjoy!
Another cracking guide...
This and Jame's are the best guides I've found on t'internet, no doubt (note unnecessary Wire reference...). If I could have an added feature (and apologies if this has already been covered and I've missed it), it would be some clearly marked alternatives for the casual player for a couple of the categories.
Although I've attempted to keep up in a raiding guild, work/life commitments mean it's unfair on the other players to have to carry me, so now I'm solo. At the same time, I'd love my toons to be the best they possibly could, so giving rep/crafted alternatives for things like the gloves and belts you have listed would be great.
That said, you've got most of the categories covered, so a really minor point.
Trusted Member
Sure man, I'll look around
Sure man, I'll look around for some extra options for any item which doesn't have an alternate way of obtaining the item without doing an instance.
But you may have to wait a while, I've got to redo a ton of stuff simply to do somethings differently and because of patch 3.1.
And your complement is very much appreciated. Thank you!
Glyphs
What glyphs are recommended with Unholy Pwnsauce?
Thanks
Trusted Member
Hey sorry for the late
Hey sorry for the late reply, been leveling using Jame's guides and haven't been checking up on my guide!
Anyways, I was going to answer you originally in a reply, but decided to just add a glyph section to the guide and I have no idea how I missed it in the first place, so thanks!
I have added the glyph section directly below the gems section. Hope it helps!
Thanks!
Thanks!
2 more things u should add to ur list...
the leg from UK heroic
and the belt from Nexus heroic
now that I checked ur list, I've noticed that u included a leg and a belt from heroic mode, 2 blue ones... and forgot all about the 2 really good epics =D
Trusted Member
Thanks
Added to the list.
hum...
another thing that might help everyone trying to get a nice and perfect gear for ur DKs...
www.chardev.org
there u can try everything u want and check the stats =D
hum...
personaly, I dont like too much haste on my DKs gear.
if ur rotation takes less than the time u need to start it again, ur haste will only be helping ur melee hit. In my case, my melee hit is around 20% + necrosis +4% + blood caked and some other things.
so, always keep this in mind... if ur rotation ends too fast. dont stack haste, go for crit, AP, hit, expertise.
easy gear to get:
head - [Spiked Titansteel Helm] BS craft
neck - badges 10 man
shoulder - [Spaulders of the Giant Lords] revered son of hodyr
back - [Cloak of Bloodied Waters] BoE from Gundrak
chest - [Chestplate of Conquest] BS craft
bracer - [Vengeance Bindings] BS craft
gloves - [Fists of Loken] HoL normal mode
waist - [Spiked Metal Cilice] Strat normal mode
legs - [Staggering Legplates] UK heroic is the perfect low gear legs, but if u r having problems getting groups for heroics, go for pinnacle normal mode and get [Ancient Royal Legguards]
feet - [Death-Inured Sabatons] exalted Knights of the Ebon or maybe [Spiked Titansteel Treads] BS craft
Rings - JC craft + some other
trinkets - find 2 and keep them lol, there is [Sphere of Red Dragon's Blood] from nexus heroic that really helped me on the begining
Sigil - if u r unholy, complete some dailies at Grizzly Hills and get the [Sigil of Arthritic Binding]
weap - [Titansteel Destroyer] BS craft or [Runeblade of Demonstrable Power] revered Knights of the Ebon
just one more thing...
all DKs, remember one thing... 1STR is better than 2AP, fallen crusader procs.. and another thing, please, dont stack too much crit gems on ur gear, doesnt matter if u go from 30% to 35% crit, if u ekip +16str insted of +16crit, u will have a little less crit but ur crits will be a lot harder and ur normal hits too.
Administrator
Good comment, but please
Good comment, but please avoid using stuff like "u" "ur" "r". Just spell the words entirely!
Trusted Member
What the... ?
Why would you add a bunch of gear when that's what my guide is for? lol
Revered Member
Because your gear has lots
Because your gear has lots of haste, and his doesn't. He doesn't like too much haste, as he said, and his gear reflects that
Order
Is there any order to the items? For example in weapons, is Titansteel Destroyer the best on your list while Runeblade of Demonstrable Power is the worst.
Trusted Member
Not really
All the items listed are all perfectly fine starters for going into your 10man Naxx or whatever it may be, and while some may seem better than others it's simply a matter of opinion and what stats you want. So while the Runeblade may not have the raw power of the Destroyer, it gives a lot of crit and haste + the attack power to help it catch up to those weapons in its same class which have more normal damage. A major determining factor of which weapon you should get is your resources. If you have the gold, take the Destroyer over the Runeblade. If you have access to doing lots of heroic instance runs, save your gold and get the Cleaver instead.
In my opinion, the Cleaver is by far the best in that list. Just my opinion though. And in fact, I never even obtained it on my Death-Knight and settled with the Runeblade until I got my Demise. So no item is really needed over the other since all of them are awesome weapons.
Hope this helped!
Revered Member
Looks good just a
Looks good just a suggestion:
I personally use MaxDPS everyday when trying to gear up.
Other than that, good guide
Administrator
Good, but could be much
Good, but could be much better.
-Add the info about the items dropping from Heroic mode or not, so people don't have to look for them? Simply add a little "Heroic" or "Normal" tag next to the instance.
-Add a section explaining which stats a Two-Handed DK should be looking for primarily
-Suggest one (or several) viable talent specs for this gear
Trusted Member
Ah sorry I assumed the guide
Ah sorry I assumed the guide was only supposed to be about what gear to get and where to get it since in the needed guides section it said "Best item outside of raids for every class.", but I'll work on getting that other info in as well.
-Add the info about the items dropping from Heroic mode or not, so people don't have to look for them? Simply add a little "Heroic" or "Normal" tag next to the instance.
About that, the Normal or Heroic is next to the item, on the left side. Or if you mean something else please tell.
Normal in Red, and Heroic in Green.
Administrator
Ignore the thing about
Ignore the thing about heroic / normal tags. I need to buy me some glasses!
Trusted Member
ahahaha
It's okay though since I've totally revamped the guide and went ahead and did what you suggested.
Trusted Member
about the extra info, spec
about the extra info, spec is very important usually for what gear you take. Not too sure about the specifics for DK's but I know for the classes I play, different specs prefer different stats. Just saying 2 hand dps might not be enough.
Also, when you give good stat priorities it helps people make choices, even if it is just gearing up in order to do the heroics that give the best gear.
edit: one other thing, for the reputation gear, you should put the faction and rep required to get the item. Just saves your reader some time looking it up.
All in all a good guide. I like that you put multiples at every slot instead of just making it with only 1 per.
Trusted Member
Good idea about the
Good idea about the reputation items, I'll get right on it.