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| [Balance] Ataraxia's boomkin guide
3 Average: 3 (1 vote) Introduction Hi all, this is the first guide I'm writing, so I hope it's of any use for you. I've played this class and spec for quite some time now, and it's a lot of fun to play. In Hikari's Basic Guide for Druids, some things are already explained, but I want to add quite some things to that guide, for the balance part. Let's get started with the talents first, until lvl 40, because that's the level where you can get moonkin form with talents. It's great for yourself (+2% mana, instantly, when you crit), but also in groups, because of the +5% spell crit chance. This will benefit all caster classes, dps, healers, but also paladins, which need the damage from their spells. Talents Lvl 10-14: Starlight Wrath: This ability decreases the casting time of your Wrath spell, which is one of your main damage spells, by .5 seconds, which means more dps, more crits in the same amount of time and all the benefits of the crits. Now let's go on with the talents. I would suggest this one at lvl 80. It's a big jump, but I will explain the most important things, and which talents to take first. I'll try to keep this part short, because at lvl 40, I hope you know your skills quite well, and have sorted out some gears. Lvl 41-43: Improved Moonkin form (after buying a new set of gears, upgrading from 30ish set, to lvl 45 set, spell power dropped from around 160, to 120, but my spells did loads more damage, because I had a lot more spirit and through this talent it greatly boosts the damage your spells do) EDIT: In the balance tree, take Improved Insect Swarm, instead of Celestial Focus After that, you can take the talents I chose in the resto spec. You can also keep taking talents in balance though. In Restoration I took Furor, for +10% intellect, and a bit more spellpower, Natural shapeshifter, than improved mark of the wild, for the 4% spell damage in Master Shapeshifter, And Omen of Clarity and Intensity, for mana saving. I hope this spec is of any use, as this is the first guide I wrote. With these talents in the balance tree, the buffs you already give to people while casting in moonkin form, are +5% spell crit, +3% haste for the whole raid, which are both very nice. What gears are the best for moonkins? I think for a balance druid, it's best to stack on spell power and critical strike rating, but also intellect and spirit are very important. Intellect is needed to have endurance in long fights, in dungeons or raids for example, and spirit increases your mana regen while not casting, but also your spell damage. And it might not seem useful, to regen mana faster while not casting, but if you're running from one mob to another, and you target it, it might be something like 5 seconds, for example. At 52, with 150 mana per 5 seconds, while not casting, it means an extra wrath, or starfire cast for me, with the amount of mana I get in these few seconds. In lower levels, you shouldn't be ashamed to take cloth questrewards, or buy cloth armor, with spell power, spirit and intellect on it, just because you can use leather. I've done this in earlier lvls. before I got spell damage from spirit, and I must say that worked out very well. If you play it right, and have some good gear, gear with the right stats that is, you won't have any problems in killing the mobs you need to kill. Most of the time, they will hardly hit you before they die. Enchants: Enchants are also very useful for druid, and also useful for lvling. The basic enchants, the Pre-TBC ones, aren't really useful, for the amount of money they cost. after having lvl 35 or higher items (requires lvl 35 on dungeon or BoE items, and item lvl 35 on quest rewards), you can start looking for burning crusade enchants. The mats are less expensive than the pre-TBC ones most of the time (at least on dragonblight they are), but it also works very well, to just buy a bunch of outland greens in the auction house and look for an enchanter to disenchant them and give you the mats back. If you want to get enchants as cheap as possible, I recommend installing the auctioneer addon, with which you can check, which enchanting mats you get from a specific item, and how big the chances on these mats are for that item. This is very reliable. I'm an enchanter myself on my rogue, and the numbers were always right, on more than hundreds of items. (I will upload a screenie of this addon, as soon as I'm able to go on my laptop) Enchant Bracer - Superior Healing (+15 spell power) Requires: 4x Greater Planar Essence and 4x Primal Life This enchant is a bit expensive at lvl 35, as the greater planar essences are quite expensive. I would recommend Enchant Bracer - Major Intellect It gives you +180 mana, the regen from dreamstate increases slightly and you also get slightly more spellpower. Enchant Gloves - Blasting Enchant Chest - Major Spirit Mystic Spellthread Skills when in combat In Hikari's guide, he stated that entangling roots gets broken on a specific amount of damage automatically, which is true. I would suggest to open with it though. When you are far away, that means in a 30 yd range approximately, you can open with starfire, but immediately after that, root the mob. You can apply moonfire and insect swarm to the target than, which are DoT's. At that point it will break somewhere, but if you start spamming wrath immediately after you put moonfire and insect swarm on the mob (mostly I root --> insect swarm --> moonfire --> wrathspam)the mob will be dead very fast. At lvl 48-50, I could solo mobs of my lvl, with the spellcircle I just pointed out, without them being able to hit me well, maybe they hit me once, but I was just once wrath cast away from killing them, as soon as they got to me, without being in max range. So that's one great benefit of roots, although it will not prevent them from moving until they are killed. What you also might wanna use, when you pull two mobs on accident, you can use nature's grasp. I've had quite often, that you pull two mobs, at a time. I could use my hurricane than, but that sucked away my complete mana pool in a few casts, which with pushback didn't last long. Mostly you pull a second one, by casting a spell on another mob. Root one mob, turn on nature's grasp and if the mob that runs to you hits you, walk back a bit. It roots that second target also. After you're done with the first mob, reroot the second one and kill it. I haven't had any raid experience yet with my druid, as it is on lvl 52 only, but I hope I've been able to help some people out a bit with this guide. I think, in raids or dungeons though, it's important to keep up moonfire and insect swarm, and while they're up, keep casting wrath --> Starfire --> Wrath --> Starfire. What Ive seen a lot in-game (mostly on other chars), are balance druids, which aren't in moonkin form, because they also wanna cast healing spells. Just go in moonkin form. As soon as you cast a healing spell, you will get out of moonkin form (this one doesn't cost mana if I'm right) and immeditaly after that, shapeshift back. Works like a charm, and you also have the +5% crit, +3% haste and the extra spell damage from spirit. The addon for tracking prices (price/stack, price/item and percentage compared to average price over 3, 7 and 14 days, plus the disenchantplugin) can be found here. Download it with manual install and than extract it to your WoW directory WoW/interface/AddOns. I would advise to take herbalism and alchemy on your druid. They are easy to lvl, compared to other professions, and there are some potions and elixirs which are great money makers. Have fun playing, Oh, btw.
| About the author:Server Main Character Meatmonster - Dwarf combat rogue Level of Addiction Guild User login |
I have to disagree with a few things here
First, DOTs are all but useless when leveling, because fights don't last more than 6-7 seconds unless you're doing it wrong. Insect Swarm is a waste of a talent point, and Moonfire is only good for killing runners. Second, you should definitely not be using Entangling Roots on every fight, much less opening with it. In general, you want to open with Wrath (because Wrath has a travel time during which you can start casting your next spell), then spam Starfire, which is your most mana-efficient DD. If you're following Jame's guide, you will usually be fighting mobs slightly lower than your level, which means it should take a maximum of three Starfires to finish one off, usually less. Entangling Roots is very wasteful -- you really don't care if the mob hits you a few times; in fact, it can even be beneficial to do some extra Thorns damage, especially with the new, kinder spell pushback mechanics. Note that you will want to vary your casting sequence depending on the hit points of the mob, crits, etc. Use common sense, and keep in mind that mana is really your only resource. Be thinking about how to conserve it at all times. Overkill is bad. Roots and heals are bad, and should only be used in "oh sh*t" situations. BY THE WAY -- you can only root one enemy at a time, and this includes both Entangling Roots and Nature's Grasp, so that part of your guide is flat-out wrong. Don't neglect Hibernate, which is a much longer CC than root, although it only works on beasts and dragonkin.
Your talent build is OK except for Insect Swarm, Nature's Splendor, and Owlkin Frenzy. OF is not a terrible talent but unfortunately doesn't often proc until nearly the end of a fight, making you waste most of it unless another mob is right there. Take those out and replace with 3/3 Celestial Focus and 2/2 Balance of Power. Also, 5/5 Wrath of Cenarius is a big priority, since it affects the two spells that will be doing 95% of your damage.
AOEs are not very useful when questing. Most quests are geared to killing mobs one at a time, and situations where you can effectively kill many at once are relatively rare.
Your gear ratings are substantially accurate, but it helps to have a numeric priority rather than just saying "spellpower is the best". A good rule of thumb for leveling gear is: 1 SP = 2 hit/haste/crit = 3 INT = 10 Spirit. (80 gear values are TOTALLY DIFFERENT! You will be swapping out most or all of your gear when you start doing 80 instances and raids, not to mention respeccing!) Enchants are not usually worthwhile because gear is replaced too quickly, but if you're rich, go for it. They're also good on heirloom weapons, although that may be changing in 3.1.
Profession wise, I really recommend Skinning as your gathering profession. The passive crit rating helps a good bit, and it's a nice money maker too. It's much easier to skin your kills than waste time running around looking for resource nodes. This is assuming that it's your first character; if you already have an 80, making a few hundred extra gold on the way up won't matter.
The biggest tip I would give to Balance Druids is to clip your spells. "Clipping" refers to the fact that your character actually finishes casting the spell slightly before the client-side castbar fills up. If you start the next spell a little early, you will begin casting it a little earlier than it looks like you should be able to. (Practice will give you a "feel" for when you should start casting, depending on your latency and PC performance.)
Moderator
Huh, I never knew what the
Huh, I never knew what the word for that was ("clipping" that is). I've been doing that as a resto/balance druid for some time, noticed the phenomenon and went with it. It does indeed let you cast much more quickly than if you patiently waited for the spell bar to finish filling up.
Revered Member
Clipping is great for any
Clipping is great for any class, I know I do it as a holy pally as well. The comment below me is right on the money, Quartz is a great addon, it will show your latency on the cast bar, as soon as the cast has progressed into the 'red' area you can click your next spell. You can download it here.
I never knew what the word was either, I'll check and see if it is in the WoW Dictionary.
For the Clipping part you
For the Clipping part you can download Quartz AddOn. It will show you when you can start casting you next spell.
Administrator
Good feedback.
Good feedback.
Revered Member
Heya, you might want to add
Heya, you might want to add the following add-ons to your guide:
Druid specific addons:
Useful Addons while leveling:
I know most of these addons have nothing to do with Druids, but while leveling, these addons are god-like. You save alot of time if you have these installed.
Feel free to copy this into your guide.
Administrator
Hey, thanks for writing a
Hey, thanks for writing a guide.
I just skimmed it and the content appears to be very useful, however, the presentation is a problem: big wall of text
Please check out these guides written by other wow-pro members and try to use them as an inspiration for your guide:
If you don't know how to make your guide look as good as theirs, don't worry, we actually have guides to help you with that:
1. Jame's Guide Writing Guide
2. Jiyambi's Guide on how to make a Table of Content
Thanks for the quick reply
Hey Jame, tnx for your quick response (and also for your lvling guides btw). I will work on that one. I wrote it last night, when I was bored and servers were down. As soon as I have time, I will fix the big walls of text.
Wish I was old and a little sentimental (
Exalted Member
If you have any questions
If you have any questions about the codes, just tell me and I'll help you
PS. Why'd you want to be old ?