Guides about mid to high level guides (40-50). Written by the WoW-Pro Community.
Jame's Uldaman Instance Guide
Introduction:
Uldaman is one of the not so popular instances, mostly because it's highly misunderstood. The dwarves at the entrance of Uldaman are level 36 Elites mostly, that's the reason why everyone thinks it should be easy to go there at level 40 or so. It's not. Well, you can do the first half of Uldaman with a group of 40s but not the other half (which is at the same time the most interesting one).
The quest line is also rather complicated so most people get confused and give up. Well with this guide, you will know all the secrets and will even be able to complete all the good Uldaman quests in one instance run. And these quests are a huge XP boost, namely 3 of them give more than 5000 XP each.
Level range:
Group composition:
Quest gathering:
Alliance:
Horde:
Both:
Mage only:
Preparation:
Alliance:
At level 42+ try to find yourself a partner to duo with (doing this solo is really hard) and go to Uldaman, go down the first tunnel and clear the way until Hammertoe Grez (check the map below). Talk to him and get the follow up.
From Hammertoe go down and you will arrive at the area named "Dig one". At the first Fork, take the tunnel to the left, then you'll be facing another fork, clear towards the left until you find Magregan Deepshadow (38 Elite dwarf) and kill him. Loot "Hammertoe's Amulet" from him. Go back to Hammertoe and get the follow up quest [40] Prospect of Faith. Then keep on killing Elite dwarves (can easily duo them at level 43+) outside the instanced part of Uldaman until one of them drops a Shattered Necklace. Right-click it to start the quest [41] The Shattered Necklace.
Get out of Uldaman and go talk to Prospector Ryedoll (53,43), get the follow up quest then go to Ironforge and talk to Talvash del Kissel in the Mystic Ward. Get the follow up quest [41] Lore for a Price from him, then bring him 5 Silver Bars and get the follow up:
[42] Back to Uldaman (Dungeon).
Then go to the Hall of Explorers and talk to Historian Karnik, get the follow up, talk to Advisor Belgrum to the left of Historian Karnik. Get the follow up and talk to Historian Karnik again. Get the quest: [44] An Ambassador of Evil (Elite).
Go back to Badlands with at least one person and go to the Angor Fortress, clear your way there to the main room and kill the Fire elemental named "Ambassador Infernus". It's a level 42 elite fire elemental and it has two non-elite lvl 38-39 golem guards. So that's why you most likely can't do it solo, and it will be hard even for two level 42+. Loot the bracers from the elemental and then go back to Ironforge and talk to Advisor Belgrum, get the quest:
[45] The Lost Tablets of Will (Dungeon)
Horde:
Walkthrough
1. The Non-Instanced Part of Uldaman

Alliance:
For the quest [38] Agmond's Fate you need to find urns which look like this:

I found most of them in the non-instanced part of Uldaman.
Let's get down to business:
I am assuming that the rest of your group didn't do the preparation step so they will probably want to get the Hammertoe Amulet.
Horde:
2. The Dead Paladin

So you are inside the Instance now, from now on I'm not gonna say that things get serious, cause it's still gonna be a cakewalk if your group is composed of 43+. But there is still one risk: Runners. Make sure stuff doesn't run, work this out with your group.
Go to the area named "Remains of a Paladin" on the map, get the follow up quest.
Horde: You get a journal from the Paladin and you will have to go to Jarkal mossmeld in Kargath to get the follow up. If your group is ok with it, warp to Kargath, get the follow up [44] Find the Gems and Power Source (Dungeon) then suicide run back to Uldaman. If your group isn't ok with it, it's not a problem, you will do that on your next Uldaman run. Honestly, Uldaman is one of those instances you should do at least twice anyway.
3. Baelog and the Shattered Necklace Topaz
Go to the area named Baelog on the map.
Alliance: Talk to him and get the follow up quest [40] The Hidden Chamber, then look on the table next to him for Baelog's Chest and get the Gni'Kiv medaillon inside. One person in your group must loot it, doesn't matter who.
Horde: Kill Baelog and his buddies. With luck (10% chance) Baelog can drop the following weapon:

Then look on the table there and get the Gni'Kiv medaillon from Baelog's Chest, one person in your group must loot it, doesn't matter who.
Both: Further down in one of the corners of the room you will find the Shattered Necklace Topaz in a tall urn.
4. Revelosh and the Indiana Jones scene:
Go to the area marked "Revelosh" on the map, kill Revelosh and have someone loot the Shaft of Tsol from him. That person should give the Shaft to the person who looted the Gni'Kiv medaillon or the other way around. (Both are tradeable) Then that person should attach the Medaillon to the Shaft of Tsol (simply right click on it) to forge the Staff of Prehistoria. Now warn that person to NOT use the shaft on the pedestal that is inside the miniature town you will find in the next room.
Clear the WHOLE room before doing that, and check every corner, there are stealthers troggs. Once the room is clear, tell the staff holder to put it on the Pedestal and enjoy the cool scene.
Ironaya, a level 45 Elite named giant, will come out and play. Easy fight and she can drop one of 3 decent blue loots:

The 3rd one is a mail bracer with random stats.
Alliance: Go explore the room where Ironaya was before she charged you, and get the quest [40] The Hidden Chamber completed.
5. Optional: Annora
This is optional, you don't have to go to this area unless:
Note: the gauntlets have random stats besides the 300 Armor +7 Defense. Please also note that this area is good for Earthen Pack practice, more on that later.
If you do go to this area, then you will face a couple of swarms of scorpids, there is two ways to deal with them:
6. Optional: Obsidian sentinel
Only go there if someone from your group is a mage and needs the quest [40] Power in Uldaman (Dungeon) done.
If you go there, you must know a couple of things about the Obsidian sentinel:
7. Galgann Firehammer and the Shattered Necklace Ruby
Go to the area named Galgann Firehammer on the Map. You should notice that now the mobs are getting higher level and of course tougher, so be more carefull with the pulls, try to not get too many at the same time and of course, the real danger here is to have runners, so once again, make sure your group handles that well. Galgann Firehammer is with two other elite dwarves, which can be sapped / Polymorphed / etc.
He is a caster type npc, and has some point blank fire AE. I would suggest non melees to stand away from it. He also casts a fire debuff which increases the damage taken by fire spell, it can be dispelled by your priest or cleansed by the paladin, and I suggest doing so on your melees (which are taking the fire AE from Galgann). Kill him first and then deal with his adds. He's not that that hard but he mostly drops crap, if you are lucky though (17% chance) he can drop this gun and make your hunter friend happy!

The real reason you killed him though is that there is two other things of importance in his room:
8. Grimlok and the Shattered Necklace Sapphire
Go to the area marked Grimlokk on the Map. Here is the deal about Grimlok:
He is a shaman NPC, he has one basilisk elite pet and two trogg elite guards. Sap a trogg / Polymorph the basilisk if you can and kill Grimlok first, he doesn't have that much Hit points and he is the most annoying. Then his basilisk pet is the 2nd most annoying, so if you don't have any way to keep it under control (Polymorph / Hibernate), kill it 2nd. Then deal with the troggs. Easy fight for a lvl 43+ group.
Don't forget to loot the Shattered Necklace Sapphire from Grimlok. He also drops interesting stuff:

Too bad spirit isn't so great anymore, but the weapon is very good for this level.
Alliance: Now that you have all the parts of the necklace, search your bags for Talvash's Vial of Scrying, click it and summon it next to you on the floor. A bowl will appear, right click it and get the follow up quest: [44] Restoring the Necklace.
9. The Temple and Archaedas
Go to the area named Archaedas on the map, the pulls will get tough here. You will have to deal with Earthen Packs (to know more about Earthen packs, check the section 5. Ancient Stone Keeper) + A Stone Steward. These earthen packs are also higher level than the previous ones. But it's still the same deal. 4 Black dwarves 1 White Dwarf. Kill the white one first. Here is how every earthen pull should go:
When you are inside Archaedas, before click the Altar of the Keepers you should brief your group:
It sounds complicated like that but when you will have done the fight once it will be very clear. Follow this strategy and you shouldn't have any problem. It's a fun fight.
Loot the Shattered Necklace Power Source from Archaedas. He can drop some really nice items. 60% of the time he will drop a good ring with random stats, for exemple:

And those great weapons, 20% chance to drop each:

Defeating Archaedas will open the last door, to the treasure room. Get inside there and click the Platinum Discs. Get the quest [47] The Platinum Discs, go talk to Lore Keeper of Norgannon to the left, go through his dialogue and then go get the follow up quest from the Platinum Discs which you will have to turn in Ironforge (Alliance) or Thunder Bluff (Horde).
There is also a chest named "Ancient Treasure". Inside it are generally 3 green quality items, sometimes a 14 Slot backpack. What I usually do with my group is ask everyone to roll 1-100, the Highest roll gets first pick in the chest, the 2nd highest roll gets 2nd pick, etc.
Of course if someone *needs* one of the items as an upgrade, it goes to that person by default.
Congratulations on your successful Uldaman run! Don't hesitate to go back there if you didn't finish some of the important quests, Uldaman is really one of the Instances you can do 2 or 3 times without wasting your time 
I hope you enjoyed this guide!
-Jame
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[/][/][/][/][/][/][/][/][/][/]Zul'Farrak Instance Guide
Quest Gathering:
The quest marked in this color are quests you need to have before entering Zul'Farrak
The Mallet of Zul'Farrak. In order to summon Gahz'rilla, you need the Mallet of Zul'Farrak, and in order to get that, you need to go to the Hinterlands. The instructions can be found on an Ancient Tablet, dropped randomly by anything inside Zul'Farrak. It is not a quest, so you need not have space in your quest log for it, but neither do you get experience for getting it.
In the Hinterlands, you will be going to two troll temples. First, there's the Pyramid of Zul, one of the priestesses, Qiaga the Keeper, on top of the pyramid will have an item you need -- the Sacred Mallet. Take the Sacred Mallet to the very top of Jintha'Alor, a terraced troll complex at the southeastern end of Hinterlands. The place is huge, full of elites, and is in many ways a lot like Zul'Farrak itself. Trolls inside it range up to the low 50s in level. The altar you need for enchanting the Mallet is near Vile Priestess Hexx -- the same person you'll need to kill to complete the Saving Sharpbeak line, and in the cave behind her is the Ancient Egg, the follow-up for Yeh'kinya's line of quests (which ultimately sends you to the Sunken Temple.) Use the mallet at the altar to enchant it, yielding the Mallet of Zul'Farrak.
Alliance:
Group:
This is my personal optimal group. Others can do it but this is in my opinion the fastest way to complete the instance.
How to get there:
Zul’Farrak is in Tanaris. In the northwest corner.
Map:
http://worldofwarcraft.gameamp.com/modules/game_map/game_map_images/88_full.jpg
Theka the Martyr
Ok your group is ready and you are all in the instance. In front of you, you see several packs of mobs. This first part is straightforward. Have your mage poly 1 and deal with the others as they come. Do this until you get to the first open space. Here you can kiss the right wall and go up the mountains. Don’t go all the way up to the basilisk. Stop when you are out in front of the wall. Pull out your mount and jump from the mountain up on the wall. Run across and pull the guards waiting at the entrance to the next corridor. Be careful not to aggro the patrol here. Take him after you pulled the group.
Note: If you don’t have mounts you need to clear your way here just like before.
Now at the entrance to the corridor you see groups of trolls on both sides. Start pulling these with sheep / sleep or sap. Kiss the left wall and you don’t have to kill the first troll that is standing up against the right wall. Clear the other. Now you should be standing at your first choice on which way to go. Wait for the patrol to pass and the kiss then right wall around the cornor. There are mobs guarding the entrance to the corridor around the corner. Sheep 1 and let warrior tank the others. Be sure to pull them with you into the short corridor so that you don’t aggro the patrols. When this fight is over you kiss the left wall going around the corner once more. You will now be at a long corridor with 2 trolls patrolling it. No big thing really. Kill them.
Continue on while keeping on the right side so you don’t pull the mobs in the side rooms. Stop before you enter the big open space where a lot of scarabs are located. In that room a Theka the Martyr is roaming. He is pretty straightforward. Let your tank run in and take the aggro. Just be sure nobody uses aoe dmg since it will aggro the scarabs. Only trick about him is that when he is near death he becomes immune to melee dmg so have your casters finish him off.
He drops the first tablet of mosh’aru so be sure everyone loots him.
Now its time to kill scarabs. You can do them 1 by 1 but if you have a mage I suggest just aoe’ing the hell out them. Should earn you enough scarabs.
Antu’sul
Ok time to kill Antu’sul. He is not a quest but can drop since nice stuff so this part is optional. I would not recommend doing this part without a strong group!
So now turn around and you will see a route going northeast. Start clearing this route. Its guarded by both basilisks and trolls. Have your warrior pull them with ranged weapon and take them out 1 by 1. Be careful not to get to close to the cave! Antu’sul has a huge aggro range and you don’t want to pull him before the entire place is cleared. Have your group stay back and let the warrior do the pulling. Made it without getting him to aggro? Great! Now its time for a tuff fight!
Have your warrior tank Antu’sul. When he is attacked a wave of basilisks will spawn. They are non elite and you should have your mage clear them with aoe. When they are dead more basilisks will come. These are elite mobs. Have your 2nd tank offtank 1 of them. Have the mage sheep 1 and then help the offtank clear the adds. When they are gone all focus on Antu’sul and he should go down smooth.
Made it without being wiped? Congratz…. Happy looting.
Witch Doctor Zum’Rah
Another tuff fight. Go back to where you killed the scarabs. This time continuing northwest. Clear the patrols if there are any left until you come to place with a lot of graves. DONT OPEN THESE. It will spawn you’re an elite skeleton and nearly only gives crappy loot. So leave the graves alone.
You see Zum’rah at his cauldron. Leave him for now. Wait for the patrol coming from the next corridor. Take him out. Now you are rdy to face Zum’rah.
Have your tank run towards Zum’rah with the entire group following him. All should go in that little room Zum’rah is standing in. When he is attacked several elite skeletons will be spawned. Shackle 1 if you wish. Help your tank kill Zum’rah and afterwards assist him on the skeletons.
Hint: Spam demorilizing shout!
Congratz on yet another great victory. He drops extremely nice caster stuff so your priest / mage / warlock will probably beg you to kill him.
Temple Event
A personal favourite of mine. Everything is as usual getting there. Sheep / sleep / sap your way through the mobs and be sure to clear entire space below the pyramid. Rest up before you head up. A boss is waiting on the top. No big fight. Kill him and loot the key he has. Behind him are NPC prisoners in cages. You can open those cages with the key but before that be sure everyone know what is about to happen. Be sure to have your team buffed and rdy!!!!
Position yourself with the tank in front and the casters behind. Be sure to keep the fight on the top of the stairs to avoid “not in line of sight” problems with healing.
Open the cages. The humans will come out and tell you that you are being attacked. A swarm of non-elite and elite troops will run up the stairs and try to kill you. There are different opinions on how this is best done but my personal favourite is to NOT use aoe spells until they are really needed. This will be a long fight and you will be oom in a matter of seconds if you try and aoe through this. So only use aoe when there are a lot of mobs and you might be a bit under pressure. Other than that try and kill the elite units first. The alliance guys are all elite and will help you fight.
Survived the first attack? Great! Hurry up and drink / eat before 2nd round starts. Same as before just keep killing. Survived that also? Amazing! The NPCs will begin walking down the stairs towards the bosses at the ground. Drink fast and follow them so you don’t loose the quest. At the bottom there are 2 bosses. You can sheep 1 of them and then help the humans clear the remaining forces before taking him out.
Survived again???? Excellent. Drink again. Be fast here. Talk to the little guy at the farmost left and ask him to blow open the door. He will run away and open a door. When they team is rdy talk to the commander of the NPCs and tell him that bilgewhizzle wants his divino-matic rod back. He will turn red and you then need to slay them. You can sheep 1 of them.
If you survived then be sure everyone loots the divino-matic rod from the commander. Done with that quest. Also if you are alliance you need to loot the medallion here from a mob.
More drops
If you managed to blow open the door you will see a long corridor leading upward. Go up the corridor clearing the 2 patrols. Inside the next place there are 4 snakes. 2 on each side and 2 bosses. Have your mage sheep 1 of the snakes. The other 3 will aggro as they are linked. Take aggro from him and assist your warrior on his target. Time to kill the bosses. Have your warrior tank 1 of them and your 2nd tank to offtank the other. Help your warrior kill his target and then turn to the other . Not that tuff a fight this one. Looting time again!
Gahz’rilla
Time for the big boss fight. Go back down the corridor. Turn left and follow the corridor clearing the patrols. At the end of the corridor stop. Have your warrior pull mobs into the corridor where you finish them off. There are 2 patrols with 2 trolls and a basilisk. If you get them on you while fighting another group you are most likely wiped. Have your warrior pull around the left side. Clearing the left corner just around the corner from the corridor. Move your group here. Start pulling the mobs and bring them down. Be sure no one runs away and adds more target to you. 1 will be a named target Hydromancer Velratha. Kill him and he will drop the 2nd tablet. Quest complete. And the tiara of the deep. Quest complete. Clear all the way around the pool. When everything is cleared move your group to the south of the poll near the trigger to spawn gahz’rilla. Smash it. Gahz’rilla will spawn from the pool on the north side. Pretty standard fight again. Only thing he smashes people into the air so casters stay at max range all the time. Made it? Congratz. Quest complete.
That was all. Hope you enjoyed this guide. If anything is missing plz let me know