Hunter

Hunter

A collection of guides for the Hunter class, written by the wow-pro community.

Hunter Macros

Hunter Macros

There are plenty of places to find good macros, first and foremost I would recommend you read the how to on the Official WoW Forums for advice, the Official World of Warcraft Macro Guide and also you can check wowwiki.com for a list of macros, conditionals, and how to. Over time as we begin to learn to navigate the standard WoW interface we come to realize that it is both limited and easily customized to fit our needs. Macros are always the first step in that customizing process for the novice to learn and grow, as well as pick up a bit of coding.

One type of macro that you will never see me go into a great deal of detail about is the cast sequence macro as these are clearly about preference and speculation. Should I post a cast sequence macro it is merely as an example to my preferred play style and not a "Be all end all" uber1337 macro.


Table of Contents

  1. MyPet - Pet Control & Consolidation
  2. Feed Pet - Pets need to eat to!
  3. Linked Spells - Button mashing simplified.
  4. Trinkets - You can never have enough toys!


Notes

Feel free to choose your own bag slot, just remember that your backpack is bag 0 and they count right to left. And your bag slots run from top left to bottom right.

Example: (4) Bag, (3) Bag, (2) Bag, (1) Bag, (0) Backpack

Example: Backpack

1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16





MyPet

The MyPet macro is a consolidation of several abilities that all hunters will find themselves using constantly. It combines the 4 core pet spells into one button. I do not recommend that you try to edit this macro, it is almost at the limit and can be very flaky when trying to use the dead variable for your pet status. This macro was written and tested by me, for me. There are many like it, but this is my macro.

#showtooltip [mod:alt] Revive Pet; [nopet] Call Pet; 
[pet,nocombat] Dismiss Pet; [combat,nomod:alt] Mend Pet
/cast [nopet,nomod:alt] Call Pet
/cast [mod:alt,btn:1] Revive Pet
/cast [pet,btn:1] Mend Pet
/cast [pet,btn:2] Dismiss Pet 

Conditions

  1. When you have no pet summoned in or out of combat you will see the Call Pet icon and be able to single left click (mouse button 1) to summon your pet.

  2. When you have an active pet out of combat it will display the Dismiss Pet icon and you can single right click (mouse button 2) to dismiss your pet, but can still dismiss in combat by right clicking.

  3. When you have an active pet in combat it will display the Mend Pet icon which you can single left click (mouse button 1) to cast Mend Pet, but can still cast mend pet by left clicking while out of combat.

  4. When you hold the alt key it will display the Revive Pet icon and allow you to cast Revive Pet in or out of combat.

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Feed Pet

There are a few ways you can go about this. Both macros however will contain the two strings.

/cast feed pet
/use < Your choice of food >

This macro is simple and works well enough, but if you upgrade to a new food or swap out to a different pet that doesn't eat the type of food you chose you will receive a message that your pet doesn't like that type of food.

/cast feed pet
/use 0 1

This will feed your pet what ever item you have in slot number one of your backpack. Now, you will still run into the same issue should you swap out pets, but it is faster to go into your backpack and move a single item rather than edit a macro every time you need to swap out.

#showtooltip Feed Pet
/cast Feed Pet
/use [pet:Gorilla] Sweet Potato Bread
/use [pet:Cat] Poached Emperor Salmon

This is a conditional macro based on pet family that can help alleviate the need to constantly update your pet feeder whenever you have to visit the stablemaster. Thanks Deea for this macro!

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Linked Spells

Linking several spells together can be quite useful especially when it comes to pet management. There are several abilities that our pets cast that you just can't trust the AI to start and stop properly at the right time. Take these with a grain of salt and be sure to let me know if something is wrong because pet spells can often times be very flaky.

#showtooltip Rapid Fire
/cast Rapid Fire
/cast [target=pettarget, exists] Call of the Wild

Rapid Fire will always be in my spell compliment over many other talents even though I do tend to run as a beast master these days. It is an excellent spell that can be linked with a number of attack power trinkets and now Call of the Wild. Thanks Shinke for this macro!

NOTE: Call of the Wild is a Ferocity Talent.

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Trinkets

Everyone uses trinkets and linking them to a given spell can be handy. There are plenty of trinket management addons out there, my favorite being the very simple Trinket Menu.

#showtooltip Bestial Wrath
/use Sphere of Red Dragon's Blood
/cast Bestial Wrath

You can use any trinket you like, in this case Shinke has recommended an excellent level 80 attack power trinket called Sphere of Red Dragon's Blood.

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Hunter: Do you want to level one?

Introduction.

Hi there, and welcome back to my "Do you want to level one" series of Guides, aimed at players who have yet to step foot into WoW, or those struggling on whether to play a certain class! This time, I am to help you decide on whether or not it's a good idea to level up a Hunter.


The first thing I think that I should inform you of is what exactly a Hunter is. the tricky thing is, that a Hunter is a different 'thing' at different levels - for ease, I'll split it up into two categories - levels 1-10 and 10-80- but I will only cover the leveling of the Hunter.
So, let's begin!


Levels 1-10

Some people are frankly put off by these levels. Here you essentially shoot something in the distance, and then struggle to kill it as it gets within melee range of you! Do you really want this? I say yes. You have some tools that really help you, such as Concussive Shot for increasing the time in which the mob takes to get to you, and Aspect of the Monkey and Raptor Strike for when it does. It really isn't all that difficult if you learn to 'strafe' - essentially moving sideways and backwards at the same time. (Moving backwards slows your movement speed by 75%!!!)

Levels 10-80 - the true Hunter.

If you've never leveled anything before, this is cool. If you've ever leveled a Warrior, you'll cry. This is so easy, it's untrue. "E-Z Mode", you'll hear it referred to. No joke, combat goes something like this :

Sent pet -> Attack from far away -> kill mob. Repeat.

Seriously though, at this level, your pet will have a similar amount of armor and health points as an average-geared warrior. You won't often take the aggro off of an enemy - as in, it won't attack you no matter what! And you can go, using a basic 'shot rotation' - or series of spells in a set order - for almost all of eternity without having to stop to eat or drink.

You can easily solo elites thanks to certain spells that help you heal your pet, and basically level faster than any other class when played right. Sounds good huh? Well, here are the cons.

- Some people won't take you seriously, or lightly. There are so many 'bad' Hunters out there, to them, that they are all the same. Sucks.
- Difficult to find a group. Why take a 'Huntard' when you could have a Mage?
- Boring! It's so easy, it really can be sometimes boring killing mobs over, and over, and over again.
- Difficult at first to define a role for a Hunter - perhaps you'll have trouble getting into a raiding Guild later on??



That's it. Make your own mind up! As in my last guide, I'm now going to cover each of the races and why you should/shouldn't pick them for your Hunter!!!


Blood Elf (Horde)

Arcane Torrent
"Activate to silence all enemies within 8 yards for 2 seconds. In addition, you regain 6% of your Rune Power, energy, mana or rage."

- A great ability, regaining mana and helping to silence healers and other spellcasters.

Arcane Affinity
"10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting). "

- Absolutely rubbish. No, not really! It's OK, provided you take enchanting - if you do you can instantly make a profitable item, Lesser Magic Wands.

Magic Resistance
"Reduces the chance to be hit by spells by 2% (as of Patch 3.0.2) "

- You shouldn't really be getting hit by spells! But when you do (and you will really), I suppose this is quite useful. rather have a
CoS though Eye



Dwarf (Alliance)

Stoneform
"While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds - 3 minute cooldown"

- Obviously a pretty cool PvP talent here, enabling you to get out of a Rogue's poison effects and be immune to them for the next 8 seconds. Aslo removes things like a Warrior's Deep Wounds which is cool. Useful talent.

Gun Specialization
"Your chance to critically hit with Guns is increased by 1%"

- Sweet talent! Since you are going to be doing the first 10 levels without a pet and with a gun, this 1% increases critical hit chance means you are going to kill some of those mobs quicker. Goes without saying, cool talent!

Frost Resistance
"All Dwarves get +10 Frost Resistance"

- Hmm. Some say a good PvP talent, because of Frost Mages. I think it's rubbish. Your choice really.

Find Treasure
"Activate to see treasure chests on mini map - lasts until canceled - no cooldown"

-It's OK for the first few levels, really. But with your tracking (And hopefully your gathering professions ^^) you won't really find much use for this. (Though it is occasionally useful for quests - don't ioverlook it as I have done in the past!)

Mace Specialization
"Expertise with One-Handed Maces and Two-Handed Maces increases by 5."

- Wasted. You can't use maces anyway!!!



Draenei (Alliance)

Gift of the Naaru
"Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not loose casting time from taking damage. (At level 1 it heals 50 health, and 1235 at level 80)"

This is a great racial for any class, if you ask me. A big free heal? Cool!!! Works as a free mend pet, anyway.

Heroic Presence
"Increases chance to hit by 1% for you and all party members within 30 yards."

- A cool passive ability here. After all, you're going to be shooting from afar nigh on the whole game - increased hit cannot hurt you!!!

Gemcutting
"5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting)."

- Are you going to take J/C? If you are, look forward to things like Titanium Impact Choker 5 levels sooner. If not, a wasted racial. Simple!!!

Shadow Resistance
"Reduces chance to be hit by Shadow spells by 2%."

- - I suppose this is another one of those racials which doesn't hurt - you're 2% more likely not to get hit by shadow spells. Again, not a great one, though.



Night Elf (Alliance)

Shadowmeld
"Activate while immobile to enter stealth mode. Movement, damage, using consumables, attacking, or using skills other than Lifeblood cancels Shadowmeld."

- This is a great talent for a Hunter. Here's a tip for a technique -

- Grab aggro off of your pet by accident. NOO! I have to melee! No you don't!
- Shadowmeld!
- Wait for pet to regain good aggro - 3 seconds or so after the 'Growl'
- Resume onslaught, damage free!!

Elusiveness
"Reduces the chance enemies have to detect you while Shadowmelded or Stealthed."

- Really just goes hand in hand with the last one

Quickness
"Reduces the chance that melee and ranged attackers will hit you by 2%."

- Sweet! Less damage? Bring it on!`

Wisp Spirit
"Transform into a wisp upon death, increasing speed by 75%."

- Chances are, if you are unfamiliar with this class you will die before level 10. An extra add? Uh oh. So this is.. well, it's just great. Corpse run in an instance? First there = first to regain mana. Killed in a BG? Go get your corpse back, it's quicker!!

Nature Resistance
"Your resistance to Nature spells is increased by 2%."

- I'm not a big fan of these racials. Quite why they can't just give us an instant heal for 75% of base health I don't know Eye



Orc (Horde)

Blood Fury
"Increases your spell power by 5. Lasts 15 sec."

- Awesome. Absolutely awesome. Your ranges Attack Power is modified by AP, so more of this = your bow hitting harder.

Hardiness
"Duration of Stun effects reduced by an additional 15%."

- I can sum this up in two statements here. PvP - priceless. PvE - worthless. 'Nuff said!

Command
"Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%."

- Read it. And again. Still can't figure out why this is good? Quit WoW! Just joking, but really... nah, I'm not going to explain.

Axe Specialization
"Expertise with Axes and Two-Handed Axes increased by 5."

- Can't grumble with this one. After all, you will be using axes in the starter zone, when you have no real ranged duration - so this helps cut through the mobs that much quicker.



Tauren(Horde)

War Stomp
"Activate to stun opponents - Stuns up to 5 enemies within the area for 2 seconds. 2 minute cooldown."

- Shocked I'll say that again. Shocked !!!! This is an absolutely amazing talent, you will use it every 2 minutes. That's an order. At the end of the day, you're stunning an enemy so he can't hurt you or run away. Get it done!

Endurance
"Base Health increased by 5%."

- A good one here. More health = increases survivability - I don't hear anyone moaning!

Cultivation
"15 point skill bonus to Herbalism"

- Are you taking Herbalism? Yeah? Cool, this is good for you. But you're not? O.K, it's rubbish for you.

Nature Resistance
"Reduces chance to be hit by nature spells and effects by 2%."

- I've already said it, but heck I'll say it again. These talents are WORTHLESS! (Opinion.)



Troll (Horde)

Berserking
"Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown."

- It's a good racial, obviously gets better the worse you play! Really, you'll hardly notice!

Regeneration
"Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat."

- Definately a good one. You get health back quicker, and get some back in combat - you'll basically be continuously regaining more health than anyone else after you get your pet. Cool!

Beast Slaying
"5% damage bonus to Beasts."

- Beasts dominate Azeroth. You dominate beasts. You dominate Azeroth? No. Good racial though!
(Works on Druids too! Die, enlarged - Night Elf - Bear.. thing!"

Throwing Weapon Specialization (No WowHead link... :*( )
"Increase Throwing Weapon crit chance by 1%."

- How do you say... useless.

Bow Specialization

"Increase Bow crit chance by 1%."

- The last one was useless, this one rocks. It's fantastic!

Da Voodoo Shuffle
"Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!"

- I like this one. Not only the cool name and description - Blizz do have a sense of humour you know - but it's really good. There is nothing more annoying, in the world, ever, than movement impairing effects. Fact!


...Conclusion. (Is this an essay?)

So, you've made a Hunter. What happens now?
Well, first off head on over to this page and learn how to kite with your Hunter - this is essential.
done that? O.K. Head on over to Zerinj'd fantastic Hunter Leveling Guide and Tips, and get to it!
Need help? Then get yourself over to the 1-80 Leveling Guides offered by this site! Good luck!

I'd like to take this opportunity to thank you for reading my guide. If it helps one person create a Hunter and be happy, then it has done its job. (If it makes many Hunters... well, don't blame me. I didn't know, I swear!!!)


Oh yes, a thought. My reccomendations are as follows -

Best Looking Hunter

- Orc, every time. It's the shoulders that get me!!

Best Hunter to Level

- Troll, I think. A good starting area - though I'd probably go over to Eversong Woods at level 6 - and a good, balanced set of racials.

Pets - The Hunter's Best Friend

Alright, since there's a good Hunter Leveling Guide on the site, I'm going to try to tackle the Hunter's Best Friend.


Table of Contents

  1. Talent Trees
  2. Pet Families
  3. Taming the Savage Beast
  4. Training Your Pet
  5. Stables
  6. Resources
  7. Beast Mastery
  8. Survival / Marksmanship
  9. My Opinion
  10. Stable Masters
  11. Pet Trainers

Talent Trees


There are three Talent Trees for you to choose from Tenacity, Ferocity, and Cunning. Tenacity pets are mostly used as tanks, Ferocity pets are mostly used as DPS, and Cunning is sort of a combination between the two and is mostly used in PVP. That's said, there are really enough talents in all the trees to customize your pet to your unique play style.

Back to ToC


Pet Families
Tenacity:

Bears, Boars, Crabs, Crocolisks, Gorillas, Rhinos*, Scorpids, Turtles, Warp Stalkers, Worms*

Ferocity:

Carrion Birds, Cats, Core Hounds*, Devilsaurs*, Hyenas, Moths, Raptors, Spirit Beasts*, Tallstriders, Wasps, Wolves,

Cunning:

Bats, Birds of Prey, Chimaeras*, Dragonhawks, Nether Rays, Ravagers, Serpents, Silithids*, Spiders, Spore Bats, Wind Serpents
(Pet Families denoted with a * are Exotic Pets and can only be tamed if you take the final talent in the Beast Mastery Tree)

All of the Pet Families have their own unique talents that can also affect your choice. (ex. Bears can Swipe, Cats can Prowl, Spiders shoot Webs)

While you are leveling, you may also want to consider what your pet can eat. (You loot a lot of meat in all zones, but fungus is harder to come by for free)

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Taming the Savage Beast
You can only tame creatures that are labeled as Beasts! Some creatures which look like Beasts are not! (ex. The Hellboars in Hellfire Peninsula are Demons, not Beasts, even though they look like Boars.)

There are also Beasts you can't tame.

Non-Tamable Beasts
Basilisks, Clefthoofs, Diemetradons, Elekks, Frenzys, Giraffes, Ghost Wolves, Gryphons, Hippogryphs, Hydras, Kodos, Krakens, Mana Wyrms, Orcas, Pterrordax, Rams, Sharks, Spirit Wolves, Spore Walkers, Stags, Stegodons, Talbuks, Threshadons, Thunder Lizards, Wyverns, Zhevras

The first thing you need to do is get the quest chain from the Hunter Trainer in YOUR RACE'S starting area to learn the spell Tame Beats at level 10. Tame Beats is a channeled spell and you can't do anything while channeling or you will fail your attempt.

Until level 20, the best idea is to pick a beast a couple levels below you in a nice clear area, use Concussive Shot from max range, cast Tame Beats, and pray you don't die.

At level 20, you get Freezing Trap, so your rotation becomes something like: Concussive Shot from max range, Freezing Trap, Tame Beats. You may still get hit, but it won't be much.

Any beats tamed will automatically be within 5 levels of your level (ex. level 80 Hunter tames a level 1 Spider, the pet is now level 75), so go get anything you want, but you can't tame beasts that are higher level than you.

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Training Your Pet
Training your Pet is easy. Open your Talent window (N key) when your pet is out, on the side there is a tab with a picture of your Pet on it. Open it and if your Pet has any new points, place them in the skill you want.

Your pet will get its first Talent Point at level 20 (the pet's level, not yours) and every 4 levels after that, for a total of 16 Points, unless you go all the way down the Beast Mastery Tree, then you will get 4 Bonus Points for a total of 20 Points.

There are NPCs called Pet Trainers, but all they do is allow you to respec your Pet's Talents. A list of these Trainers is at the end.

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Stables
You can keep up to 4 Pets in Stables located all over the world. They are just like banks, so you can go to any Stable Master and access your pets. Also like banks, you have to buy new slots.

Slot 1 = 5 silver
Slot 2 = 5 gold
Slot 3 = 50 gold
Slot 4 = 150 gold
Total = 205 gold, 5 silver

The Stable Slots are in addition to your active pet, so you can have a total of 5 pets.

While in the Stables, your pets will not level, but when you take them out they will automatically be only 5 levels below you, so they can be useful immediately (don't forget to update their Talent Points).

At level 80 you learn a spell that allows you to call a pet from the Stable without visiting the Stable Master. There is a list of Stable Masters at the end.

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Resources

Obviously, all the the links on this page are from Wowhead, so look there. Another great site for Pets is Petopia. There you will find all the details to pick the perfect Pet(s) for you. Other than that, just search the web, there are tons of Hunter sites out there, I'm sure you can find one you like.

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Beast Mastery (20 Points)

I'm going to cover the Talent Trees for Beast Mastery first, since the leveling guide puts you in that tree.


Tenacity:
While there are talents that can increase DPS in this tree, you'll do better to make these Pets into Tanks. With this build you should be able to Main Tank any Normal 5-man Dungeon, and Off-Tank 5-man Heroics and some 10 / 25-man Raids.

Levels 20, 24, 28, 32: 3 points Great Stamina, 1 point Charge
Stamina is always good. Charge gets you to the mob faster. Take these Talents in any order you want.

Levels 36, 40: 2 points Blood of the Rhino
More Stamina plus healing works better, sign me up.

Level 44: 1 point Thunderstomp
We got here as fast as we could. This gives you AoE Tanking.

Levels 48, 52: 2 points Natural Armor
Back up top for Armor.

Levels 56: 1 point Pet Barding
Armor and Dodge, can't go wrong.

4 Bonus Points: 1 point Pet Barding, 1 point Guard Dog, 2 points Grace of the Mantis
You'll get these points before your Pet hits 60. More Armor, Dodge, Threat, and reduced melee crit.

Level 60: 1 point Guard Dog
You can switch this up with Grace of the Mantis, in the last step, if you want.

Level 64: 1 point Taunt
This could pull that pesky mob off you or your buddy.

Level 68: 1 point Roar of Sacrifice
Really just to open up Wild Hunt, but can keep someone alive until they can get healed.

Levels 72, 76: 2 points Wild Hunt
Boost from your Stamina and Attack Power, no brainer right.

Level 80: 1 point Culling the Herd
More damage for you and your pet after Focus Dump crit.

At 80, you may choose to respec your pet and remove the 1 point from Charge and put it on Culling the Herd.

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Ferocity:

This build should put you near the top of the DPS chart.

Levels 20, 24, 28: 2 points Cobra Reflexes, 1 point Dash
Increased attack speed, overall you will do more damage. Dash will get you to the fight faster, but is really a placeholder. If you want to take something else in the first level, do it.

Levels 32, 36, 40: 3 points Spiked Collar
More Damage, need I say more.

Levels 44, 48: 2 points Bloodthirsty
The Healing will keep your pet alive longer.

Level 52: 1 point Culling the Herd
More damage after Focus Dump crit.

Level 56: 1 point Heart of the Phoenix
Free rez to full health, take it.

4 Bonus Points: 1 point Culling the Herd, 3 points Spider's Bite
Damage after Focus Dump crit and increased crit chance.

Level 60: 1 point Culling the Herd
Last one.

Level 64: 1 point Rabid
Stackable Attack Power increase.

Levels 68, 72: 2 points Shark Attack
More Damage.

Level 76: 1 point Call of the Wild
Increased Attack Power for you and your Pet, who can say no to that.

Level 80: 1 point Wild Hunt
Boost from your Stamina and Attack Power, no brainer right.

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Cunning:

This is basically a PVP build. It's fairly balanced between damage mitigation and DPS, with a few things thrown in to make sure your pet annoys your enemy as much as possible.

Level 20: 1 point Dash
Chase down enemy.

Levels 24, 28: 2 points Natural Armor
Increased Armor. You could put these points in Stamina if you prefer.

Levels 32, 36, 40: 3 points Spiked Collar
Damage, damage, damage

Level 44: 1 point Mobility
This makes Dash have no cooldown.

Levels 48, 52, 56: 3 points Culling the Herd
More Damage after Focus Dump crit.

4 Bonus Points: 2 points Lionhearted, 1 point Wolverine Bite, 1 point Grace of the Mantis
Less Stun and Fear, an attack that can't be stopped after a crit, reduced melee crit.

Level 60: 1 point Grace of the Mantis
Last point here, opens up Roar of Sacrifice.

Levels 64, 68: 2 points Wild Hunt
Stamina and Attack Power.

Levels 72, 76, 80: 2 points Feeding Frenzy, 1 point Roar of Sacrifice
Finish the enemy fast. In a pinch, Roar can save you or your buddy. Put these points in any order you want.

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Survival / Marksmanship (16 Points)

Since you have 4 less points, there are some slight differences in these builds, but they are basically the same. For notes on the abilities, see the Beast Mastery section.


Tenacity:

Levels 20, 24, 28: 3 points Great Stamina

Levels 32, 36: 2 points Blood of the Rhino

Level 40: 1 point Natural Armor

Level 44: 1 point Thunderstomp

Levels 48: 1 point Natural Armor

Levels 52, 56: 2 points Pet Barding

Levels 60, 64: 2 points Guard Dog

Level 68, 72: 2 points Grace of the Mantis

Levels 74, 80: 2 points Culling the Herd

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Ferocity:

Levels 20, 24, 28: 2 points Cobra Reflexes, 1 point Dash

Levels 32, 36, 40: 3 points Spiked Collar

Levels 44: 1 point Bloodthirsty

Level 48, 52, 56: 3 points Culling the Herd

Levels 60, 64, 68: 3 points Spider's Bite

Level 72: 1 point Rabid

Level 76: 1 point Call of the Wild

Level 80: 1 point Shark Attack

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Cunning:

Level 20: 1 point Dash

Levels 24, 28: 2 points Natural Armor

Levels 32, 36, 40: 3 points Spiked Collar

Level 44, 48: 2 points: Mobility
You need 2 points here in this build to get rid of the cooldown for Dash, since you don't have Longevity. If that's not important to you, put 1 point any where you like.

Levels 52, 56, 60: 3 points Culling the Herd

Level 64: 1 point Lionhearted

Level 68: 1 point Wolverine Bite

Level 72, 76: 2 points Feeding Frenzy

Level 80: 1 point Wild Hunt

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My Opinion

These are some Pets I have used and the reasons I like them. This is solely my opinion and not meant to start an argument about which Pet is the best. If you want to do that, start a Forum page and I'll put a link to it here.


Tenacity:
I like Tenacity Pets for leveling. How can you go wrong having your own personal Tank.

Bears: These are my favorite. Having Swipe and Thunderstomp gives Bears a big advantage if you pull multiple mobs, and they are still good for single pulls.

Turtles: The Shell Shield Ability makes them really good as Dungeon Tanks and against 2-3 man Elites (like in Dragonblight) if you're trying to solo them.


Ferocity:
I use these Pets in Groups, Dungeons, and Raids to get near the top of the DPS charts, but they really don't hold aggro well enough, for me, in solo situations. Good in PVP for burning your enemy down.

Cats: Probably the most seen Pet in WoW. Most Forums rank them in the top 3 for DPS.

Wolves: Furious Howl makes these guys a great asset for Groups, Dungeons, and Raids. Also usually ranked top 3 for DPS. (Devilsaurs are the other one, if you're curious, I just don't like them as much)

Spirit Beasts: As far as I'm concerned, Gondria is the coolest looking Pet in the game. Who needs a better reason.


Cunning:
I use these Pets for PVP, but they can be useful in Groups, Dungeons, and Raids also. I don't really like them in solo situations.

Spiders: Their Web keeps people from running out of your range or into your melee range. Can also help your buddy to catch them while you move on to someone else.

Birds of Prey: If you can coordinate Snatch with a Warrior (Disarm) and /or a Rogue (Dismantle) could you kill someone while they are unarmed? Think about it.

Silithid: The exotic form of the Spider, Venom Web Spray also does damage.

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Stable Masters
Alliance:

Alassin Darnassus
Andurg Slatechest The Storm Peaks
Antarius Feralas
Arthaid The Exodar
Artie Grizzlehand Howling Fjord
Asgari Zul'Drak
Astur Bloodmyst Isle
Azzleby Winterspring
Bethaine Flinthammer Wetlands
Boarmaster Bragh The Storm Peaks
Celidh Aletracker Borean Tundra
Chelsea Reese Howling Fjord
Crinn Pathfinder Shadowmoon Valley
Darren Malvew Hillsbrad Foothills
Erma Elwynn Forest
Esbina Azuremyst Isle
Fala Softhoof Zul'Drak
Fiskal Shadowsong Blade's Edge Mountains
Grimestack Stranglethorn Vale
Hadrius Harlowe Sholazar Basin
Heksi The Storm Peaks
Horatio the Stable Boy Howling Fjord
Ilthuril Shattrath City
Imhadria Icecrown
Jaelysia Darkshore
Jenova Stoneshield Stormwind City
Jimmy the Stable Boy Borean Tundra
Joraal Zangarmarsh
Kameel Longstride Zangarmarsh
Kari the Beastmaster The Storm Peaks
Killium Bouldertoe The Hinterlands
Kirk Maxwell Westfall
Laziphus Tanaris
Leassian Terokkar Forest
Lina Hearthstove Loch Modan
Liza Cutlerflix Netherstorm
Luftasia Nagrand
Maluressian Ashenvale
Master Sergeant Lorin Thalmerok Hellfire Peninsula
Matthew Ackerman Grizzly Hills
Michael Dustwallow Marsh
Moonbell Icecrown
Oruhe Shattrath City
Penny Redridge Mountains
Reggifuz The Barrens
Ronald Anderson Borean Tundra
Sentinel Sweetspring Dragonblight
Seraphina Bloodheart Isle of Quel'Danas
Seriadne Teldrassil
Shelby Stoneflint Dun Morogh
Shelgrayn Desolace
Skyguard Stable Master Blade's Edge Mountains
Squire Leoren Mal'derath Silithus
Squire Percy Grizzly Hills
Stable Master Mercer The Scarlet Enclave
Steven Black Duskwood
Stormpike Stable Master Alterac Valley
Sylista Stormwind City
Tassia Whisperglen Dalaran
Thomas Partridge Icecrown
Tim Street Grizzly Hills
Toby "Mother Goose" Ironbolt Borean Tundra
Trapper Saghani Borean Tundra
Trapper Shesh Howling Fjord
Trapper Tikaani Dragonblight
Ulbrek Firehand Ironforge
Wesley Hillsbrad Foothills
Zybarus of Darnassus Dragonblight

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Horde:

Aboda Desolace
Anathos Eversong Woods
Andurg Slatechest The Storm Peaks
Anya Maulray Undercity
Asgari Zul'Drak
Awenasa Thousand Needles
Azzleby Winterspring
Breka Wolfsister Borean Tundra
Bulrug Thunder Bluff
Craga Ironsting Grizzly Hills
Durik Stranglethorn Vale
Durkot Wolfbrother Borean Tundra
Fala Softhoof Zul'Drak
Frostwolf Stable Master Alterac Valley
Garmin Herzog Dragonblight
Gedrah Shadowmoon Valley
Gereck Stonetalon Mountains
Greth Badlands
Grimestack Stranglethorn Vale
Hadrius Harlowe Sholazar Basin
Halona Stormwhisper Borean Tundra
Hekkru Swamp of Sorrows
Heksi The Storm Peaks
Huntsman Markhor The Hinterlands
Huntsman Torf Angerhoof Hellfire Peninsula
Ilthuril Shattrath City
Imhadria Icecrown
Kameel Longstride Zangarmarsh
Kari the Beastmaster The Storm Peaks
Kelsuwa The Barrens
Khalan Zangarmarsh
Kor Grizzly Hills
Laziphus Tanaris
Liza Cutlerflix Netherstorm
Lor Blade's Edge Mountains
Mahana Frosthoof Howling Fjord
Mary Darrow Howling Fjord
Morganus Tirisfal Glades
Ogrin Blade's Edge Mountains
Oruhe Shattrath City
Paniar Ghostlands
Qeeju Ashenvale
Reggifuz The Barrens
Robert Clarke Howling Fjord
Sarah Goode Silverpine Forest
Seikwa Mulgore
Seraphina Bloodheart Isle of Quel'Danas
Shalenn Silvermoon City
Shoja'my Durotar
Shyrka Wolfrunner Feralas
Sikwa The Barrens
Skyguard Stable Master Blade's Edge Mountains
Soar Hawkfury Dragonblight
Soulok Stormfury Grizzly Hills
Squire Leoren Mal'derath Silithus
Stable Master Mercer The Scarlet Enclave
Steen Horngrass Icecrown
Tassia Whisperglen Dalaran
Tharlidun Arathi Highlands
Theodore Mont Claire Hillsbrad Foothills
Thomas Partridge Icecrown
Trag Terokkar Forest
Trapper Saghani Borean Tundra
Trapper Shesh Howling Fjord
Trapper Tikaani Dragonblight
Udoho Icerunner The Storm Peaks
Wilda Bearmane Nagrand
Xon'cha Orgrimmar

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Pet Trainers
Alliance:

Belia Thundergranite Ironforge
Bolyun Ashenvale
Buruk Azuremyst Isle
Caelyb Ashenvale
Claude Erksine Loch Modan
Ganaar The Exodar
Karrina Mekenda Stormwind City
Keldas Teldrassil
Nalesette Wildbringer Felwood
Peria Lamenur Dun Morogh
Silvaria Darnassus

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Horde:

Grokor Swamp of Sorrows
Halthenis Silvermoon City
Harruk Durotar
Hesuwa Thunderhorn Thunder Bluff
Reban Freerunner Mulgore
Telenus Eversong Woods
Xao'tsu Orgrimmar
Zudd Stranglethorn Vale

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[Pet] Getting a Ghost saber

Ghost Sabers, they are beasts that can be tamed by hunters. They are in the cat family (Surprise surprise).They are fairly rare pets because they have only one zone in the game that they can spawn in. This zone is also probably one of the least popular 10-20 leveling zones. Where? Darkshore. But how do I recognize one? Well they look like this:

What the Colors mean:
Red: Item
Blue: Location


Hey whats that! No I mean that cool looking cat you have there. A ghost saber you say? Cool where do you get one? This is a question I myself asked back when I played my Night elf hunter back in 06. I figured that I should write a guide about it so here we go! Ghost sabers can be spawned in the Ruins of Mathystra in Darkshore. You are going to need to be at least level 19, but 20 is recomended because the ghost saber spawns at levels 19 and 20. Now the naga there are aggressive and will attack you. This makes it a good idea to tame a pet you plan to abandon if the Saber spawns.


How to get there you ask? Well for Dwarves, Gnomes, and Humans just head to Stormwind. Humans will need to run there, while Dwarves and Gnomes will take the deeprun tram from Ironforge. Once at Stormwind head to the west end of the City until you reach Stormwind harbor. Wait for the boat to Auberdine to arrive, then take it. This process is even simpler for Draenei and Night elves. Just take the boat from your respective starting zones right to Auberdine. Now for members of the Horde this is going to be a little bit more difficult.


First, start in Orgrimmar, heading to the side gate, as shown below.


Now follow the bridge to the Barrens, and then north to Ashenvale. Try to go around the Sludge Fen, the goblins can swarm you and easily kill you.


Once in Ashenvale follow the map below. Getting the Splintertree post and Zoram'gar Oupost flight points are highly recommended for later questing. Avoiding Astrannar is critical though, level 40 alliance guards will not give you a comfortable travel experience. Red lines and red text are optional but recommended, while black lines give you an easy route to follow.


Your in Darkshore now! This step is for alliance and horde, black is the horde path and blue is the alliance path. Horde parties still need to steer clear of Auberdine, even now level 40 guards will not give you a comfortable traveling experience.


Well here you are in the Ruins of Mathystra! Isn't it pretty? That's not why you are here is it? To Spawn a ghost saber you must click on the cat statues scattered throughout the ruins, while hopefully avoiding the naga that patrol here. The cat figurines look like a little like mini striped Night Elf racial mounts:


If your level 20 or higher, be sure to drop a freezing trap before you open the figurine. The cat will spawn almost immediately after opening the statue, and the freezing trap will last you through almost all of the tame. Dwarves should be sure to pop find treasure, as the cat figurines show up on the mini map, making this much easier for them. When I got it on my night elf I spent over 2 hours on 2 separate occasions opening figurine after figurine to no avail. Finally I got it. On my Blood elf however, I managed to nab one on the very first figurine. It did take a while to get there on my BE though.


Congratulations! The ghost saber was caught! It is one of the rarer pets in the game because many people are to lazy to research how to actually get it. With the hunter pet leveling changes, the most you will have to level this little guy up is 5 levels. When tamed or called out if the pets is 5 or more levels below the hunter then the pet will level to 5 levels lower then the hunter. Oh and by the way, if he randomly dies a short time after you tame him, do not worry. It only happens once and has something to do with he despawn timer.


For all of you non hunters out there, if you really want to get one of these guys there is a way. Get to the ruins the same was as above, but this time when a ghost sabre spawns just kill it. Sometimes a glowing cat figurine drops, allowing you to summon one of these guys to aid you in your fighting for 10 minutes. These are tough to get, and only have one charge but its well worth if for some.
*This guide is also on my blog, aspectofthedruid.blogspot.com