Karazhan is located in the Deadwind Pass of Eastern Kingdoms, it is a 10 man raid dungeon which contains new unique challenges for your guild.
To enter Karazhan you must do a chain of quests, eventually giving you the Master's Key, which will allow you to enter.
If you want to know what and where you need to do/go please check out this wonderful guide by Limolia
Karazhan contains 12 different bosses.
Before engagin the trash infront of Midnight/Attumen you want every person in the raid informed of the tactic, so that you won´t have to waste time infront of Midnight, as what make Midnight hard is accually the trash. It is on a 25minutes timer so at most you will have 2 tries before trash spawns.
Attumen the Huntsman
Abilities:
* Basic Melee: 1.6k - 2.1k on tank, 8k on cloth. He can, and should, be disarmed. Immune to taunt.
* Shadow Cleave: Cleave attack for around 4k.
* AoE Curse: Casts every 30 seconds a wide-area curse that reduces chance to hit with melee and ranged attacks and spells by 50%. Can be removed by mages and druids.
* Mount Up: When he or Midnight is at 25% he will mount up.
* Charge: After Attumen is mounted, he periodically does a charge. This does over 6k on cloth, and causes a knockdown. Standing closer to him however, reduces the chance that you will be charged.
Midnight only hits for about 2k damage on a tank, and is very easy to heal through.
Attumen is the first boss fight you will encounter in Karazhan. At first only his steed is seen, but after bringing it down a few %, Attumen will rush in and join the fight.
The fight itself it pretty easy, and it requires you to have 2 tanks. The offtank engages Attumens steed, Midnight, brings it to the corner in the left and tanks it until Attumen spawns. The main tank has to be really quick to pick up Attumen, or he will probably quickly dispose of your healers. After Attumen has spawned the main tank brings him where Midnight stood in the beginning. The dps continues to attack Midnight until he´s down at about 25%, where Attumen will call for him and mount up. Now he will randomly charge someone in the raid, and if you are unlucky he will also hit the person, usually killing them. This won´t happen to often tho. At this point it´s quite simple, let the tank keep aggro and heal the charged people until he finally falls dead on the ground, giving your group some nice loots, for such an easy fight.
Moroes
The trash befroe Moroes is quite simple, not so short spawn time allowing for a couple of wipes. Some pulls consist of pac of nonelites, others of solo or 2 elites.
Moroes will have different adds in every instance, much like Chromaggus' breaths. Each add will be based off a class and spec.
Baron Rafe Dreuger
Retribution Paladin
Health: 68k
can dispel shackle, casts blessings
Baroness Dorothea Milstipe
Shadow Priest
Health: 66k
Casts mana burn
Lady Catriona Von'Indi Holy Priest
Health: 66k
can heal and dispel shackle
Lady Keira Berrybuck
Holy Paladin
Health: 68k
casts Holy Light, dispels shackles, casts blessings
Lord Crispin Ference
Protection Warrior
Health: 83.4k
very hard to kill
Lord Robin Daris
Mortal Strike Warrior
Health: 84k
hard to kill, can easily one-hit clothies, does melee-AE
You should crowd control as many adds as you can. It is recommended that you bring 2 priest, tho not nessesary.
Assign a shackle target to the priest(s), one for freezing trap if you got a hunter, while the hunter has one in frezzing trap he should aswell kite one of the adds. I also recommend you to shackle the warriors, as they are hard to kill. Also kill the priests first, and don´t shackle the retribution paladins, he tends to stun his shackler when he breaks free. The priests should reshackle every 15-20 seconds or so, to prevent them from going loose.
Kiting the adds with a mage and a rogue is very well working. The mage can shoot his spells from a distance while the rogue slows him down with crippling poison.
After crowd controlling and disposing of adds, you face Moroes himself. Moroes got a few nasty abilities who all can really annoy you. You will need 2 tanks for him as he will gouge the primary tank and then he should face the other one until it goes off. If you are really unlucky he wll gouge one tank and blind teh other, going a rampart though your group.
Abilities:
Meele: around 2000 on plate.
Vanish: Vanishing, does not drop aggro.
Garrote: After returning from a vanish he will garrote someone dealing 1000 damage every 3 sec for 5 minutes, meaning 100.000 damage.
Blind: A poison that causes the target to wonder around. This can be removed by poison removing effects.
Gouge: He will gouge his primary target and turning to the one with second most treath.
Enrage: At 30% health Moroes will enrage
Other then his adds this fight is very simple if you manage to live trough his adds. When you got the adds crowd controlled and some killed it´s simply just about healing the tank and the garrote targets.
Garrote can be removed by a dwarf using stoneform, a mage using iceblock or a paladin's divine shield.
Maiden of Virtue
The trash infront of Maiden is not hard at all, some has aura taht reduces meele or spell damage done by 50%, they should be taken care of first. Have the tank pull all the trash except the 2 mobs gurading the entrance to Maidens chamber out of the room and kill them there. Stay to the right wall when entering or you may aggro mobs in the rooms.
Abilities:
About 3000 meele damage on a warrior.
Holy Fire: An annoying fire spell that damages about 3000 damage and then ticks for an additional 1750 damage every 2 sec for 12 sec.
Holy Ground: A consecration looking aura, damaging about 300 every 3 sec. Silences for 0.5 sec every sec. Breaks the stun from repentance.
Holy Wrath: Aoe chained damage, make sure you are position away from other people (see below).
Repentance: A 10sec incaptitate. Any damage caused will awake anyone affected by repentance. Maiden will cast this random, but it is on a 25 second cooldown. This is the killer move of this fight.
The fight with Maiden herself is quite easy once you got the hang of it. Shamans should keep grounding totem up as much as possible as it will soak up the damage from Holy Fire, reducing the amounts of dispell the dispellers have to do.
Paladins can aslo cast Blessing of Sacrifice on the tank everytime the repentance cooldown is over, making them get out of it and heal the tank through repentance. The tank should be topped att all costs throughout the fight, especially when repentance cooldown is over.
Druids will need to keep up HoTs on the tank all the time aswell as giving targets og Holy Fire a quick HoT.
Priests and Paladins will mainly dispell throughout this fight, unless you have 2 shamans, that will remove about 90% of her Holy Fires if grounding is kept up all the time.
The tank should tank her where she stands, and the rest of the raid position infront of everypillar to avoid chaining Holy Wrath. If you got more then 2 meeles they should position in a triangle to avoid chaing the Holy Wrath to the tank. Any health increasing consumables should be used by the tank, aswell as being ready to pop Last Stand, Shield Wall, potions, healthstones for those unlucky repentances. One of the healers could aswell run in the Holy Ground after repentance cooldown is over to get loose from it and then quickly run out and spam the tank.
If you get the hang of repentance, she´s dead.
Opera Event
The first trash towards the opera event after Maiden has gone down, was pre-patch the hardest trash in the whole instance, now they´re a cake. Simply have 2 tanks building aggro on one while they otehr is crowdcontrolled. Having 2 tanks mean that the other one get hit instead of the group when one is put in a iceblock.
After reaching the opera, you talk the the stagemen to start the accual opera event. Which one of the events you get in randomly, and it´s reset by a soft reset, meaning if you get one one day and fail you can get another the next day. The opera event consists of either one of 3 random encounters, The Big Bad Wolf, Wizard of Oz and Romulo and Julianne.
Ths Big Bad Wolf
This is probably the easiest one of the encounters, aslong the raid know what to do, this even you can take your time to explain tactics, trash respawn ain´t that fast, and you start it by talking to the grandmother, and you don´t have to do that in the start.
The Big Bad Wolf (I´ll call him The Wolf from now on) has 2 main abilities.
What makes The Wolf an encounter that´s accually more then free loots is Little Red Riding Hood. You want The Wolf to be tanked in one of the corners while the rest of the raid stands on the other side. As soon one member of the raid beomce Red Riding Hood, he/she will wait until The Wolf comes closer and then start running around the wall, kiting him. While someone is running, healers want to spam lesser heals on the person, as he hits for about 4000 damage on everyone. It is recommended that heal over time spells and power word shield are used. Rogues can vanish to make him stop chase you, tho the debuff remains and if you leave stealth he will come after you again. Hunters can also feaign death but the debuff will still stay up, so do not jump up again until it´s gone. Druids do not want to be in tree of life form, as this will slow them. Paladins can aswell use blessing of protecting to prevent damage on the chased person but he will chase longer then the buff lasts, so be careful in timing it. Priests can also slow him with mind flay and as there is no magic damage mage's can boost the healing by using amplify magic.
Romulo and Julianne
First off, you face Julianne alone, she has a couple of spells, including a heal (Eternal Affection),which needs to be interupted, and a selfbuff (Devotion), that decreases casting time and holy damage done by 50%, this needs to be dispelled. Here´s a list of all her spells.
After killing Julianne, you will face Romulo. He is a warrior type mob with high armor. Has four diffrent abilitys, namely Daring, which also has to be dispelled from him. Here´s a list.
When Romulo dies, they will both spawn and attack you, so make sure the tanks can pick them up fast, also it´s preferred to stop dots at 10% on Romulo, as they will continue to build aggro when he´s "dead".
Some may want to split the dps into 2 groups, one for Julianne and one for Romeo, if you decide to do it this way, keep meele away from Romulo because of his abilitys.
Others however, might want to have everyone dps Julianne until she is 25%, and then everyone except a rogue or wahtever you would like to use as interupt stays on her along with the tank, autoattacking and interupting while the rest of the group dps Romulo until he goes 10%, at this point make sure they both are at 10%, or they might get enough time to res eachother.
Now, kill them both at the same time, or atleast quite close to, I think you will have about 10-15 seconds to finish the other once one dies.
Loots can be found here
http://wowhead.com/?npc=17533#drops
http://wowhead.com/?npc=17534
Hello, I am Kaliora from Dragonmaw server, I'm in Ace Of Hearts (Guild) and we are preparing ourselves for a big clear of Karazhan.
I took the responsibility of writing the tactics for our raid and I would love to get soem input about it, so, there it is:-)
Ace Of Hearts "Elite Team Project" Tactics
Group Composition:
Tanks:
Feral druid, Prot warr or Prot pally
DPS:
Warlock:
Rogue/Boomkin (I'd rather have a rogue)
Shadow Priest
Hunter
Mage
Healers:
Holy Paladin/Resto shaman
Holy Paladin
Holy Priest
------------------------------
Written by Kaliora, 70 Druid, Dragonmaw EU realm
Thanks to WoWhead, Wikidot.com, Lemmings of the Light
Boss Tactics by encounter order:
Attumen the Huntsman:
-Kaliora will affront Midnight (The horse), build up sufficient aggro at which point the DPS will start (Not too much, keep your strengths up for Attumen!)
-At around 95% Attumen will spawn at which point Beanz will charge him, disarm him and build up agro. You can also spell reflect his disarm move. Let the DPS roll on MIDNIGHT!
There is NO DPS on Attumen whatsoever!
At about 25% (Midnight's HP) Attumen will mount up and wipe his agro list. Beanz will charge and tank him; and Kaliora will just switch to DPS (in tanking gear obviously). Midnight will be tanked a bit far away from the raid group. Everybody must stand EXACLY behind him in order to avoid charges.
Congratz! That was the gear check and u just passed
Moroes
Moroes is a little more tricky than Attumen as he has 4 undead adds and does substantially higher DPS. We have only 3 undead CCs (I do not consider chain fear to be one since it is much too risky) so 1 add will have to be killed before we start pounding on Moroes.
He has 6 possible adds: Baron Rafe Dreuger (a Retribution Pally) Baroness Dorothea Listipe (Shadow priest) Lady Catriona Von'lndi (Holy Priest) Lady Keyra Berrybuck (a Holy Paladin) Lord Crispin Ference (Prot war) Lord Robin Daris (Mortal Strike Warr).
In every fight, a random combination of 4 from the 6 of them is chosen.
Here is the way we will deal with each add, by the order of threat, from the least feared to the most horrible bastard of an add!
Baroness Dorothea Milstipe – A gift from heaven... Soloable by a mage with some skills! If she appears she will be burnt down before the fight, piece of cake.
Lady Cathriona Von'Indo – Holy Priest, if we need to burn this one down before the fight we'll need at least 1 rogue and 1 mage in order to interrupt, kick, stun and counterspell her. She can dispel the shackles so it's important to interrupt this.
Lady Keira Berrybuck – Holy Paladin. In the worst case scenario, (4 hardest adds) she will be burnt down first. She dispels CC so interrupt, stun, counterspell, even fear! in order to kill her before she ruin our CC.
Baron Rafe Dreuger – Will dispell, shackle him. Refresh the shackle a lot since if the shackles won't overlapse he could just stun and kill the shackling priest.
Lord Crispin Ference – He does low DPS but has very very high armor and HP. Our good old drood is going to tank him (always OT if this one spawns) not worth a CC.
Lord Robin Daris – SHACKLE! Will 2 shoot any cloth, leather and even the occasional mail wearer.
After the adds have been taken care of we will make place for Moroes. It's basically a Tank & Spank fight with a few extra abilities. There will be 2 tanks on Moroes at ALL times since he can just stun one and move on to the next in his agro list (We don't want a Pheebs or Baenez rug up there). DPS MUST NOT EXCEED THE TANK SECOND ON THE THREAT METER beacause of the stun.
Moroes abilities are the following:
- Garrote, horrible bleed, will have you take 1K damage every 2.5 seconds! Let the healers know! Dwarves can use stoneform to neutralise the effect. otherwise, a paladin's Blessing of Protection (BoP) can rmove the effect. Tanks should NEVER EVER get a BoP as it resets aggro of the target.
- Blind: A simple poison can and will be dispelled, will only be cast on main tank.
- Gouge: He will gouge, stunning the MT and moving on to the next person in the agro list (Hence the importance of constantly having 2 tanks on him).
- Once Moroes will get to 30% he will be "enraged" which will increase his damage, there's nothing we can do about it.
In short:
Take care of adds, kill Moroes. Once Moroes is dead kill the CCed adds by their threat position, from highest to lowest unless Lord Crispin Ference is there in which case just make your favorite droods life easier.
The Maiden of Virtue:
Essentially a simple fight, not too much monkey business. The key to her heart of stone (we will dissect it once it will stop beating) is positioning. She has a chain lightning ability. If we let this one bounce across the raid we will wipe so we need to keep our distance.
Maiden is in a circular room, here is a diagram of how it should look:
*Bugger! I can't put the picture up here so just follow the link me harties'!
http://www.nrilinks.com/ph/frame1.asp?albumid=2022&uid=bendoc91&phid=18106
Our main tank here will be Beanz (Prot Warr) since Kaliora (Druid) can do more DPS than Beanz (Prot specced Warrior). Our DPS on Maiden is going to be a rogue. The 2 meleeers on Maiden are going to have to be exactly opposed to each other, as far away as possible from the other. Rogue, don't expect any healing! Once you are low on HP just run back (Out of Consecration) and bandage yourself! We do not have mana to waste on you. Once you're low just run out (Check Lightening timer so you won't wipe us) to a place where you'll be in the middle of nowhere, we will designate this place before the beginning of the fight.
Maiden has a "Holy Ground" around her during the whole encounter. She will be tanked where she stands.
There are 2 hard spots in this fight: The 12 second stun and the holy fire.
The Holy fire will be dispelled immediately or it will slay whoever it's cast on in no time!
The stun (called Repentance) is another story… It lasts 12 seconds and is broken if you take damage. There is at least an interval of 25 seconds between each stun. There are 3 tactics to keep the tank alive during this: -
A) A paladin put blassing of sacrifice on the tank before the stun so that the shared damage brings them out of repentance and they can continue to heal
The others, run just to the limit of the holy ground and tell beanz when is it on so he'll move her around (one step for each part since you will be just on the limit.)
For weither of these tactics to work, a boss mod is required as it has aa repentance timer. THIS IS AN ESSENTIL ADDON FOR HEALERS AT THIS FIGHT. Bigwigs is good. And we will also try Deadly Boss Mods, plaese DL both evreyone so we will decide which one works best for us.
Heals (ONLY HEALERS) get into the holy ground just a few seconds before repeatence and move back just after it's gone. Others, stand on the limit so we will move her alittle.
C) The tank can pull the maiden towards a healer so that they get hit by holy ground and come out of the stun. this is the least ideal tactic. (We will use it only for the ranged DPS the healers will use one of the tactics above) The paladin with the highest +Healing will cast BOSac.
The hunter should NOT use his pet to DPS as it might bounce the lightening but he should put it in one of the empty corners of the room so it will take a holy fire instead of the raid. A shaman's grounding totem can also steal a holy fire spell. The warlock should use an imp in phase shift (extremely important to keep him or he'll bounce the lightning, die and maybe kill another raid member in the process) we only need the imp for the blood pact.
NUKE HER! Show no mercy and she will succumb! Eventually…
If all goes well, we should have all this done in one day, if not, I will spank every single one of you lovies
All Praise Ace Of Hearts!!!
P.S: If anybody has something to say please do NOT edit this post but respond with a new one so I will be able to see and respond more easily to the changes you think should be made. If you have any big problem please speak to Xxxx (I'm not sure he would like his name here) or me In-Game.
Thx a lot for reading and I hope that maybe it will help you! I'm sure it's not perfection but in theory it should work..