WoW-Pro Leveling Addon

Ludovicus's picture





Current Version: 7.1.0E
Last Update: Dec 08, 2016
Next Update: Dec 15, 2016


Still don't believe us? Check out our User Testimonials!





Basic Guide Window

Minimalist View

Dropdown Menu

Guide List

How To Install:

  1. Download the addon using the big shiny button.

  2. Download TomTom from WoW Interface or Curse. TomTom is important! Without it, you won't see the arrow telling you where to go! Get version v70000-1.0.0 or later.
  3. Unzip the downloaded files into your addons directory. (How do I unzip the file?)

    Windows 7/8 location:

      C:\Users\Public\Games\World of Warcraft\Interface\Addons

    Mac location:

      Macintosh Main HD/Applications/World of Warcraft/Interface/Addons
  4. Log into the game. In the lower left-hand corner of your character select screen, you should see an "Addons" button. Click it. The WoW-Pro addon and TomTom should both be listed. Make sure they are checked, and you're ready to go!

  5. If you have any trouble installing the guide, stop by our Addon Help Chat Room to get help!

You can also visit the WoW-Pro Leveling Addon Troubleshooting Guide, where you'll find a fix for most common issues.


Don't miss out on updates!






Features:

  • Will cover EVERY zone, not just the "best" ones
  • Automatically checks off steps as you progress through the guide
  • Completely customizable view
  • Arrow and map points show you exactly where to go
  • Adjustable XP settings work with...
    • Heirlooms
    • Recruit-A-Friend
    • Dungeons
    • PvP
  • Works great with partially leveled characters
  • Integrated quest tracker (can be disabled if desired)
  • Integrated quest item buttons
  • Supports step skipping (the guide knows the difference between a skipped step and a completed step)
  • Innovative "sticky steps" help you manage quests you need to complete as you go!


Have a bug to report? Want to help us update guides? Check out our community page!




The Addon Dev Team

Lead Developers:

  • Core Addon: Jiyambi/Silvann/Ludovicus
  • Leveling Module: Jiyambi/Ludovicus
  • Dailies Module: Jiyambi/Twists/Ludovicus
  • Professions Module: Ludovicus

Development Team:

  • Dunevon
  • Gameldar
  • Gylin
  • Jiyambi
  • Ludovicus
  • Shakazahn
  • Silvann
  • Twists

Guide Writing:
  • Arixan
  • Bitsem
  • Gylin
  • Jame
  • Jiyambi
  • Kurich
  • Manovan
  • Snowflake
  • Svenn
  • Wkjezz
  • Emmaleah
  • Tubera
  • Fluclo
Guide Coding:
  • Bitsem
  • Gameldar
  • Gylin
  • Hezkezl
  • Jame
  • Jiyambi
  • Liavan
  • AyaJulia
  • Malorajan
  • Pretzl
  • Tarix
  • MagicSN
Testing:
  • AyaJulia
  • evl
  • Mezput
  • moraller
  • tash
  • toobulkeh
  • Tuluven
  • Twists
  • Zidomo

Comments

OK, 1.0.0 was great, but now

OK, 1.0.0 was great, but now - it is simply amazing!

Thank you WoW Pro's Smiling

Kuismar's picture

Like Jiyambi said. When TBC

Like Jiyambi said. When TBC came out Blizzard had some idea of what questing should be like. Unlike in Classic where quests and leveled zones were all over the place. Another benefit is in Ghostlands the quest rewards are actually itemized, where the ones in Classic zones are still junk ie: spirit & strength on plate items.

Now when Cata comes out all this should be resolved. Blizzard is of couse not only changing quest flow, but zones will be level appropriate and the quest rewards will be itemized properly.

If you have the time before Cata to level a 2nd Undead the quests in the Undead area are quite fun in and of themselves.

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Jiyambi's picture

You can choose to do either,

You can choose to do either, but Ghostlands is almost universally considered a better zone to level in - Silverpine is not very well designed at all. But, I always think it's good to try every zone at least once! So it's really up to you Smiling

Jiyambi's picture

ADDON UPDATE: Version: 1.1.0

New addon update can be downloaded here!

NOTE: This addon is still in a heavy development stage. It is recommended that you delete the WoWPro.lua file in your WTF folder when upgrading to the new version. However, this will result in the loss of manually checked off guide progress and display settings.

New Features

  • Improved resize customization and logic
  • Guides can be named with parentheses or dashes to improve ease of recognition. Example: Terokkar Forest – Scryer
  • Titlebar and “As you go:” text can now be customized
  • Font is now previewed within the font selection menu
  • Option to always load next guide on guide completion
  • Ability to set the anchor point for the guide window
  • Ability to make coordinates visible in note text
  • About/Help sections
  • Auto-fetch POI coordinates and Use items from Blizzard!
  • Localizations for zone names
  • New right-click menu for steps! Your can:
    • Share quest
    • Re-map coordinates
    • Make a step sticky (save for later!)
    • Un-sticky a sticky quest

Bug Fixes:

  • Many guide-specific bug fixes
  • Guide frame will now correctly remain anchored after logout
  • Waypoints will now update correctly in combat
  • Quests with no objectives should no longer cause an error message
  • Death Knight guide should now be chosen automatically when logging in with a new Death Knight.
  • The Nil Guide (no guide loaded) should no longer cause errors
  • Repeatable looting steps (such as those in Hellfire Peninsula’s demon gates quest) should work as intended now
  • Loot tags should now behave correctly (apparently when WoW tells you that you’ve received loot, you actually HAVEN’T. Awesome.)
  • No more errors if no QID is provided in a step
  • Improvement in handling of optional steps:
    • Optional steps with loot requirements no longer complete incorrectly
    • Steps marked optional with no loot or |PRE| tag will show up IF you have that quest in your log
    • Optional steps now have a “(optional)” after their name in the current guide window.
Gylin's picture

just a thpught for a future

just a thpught for a future version, a seperate config module, so settings and layouts are saved between versions

oh and stop moving stuff about so i don't have to hunt it down in the lua to set it up Laughing out loud , or allow more pixel perfect setup in the options! Sticking out tongue

that said I've yet to try 1.1 (I fail at testing this) as i'm having to much fun in beta....more fun if i could ever find someone online from a guild called WoW-Pro...../whistle Laughing out loud

Jiyambi's picture

Hah, things will probably

Hah, things will probably continue moving around for a while, that's what happens when you muck about with an addon that's still in heavy development Sticking out tongue

The reason I suggested that the users delete their WoWPro WTF file is BECAUSE of the display settings - those were the things that were changing in the nuts and bolts of the addon. Hopefully soon that won't happen as much, and the users could *probably* get away with not replacing the WTF file... but I recommend to avoid unnecessary errors.

I'll be back in the beta as soon as I can, but I'm coordinating a house hunt between 6+ people at the moment, driving three hours every few days between cities, and so I'm a bit busy Laughing out loud

Kuismar's picture

In Combat Update

Not sure if the Waypoint Update was ever checked on a kill target or while in a vehicle. But when you do the quest in ZD where you ride the giant it doesn't seem to work. You are always in combat due to the undead, and once you kill one of the bosses it doesn't automatically check off the step and go to the next boss. You also can't manually check off a step while in combat.

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Silvann's picture

In Combat Update

I checked the code... it seems it purposefully prevents updates to the quest frame (resize, check off, etc) while in combat. I think Jiyambi did that to prevent further bugs, since the frames are marked as protected.

The problem is the item button, which is (and should) be protected. But by making the item button a child of the row frame (or using the row frame as a reference for the item button's SetPoint), you basically spread up the "protected" attribute to all of the other (parent) frames, when they needn't to be.

Well, with all that said (I should have probably PM'd that to Jiyambi, hehe), I think either things stay the way they are or you have to be creative with the placement of the item button. Smiling

~ Silvann

Jiyambi's picture

Ah, I didn't consider that

Ah, I didn't consider that the item button being a child of the row frame would be what caused the problem. I did indeed purposefully prevent updates during combat. I'll look into it and see what I can find in reference to the ZD quest, and perhaps change how that is handled. Thanks for the feedback, folks Smiling

Silvann's picture

May I suggest a quick fix

May I suggest a quick fix that should probably work? I dont have the code here with me at work, but it's something like this...

Keep things (the in combat restrictions) as they are, but in the RowsUpdate() function, put a if(combat) clause inside the rows loop and simply set the checkbuttons as checked if the step is completed (while still keeping the step visible). This should give a visual indication to the user that the step was completed. I just dont remember how the arrow is handled. If it's associated with the first non-completed, non-sticky step, then it should be updated automatically.

Then, when the player goes out of combat, force the RowsUpdate().

Let me know if this does not make sense...

Jiyambi's picture

*facepalm* I'm not sure why

*facepalm* I'm not sure why I didn't do this to begin with.

Will add to the next version, excellent feedback!

Kuismar's picture

Glad to see my random

Glad to see my random problems finally came to some use, and there is somebody out there that had a solution for you.

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Guide missing from Alliance guides.xml and QID/API question..

The 000_13_20_Hairbos_Night_Elf_Darkshore.lua is missing from the guides.xml.
That guide is the perfect example of one where you may want to manually make a step sticky. At one point it suggests doing a group escort mission (The Absent Minded Professor), but if you don't have a group, skip the step and come back. By making it sticky you can pause that step so to speak and come back to it when you are ready... or when you can solo it.
Question/Request. For when making guides. It would be nice if we don't have to add a number to a quest if it is the second or third quest of the same name in a chain. It is helpful to track, but sometimes hard to tell which quest is which in WoWhead. The Beached Sea Turtle in the above guide is a good example, The guide lists it a few times, moving the (1), (2) etc. up each time, but the game itself and WoWHead just call it The Beached Sea Turtle. Could we just leave it as the name in game itself?
For that matter, is it possible to grab the name from the API with just the QID, even on quests that haven't been picked up yet? I am still not 100% sure how that would look in the guide's LUA file... "A |QID|####| |M|xx,xx|". Basically if you go straight from the A, C, T type lead and hit QID next, it would use the name from the API, but if you put something in, then it shows whatever title you put there... I don't know, just thinking. This may help with some localization if it can be grabbed from the API (wouldn't help Notes, but at least the quest name would be correctly localized).

Jiyambi's picture

The (Part 1) is an article

The (Part 1) is an article of the old addon, and is *complete irrelevant* now. The addon relies entirely on quest IDs to get information for quests. So, editors, if you see that, you can remove it.

Using the QID to directly pull the name is an interesting idea, and one I'll consider. Unfortunately I don't think there is a way to make that work if the quest isn't in your log, but I'm not sure.

Would you mind emailing me that Darkshore file, or adding it to git? I seem to be missing it completely.

Darkshore File

I'll email it to you, but I think it is in the list... or it was in my copy of the folder... then again I may have put it there back when I converted it from the website here to there. Lol. I know it is on the google code site.

Jiyambi's picture

Oh, if it's on the site than

Oh, if it's on the site than I'll find it there. Unless you've made updates, in which case, go ahead and send it along Smiling

Uploaded to Github just in case

Just in case I updated since last time, I uploaded it to Github.

Jiyambi's picture

I found it in the folder >_<

I found it in the folder >_< I swear I looked before. It wasn't listed in Guides.xml, so I've modified it on my local version and will commit shortly.

Darkshore Guide

So will the darkshore guide be coming in the next update?

Jiyambi's picture

Yes indeed!

Yes indeed!

fixed

I was able to fix it on my own once I found the file to edit. I just copied the file name of the guide since it was there and made it look like the others. Works perfectly now. I love this addon!

Jiyambi's picture

Excellent job! For others

Excellent job! For others who want to do this - open up the guides.xml file in a text editor. The format should be fairly obvious: just add another line pointing to the Darkshore guide's file.

Kuismar's picture

Grizzly Hills

Still loving the add-on. Testing it on a lower level warlock and a dk. Just finished the Grizzly Hills guide and it states its over before you actually finish. I believe the reason is it shows only 248 steps and there are 251. So when you finish the 248 the load next guide comes up.

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Jiyambi's picture

I think my new code that I

I think my new code that I just added will fix this, but I'll check before uploading the new version tonight.

Kuismar's picture

ZD Guide

At the point where you turn in the necklace to the Ebon Blade step 40 something, it seems to get lost. You have to complete You Can Run, But YOu Can't Hide to get the Outfit for Dressing Down, and to talk to the NPC for step 42 Feedin' Da Goolz. The problem is you can see these quests in the guide but the tracker skips them and says do Feedin' Da Goolz

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Jiyambi's picture

It might be a problem in the

It might be a problem in the behavior of the optional quests, I was told these later northrend guides use that feature a lot. Thanks for the report Smiling

old zone achievements

Just wanted to thank everyone that worked on the new addon. It's beautiful and amazing.

I was wondering if there's any plan to add in Netherstorm or Shadowmoon Valley sections in there somewhere.
I've used Jame's guides to level 6 horde and 6 alliance characters to level 80 over the last 5 years. Recently I've been going back and working on Loremaster of Outlands and Northrend on my secondary characters, and it's a real drag not being able to do these 2 zones via the new addon. I guess you could call me spoiled already. Smiling

alt-addict & wow-pro fan, 5 years and counting.

Kuismar's picture

a note on the old outland

a note on the old outland guides, it seems in the interview with Tom Chilton, they are actually going to look at changing Outlands and Northrend to reflect the current Lore/Timeline of Cata. So these quests and guides will probably have to be redone in the future anyways.

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Jiyambi's picture

Oh, I didn't catch that!

Oh, I didn't catch that! Well, that's exciting. I'm betting they won't be revamped as extensively as the old zones, though, but I could be wrong Laughing out loud

Kuismar's picture

you can see the video on

you can see the video on http://www.worldofraids.com/ as well as the interview breakdown. Enjoy

All I Want In Life Is To Be Happy!!! - Korn

All I Want In Life Is To Be Happy!!! - Korn

Jiyambi's picture

Definitely planned for the

Definitely planned for the future! But, right now it's a slightly lower priority, since we want to get the addon fully functional, and the zones more likely to be leveled in perfected. Plus, many of the guide writers are working on Cataclysm zones Sad

But someday, it will be done Smiling

Malorajan's picture

Finally got beta

I'll be able to test it soon seeing as Blizzard finally got around to attaching my guilds keys. Just have to finish installing :] .

Malorajan's picture

Working

I've got the beta client installed and working, after three attempts.

Jiyambi's picture

Exciting! If you end up

Exciting! If you end up playing on a US server, let me know and I'll see about getting you an invite to the WoW-Pro guild. I won't be on much this weekend, however - heading to my future home city to scout for houses!

Malorajan's picture

Sounds good

I've rolled on Gilneas but joined with my guild though, since we won the invites as a guild Sticking out tongue .
I can make a premade and join the WoWPro guild though, which server is it?

Jiyambi's picture

Oh duh, forgot you got in

Oh duh, forgot you got in with your guild Laughing out loud

We're on Lost Isles.

Malorajan's picture

Alright then

When I ding 83 I'll make sure to get a character over there going.

tommyhales's picture

this addon is amasing, but i

this addon is amasing, but i think u should add the talents and maybe try to get a dungion questing guide in. or try to intergrate it with dungions so that u pick up the dungion quests wile questing then que and what not.

Arixan's picture

Give it time

Many of the items you suggested are things that are planned to go in at some point. Right now the focus is on getting the leveling guides working. Once that is solid, they will look at additional features.

As for the dungeon quests, once Cataclysm goes live, the way dungeon quests are handled will be different. All of the quests for each dungeon will be picked up at or near the beginning of the dungeon. That way you will no longer need to run all over the world picking up quests. With so many people using the LFG tool, this should make it much easier on people wanting to do all of the dungeon quests.

Paths from more waypoints

Hi,

this addon is great. It is having some issues and missing few things here and there, but hey, its 1.0.0, I can see great potential in this!

I have one question - is it / will it support multiple waypoints for single step as Tour Guide did? That was great to have for situations like "run around these 4 mob camps and kill it".

Thank you and keep up the excellent work!

Jiyambi's picture

It does already support

It does already support multiple waypoints, but the automatic tool used to convert a lot of the guides didn't move multiple waypoints over to the new coordinate tag.

To do multiple waypoints, add the coordinates to the |M| tag like this:

|M|44.0,55.0;66.0,77.0|

In this example, (55.0,55.0) is the first coordinate and (66.0,77.0) is the second.

We'll try to update as many guides as possible - I know there are a lot of active editors working on updating the old guides now. But it will take time Smiling

Anyway, glad you are enjoying the addon!

Doesn't work at all

It seems like every time I install this addon, it works perfectly for a week or so then stops altogether. I choose a guide, and it says the guide and the steps (169/471) done but doesn't show what I have to do and stops updating. It also refuses to acknowledge steps that i have marked as completed.
Im on the Borean Tundra (Jame) Guide atm.

Jiyambi's picture

I'm not sure why this would

I'm not sure why this would be happening Sad Have you tried loading with no other addons? It sounds like the guide is getting stuck somehow.

First off, neither Alliance nor Horde Borean Tundra guides have exactly 471 steps on the version I'm working with, so maybe I'm testing the wrong guide, I'm not certain. There were a few edits uploaded to the working copy recently, but they all had to do with coordinates so I'm not certain that they would effect this. Anyway, I can click all the way through to step 200 without having any freezing issues, and the guide acknowledges all steps I mark complete as complete.

Without actually running a character through that area, I can't really test it better than this, so I'm not sure what to tell you Sad Let me know what faction and the exact step in the guide where things go wrong, and I can try to find the source of the problem. I'm sorry it's not working correctly for you!

Silverchief's picture

Possible Fix

This same thing happens to me every now and then, usually when a step with a large description is coming up. If I resize the WoWpro window to make it much bigger the step appears. After that I can resize it again and the step usually stays.

Jiyambi's picture

Ah, this may be why I can't

Ah, this may be why I can't reproduce it - I generally play with the auto-resizing on. I'm wondering if there are some weird loops getting stuck due to the step hide/show logic that turns on with manual resizing.

I'll see if I can reproduce it with manual resizing turned on, and try and find where the root of the issue is. Thanks again for the report and the possible solution folks Smiling

Arrow Problems

Hi, i've been using your guides since wotlk was released and i must say that they are brilliant. Today i noticed that you had brought out your new addon so installed it, however i'm having problems with the tomtom arrow. For some reason the waypoints arent added automatically and the arrow doesnt show up. I had no problems with the previous addon, i'm currently using the Howling Fjord guide.

Jiyambi's picture

Hmmm, that guide is working

Hmmm, that guide is working for me Sad All I can recommend at the moment is to make sure you have the newest version of TomTom installed and enabled.

It is missing some arrows

The Howling Fjord guide he mentoined is missing some arrows, as many people pointed out here before about other guides too. At least for the Horde one, starting somewhere in the second third of the guide, all waypoins stops, there are just coordinates in step notes.

However, if you manually try to add tag M|XX YY| to any part of the guide .lua, it works, so its seems like nothing else than problems in guide script, more than addon problems, and because of so, I dont think newest TomTom would help much.

You just have to wait until next version of WoW-Pro, when it starts reading waypoints from Blizzard POIs, as Jame told several times already.

First I thought something wrong happened to my addon when it stopped showing arrows, but then just by opening guidename.lua you will see there are simply missing tags for automatic coordinates in the later stages of the guide.

Jiyambi's picture

Thanks for the

Thanks for the clarification, Lyrickcze. That's pretty much spot on, I guess with all the other bug reports I assumed there was something else going wrong, but it's probably just a case of expecting coordinates where none were provided.

Don't worry, I'm going to release an update this week (hopefully tomorrow) that should fix some (though not all) of the missing coordinate issues.

Great add-on for new and returning players!

I downloaded this for my brother and I to aid us in leveling our characters and overall I am very impressed! Last I played WoW, pre-BC (specifically just prior to the release of the AQ raid dungeon), there was nothing like this in the add-on scene.

As a player that has been away from WoW for several years and especially in regard to my brother who is "horrible" at this game but loves it still, this add-on is a great help! As has been mentioned before, the add-on itself has many issues here and there, missing waypoints, steps not updating, and etc, but overall the guides and the way they are implemented within the game have been a great help to us!

Eagerly looking forward to future versions! Are there any updates planned prior to the release of Cataclysm? I'm sure you are hard at work on the Cataclysm release.